March 10th is Mario Day (Mar. 10. Mario. Get it?). Although the concept of Mario Day has existed for quite a while, in more recent years Nintendo has embraced it as a day to celebrate their flagship series, Super Mario!
Mario has been around for over forty years from his humble beginnings as “Jumpman” from the original Donkey Kong arcade game. He became “Super Mario” in 1985 with the release of Super Mario Bros. on the Nintendo Entertainment System and changed the world of video games forever.
In that time, Super Mario has become the best-selling video game franchise of all time, and has produced more “best games ever” than any one series has any right to. It’s titular character has also become one of the most recognizable fictional characters in all the world. Mario has also appeared in other media such as movies, television, and comic books. Not bad for a character whose design came about due to graphical limitations.
The Super Mario series has come a long way the four-plus decades since the days of Jumpman, and with a hotly-anticipated animated film just around the corner and rumors of what Mario’s next big game might be, the famed plumber shows no signs of slowing down. Here’s to countless more Mario Days to come!
It’s time to feel old once again! Today, January 22nd 2023, marks the ten-year anniversary of when Ni no Kuni: Wrath of the White Witch was released on the PlayStation 3 in the US!
Developed by Level-5, Ni no Kuni was one of the most acclaimed games of 2013. Not only was Ni no Kuni my favorite game of that year, it was my favorite game on the PS3. The gameplay was like a cross between traditional RPGs like Final Fantasy or Dragon Quest and Pokemon. It was also a collaboration with Studio Ghibli, the world’s greatest animation studio, who designed the characters, creatures and backgrounds of the game. It wasn’t Studio Ghibli’s first involvement with a video game (they previously collaborated on titles such as Jade Cocoon), but it’s perhaps the most prominent example of the studio entering the world of gaming, to the point that the soundtrack was composed by none other than Joe Hisaishi, the maestro who has scored all of Hayao Miyazaki’s films from Nausicaa onward (and also composed Isao Takahata’s final film, The Tale of the Princess Kaguya). Suffice to say the soundtrack is sublime.
A remastered version of Ni no Kuni was released in 2019 on the Playstation 4 (as well as the original edition being released on the Switch), so thankfully it’s still readily available even after a decade. And it’s a game that definitely needs to be experienced by more people. Not only does the title boast one of gaming’s more touching stories, it also proved that not every game needs to be some big open-world in this day and age, and that old school, turn-based RPGs can still produce truly great titles.
An absolutely charming and sadly underrated game, Ni no Kuni should be more widely embraced as a classic. Its sequel, Revenant Kingdom, was also good but couldn’t recapture the magic. There was even a spinoff animated film (sadly not produced by Studio Ghibli, but still). I hope there will be a proper third entry at some point.
Now if you’ll excuse me, I’m well overdue for another playthrough…
2022 saw two very different cinematic takes on the classic story of Pinocchio: One was Guillermo del Toro’s unique stop-motion adaptation, and the other was the latest installment in Disney’s seemingly never ending live-action remakes of their animated back catalogue. While no Pinocchio adaptation will ever likely live up to Disney’s animated original, it’s somewhat ironic that between the two 2022 versions, it’s Guillermo del Toro’s film that more lives up to the Disney classic with its unique take on the material. Disney’s own remake, on the other hand, feels like it’s lifelessly going through the motions just to give Disney+ an extra piece of content.
As mentioned, Disney’s 2022 Pinocchio was another entry in their ongoing trend of live-action remakes, which have been a point of contention among Disney fans (if an animated classic is timeless, what’s the point of remaking it? Unless we’re buying into the blatant falsity that live-action somehow makes films more legitimate). To be fair, not all of Disney’s live-action remakes have been bad (the CG showcase that was 2016’s Jungle Book was a spectacle, and 2019’s Aladdin was enjoyable), but by and large these remakes feel mostly unnecessary. Sadly for Pinocchio, it proves to be the rule and not the exception, as it comes across as another live-action remake for the sake of another live-action remake.
I’m sure we’re all familiar with the basic outline of Disney’s Pinocchio by this point, but here’s a quick synopsis anyway: an elderly Italian toymaker named Geppetto creates a wooden puppet he names Pinocchio. Gepetto wishes upon a star that Pinocchio could be a real boy, to fill the void Geppetto feels from not having a family (in this version, Geppetto has a dead wife and son, which feels unnecessarily cruel to the old man). The Blue Fairy answers Geppetto’s wish, brings Pinocchio to life, assigns Jiminy Cricket as Pinocchio’s conscience, and claims that if Pinocchio proves himself to be “brave, truthful and selfless” he will become a real boy. Naturally, there’s a lot of obstacles that get in the way of Pinocchio’s journey, among them a conman fox, a villainous puppeteer, an angry whale and a conniving Coachman, who takes children to Pleasure Island so that they may make literal jackasses of themselves so he can sell the children-turned-donkeys to salt mines. Yeah, Pinocchio was always a pretty eventful movie.
Disney’s 2022 Pinocchio more or less sticks to the 1940 original’s outline, but fails to capture the charm and spirit that has made the animated film endure for decades. Not even putting Robert Zemeckis – a man known for weaving story and visual effects together – in the director’s chair and casting Tom Hanks as Geppetto helps elevate this Pinocchio retelling into anything above average.
To be fair, Disney’s 2022 Pinocchio has its share of positives: Tom Hanks makes for a convincing Geppetto, and as odd a fit as it may sound, Joseph Gordon-Levitt is great as the voice of Jiminy Cricket (Gordon-Levitt does a pretty spot-on Cliff Edwards impression). And for all the people who complain whenever an animated character is redesigned, this Pinocchio looks identical to the 1940 animated character. So you can’t say the film isn’t faithful there. The supporting cast also does there best to liven things up, with Cynthia Erivo as the Blue Fairy, Keegan-Michael Key as the voice of Honest John the fox, and Luke Evans as the evil Coachman (Evans seems to be making a habit of playing the villains in Disney’s live-action remakes, previously portraying Gaston in 2017’s Beauty and the Beast). But really, there’s only so much they’re able to do to liven the film up.
The movie just falls flat at trying to capture the magic of the original at every turn. While When You Wish Upon a Star and I’ve Got No Strings are still present, the new songs added to the film are entirely unmemorable. And while the visual effects on Pinocchio (voiced by Benjamin Evan Ainsworth) and Jiminy Cricket do their job, much of the CG in the movie looks surprisingly cheap and unconvincing (we all know Disney can afford better, and we all know Zemeckis can do better in this area). Things look particularly artificial once Pinocchio gets to Pleasure Island, which is created with CG that looks dull and outdated.
Even the themes and tone of the story feel skittish here. The original film is considered one of Disney’s darkest and scariest animated features, and while the new film makes token attempts to capture those elements, it is only willing to go so far. One of the most shocking moments in the original is when Pinocchio’s mischievous friend Lampwick gets turned into a donkey for “making an ass of himself” by smoking, drinking, gambling and causing damage across Pleasure Island. It’s a sad fate that befalls Lampwick, but it’s a fate he made for himself by his actions, which kind of hits home the whole point of Pinocchio’s journey. In the 2022 film, that same scene is played more for laughs, which pulls the rug out from under the scene and weakens its intended purpose in the story. It further cheapens things that Pleasure Island no longer serves cigars and alcohol, instead opting for the more PG root beer in their place. I get that it would be taboo to feature children drinking and smoking in a movie, but isn’t that the point? It’s bad behavior. It’s what Pinocchio needs to learn not to do. Drinking soda pop may not be good judgement in terms of health, but it’s hardly a moral conundrum in the same way alcohol can be.
