Video Game Awards 2017: Best Gameplay

Continuing with my 2017 video game awards (celebrating 2016 video games), here’s one of the biggest prizes, Best Gameplay. After all, without gameplay, a game isn’t worth very much. No matter how good a story may be, how developed a world is, or how pretty a game looks, none of it would amount to much if it’s not fun to play.


Winner: Uncharted 4: A Thief’s End

I’m going to be honest, this was a toss-up between Uncharted 4 and Dark Souls III. As much as I love the gameplay in Dark Souls, however, Dark Souls III carried on the polish that was introduced to the series with BloodBorne a year prior, while I feel Uncharted 4 marked a significant improvement to the (admittedly already solid) gameplay to the Uncharted series, which had been dormant for nearly five years when Uncharted 4 arrived.

With such extravagant action set pieces, Uncharted 4 brings a terrific level of variety to the the series, and fine-tunes the more unfortunate aspects of its predecessors (enemies no longer absorb bullets like sponges, and the gameplay itself feels more polished). Because of its perfecting of a tried-and-true formula, Uncharted 4: A Thief’s End had to take the cake.

Runner-up: Dark Souls 3


2 thoughts on “Video Game Awards 2017: Best Gameplay

  1. Pingback: 2017 Video Game Awards | Wizard Dojo

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