Kirby has one of the most varied libraries of games in the entire Nintendo canon. Kirby games often follow their usual platforming formula, or do something completely different. Kirby’s unique combination of familiarity and freshness is perhaps surpassed solely by Mario in the realms of longstanding gaming franchises. Though Kirby remained absent from home consoles from 2001 through 2009, he was still right at home on Nintendo’s handheld systems. The Nintendo DS was a particularly noteworthy showcase of the two sides of the Kirby series. 2005 saw the release of Kirby’s Canvas Curse, which utilized the DS’ touch screen in innovative ways, becoming one of Kirby’s most unique adventures and arguably the first great game on the handheld. Fast-forward one year later, and Kirby returned to the Nintendo DS in the far more traditional Kirby: Squeak Squad.
It’s understandable that Squeak Squad was met with a more lukewarm reception. After Canvas Curse marked a creative departure for the series, Squeak Squad felt incredibly safe. But that doesn’t take away from the fact that it remains a fun game in its own right.
Squeak Squad looks and plays a lot like the GBA entries in the series, but with even cleaner sprites due to the more advanced hardware. The characters are cute and well animated, and the gameplay remains simple, smooth and fun.
Kirby still goes through levels, eating enemies to copy their abilities. He still jumps, flies and slides. But Squeak Squad did introduce a somewhat intriguing addition in the form of bubbled powers and items.
When Kirby grabs a bubbled-item, he stores it in his tummy (displayed on the lower screen as an alternate dimension). You can store up to five items at a time, and many of which, including powers, can be combined by using the touch screen.
Don’t get too excited though. The ability to mix powers isn’t nearly as creative as it could have been. Kirby 64 remains the only title in the series where you could truly combine powers. In Squeak Squad, combining one power with another usually just results in a random roulette wheel to get another power. The only two powers that can be properly combined are Sword, which can be merged with Fire, Ice, and Spark, and Bomb, which can also be paired with Ice and Spark.
Though the ability to store powers for later comes in handy, you can’t help but feel that it was a hugely missed opportunity for the series to bring back Kirby 64’s mechanics and do something new with them.
Squeak Squad does include some new powers though, most of which are pretty cool, but have yet to show up again in later entries. Some of the new abilities include Ghost, which allows Kirby to possess enemies, Animal, which gives Kirby sharp claws to dig through dirt and attack enemies, Metal, which turns Kirby into an invincible metal form at the expense of speed and jumping height, and Bubble, which may be the most useful power in the game as it turns enemies into bubble powers.
Additionally, the Magic power from Amazing Mirror has been tweaked to become a proper power. With merging powers serving as a randomized roulette wheel, Magic Kirby can now attack with throwing cards, doves, and jack-in-the-boxes from a magic top hat. There are over twenty powers in the game in total, so there’s a good amount of variety in that department.
The story of the game is that Kirby had a strawberry shortcake stollen from him. He initially believes King Dedede to be the culprit, but his cake has actually been stolen by a gang of mouse-like bandits called the Squeak Squad. The Squeaks have bigger schemes brewing, but all Kirby wants is his cake, and he’ll take out the entire Squeak Squad in order to get it back.
The plot is probably the silliest in the entire series, but it’s not too important anyway. Still, when Kirby is usually out trying to save his planet, the whole cake rescue mission thing is kind of underwhelming.
Level progression in Squeak Squad is incredibly straightforward. There are eight worlds total, each consisting of five required level, a boss fight, and a secret level. Kirby goes from one level to the next, beats the boss, and moves on to the next world in line. Considering how flexible level progression has been even in early Kirby titles, the point A to point B approach feels like a little step back for the series.
The levels themselves are pretty quick, but fun. Most won’t take much longer than two or three minutes to complete, if that. There has been some depth added to them through the use of treasure chests, which return from Kirby and the Amazing Mirror.
Each level has one to three treasure chests, many of which require a specific power to find them. When Kirby claims a chest, they are stored in his tummy along with any bubbled items (and yes, the chests count among the five maximum items you can store. So pick what items you want to keep wisely). Upon completing a level, the chests are opened and reveal the items inside, which range from spray paints to change Kirby’s color, music to listen to on the sound test, keys to unlock the aforementioned secret levels, and heart pieces, which work similarly to those in Zelda and increase Kirby’s maximum health when you find enough of them, to name just a few of the prizes.
While the treasure chests add some depth to the levels, most are pretty easy to find, and don’t extend the game’s replayability very much. You might be able to complete the entire game and find every chest in about two hours or so. There are a trio of mini-games which can be played in multiplayer if you’re playing the original DS version, but the multiplayer option is absent in the Virtual Console release. Still, they only add so much to the package.
If you simply want a quick dose of traditional Kirby goodness, then Squeak Squad is still a thoroughly enjoyable game. But if you’re familiar with the series, you’ll know that Kirby can do better, whether as a platformer or something else entirely.
One thought on “Kirby: Squeak Squad Review”
I think my biggest problem with this game, besides being safe, is just how short and simply designed it feels. It’s difficulty is also pretty low, even for a Kirby game. Still, credits due where credits due, I enjoyed seeing Magic get proper treatment as a powerup, and the treasure chests rewards are MUCH better than in Amazing Mirror. Scrolls that unlock extra abilities in power ups? The ability to unlock a new copy ability altogether? Keys to unlock extra stages? Now those are awesome rewards, and I definitely wish more games in the series would give this sort of things by going out of your way to explore in the levels and whatnot. Too bad the chests themselves are hardly hidden at all, so finding them isn’t as exciting as it should be.
The new powerups are kind of a mixed bag, Metal is most certainly not fun to use, and ghost is…gimmicky, not exactly in the best of ways, as cool as possessing your enemies might sound, this is hardly all that interesting when you could already get access to their attacks by copying them without sacrificing mobility. Bubble I don’t really see it working outside of this games attempt at a inventory system, you take away that feature, and it’s kind of like another fire/ice breath. So that leaves animal, which is my favorite of the bunch, it’s pretty cutesy looking, and the drill claw is a pretty awesome attack.
When it’s all said and done, Squeak Squad is still a fun time, but I’d probably put it among Kirby’s weakest games altogether, for being neither all that creative or solidly designed.
LikeLiked by 1 person