I have to admit there are a couple of changes that I appreciate. As classic as the 1940 film is, it always annoyed me how the Blue Fairy basically served as a deus ex machina when she rescued Pinocchio from a cage at the hands of Stromboli. Here that’s been changed to Pinocchio and Jiminy Cricket using the puppet’s extending nose to reach a key, which makes the characters feel more crafty and independent (though having Pinocchio lie to make his nose grow to get out of the jam may be questionable in its own right). Without spoiling too many details, the ending of the film is even slightly changed in a way to question what it means for Pinocchio to be “real” (it’s a change that’s appreciated in concept, though could have admittedly been executed better). I also like that Geppetto’s infamous cuckoo clocks are now themed around various Disney references (though some of the fun of that idea is taken away when the film gives us too many close-ups of the clocks, which just gives away the references. And the fact that one clock features Roger and Jessica Rabbit only reminds us of an infinitely better Zemeckis film we could be watching). And I suppose Stromboli gets thrown in jail here, so at least one Pinocchio villain finally gets some comeuppance.
I certainly can’t say that 2022’s Pinocchio is the worst of Disney’s live-action remakes, but it does continue the sub-genre’s trend of creating a decidedly inferior version of a classic tale from Disney’s animated history. An unnecessary retelling that just kind of goes through the material, but without the beating heart of the Disney original.
That this live-action remake has made Pinocchio less “real” is an irony that probably won’t be lost on anyone.
I mean… Merry Christmas and Happy Holidays, everybody!
Today is the day in which we celebrate the special things in life: friends, family, peace on Earth, goodwill towards men, and jolly, overweight prowlers clad in red who deliver Playstations or coal underneath your decorative tree depending on whether you’ve been good or bad during the previous twelve months (Santa Clause is such a badass. He’s up there with Popeye in terms of badass-ery).
Christmas serves as a double celebration here at the Dojo, however, as it was on Christmas Day that I first launched Wizard Dojo! Well, technically I launched the site earlier in December of 2014, but I didn’t post any content on it until Christmas Day, to make it more special (and easier to remember). So Christmas is the “official” anniversary.
As is Wizard Dojo tradition, this most festive of days serves as an excuse to write some long-winded babbling, compile some lists, give out some awards, and bombard you with gifs!
Before we get started, I’d just like to be serious for a (brief) moment and wish you all happy holidays.
Happy Rusev Day!
Happy everybody! Happy holidays to all, and here’s to a happy 2023! Hopefully in the next year this site will be more productive and not so reliant on movie and video game anniversaries for content.
Anyway, I’m rambling. Let’s move on to the Wizard Dojo Christmas festivities proper.
Chapter 1: The Best of Wizard Dojo in 2022
2022 may not have been Wizard Dojo’s most productive year (I hate how many years in a row I’ve had to say that), but I did write a few things that I think are worthwhile, if I say so myself.*
*it literally is only me who says so.
Here’s hoping that the Dojo’s 2023 will bear a little more fruit, but here’s the stuff I wrote in 2022 that I particularly liked.
Video Game Reviews
Video game reviews were once the bread and butter here at the Dojo, but sadly it seems I’ve slowed down considerably over the past few years in that regard. So I’ll make special note to rectify that in 2023. Including catching up on reviews for games released in 2022 and even 2021 (because how have I still not reviewed Metroid Dread?). At any rate, here are my video game review highlights of 2022.
I have a few mixed feelings about my movie review output this past year. On the plus side, I reviewed a decent amount of movies released during 2022, all things considered (though there are still a few I’ve been meaning to write on). On the downside, I only reviewed movies released in 2022. I usually have a couple of older movie reviews in the mix. Ah well, guess it’s just something else to prioritize in 2023.
“Other stuff” – the official, scientific terminology – suggests the majority of things I wrote that don’t fit squarely into the review territory. Mostly the aforementioned anniversary celebrations (I am a festive individual, after all), but some other nice things in there as well.
What, I have to explain to you what a list is? It’s like top 5s and top 10s and stuff of that nature. Unfortunately, I only wrote one such post this year, but it’s a good’n. After all, it’s about Kirby! So you can’t go wrong! Although I admit that my rankings of Kirby’s finest would be switched around slightly since I wrote it. Again, hopefully more lists next year.
He wanted to be the very best, like no one ever was. To catch them was his real test, to train them was his cause…
It was recently announced that Ash Ketchum and (even more surprisingly) Pikachu would soon be retired as the main characters of the Pokemon TV series, with new protagonists set to take over after an epilogue series of episodes for good ol’ Ash and Pikachu.
Yes, the twenty-five year journey of a ten-year old boy finally comes to a close, and I’m not even going to lie, my heart sank when I heard the news. Pokemon has been an indelible part of not only my childhood and those of my generation, but of every generation since. And while Nintendo and Game Freak may release new editions of the Pokemon video games every few years, and the show has seen numerous character (and animation) changes over the years, the one thing that has always been constant within the series were that Ash and Pikachu were at the heart of it. The fact that the series is moving on without them (particularly Pikachu, who became the mascot of the series and one of the most recognizable video game characters of all time because of the TV show), well, it’s a hard pill to swallow.
I admit, I haven’t seen the show in a very long time, but the fact that I haven’t seen it in so long and yet the news of Ash and Pikachu’s departure still got to me the way it did speaks volumes to the impact these characters had on me (and so many others).
I can remember how every kid wanted to be Ash growing up; the excitement to see Ash and Pikachu on the big screen in Pokemon: The First Movie (as well as its admittedly better sequel and threequel), and how sad everyone in the audience was when Ash seemingly died when he turned to stone, and Pikachu tried desperately to wake him up. As a kid, I even wrote and drew a few of my own Pokemon comic books, which of course starred Ash and Pikachu.
A few Nintendo franchises have seen some pretty big shifts over the last few years, such as Breath of the Wild’s departure from the usual Legend of Zelda traditions. But Pokemon without Ash? Pokemon without Pikachu? Now that’s a seismic shift. Hopefully Ash’s journey ends with he and Pikachu coming face-to-face with the legendary Ho-Oh, to bring the series full circle after their encounter with the mythical bird in the very first episode.
I tip my metaphorical hat to you, Ash and Pikachu. Thank you for the countless memories you have given to countless people for over two and a half decades. Pokemon may endure, but it won’t be the same without the story of a boy and his Pikachu at its center.
Please keep Team Rocket around though.
Chapter 3: When Love is Found
Let me start this chapter by saying that The Muppets Christmas Carol is one of the best damn Christmas movies ever made! Charles Dickens’ A Christmas Carol is already one of the best stories ever, and with its seemingly countless cinematic revisions, it may seem like a bold statement to say that the version involving the Muppets may very well be the best version of A Christmas Carol put to film, but that may very likely be the case. It’s a fantastic interpretation of the classic tale in every sense of the word. From the surprising faithfulness to the source material to the good-natured humor that never gets in the way of serious moments, to Michael Caine being one of the best Ebeneezer Scrooge’s (playing the role straight against Muppets in a way that recalls Bob Hoskins interacting with cartoon characters in Who Framed Roger Rabbit), to that trademark charm of Jim Henson’s creations, The Muppets Christmas Carol has it all.
But for a long while, it didn’t.
