Video Game Awards 2017: Best Gameplay

Continuing with my 2017 video game awards (celebrating 2016 video games), here’s one of the biggest prizes, Best Gameplay. After all, without gameplay, a game isn’t worth very much. No matter how good a story may be, how developed a world is, or how pretty a game looks, none of it would amount to much if it’s not fun to play.


Winner: Uncharted 4: A Thief’s End

I’m going to be honest, this was a toss-up between Uncharted 4 and Dark Souls III. As much as I love the gameplay in Dark Souls, however, Dark Souls III carried on the polish that was introduced to the series with BloodBorne a year prior, while I feel Uncharted 4 marked a significant improvement to the (admittedly already solid) gameplay to the Uncharted series, which had been dormant for nearly five years when Uncharted 4 arrived.

With such extravagant action set pieces, Uncharted 4 brings a terrific level of variety to the the series, and fine-tunes the more unfortunate aspects of its predecessors (enemies no longer absorb bullets like sponges, and the gameplay itself feels more polished). Because of its perfecting of a tried-and-true formula, Uncharted 4: A Thief’s End had to take the cake.

Runner-up: Dark Souls 3


Author: themancalledscott

Born of cold and winter air and mountain rain combining, the man called Scott is an ancient sorcerer from a long-forgotten realm. He’s more machine now than man, twisted and evil. Or, you know, he could just be some guy who loves video games, animations and cinema who just wanted to write about such things.

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