Well, the final Super Smash Bros. Ultimate-focused Nintendo Direct before the game’s launch has come and gone. And, well…that was it? I mean, really? That’s it? To use an old (and pretty disgusting) phrase, Super Smash Bros. Ultimate was about to win the race, and then crapped its pants right at the finish line.
Look, I have no doubts that – mechanically speaking – Super Smash Bros. Ultimate will still be a very fun game. It has a solid foundation to work from, and it really can’t be too bad in terms of gameplay if it sticks to what the series does best (Brawl was also a very fun game, even with the tripping). But the forty or so minutes it took for the Direct to begin and end made Ultimate go from my most anticipated game of the year, to one I’m simply going to play and review. And that’s kind of sad when I think about it.
Let’s get the big bad out of the way first: Geno is not in the game. Despite being arguably the single most requested character to join the series for well over a decade, he’s still MIA. And I know people will say I’m just being sour over the character I wanted not making it, but here’s two things: 1) This is a series built on fan-service, so being bummed out about your favorite character not making it is actually a reasonable disappointment (provided that the character in question was a likely possibility, which Geno very much was at this point). And more importantly 2) It’s not like I’m the only one who wanted Geno. Like I said, he’s been possibly the most requested character for years, rivaled only by Ridley and King K. Rool, who collectively became known as the “Big Three.”
Look, I think it would be awesome if Muddy Mole were added to Super Smash Bros., but I also know I’m just about the only person who thinks that. So no harm no foul with that omission. But Geno? Pretty much everyone and their grandmother wanted him at this point, and after giving fans what they wanted with Ridley and King K. Rool, people actually expected Geno to make it in. So now it all feels like a cruel tease, especially after that Mii Fighter costume debacle last time around…
“But Geno’s too obscure! He was in one game! He hasn’t been seen in years!” is what the detractors (AKA people who apologize for everything Sakurai does) would say. But none of those arguments hold a bit of weight by this point, considering K. Rool and several other characters hadn’t been seen in years, obscure characters have been part of the series since day one (EarthBound, Ice Climbers), and the fact that a character like Dark Pit is in the game at all means relevance clearly isn’t an issue. Hell, if anything, the demand for Geno over the years has actually made him more relevant than ever. Besides, Ultimate is the fifth (technically sixth) installment in the Super Smash Bros. series. We got all the most recognizable characters out of the way long ago, now was the time to get crazy with the fan-service. Instead Ultimate only went halfway.
Again, if we were talking about a character I wanted, but I know I was alone in wanting, I would give it a pass. But when a character has actually grown more iconic because people want him in Smash Bros., wouldn’t you think they’d prioritize such a character? As stated, if we weren’t teased with a Mii Fighter costume in the last game in might not sting as much, but after that mess, it feels like the fans were practically owed the character.
It’s not just Geno’s exclusion, but other characters that people have wanted for years also got left in the cold. Isaac from Golden Sun is still an Assist Trophy. Again, people would say I just regret the omissions of my favorite characters, but I’ve never actually played Golden Sun (it’s on my to do list), so I’m not talking about personal history or want here. But I sure as hell know he’s been one of the more requested characters over the years, certainly more so than many characters who are already there (did anyone really want three different Marth clones?), so the fact that the Direct just casually showed Isaac still stuck in his Assist Trophy position and just expected people to be cool with it is kind of insulting. I mean, could they have at least made a bigger deal about him somehow? It basically just screamed “you want this character? Yeah, we don’t care.”
Yet even more notable omissions include Skull Kid and Dixie Kong (the latter of which having no excuse for not having been in the series for some time already). Two prominent, highly requested characters from two of Nintendo’s biggest series. But, y’know, screw them. And yes, I know, from the beginning, Sakurai said there wouldn’t be too many newcomers this time around. But you would think, with fewer newcomers, they’d actually put the most requested characters front and center. At the very least, had Geno made it, I’m guessing the other exclusions would have been a little easier to swallow, considering it would mean we’d finally be getting the “Big Three.”