That’s because one of the film’s most important moments was omitted from its original theatrical release, but left an impact on many a 90s child when it was included in the film’s original VHS release, only for it to be removed once again in all subsequent releases (to the befuddlement of that same generation of 90s kids).
I am, of course, referring to the musical number “When Love is Gone.” The song that takes place during Scrooge’s trip to his past, when he witnesses the moment he chose money over love. Sung by Scrooge’s one-time love, Belle (Meredith Braun), When Love is Gone is emphatically heart-breaking, especially once the elder/present day Scrooge breaks down into tears as he relives the pain of his past (and when Michael Caine cries, we all cry). It’s one of the most emotional moments in the movie, made all the more apparent as the film ends with a reprise dubbed “When Love is Found.” As a kid, it was one of the first moments I can recall in a movie that really touched me on a deeper emotional level.
So why was it removed in the first place? Because Jeffrey Katzenberg – who was a prominent figure at the Walt Disney Company at the time – found it to be “too sad.” Brilliant deduction there, Sherlock! That’s kind of the whole point! Of course it should be noted that Jeffrey Katzenberg is the same dude who wanted to remove “Part of Your World” from The Little Mermaid (y’know, the song that explains the premise of the entire movie!) and once he moved over to Dreamworks, was responsible for all those obnoxious, cynical animated films in the 2000s. So yeah…
Well, thankfully, we can all rejoice. On December 9th of this year, When Love is Gone was integrated back into The Muppets Christmas Carol on Disney+ in honor of the film’s 30th anniversary (and just out of common sense, I suppose). You just have to go to the film’s “Extras” section and select the “Full Length Version” of the film. I would call it the “As God Intended Version,” but that’s just me.
Because the song plays such an important role in the film’s narrative, and because I have such a strong emotional attachment to it, I had refused to watch The Muppets Christmas Carol – despite its overall quality – on Disney+ until it was made whole. I’ve had Disney+ since it launched, and The Muppets Christmas Carol has been on the service for just as long, but only now do I feel the film can be viewed properly. And I couldn’t be happier.
Chapter 4: WWE Awards for 2022
It seems like forever since I’ve written about pro wrestling here on this site, and that’s probably because I stopped watching it for a little while. WWE had become so wrought with dumb storylines, start-and-stop pushes for wrestlers, utterly dumbfounding booking (especially where Bray Wyatt was concerned), and so many wrestlers being released, that I had to tune out. I know, mainstream North American wrestling now has an alternative with AEW, and New Japan Pro Wrestling is bigger than ever, which is all well and dandy, but I was too burned out for anything wrestling related for a while.
But this past July, the biggest wrestling news story in decades occurred, as WWE Chairman Vince McMahon – whom wrestling fans have always known to have been a pretty terrible guy – was forced out of the company amid controversy. I won’t go into the details here, but when the WWE’s shakeup occurred (especially former wrestler Triple H being promoted to Head of Creative), it got me back into it. And boy (Uncle) Howdy, the difference is night and day! There are still mistakes here and there, of course, but they’re reasonable creative mistakes. Not the failings of an out-of-touch, petty, senile narcissist like they were not so long ago.
Currently WWE’s programming is still the only wrestling I regularly keep track of (no offense to any other wrestling promotions, there are just only so many hours in a day), so I refrain from calling these “Pro Wrestling Awards” and instead I’m just focusing on the WWE side of things.
Anyway, with my renewed interest in this most bizarre and interesting of entertainment industries, let’s get on with the awards.
Best Tag Team: The Usos
No surprise here, seeing as the Usos still currently hold the tag team titles of both the RAW and Smackdown brands, similar to how the “Tribal Chief” of the Bloodline still holds both of WWE’s world titles as of this writing (talking of which, either unify the titles or separate them again, WWE). The Usos’ reign with the Smackdown belts has now even become the longest tag team championship reign in WWE’s entire history. The Usos have continued to be booked as strong, underhanded heel champions, and as part of the Bloodline, are among the best things WWE has going.
Runner-up: The Street Profits
Best Stable: The Bloodline
In other news, the sky is blue. But seriously, the Bloodline actually had some competition this year, with WWE bringing back the idea of wrestling stables in full force (Imperium, The Brawling Brutes, The Judgement Day, etc.). But with Roman Reigns holding both of WWE’s world titles (with his reign as Universal Champion stretching well past two years, which is unheard of in modern wrestling), and the Usos holding both tag belts, they’ve basically been at the forefront of all of WWE’s major storylines this year. And with the additions of Solo Sikoa and Sami Zayn (the latter of whom may be the most entertaining performer in WWE today), not to mention perennial bad guy manager Paul Heyman by their side, the group is more prominent than ever. That will probably end come Wrestlemania, but it’s been a thrilling ride while it’s lasted.
Runner-up: The Judgement Day
Wrestler of the Year: GUNTHER
Although I still question why WWE changed WALTER’s name to GUNTHER, it ultimately doesn’t matter what his name is, because GUNTHER is the best wrestler on the planet today no matter what you call him. No other wrestler puts on as consistently brilliant, more hard-hitting matches. GUNTHER somehow makes his matches feel like both a work of art, and a man being mauled by a bear (with GUNTHER being the bear, of course). His showdown with Sheamus at Clash of the Castle has already been entered into the discussion of Best WWE Matches of All-Time, and his ongoing reign as Intercontinental Champion has given that belt a prestige it hasn’t had in decades. It basically feels as important as the world titles now. It’s hard to imagine (yet easy to believe) that Vince McMahon “didn’t get” GUNTHER, and was ready to bury him before Triple H took the reigns. Bullet dodged.
Runner-up: Bianca Belair
Sports Entertainer of the Year: Sami Zayn
Wrestling purists might not like it, but the goofier “Sports Entertainment” side of wrestling is still an integral part of wrestling. As far as that entertainment goes, no one stood out quite like Sami Zayn in 2022. His constant efforts to win over the Bloodline and ultimately being accepted by them as the “Honorary Uce” is wrestling’s best storyline of the year. It’s been so entertaining, in fact, that when the Bloodline inevitably turns on Sami (or Sami betrays the Bloodline from within), many people think Zayn should be the one to go on to Wrestlemania and dethrone Roman Reigns. I myself am very much in that same camp. The honor will probably go to someone else (Cody Rhodes seems likely), but the storyline for Sami has already written itself. I’ll keep my fingers crossed WWE will capitalize on Sami’s momentum.
Runner-up: The New Day
Best Event: Clash at the Castle
Although it sounds more like the name of a Japanese wrestling event (or the title of an indie game), Clash at the Castle was actually WWE’s first major Premium Live Event to take place in the UK in 30 years (Premium Live Event being the new name WWE gives pay-per-views, because who the hell orders pay-per views anymore?). WWE didn’t half-ass the opportunity for their long-awaited UK comeback either, delivering one of their best “PLEs” in years. Only six matches on the card, all of them ranking from ‘good’ (Liv Morgan vs. Shayna Baszler) to ‘all-time classic’ (GUNTHER vs. Sheamus). No filler in between matches, good booking, a notable heel turn (Dominik Mysterio). Just an excellent show.
Runner-up: Survivor Series WarGames
Match of the Year: GUNTHER vs. Sheamus (Clash at the Castle)
As soon as Sheamus became number one contender for GUNTHER’s Intercontinental Championship for Clash of the Castle, I knew it was going to be a great match. However, the bout exceeded all expectations, delivering one of WWE’s best matches ever.
