Video Game Awards 2015: Best Gameplay Innovation

Not every game dares to do something different. But sometimes, a game comes along that changes things up. Sometimes these are radical, game-changing innovations. Other times they may be smaller, but no less influential, with imitators soon to come by the dozens. Either way, games that dare stretch their imaginations deserve a bit of credit.

 

Winner: Middle-Earth: Shadow of Mordor (Nemesis System)

Shaow of Mordor

While Shadow of Mordor may not exactly be the most original game in many respect (it’s basically Assasin’s Creed meets Arkham Asylum with a Tolkien makeover), it does have one key attribute that it can boast as its own: The Nemesis System.

The Nemesis System has your enemies – those filthy, filthy Mordor Orcs – gaining in experience and prestige as you play through the game. Should you fall to them in battle, the Orc who felled you will get a promotion. Even the player’s actions have a part to play in how intimidating these Orcs become. Naturally, the more these foes grow in legend, the greater the reward for defeating them.

It’s a simple but deep mechanic that gives Shadow of Mordor a lot more life and replayability than it would otherwise have. And it’s a mechanic that I can see other developers emulating for plenty of other games down the road.

Runner-up: Dark Souls 2 (finite enemy respawns)

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Author: themancalledscott

Born of cold and winter air and mountain rain combining, the man called Scott is an ancient sorcerer from a long-forgotten realm. He’s more machine now than man, twisted and evil. Or, you know, he could just be some guy who loves video games, animations and cinema who just wanted to write about such things.

2 thoughts on “Video Game Awards 2015: Best Gameplay Innovation”

  1. I did not play Shadow of Mordor, though I was highly advised to do so, but I have heard a lot about the Nemesis System from my friends at work. It sounds absolutely awesome and it is a great choice for this award.

    Liked by 1 person

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