CrazyBus Review

In the darkest corners of the video gaming universe lie the most irredeemably horrendous titles. These are games so terrible, that referring to them as video games should contain an asterisk. Hong Kong ’97 lurks in these murkiest of depths, with its non-existent gameplay and utter disregard for basic decency. Sitting alongside Hong Kong ’97 – albeit for somewhat different reasons – is CrazyBus.

The very existence of CrazyBus is one of gaming’s great anomalies. CrazyBus was little more than a test by its mysterious Venezuelan creator to try out their computing skills. For reasons unknowable, the creator then self-released the game as  an unlicensed title… on the Sega Genesis… in 2004.

The most immediate of CrazyBus’ great sins is its soundtrack. As soon as you boot up the game, your ears will be bombarded with horrible noises lapping over each other in a chaotic attempt to produce music. It is the most cluttered, ear-assaulting noise you are bound to hear in any game (I use that word loosely here). I wish I could say I’m exaggerating, but the truth is any and all sounds that emanate from CrazyBus really are just terrible noises. No other bad gaming soundtrack I’ve ever heard even comes remotely close.

As for the “game” itself, well, it’s the single most shallow and empty experience you could possibly have on any gaming platform. You have a selection of Venezuelan buses to choose from (represented by heavily pixelated stock photos of said buses), and after you decide on your vehicle (all of which look like they were spat out of Microsoft Paint, and bear no resemblance to the photos on the select screen), it’s time to play the game.

You hold right on the D-pad. That’s it.

I wish I were joking, but that’s all CrazyBus is. You hold right on the D-Pad, and your visual-eyesore of a bus will go right and rack up points. These points, I might add, go outside of the point counter, and oftentimes can’t even be properly read, as their garish colors clash with the backgrounds (with these backgrounds also being stock photos of buses). The only other input the player has is to honk the horn on the bus, just in case you wanted any more audial abuse.

But here’s where things get downright laughable. You can instantaneously claim the game’s highest possible score (65,535 points) simply by pressing left on the D-pad at the start of your session. And that is that.

There is nothing more to CrazyBus. Though it’s understandable that someone would dabble with their novice programming skills just to see if they could make anything at all, it’s considerably less understandable that someone would then take such a test and actually self-release it. And how such an individual could imagine that the noise of CrazyBus constitutes music is dumbfounding.

Why was this released? And on the Sega Genesis in the mid-2000s, no less? There’s absolutely nothing to it as a game, its visuals are beyond ugly, and the noise that emanates from it is simply ungodly.

Even as an unlicensed title, why on Earth was CrazyBus ever released?

 

0

Author: themancalledscott

Born of cold and winter air and mountain rain combining, the man called Scott is an ancient sorcerer from a long-forgotten realm. He’s more machine now than man, twisted and evil. Or, you know, he could just be some guy who loves video games, animations and cinema who just wanted to write about such things.

7 thoughts on “CrazyBus Review”

  1. As soon as I saw you had reviewed this “game”, I knew it was the other zero you were going to hand out. I actually thought it was Dr. Jekyll and Mr. Hyde for a while.

    You should totally rip the “game’s” “soundtrack” and play it full blast in your car driving down the road.

    Liked by 1 person

    1. I still need to review Dr. Jekyll and Mr. Hyde. I’ve been meaning to for months, but I know my friend will never let me hear the end of it (he insists it’s his favorite NES game, and I can’t tell whether or not he’s joking). My review for that one is well overdue. Though, awful as Jekyll and Hyde may be, I think Hong Kong ’97 and CrazyBus are worse. I think these two are the only zeroes I’ve played. Here’s hoping I never experience Plumbers Don’t Wear Ties first hand.

      Liked by 1 person

      1. Yeah, Dr. Jekyll and Mr. Hyde for its many, many, many failings is an actual game; I don’t think I could consider CrazyBus or Hong Kong ’97 games (for that matter, I’m not sure what I’d call them). I think you can “play” Plumbers Don’t Wear Ties on YouTube; it looks like someone several years ago uploaded all of the movie clips and even included annotations to act as the choices.

        Liked by 1 person

Leave a comment