From before the opening bell rang with GUNTHER and Sheamus’ cohorts (Imperium and the Brawling Brutes, respectively) flying all over the place as the two proper combatants just stared each other down until the last moment when GUNTHER finally put Sheamus away with a simple (yet devastating) clothesline, this match was just an all-out war.
Perhaps this isn’t the same kind of match that usually gets called a “work of art” (no aerial maneuvers, neither wrestler stepping outside of their usual moveset), but it deserves the moniker as much as any of them. You can probably count the number of different moves both men used during the match (kicks, knees, elbows, bodyslams, GUNTHER’s patented chops, etc.), but both men used their movesets in such a way to tell a compelling story. Both GUNTHER and Sheamus walked into the match as heels, but Sheamus’ valiant effort turned him into a hero even in defeat. It’s easily the best match of Sheamus’ career, and it’s up there with GUNTHER’s as well. It kickstarted a career renaissance for Sheamus, who has never been more popular than he is now because of this match (which,I repeat, he lost). Also of note, the match occurred a little over a month after Triple H took over creative control in the company. This match never would have happened under Vince McMahon. I think, years from now, this match will be viewed as a turning point for the promotion.
An absolute five-star classic.
Runner-up: Seth Rollins vs. Cody Rhodes (Hell in a Cell)
Chapter 5: My Most Anticipated Video Games of 2023
2022 was a great year for video games, and 2023 looks to continue its momentum. A number of high profile games have already been revealed, and who knows what else will be announced during the new year?
The following are the five games I’m most looking forward to in 2023. But first, a special mention goes to A Frog’s Tale, an indie game inspired by the Mario RPGs with a rhythm-based battle system, which would have made it onto my list except it’s only tentatively slated for 2023. So until something is made official, it’s in the runner-up spot.
Now, onto the top 5!
5: Pizza Tower
I remember my brother telling me about Pizza Tower about two years ago (it’s apparently been in active development since 2018), but as promising as it sounded, it also seemed like one of those games that would never be finished. Recently, however, a release date for Pizza Tower was revealed, and it’s pretty soon. January 2023!
Pizza Tower is an indie title inspired by the Wario Land sequels (which, looking back, I feel I underrated with my reviews. Something to revisit down the line). You play as a pizza man named Peppino trying to save his pizzeria from getting blown up or something. Like his inspiration Wario, Peppino can’t die, instead gaining transformations from enemy attacks (he can, however, lose the pizza topping he collects along the way).
A return to Wario Land gameplay feels long overdue as it is, so Pizza Tower is already appetizing. But throw on hilariously exaggerated character animations based on 90s cartoons, and Pizza Tower looks like something special.
4: Mina the Hollower
More indie goodness!
Mina the Hollower is the newest title from Yacht Club Games, the creators of Shovel Knight. Yacht Club Games have stated that, if Shovel Knight is the studio’s Mario, then they hope Mina will be their Legend of Zelda.
To be specific, Mina the Hollower looks – both in gameplay and visuals – to be inspired by the Game Boy Zeldas of yesteryear. With Gameboy Color-inspired visuals that harken back to Oracle of Ages and Oracle of Seasons, to a gameplay setup that will intentionally use as few buttons as possible, Mina the Hollower is already looking like a brand new treat from the kings of indie games.
3: Crash Team Rumble
The Crash Bandicoot resurgence continues! After the first three games in the series were gloriously remade for the Playstation 4 in 2017 as Crash Bandicoot: The N. Sane Trilogy, the one-time Playstation mascot has never looked back. A stellar remake of Crash Team Racing followed. After that, a brand-new adventure with Crash Bandicoot 4: It’s About Time. Now, Crash looks to take things to the multiplayer stage once again with Crash Team Rumble!
Admittedly, not a whole lot of details have been revealed for Crash Team Rumble, except that it sounds kind of like a Rocket League-type of team-based multiplayer game, where players take control of different Crash Bandicoot characters (each with their own special abilities), try to collect as much Wumpa fruit as possible, and deliver said fruit to your goal, all while stopping the other team from doing the same. Interestingly, it looks to have the same platformer-style gameplay as the core Crash series, and multiplayer platformers don’t get the love they deserve. Here’s hoping that changes with Crash Team Rumble.
2: Pikmin 4
There’s even less information on Pikmin 4 than there is on Crash Team Rumble. Basically all we know is that Pikmin 4 exists, and that the three original Pikmin types return, and a brief glimpse at some new environments. It’s not exactly a lot to go by. But for me, it’s more than enough to be excited.
We only get a new Pikmin game about once every decade (in this case literally, as 2023 marks 10 years since Pikmin 3 released on the Wii U, which in tern was nine years after Pikmin 2). So it’s always something to savor.
I can’t wait to see what new Pikmin types may be in store, and what crazy creature designs Nintendo has come up with this time. One thing’s for sure, Mario, Zelda and Donkey Kong’s younger sibling series is definitely one to look forward to.
1: The Legend of Zelda: Tears of the Kingdom
An easy choice for the top spot? Yes. But as I’ve said in the past, oftentimes the obvious choices are obvious for a reason.
It’s a new Legend of Zelda! That right there is reason enough to be excited! More specifically, it’s a rare direct sequel for the series, serving as a follow-up to The Legend of Zelda: Breath of the Wild, one of the most acclaimed video games of all time. While I may not want every Zelda game going forward to use Breath of the Wild’s rulebook, I’d be a flat-out liar if I said I don’t want to see more of it.
It seems the big hook to Tears is that now Link can traverse the land above the sky of Hyrule itself, in addition to, well, Hyrule itself. That already makes the game massive, and one of the things I loved about Breath of the Wild is how it made that massive world feel alive with all the things you could do.
Granted, there are some Breath of the Wild quirks I hope get smoothed out (breakable weapons, horses not being worth the trouble, inclusion of proper dungeons), but if Nintendo can make one of the best games of all time even better, that right there is reason to celebrate.
Unless a Super Mario Odyssey 2 or an Elden Ring 2 or a new Donkey Kong Country is announced and released within the next twelve months, I don’t see anything else dethroning The Legend of Zelda: Tears of the Kingdom as my most anticipated game of 2023.
Chapter 6: The Last One
Once again, my friends, we reach the end of our annual Christmas Special. I know, once upon a time these Christmas Specials had more chapters, plus an epilogue! I promise those days will return, hopefully next year. But in my defense, the newer Christmas Specials have a greater word count, and I’m (relatively) better at writing. So it’s a fair enough trade, I suppose. Plus, with all the stuff I currently have going on, I’m kind of surprised this Christmas Special managed to be as wordy and varied as it did.
So as we wrap up these Christmas festivities here at the Dojo, I’d just like to once again wish you all a Merry Christmas and Happy Holidays! Whatever day you celebrate, I hope it’s as awesome as GUNTHER vs. Sheamus. And have an awesome New Year while you’re at it!
Here’s to a happy and awesome 2023 to the Dojo, and to you!
Merry Christmas and Happy Holidays from Wizard Dojo!
Well, this has certainly been a long time coming. James Cameron’s Avatar was released in 2009, introducing a new benchmark for visual effects. A film Cameron spent years planning, he literally waited until visual effects technology could keep up with his vision in order to make it. Upon release, Avatar smashed the worldwide box office, eventually becoming the highest-grossing film in history, overtaking Cameron’s own previous film, Titanic. Avatar would briefly lose the crown in 2019 to Avengers: Endgame but a re-release in China would bump Avatar back in the number one spot.