What makes the omissions sting all the more is the final lineup of newcomers in the Direct. Ken from Street Fighter makes sense, but it’s kind of hard to get too excited over a clone of an existing character. What makes less sense, however, is that the final ‘new’ character was revealed as Incineroar from Pokemon Sun/Moon.
Look, I get that Pokemon is Nintendo’s big money maker, and I’ve said in the past that Pokemon (along with Mario and Zelda) is one of the few series that could have as many characters as it wants and it would be hard to argue against it. But THAT’S the final character you decide to reveal? Incineroar isn’t even as popular as fellow Sun/Moon starter Dicidueye, who would have been a more unique character anyway. I mean, I’m not totally opposed to Incineroar, but to be the final character in the starting roster? Talk about a popcorn fart of a reveal… Would have been better off revealing Incineroar months ago and ending with the Belmonts and K. Rool.
Since I mentioned the starting roster, it is important to note that Sakurai has promised that, through the first year or so after Ultimate’s release, a quintet of DLC characters will be released, each coming with their own stage and selections of music. So there is hope yet for Geno, Skull Kid, and Dixie (not sure on Isaac though, given that they kept him as an Assist Trophy). But still, wouldn’t revealing someone like Geno (after already having Ridley and K. Rool) been the perfect final character? Incineroar just seems so…unceremonious.
There is a downside to the DLC, however, in that the five characters are still a mystery. So while we can all be hopeful that those aforementioned fan favorites will make the cut, after having the rug pulled from under us time and again from the Smash Bros. series’ character choices, it’s kind of hard to get too excited. I mean, if Geno couldn’t make it even after teasing everyone with the Mii costume, it’s more than a little bit of a kick to the crotch of the fans.
Speaking of the DLC, however, there is one inclusion that might be even more questionable than Incineroar’s baffling presence as the final reveal… Piranha Plant is going to be a DLC fighter shortly after the game’s launch. Thankfully, it’s separate from the other five mentioned mystery DLC characters, but yes, a standard enemy from the Mario series gets in before the handfuls of characters fans have been requesting for years. That’s… that’s just insulting. I mean, I think Waluigi is a pretty lame character, and I think his requests for inclusion is little more than a joke taken too far. But at least Waluigi is a character! I think he’s earned a spot before a basic enemy like a Piranha Plant, no matter how much of a staple they are to their series. And if we’re throwing in standard enemies now, why not add the Waddle Dee with the bandana, since people at least wanted him? It is the most baffling inclusion, and not in a good “I wasn’t expecting that!” kind of way, but in a “wow, no one asked for that…” kind of way.
Sure, the Direct also revealed things like the new Story Mode, titled ‘Spirits.’ And I know some people are excited for a story mode. But in a game like Super Smash Bros., a story mode isn’t exactly the selling point. I’m sure more people would have preferred to see more of their requested characters make it into a series all about providing fan-service than they would like a story mode out of a fighting game. I mean, Brawl’s story mode – Subspace Emmisary – became pretty infamous for being a means to unlock the characters, and then completely forgotten about afterwards. And while the Spirits mechanic has some appeal, I again state that people would have probably preferred more newcomers over it.
Yeah yeah, Sakurai apologists would just write me off as being salty about the exclusions, but again, I’m talking about characters fans have wanted for years (some for over a decade). And they get bumped (yet again) for uneventful inclusions like Ken and Incineroar, and a Piranha Plant, something no one wanted. How exactly were they expecting people to react to these final announcements?
Sure, I’ll repeat myself and say I’m sure the game will be good fun in terms of gameplay and mechanics. But whatever steam Super Smash Bros. Ultimate picked up in the past few months through the likes of the Inklings, Ridley, Simon Belmont and King K. Rool came to a screeching halt in the span of forty minutes. Sure, Ultimate has already added some good new characters, but if you’re playing the lottery it doesn’t matter how many numbers you have, if you’re missing out on the last number, you still lose the jackpot.
Well, here’s hoping those five mystery DLC characters end up being worth the hype. In the meantime… Meh.