Super Mario Galaxy Turns 10!

Super Mario Galaxy was released on the Nintendo Wii on November 12, 2007, meaning that today is the tenth anniversary of its (western) release. Wow… I feel old.

Anyway, the ten-year milestone is always a big one, but I feel this is an exceptional cause for celebration in the video game world for a couple of reasons.

The first such reason is that Super Mario Galaxy can be seen as a resurgence of the Super Mario series, which is still going strong these ten years later. Sure, the Mario series never got into any real slump (he’s not Sonic, after all), but aside from the two Paper Mario titles on the N64 and GameCube, it felt like the series had been missing that little something extra after Super Mario 64. But then Galaxy came along and brought the series back to its strongest. Here was a game that could ranked alongside any of Nintendo’s best. And because of it, we later got the holy-crap-it’s-somehow-even-better Super Mario Galaxy 2 a few years later. Sure, Super Mario 3D Land was a bit of a regression, but Super Mario 3D World, while no Galaxy, delivered another Mario great shortly thereafter, largely because of the impact Galaxy made to the series, and its influence on Nintendo’s designers.

“Super Mario Galaxy also introduced us to best girl, Rosalina.”

This influence stretched past Nintendo’s doors, however, as many other developers sang the praises of Super Mario Galaxy. It also seemed to shift the industry as a whole in a more positive direction. After the early 2000s seemed to transform gaming into “edgelord” mode, where everything was dark and gritty, and vengeance seemed to be the go-to motive for the armies of “anti-heroes” of the time; Super Mario Galaxy’s high praise and strong sales seemed to lighten things up a bit, and reminded people that a colorful, cheerful game doesn’t equate to a bad one. Thankfully, we see a much wider variety of tones and styles in games today then we did in the 2000s, and although that’s not all on Galaxy’s shoulders, it probably is the centerpiece of this shift thanks to its acclaim and influence.

“Galaxy reintroduced Mario World’s constant sense of invention to the series. There was never a dull moment in Galaxy.”

Now perhaps this is just me talking, but I feel like Super Mario Galaxy revived the “perfect 10” in video games. That’s entirely subjective, of course, but I think if you look at most publications’ records of perfect scores, they seemed to pick up in numbers with the release of Super Mario Galaxy. I don’t think critics are any easier in giving perfect scores, I just think games have gotten better, and are at a height they haven’t been in since the 16-bit days. Again, it’s not that Galaxy magically made perfect 10s possible, but it can be seen as the beginning of this high level of quality.

Even on a more personal level, there were plenty of games I enjoyed greatly during the early 2000s, but at the same time, there aren’t a whole lot I’m quick to point out as some of the best games I’ve ever played if asked today. That’s certainly not a knock on those games (again, many of them were great), but as stated, I think Galaxy resurrected that timeless quality in games that hadn’t been seen since the Super Nintendo era.

I mean, when the worst thing I can say about Galaxy is that Galaxy 2 and Super Mario Odyssey are even better, that kind of speaks volumes about it.

Happy tenth anniversary Super Mario Galaxy! An all-time classic, without question.

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5 thoughts on “Super Mario Galaxy Turns 10!

  1. Matt

    I feel old too. I still clearly remember when I got home from college and sat down to play Super Mario Galaxy for the first time. I was bursting with excitement and it did not disappoint me one tiny bit. At that point, I was sure that was the best game I had ever played; and to think it was later somehow surpassed by Galaxy 2!

    Liked by 1 person

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