The interesting thing about Avatar is that, despite the ludicrous amount of money it made, it really didn’t leave much of an impact or influence on popular culture. Oh sure, the Avatar Land at Walt Disney World is cool, but as far as movies themselves go, has Avatar had any kind of lasting impact?
Truth be told, there may be a reason for that. For all its eye-popping visuals and boatloads of cash, Avatar was really just a so-so movie. Its man vs. nature story, while well intentioned with its environmentalism, had been told in much better stories in the past (most notably in Hayao Miyazaki’s Princess Mononoke, which Cameron claimed as one of his inspirations, yet a film that he could never hope to match in his wildest dreams). Avatar was a movie that borrowed story elements from other movies, and made them shallower and simpler (Avatar’s depiction of humans as nothing but irredeemable killing machines who only care about profit basically made them cartoon baddies, to the point it’s almost surprising the villain didn’t have a mustache he could twirl). In short, Avatar was a movie that used its brilliant visual effects technology to try and gloss over a not-so-brilliant story. Whereas works like Star Wars, The Lord of the Rings and the aforementioned Princess Mononoke all created worlds that felt alive because of their thematic and character depth, Avatar felt like a shallow spectacle. Pretty to look at, but not something that lingers in the mind or truly touches the heart.
Still, with all that money Avatar made, sequels seemed inevitable… until they didn’t. Despite James Cameron promising three (later four) sequels to Avatar not long after the original’s release, a number of issues (not least of which being the need to pioneer new technology for the sequels’ visual effects) meant delay after delay for the follow-up Avatar movies to the point that they became something of a running joke. But here we are in 2022, thirteen years later, and the second film in the Avatar series (shot back-to-back with the third) is finally a reality in the form of Avatar: The Way of Water.
The question is was Avatar 2 worth the wait? After all, the many delays to get to this point have more or less shown how little long-term impact Avatar really had on the world of cinema (despite Cameron’s – and other filmmakers’ – protests about Marvel, the MCU has proven to have had more influence on movies than his own work). Visual effects have also continued to move forward between Avatar films, so even with The Way of Water pushing things even further on a visual front, it couldn’t really hope to recapture the same giant leap forward that the 2009 original had in that department.
I think, to put it simply, your feelings towards The Way of Water may be reflected of your feelings for the first Avatar. If you liked Avatar, you’ll probably like The Way of Water. If you didn’t like Avatar, then The Way of Water probably isn’t going to win you over. I personally felt that this sequel may have been a marginal improvement over the first movie simply because it spends more time with the creatures of the world of Pandora. But it still succumbs to its predecessor’s weakness of simply ‘making due’ with its plot and characters and hoping the visual sheen will be enough to hide this weakness.
For those who may not remember, the basic premise of Avatar is that, in the future, Earth is a dying planet, and so humanity takes to other worlds for their resources. Most notable among those worlds is Pandora, a lush moon of brightly colored flora and dangerous yet beautiful fauna. Every creature of Pandora is connected through a global neural network (don’t call it a god), which Pandora’s native sentient species, the Na’vi, worship as a goddess they dub ‘Eywa.’ The Na’vi are tall humanoids (about 10 feet in height) who have striped blue skin, lanky limbs, feline facial features and monkey-like tails. The Na’vi can communicate with the other creatures of Pandora through linking a band of tendrils hidden in their hair (gross) to share thoughts and memories, as well as speaking their own language and able to learn those of humans.
Humans, as mentioned, frequent Pandora for its resources (in the first film, they were after a material hilariously dubbed ‘unobtainium’). When humans aren’t just mindlessly ravaging the forest, they try a more civil approach to dealing with the Na’vi in the forms of Avatars. Avatars are artificial Na’vi bodies that humans link their minds to, so that they may communicate and socialize with the native Na’vi. Jake Sully (Sam Worthington) was a human soldier in the first film, whose human body died (spoiler alert for the thirteen-year old highest-grossing movie ever), but who lives on through his Na’vi Avatar. He even married a Na’vi princess, Neytiri (Zoe Saldaña) and became the leader of the Omaticaya tribe.
Now that we’re all caught up, The Way of Water takes place umpteen years after the first film. Jake and Neytiri now have four kids: Neteyam (Jamie Flatters), their oldest, headstrong son. Lo’ak (Britain Dalton), their younger son who tends to act before he thinks. Tuktirey (“Tuk”), their eight-year old daughter. And Kiri (Sigourney Weaver), Jake and Neytiri’s adopted teenage daughter, born from the inert Avatar of Grace Augustine (also Sigourney Weaver) under unknown circumstances in what seems to be a mystery to be resolved in a future installment. Kiri also seems to possess powers unique from the other Na’vi, making her perhaps the most memorable new character, though the fact that they’ve aged down Weaver’s CG face while retaining her normal voice makes for an awkward mix. There’s also a human boy whom they call Spider (Jack Champion) who lives both among the human scientists left on Pandora and among the Na’vi, and who also happens to be the retconned into existence son of the first film’s villain, Colonel Miles Quaritch (Stephen Lang).
Speaking of Quaritch, even he manages to make a return despite dying in the first film (don’t worry, the film is a bit more elaborate than just saying “Somehow, Miles Quaritch returned”). It turns out the Resources Development Administration (RDA) has initiated the “Recombinants Program,” creating Avatar bodies implanted with the memories of fallen soldiers, with Quaritch’s recombinant leading a new group of soldiers, as the RDA plans to terraform Pandora into a new Earth. So it’s the whole “a clone embedded with someone’s memories to bring back a dead character” sci-fi trope, though at least here they acknowledge that this Quaritch is actually a separate person than the original instead of pretending otherwise (sorry sci-fi, just because a clone has someone’s memories doesn’t make them the same person. They didn’t live that person’s life. But now I’m getting sidetracked and philosophical).
So the RDA builds a new base on Pandora, with Quaritch and his goons sent on a mission to kill Jake Sulley, as he united the Na’vi tribes in rebellion in the first film. With Quaritch’s pursuit of Jake proving relentless (Quaritch even kidnaps his own kind-of son Spider in order to get more information of Sulley), Jake passes down his role as Omiticaya leader so he and his family can go into hiding. The Sulley’s find refuge with the Metkayina tribe; aquatic Na’vi with green skin and fish tails. Though welcomed by some Metkayina, the tribe also has some less friendly members, who distrust the Sulleys – particularly the Sulley children – for not being water Na’vi, and more specifically for being “half-Avatar.” So yes, this Avatar sequel has something of a “kids in a new school” story going on, if you can believe it.
The Metkayina are also strong allies (“spirit siblings”) with the other sentient species of Pandora, the Tulkun; large whale-like creatures which a marine biologist character informs us are “smarter than humans. More emotional, more spiritual.” And now I’m just curious as to what metric one uses to measure the spirituality of whales.
Anyway, the Tulkuns are important to the plot, because they possess a brain enzyme that can be used to stop human aging, which has made it the most valuable substance known to man (unobtainium be damned!). Naturally, this means that whaling (tulkuning?) is another threat that Pandora faces. And soon, the Sulleys find themselves caught in the conflict between the Metkayina and Tulkuns against the RDA.
It’s frankly a whole lot of details for what amounts to a very simple plot. And that’s reflected in the runtime of the film, which runs at a staggering three hours and fifteen minutes, but feels like it could tell the same story in half that time. I suppose, on the plus side, much of that bloat comes from the moments in which The Way of Water takes a break from the plot, and just lets us enjoy the scenery and the creatures therein. I almost feel like the best possible Avatar movie would be one that foregoes the plot, and just lets the audience bask in Pandora. But persists the plot does, and while I’m all for its pro-environmental message (especially its love of animals), I do think we live in a time in which people care more about what a story is saying than they do how well it says it. And I think many films have said the same things as Avatar, and said them far more eloquently.
