Video Game Awards 2016: Best Sound

We often take for granted how important sound effects are to video games. They can add so much immersion to the gaming experience, and help create the worlds within the games themselves. 2015’s Best Sound came from a pretty expected source.


Winner: Bloodborne


FromSoftware is no stranger to great sound effects. In fact, just last year I awarded Dark Souls 2 with this same award! And if I could go back and retroactively award Best Sound for 2009 and 2011, they would probably go to Demon Souls and Dark Souls.

Simply put, the “Souls” series, and this spiritual sequel, know how to build a world through sound effects. The gurgling roars of an unknown monster lurking around the corner, the clang of a chain dragging across the floor by an enemy in the distance, even the simple creaking of a door helps establish the dark and dreary moods of Bloodborne.

It’s true that Bloodborne is strikingly similar to the Dark Souls games in many ways, but that’s not exactly a bad thing. And when it comes to adopting the stellar sound effects of the Dark Souls games, it’s hard to argue with the results.

Runner-up: Super Mario Maker


Author: themancalledscott

Born of cold and winter air and mountain rain combining, the man called Scott is an ancient sorcerer from a long-forgotten realm. He’s more machine now than man, twisted and evil. Or, you know, he could just be some guy who loves video games, animations and cinema who just wanted to write about such things.

2 thoughts on “Video Game Awards 2016: Best Sound”

  1. FromSoftware titles have really good soundscapes. Building an atmosphere that way and less through music is certainly an interesting approach. I remember the SNES game, Secret of Evermore, employing a similar strategy.

    Liked by 1 person

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