Of all the ongoing action franchises today, Mission: Impossible has to be my favorite. Its first three entries were high energy action pictures in their own right, but with its fourth entry, Ghost Protocol, Mission: Impossible reached all new levels of entertainment. Through the sheer ingenuity and execution of its set pieces, Ghost Protocol ascended the series to one of the few in which the action becomes the narrative. The fifth entry, Rogue Nation, followed suit with action that flowed the story like exceptional dialogue. Now we have the sixth installment, Mission: Impossible – Fallout, which proves to be a wonderful threepeat of the franchise’s newfound excellence.
Fallout once again follows Ethan Hunt (Tom Cruise) and his band of IMF agents; Luther (Ving Rhames), Benji (Simon Pegg) and Ilsa (Rebecca Ferguson). Ethan’s team is tasked with retrieving three plutonium cores before they fall into the hands of the Apostles (the remnants of the terrorist organization Syndicate from the previous film). Ethan fails the mission, however, when he chooses to save Luther’s life at the expense of the plutonium. Ethan and his crew manage to uncover the Apostles’ next move, and set out to retrieve the plutonium before disaster strikes. Of course, because of Ethan’s earlier bungle, the CIA assigns special operative August Walker (Henry Cavill) to shadow Ethan.
Story-wise, it isn’t too different from the past few Mission: Impossibles. Ghost Protocol was also about preventing a nuclear disaster. But the plot is still told gracefully when need be. The real story of any Mission: Impossible film, however, is in its action-packed set pieces. And Fallout delivers on just that in spades.
The film is almost one action set piece after another, and I don’t think a single one disappoints. Per the norm for the series, CG is used to a minimum, and Tom Cruise is still doing his own stunts, which gives the film a more grounded and authentic feel, despite the sheer absurdity of some of the action sequences.
It’s long-since become a cliche to describe an action film as a ‘non-stop thrill ride,’ but that seems to be accurate with this particular series. And Fallout ranks among the best in how frequently it delivers scene after scene of memorable action. I remember during the first action sequence, I thought it was among the best action scenes I’ve seen all year. And then I thought that about the next one, and the one after that, and the one after that.
The stunt work and cinematography used to bring these sequences to life is – as it was in the past two Mission: Impossible entries – really something to behold. If you’re getting a bit tired of seeing super heroes and villains destroy entire cities amidst their battles, it’s kind of refreshing to see a movie series that can continuously make the relatively low-key aspect of Tom Cruise punching several dudes standout. I mean, when a movie delivers one of the year’s best fight scenes in a men’s room, it definitely knows what it’s doing.
Unfortunately, there is a little bit of a downside to things in that it Fallout may seem a little deja vu at times. Again, its central plot seems to retread the last two MI pictures, and I think it may fall slightly short of its two aforementioned predecessors (albeit not by much). As terrific as the action here is, I still think the sight of Tom Cruise scaling the Burj Khalifa in Ghost Protocol remains the series most memorable spectacle.
But if being a little derivative of excellent predecessors and falling slightly short of them is all there is to complain about, then I’d say Mission: Impossible – Fallout is doing okay. It still blows the Fast and Furious films out of the water.
If you’re itching for an all-out popcorn experience, but are a little tired of super heroes, then Mission: Impossible – Fallout shouldn’t be missed. Like it’s predecessors and Mad Max: Fury Road, it takes what is essentially one long string of action and turns it into a flowing narrative. If there’s such a thing as ‘artful action’ (and I think there is), then this is it.