I think my main criticism with the Avatar films is how dark and dreary their depictions of humanity are. Yes, it’s true, mankind has screwed up the environment, but humans are also capable of fighting to protect it. And while Avatar may showcase the occasional scientist who’s capable of compassion, on the whole the films have a big “Trees good. Humans bad” thing going on. The Avatar series just seems so defeatist when it comes to humanity, that it often comes across as a pessimistic series masquerading as a hopeful one. Hell, whenever the Na’vi kill human construction workers (who are hardly to blame for the overall plight) it’s treated as something to cheer. But if anything happens to a single tree, the film relishes in showing us the anguish of the Na’vi to emphasize the tragic loss (if I had a dollar for every time we see a Na’vi shriek in anguish, I’d be as rich as James Cameron). Again, I’m all for the environment and what the film is trying to say, but it does seem strange how the Avatar series seems to respect all life except for that of humans.
Compare this to Princess Mononoke: the “villain” of that film, Lady Eboshi, was destroying a forest, but did so because she firmly believed that its resources and ridding it of its animal gods would help her people prosper. She rescued women from prostitution and housed lepers. She had remorse for her actions, but was doing what she felt she had to do for her people. By contrast, Quaritch and the other human villains of Avatar seem to just get a kick out of blowing up trees. There’s no depth to their reasons or dimension in their actions. And while the past few years in real life may have made cartoonishly simple villains in positions of power a real thing, it still comes across as lazy writing in a movie.
I guess the upside to this is it makes Quaritch (unintentionally) the most entertaining character in the Avatar movies. His utter disregard towards the environment and the lives of anything that isn’t human makes him so outrageous, I can’t help but get a kick out of him. Still, introducing a more nuanced villain or two would definitely help add something to these Avatar movies.
As was the case with the first Avatar, The Way of Water is a very simple film that treats itself as something deeper, and hopes that its visual effects will cover up its narrative shortcomings. On the bright side, said visuals are as dazzling as ever, perhaps even more so when one considers that the film’s focus on water meant that James Cameron and company developed new technology to create underwater motion-capture.
That is where Avatar’s strength has always lied, the technology. Although we are more accustomed to CG spectacles now than ever, Avatar: The Way of Water’s visual effects still manage to stand out. The world of Pandora is an eye-popping one, to be sure. And that world is the real star of the movie. I reiterate that I wouldn’t mind seeing a plotless Avatar movie that just allows the audience to savor its environment and creatures. After all, it does seem a little counterproductive that in a movie this environmentally conscious, it ends with an explosion and gunfire-fueled finale to send the audience home happy. To say nothing of the irony of a movie about conservation being so gluttonously excessive (along with the lengthy runtime, we still have three more Avatar movies if all goes to plan).
I will emphasize again that, after viewing the first Avatar again during its most recent re-release, I do think that The Way of Water is something of an improvement. I think the environments and creatures are more captivating, and the aforementioned explosive finale is more fun. But your overall opinion of The Way of Water may depend on how you view it. As a visual spectacle, it’s a real delight. As a movie, it’s okay.
It’s time to feel old! Today, December 13th 2022, marks the twentieth anniversary of the original release of The Legend of Zelda: The Wind Waker on the Nintendo GameCube in Japan.
Like many of Nintendo’s franchises, The Legend of Zelda made the transition to 3D on the Nintendo 64. The Legend of Zelda: Ocarina of Time was released in 1998 and became one of the most acclaimed games of all time. It was followed two years later by The Legend of Zelda: Majora’s Mask, which was similarly heralded. Zelda’s presence on the Nintendo 64 created one of the most impactful one-two punches in gaming history. As such, many fans were clamoring for what the third 3D installment of The Legend of Zelda would be like, especially since it was to be released on the (then upcoming) Nintendo GameCube.
Fans were taken aback when The Legend of Zelda: The Wind Waker was revealed, with a heavily stylized, cartoony art style. Many gamers hated the look of the game, decrying it as being “kiddy” and referring to it as “Celda” in mockery of its cel-shaded art. Even Shigeru Miyamoto, the original creator of The Legend of Zelda, reportedly cringed when he first saw footage of the game (of course, Shigeru Miyamoto also thought removing the RPG elements in Paper Mario was a good idea. He may be the world’s greatest game designer, but he’s also been wrong a number of times).
Well, the joke was on them, because that same art direction has ensured that The Wind Waker has remained the most timeless of 3D Zelda titles. One of the most timeless games of all time really, which is saying something since 2002 was still relatively early in gaming’s rough 3D pioneering period.
Everything that made Ocarina of Time and Majora’s Mask memorable was still present in The Wind Waker. If anything, Wind Waker improved on its predecessors by making the combat more fluid and intuitive than ever, and added new elements such as stealth and sailing to the equation. Hell, the “Great Sea” of Wind Waker introduced an open-world to Zelda more than a decade before Breath of the Wild. And I’m just going to say it: Wind Waker has the best overall soundtrack in the series.
It’s true that, because of the GameCube’s less-than ideal sales numbers, Wind Waker was somewhat rushed in order to get another blockbuster game on the console. As such, a few ideas for the game had to be scrapped, including an entire dungeon or two. And Nintendo decided to add that Triforce fetch quest in there to pad things out a bit. So okay, Wind Waker isn’t perfect, but I would argue that it may very well be, on the whole, the best 3D Zelda.
Again, Wind Waker basically perfected the gameplay established by its N64 predecessors. Its massive open-world gave way to a sense of discovery and sidequests that are second to none in the series. It probably has the best story in the series (with the best versions of Zelda and Ganon to boot). The aforementioned soundtrack is sublime. And that cel-shaded art style – once so heavily derided by your typical gamer ignorance – have proven to be the best thing to ever happen to video game visuals.
The Legend of Zelda: The Wind Waker was made even better with the release of an HD remake on the Wii U in 2013 (yes, the remake alone is nearly ten-years old). Although you could argue that Wind Waker was the Zelda in the least need of an overhaul, The Wind Waker HD did make some notable improvements, like the inclusion of a special sail that allowed Link to traverse the Great Sea faster, and that Triforce quest was trimmed down considerably. Not to mention the Wii U Gamepad actually managed to smoothen out the classic Zelda gameplay (no more constant pausing to swap items). The HD re-release made an all-time great all the greater. And now that a whole decade has nearly passed, I think another re-release of The Wind Waker is due.
The Legend of Zelda: The Wind Waker may have had a rougher road to pave and a steeper hill to climb than most games that bear the Zelda name, but it – quite beautifully – proved the naysayers wrong as it continues to be hailed as one of the best entries in the revered series.
It may have taken a little longer to get there, but in the end, the game once ridiculed as “Celda” proved itself to be a legend indeed.
