New Super Mario Bros. U Review


New Super Mario Bros. U is as its name implies, a New Super Mario Bros. game on the Wii U. But don’t let the uninspired name and cliched aesthetics fool you, this is the heftiest entry in the “New” Super Mario sub-series by she margin. It may not reach the creative heights of classics like Super Mario Bros. 3 or Super Mario World, but it is an improvement over its predecessors.

The gameplay remains largely the same. Up to four players can join in a side scrolling romp as either Mario, Luigi, or two different colored Toads (all of which play identically). This time around, an added fifth player can use the Wii U Gamepad to help (or hinder) the other players by creating platforms using the touchscreen. It’s not a radical use of the Wii U Gamepad, but it does add a little ‘newness’ to this tried and true formula.

NSMBU’s primary new power-up is the flying squirrel suit, which allows Mario and company to glide through the air and latch onto walls. It won’t be remembered as one of the great Mario power-ups, but it brings some fun to the table, and compliments the returning Fire Flowers, Ice Flowers and Power Stars of yesteryear.

The level design deserves the most praise. While New Super Mario Bros. on the Wii and 3DS may have felt like they were simply going through the motions, New Super Mario Bros. U brings a genuine sense of creativity back to the level design. Finding every last Star Coin becomes a challenge, and some of the later stages will test even hardened platforming veterans.


Additionally, a character called Nabbit will occasionally appear in a previously completed course, which transforms the stage into a hectic chase sequence. Catching Nabbit will award players with an enhanced version of one of the game’s power-ups.

While the game mostly plays up familiar Mario elements, there are some new modes added to New Super Mario Bros. U. Challenge mode and boost rush add a little deviation from the usual princess rescuing, while adding some extra difficulty to the mix, while also giving you the chance to play as your Miis if you so desire.

New Super Mario Bros. U was the first time the Mario series had been presented in HD. Although the visual design of the game plays things safe -lacking the robust visual splendor of Galaxy- the added HD gloss does make the game more eye-popping than its predecessors. Unfortunately, the music is mainly recycled from New Super Mario Bros. Wii. It’s nice and catchy, but far from the most memorable in the series.

New Super Mario Bros. U may not entirely justify that “New” in the title, but it is nonetheless an entertaining and meaty platformer that outdoes the other entries in the series. If anything, it’s proof that even when Mario isn’t at his A game, he’s still outperforming his rivals when it comes to pure fun.



Author: themancalledscott

Born of cold and winter air and mountain rain combining, the man called Scott is an ancient sorcerer from a long-forgotten realm. He’s more machine now than man, twisted and evil. Or, you know, he could just be some guy who loves video games, animations and cinema who just wanted to write about such things.

7 thoughts on “New Super Mario Bros. U Review”

  1. It might be a heresy, but I think New Super Mario Bros. U is up there with Mario’s best sidescrolling games. I think the reason it did not get as much respect as it deserved can be attributed to the fact Nintendo milked that cow a little bit too much by releasing 4 games on the series during such a short period of time. By the time New Super Mario Bros. U came out, it was sort of seen as “yet another New Super Mario Bros. game” when it is actually far superior to the others (even the very good New Super Mario Bros. Wii) and has an overall brilliancy to its level design.

    Liked by 1 person

    1. It definitely is better than the other NSMB games. I remember when I first played the original NSMB in 2006, I absolutely loved it. I do think releasing so many of them relatively quickly (including NSMB2 mere months before U) did have an effect on NSMBU’s appeal,but it is definitely as fine-tuned a platformer as any, if maybe not as inventive.


      1. It was easy, to be sure. But it was great to have a Mario sidescroller after so long. And having it on a handheld felt fresh (I know, the Super Mario Land games existed long beforehand, but NSMB felt more in line with the feel of the old console games, if maybe not in their quality).


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