The Mario & Sonic at the Olympic Games series has been around for a good while now, and its newest edition – which sees characters from the Mario and Sonic universes take part in the Rio Olympics from this past Summer – now brings the series to arcades. The Mario & Sonic at the Olympic Games series isn’t exactly the biggest critical darling of either franchise (to put it lightly), so how well does it transition to arcades?
Mario and Sonic at the Rio 2016 Olympic Games Arcade Edition follows the same basic formula of its predecessors: Players pick one of several Mario or Sonic characters, and partake in mini-games themed after Olympic sports. The difference here is that the arcade cabinets provide some unique control schemes.
Two large joysticks are placed in front of the player, while they simultaneously stand on a footpad similar to those found in Dance Dance Revolution games. So a 100m Dash will see players start the game holding the joysticks in a way that mimics the starting positions of Olympic racers, before running in place on the footpad to simulate the actual racing portion, to name one example.
Admittedly, most of the mini-games are kind of fun (my favorite being archery, which uses the left joystick to aim, and the right joystick to pull the bow and release the arrow), but there is one huge problem… they are all way too short.
Granted, the sports featured are mini-games, but even with that moniker, they end incredibly briefly. I’m not even exaggerating when I say that watching the tutorials for some of the games is actually longer than the games themselves (archery is an exception, which may explain why I enjoyed it more than the others). The worst part is every time you put credits into the arcade cabinet, all you get is one game. So you’re more or less putting tokens in the machine for lengthy tutorials and only a brief snippet of gameplay. At least in Mario Kart Arcade GP you get a full race every time you play.
What makes things all the worse is that the games are chosen at random. So not only are the games short, but you don’t even have control over which ones you play. If you’re going solo, it would be nice to just pick one of the games, and would it be too much to ask for both players to vote for a game and then have one of said games selected when playing multiplayer?
Really, there’s not much else to the game. The arcade setup and physicality that comes with make for a few minutes of fun. But the utter brevity of the games, combined with their random selections, don’t give the game a whole lot of value. Play a round or two with a friend, but don’t be surprised if your tokens quickly go elsewhere.
3 thoughts on “Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition Review”
Reblogged this on Miketendo64! The News, Reviews & Personal Views Website On All Things Nintendo and commented:
A Wizard Dojo Arcade review.
I didn’t even realize there was an arcade version! But you can’t even choose what games you play? And they’re all short? How much is it to play one of these, because that sounds like a ripoff… Also, where did you find this cabinet, just out of curiosity?
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