Say what you want about Disney’s overall slate of live-action remakes and an over-reliance on Marvel and Star Wars in recent years, but the Walt Disney Company’s animated output has never been better than in has over the last thirteen years. Starting with the Princess and the Frog in 2009, Walt Disney Animation Studios seemed to find their groove again, often rivaling and occasionally surpassing sister animation studio Pixar. The past decade-plus has seen Disney Animation release worldwide phenomenons like Frozen and Encanto, and additional acclaimed hits like Moana, Zootopia and Wreck-It Ralph. Walt Disney Animation Studios’ output has never been more consistent and varied. The animation giant’s sixty-first feature film, Strange World, adds another notch in Disney’s recent versatility in storytelling by hearkening back to pulp fiction adventures of the mid-20th century. Unfortunately, while Strange World continues Disney Animation’s recent winning ways in terms of versatility, it doesn’t match up to the same consistent quality as its recent predecessors. It doesn’t fall so short as to make me think the studio’s hot streak is broken, but Strange World does leave me wondering if said hot streak is winding down.
Strange World takes place in the land of Avalonia, a kind of Jules Verne world of flying machines, adventurers and retro futurism. Avalonia is surrounded by mountain ranges so large that even their most advanced airships can’t get past them. One notable Avalonian adventurer is Jaeger Clade (Dennis Quaid), who is so tough he shaves with a piranha. Jaeger is joined on his adventures by his much less brave son, Searcher (Jake Gyllenhaal). Jaeger has conquered seemingly everything Avalonia has to offer, with the sole exception being the discovery of what lies beyond the mountains of Avalonia, which is to be his life’s accomplishment. During the Clades’ expedition of the mountains, Searcher discovers a new type of plant that gives off energy. With the mountains proving too treacherous to conquer, Searcher and the rest of the crew suggest that the new plant (which they dub ‘Pando’) is world-changing enough of a discovery, and decide to return to Avalonia. Jaeger, hellbent on accomplishing his goal, abandons his son and continues onward through the mountains.
Fast-forward twenty-five years, and Pando has indeed changed Avalonia by becoming the land’s power source. Searcher is seen as Avalonia’s new hero for his discovery (he has a statue right next to his father’s), and he has since become a farmer of Pando along with his wife Meridian (Gabrielle Union) and their son Ethan (Jaboukie Young-White). Jaeger, meanwhile, is long-since presumed dead.
All is not well in Avalonia, however, as Pando crops are dying at an alarming rate. The leader of Avalonia, Callisto Mal (Lucy Liu) – who was with Jaeger and Searcher on their mountain expedition all those years ago – shows up at Searcher’s house to recruit him on a new expedition. Massive roots of Pando have been discovered in a sinkhole to the north, and Callisto believes these roots lead to the source of Pando’s power (the “Heart of Pando”), and that finding the source may help them solve the issue of Pando’s rapid decay. Searcher is reluctant, but having more knowledge of Pando than anyone else, agrees to embark on the adventure. Unbeknownst to him, Ethan stows away on Callisto’s ship (he’s always dreamed of going on adventures like his grandfather), with Meridian following in pursuit of her son
Unfortunately for the crew, the sinkhole not only leads underground, but into an entrance way to a whole other world beneath their own (the titular Strange World) and their ship crashes. This Strange World is a land filled with dangerous creatures and terrain, so Ethan and the rest of the crew will have to survive this Strange World if they hope to save Pando and return to Avalonia. But they’ll have some additional help in the form of Jaeger, who had fallen into the Strange World long ago, and has survived by building a flamethrower and feasting on the smaller creatures of Strange World (I don’t consider Jaeger’s survival a spoiler. It was shown in the trailers, and even if it wasn’t, these kinds of films always have this kind of character to guide our heroes on their adventure).
Again, the film has a very strong throwback vibe, hearkening back to the days of pulp magazines and movie serials, and unabashedly flaunts the expected tropes of such genres. On one hand, such sincerity in genre filmmaking is hard to come by these days, and has a certain innocent appeal to it. But it also means that Strange World doesn’t have a whole lot of surprises in store. Still, even a cliched story can be made special by its execution, and I’d rather have a good predictable movie than a bad movie that features twists just for the heck of it. Though I must admit it’s in that execution that Strange World becomes a bit of a mixed bag.
I think my main issue is that the action of Strange World is serviceable, but unmemorable. Considering the film is aiming for that ‘BANG ZOOM’ action of yesteryear, the action scenes should be one of the film’s highlights. Instead, Strange World simply seems to make due with its action scenes. Disney Animation hasn’t had the strongest history with action films, but they did do it right recently with Raya and the Last Dragon, so it’s a shame that didn’t translate here when it would have been even more beneficial. Strange World could have brought the action of movie serials up to date and, with the benefit of animation, gotten really imaginative with it. Unfortunately, the action scenes here are decently entertaining but overly familiar.
Where the film shines, however, is in its animation. The titular Strange World is a sight to behold, with its sharp reds, magentas and oranges making everything pop. Better still are the creatures that inhabit it, many of which are faceless blobs of varying shapes and sizes (one of which, dubbed Splat, is rightfully the film’s mascot). Others are stone-like brontosauruses that shed pollen from their backs and have legs as thin as pipe cleaners with feet like giant mushroom caps. I’m always a sucker for creature designs, and I get the impression the Disney animators had a lot of fun coming up with the creatures of Strange World. Even the world of Avalonia, the supposed ‘normal’ world of the film, is a joy to look at with its combination of history and fantasy.
The film also deserves credit for injecting a bit of heart into an otherwise by-the-books action-adventure, tying in a generational trauma theme seemingly carried over by Encanto, with the three generations of Clades (Jaeger, Searcher and Ethan) often butting heads with their worldviews. It doesn’t tug at the heart in the same way as other recent Disney animated flicks, but an action-adventure doesn’t really need to. Of course, with the action failing to lift Strange World up to greater heights, perhaps a little more effort trying to reach the same emotional heights of a Frozen or an Encanto may have been the key to making Strange World something special.
Strange World is a solid entry in the Disney Animation Studios canon. But in a time when Disney’s animated storytelling has never been stronger, simply being ‘solid’ does mean that Strange World is in the shadows of the studio’s other recent films. It isn’t that Strange World is bad, just that – much like the characters in the film – it often feels lost and stumbling amidst a land of giants.
Fifteen years ago today, on November 12th 2007, Super Mario Galaxy was released on the Nintendo Wii in North America!
Of course, Super Mario Galaxy was first released in Japan, and in that case, its fifteenth anniversary was on November 1st. But since I only kind of mentioned that on a post the day after the fact, and because I’m American so the US release is more personal to me, let’s celebrate Super Mario Galaxy now!
Goodness gracious, where does the time go? I remember the buildup to Super Mario Galaxy more than most games: that 2006 demo that looked pretty different from the final game, checking the Japanese website for updates, hearing the Gusty Garden Galaxy theme for the first time from a making of video showing an orchestral recording session… I even remember when the game was at Wii kiosks at GameStop, I’d actually take a few minutes to nab a star or two (though the same star or two every time. Didn’t want to spoil too much of the game ahead of time).
Super Mario Galaxy was the third 3D Mario game, but it felt more like the proper successor to Super Mario 64 than Sunshine ever did. Like 64, Galaxy felt like the next evolution of the Mario series, combining elements of its 3D predecessors as well as elements from the 2D Super Mario titles, and using the idea of outer space to add its own bag of tricks into the proceedings, like spherical planetoids and gravity (it seems odd in retrospect that it took Nintendo that long to combine a series that so heavily features jumping with gravity).
Galaxy even expanded on Mario norms in fun and meaningful ways. After being toned down in 64 and entirely absent in Sunshine, Galaxy marked the proper return for power-ups in the Mario series. Not only did the Fire Flower make a long-overdue comeback (and for the first time in 3D!), but new power-ups such as the Bee Suit, Boo Suit and comical Spring Suit left an impression (I’m still wondering why the original version of Ice Mario seen in Galaxy hasn’t returned, being replaced by the less creative New Super Mario Bros. version thereafter). Super Mario Galaxy even brought back Luigi, after years of being sidelined from the main Mario series post-SNES. We even got a new addition to the Mario canon in the form of Rosalina, who has become a Mario mainstay ever since.
Combine all of these elements together with some absolutely stellar level design, pitch perfect gameplay, and one of gaming’s greatest soundtracks, and Galaxy proved to be one hell of a Mario game.
And what a game it was! Super Mario Galaxy not only succeeded where Sunshine fell short, it set the bar for the Wii, and was something of a new benchmark for not only the Mario series, but for Nintendo itself. It was one of the most fun and imaginative games of its day, and fifteen years later, age hasn’t effected it at all.
I also feel like Galaxy started something of a renaissance for the Mario series. Although the Paper Mario and Mario & Luigi games were great, for the most part, the Mario series hadn’t really seen the same critical heights as it once did after Super Mario 64 (though again, the Mario RPGs really deserved a bigger spotlight). Sure, the Mario Karts, sports games and Mario Parties were fun, but not exactly the defining gaming experiences Mario was once synonymous with. Super Mario Galaxy brought back the pedigree of the Mario series. Galaxy earned a critical reputation that very few games could hope to claim, and rightfully so! And since then, the Super Mario series has seldom looked back, being on perhaps a longer winning streak now than it ever had before. Games like Super Mario Galaxy 2 and Odyssey have continued Mario’s winning ways, and titles such as Super Mario Maker and Mario Kart 8 raised the bar for the spinoffs (it’s just a shame the RPGs seem to be the only aspect of the series that haven’t shared in this renaissance). Even the music of the series remains elevated post-Galaxy (Mario games always had great music, but I feel like now it has the most consistently great soundtracks in gaming).
Okay, so things may have looked like they peaked with Galaxy 2 there for a minute, seeing as 2011 and 2012 were extra safe years for the series, but then Super Mario 3D World was released in 2013 and the world was happy again. So those two off years were just little blips.
In short, Super Mario Galaxy was a special game that took the Mario series to new heights (literally! He was in space!). And even now, fifteen years later, this Wii classic is still one of Mario’s finest hours!
Happy Fifteenth (US) Anniversary, Super Mario Galaxy!
Yep, another anniversary post at the Dojo. This time for something that’s only kind of/sort of related to Super Mario. We’re talking about the Disney animated film Wreck-It Ralph, which is somehow ten years old today!
Yes, another thing to make me feel so old. Wreck-It Ralph was released on November 2nd 2012. It’s become something of a semi-classic in the Disney canon, but it still probably ranks in my top 10 favorite Disney animated films, to add some personal perspective.
Wreck-It Ralph tells the story of an old arcade video game villain (the titular Ralph), as he grows tired of the stigma that comes with his job as a gaming baddie, and sets off to prove himself a hero. Admittedly, the premise does seem to echo previous animated films such as Shrek, Despicable Me and Mega Mind, but Ralph is the best film of that lot (sorry, Shrek fans). And it has more than enough charm and visual inventiveness to stand on its own.
Ralph was one of the earlier entries in Disney Animation’s ongoing resurgence, which began with either The Princess and the Frog or Tangled (or Bolt, depending on who you ask). And while Disney Animation is still going strong, the early 2010s were particularly great thanks to the likes of Wreck-It Ralph and Frozen the next year. Interestingly, both films were also accompanied by fantastic short films (Paperman in the case of Ralph, and the best Mickey Mouse short, “Get a Horse” ahead of Frozen). Disney was really at the top of their game at that point!
Wreck-It Ralph is definitely worth a look for fans of Disney, animation and video games, and people who simply like a charming story. It’s 2018 sequel, Ralph Breaks the Internet, is almost just as good. I honestly wouldn’t mind a third entry.
Happy Tenth Anniversary, Wreck-It Ralph and Paperman!
Also, as a bonus, yesterday marked the 15th anniversary of Super Mario Galaxy’s release in Japan (you had to know we’d get back to Mario). Since I missed out on writing a proper post for the occasion (I also missed out on my Halloween post, sadly), I will be sure to write something on the fifteenth anniversary of Super Mario Galaxy’s US release a little later this month. As well as some actual reviews and such.
Yeah, it’s another anniversary celebration blog at the Dojo! And it’s another one involving Mario. It seems the Super Mario series has had a lot of milestone anniversaries this year. Today, we’re celebrating Super Mario Odyssey, which was released five years ago, on October 27th 2017!
That’s right, somehow it’s been half a decade since Super Mario Odyssey was released on the Nintendo Switch. On one hand, that makes me feel old. But on the other hand, Super Mario Odyssey is amazing, so let’s celebrate!
The Nintendo Switch really did have an unprecedented first year (the best of any console in history, if I say so myself). Not only did the system launch with the long-anticipated The Legend of Zelda: Breath of the Wild, but within months you also had games like Splatoon 2, ARMS and Mario + Rabbids: Kingdom Battle (a crossover that shouldn’t have worked but somehow did), to name just a few. But the Switch capped off its first calendar year with the newest release of gaming’s most venerable series, Super Mario Odyssey.
And damn, what a game it was! Super Mario Odyssey is a game of constant invention, bountiful imagination, and non-stop fun!
What set Odyssey apart from other Mario games is that it abandoned Mario’s usual power-ups in favor of focusing on a singular, ever-changing ability: Cappy!
Cappy is a sentient hat who’s also a ghost (it’s Mario, don’t worry about it), with which Mario can “capture” enemies, objects and friendly NPCs, taking control of them and the abilities that come with them. This leads to so many creative ideas, with most of them being enough to carry most other games in their entirety.
Super Mario Odyssey also brought back the more open-level game design of Super Mario 64 and Super Mario Sunshine, after the series had taken an extended hiatus from the format. Though you could also claim that Odyssey’s structure was even closer to Banjo-Kazooie than its own predecessors (making it the closest thing we’ve got to an actual Banjo-Kazooie 3. Sorry Yooka-Laylee. Not so sorry, Nuts & Bolts). Odyssey features some of the best open 3D stages in gaming, while also housing many classic 3D platforming gauntlets in the vein of Super Mario Galaxy and 3D World. Odyssey is a master of all trades.
Interestingly, Odyssey is still the most recent “mainline” Mario game five years on (unless you count Bowser’s Fury. Though seeing as that was a bonus game released alongside a re-release of 3D World, and re-uses 3D World’s assets, I don’t think it does count as a mainline Mario game, even if it was a new game). So unless you do count Bowser’s Fury, this is the longest drought between mainline 3D Mario games since the gap between Sunshine and Galaxy!
Granted, Odyssey was always going to be a tough act to follow, and maybe Nintendo knows that, and is taking their time to figure out where the series goes next. Suffice to say, the hype is real!
It’s hard to believe it’s been five years since Super Mario Odyssey was released. In that time it’s proven itself to be one of gaming’s all-time greats. It’s still the best game on Switch (Sorry, Breath of the Wild). And as much as I absolutely love Elden Ring, it can only claim to be my second favorite game of the past number of years, because Super Mario Odyssey exists.
Super Mario Odyssey has built up quite the reputation in these past five years. It’s one of Mario’s finest adventures, one of Nintendo’s greatest triumphs, and one of the best video games ever made. A modern classic!