*Review based on the Nintendo Switch version.*
SuperMash is a perfect example of a game that has a good concept, but squanders that concept in execution. The idea is simple: take two classic video game genres, and put them together with random results. A simple concept, but one that has promise. Combining a platformer with an RPG? Hot dog!
Sadly, the results SuperMash leaves the player with don’t even begin to realize the potential of any of the genres they represent. And the initial delight you might have with your first game or two rapidly dissipates as you realize how shallow and clunky these combinations become.
Now, to be fair, SuperMash does inform the player from the get-go that the “fun” of the game is seeing the randomized results of these combinations more than the actual gameplay of them, and emphasizes that the results are intended to feel like “something that was programmed by a computer, and not people.” That might fly if the games produced were ironic and funny, like Goat Simulator or Octodad. But they just end up feeling like half-assed attempts at representing classic game genres. They’re not enjoyable in either the genuine or ironic senses of the word.

The setup is simple enough, the game provides six genres to work with (which seems like fewer than there should be): Platformer, Adventure, RPG, Shoot-em-up, Stealth and Metroidvania (called “Metrovania” here, for obvious legal reasons). How in the world falling-block puzzlers, racing and beat-em-ups didn’t make the cut, I don’t know.
The first genre you pick makes up the brunt of the game, while the second will add elements of that genre to the first. And yes, you can even combine the same genre with itself, which you would at least hope would provide more structurally cohesive games, but sadly they don’t.

What immediately becomes apparent is the lack of substance with the merging of the two genres. The first one I attempted was a “Platformer + Shoot-em-up,” which resulted in a very basic platformer in which the character could also shoot. While combining those two genres should bring something like Gunstar Heroes to mind, literally all it was was a bare bones platformer where the character just so happened to be able to shoot things. Some of the enemies were things like fighter jets, I suppose, but all that accomplished was making the game feel like something out of Action 52 with random-ass enemies and sprites. What’s worse, the platforming wasn’t even any good, and featured several areas that required blind leaps of faith.

I gave it the benefit of a doubt, and thought maybe I just got a bad result. But then I tried the reverse combination (putting shoot-em-up in the primary slot and platformer in the secondary), and the result was even more nonsensical. Sure, it looked like a vertical scrolling shoot-em-up, and featured a cute, platformer-esque character (who was already very similar to the character from the first game, revealing SuperMash’s limited assets), and the character could potentially jump on enemies and higher areas (key word there being “potentially.” You try to jump on a bad guy that moves in an erratic pattern while the screen scrolls upward). But this game suffered an even worse fate because, despite the screen constantly moving upwards, and enemies spawning from the top of the screen, my character could only fire projectiles downward. As you can imagine, it wasn’t fun.
I tried several other combinations: Platformer and RPG (which resulted in another stale platformer that broke up the gameplay with random encounters. Because random encounters are certainly the aspect of old RPGs that needed to be revisited), Stealth and Adventure, Adventure and Shoot-em-up, “Metrovania” and Shoot-em-up, Metrovania and platformer (how do you mess that up?)… But no matter what I picked, the results were basically the same. Half-baked attempts at the primary selected genre that just so happened to feature an item or enemy that looks like it was vaguely inspired by something from the secondary genre.
There’s so much more to a Metro(id)vania or an RPG than the items that come with them. And simply adding a cute-looking character doesn’t give a game elements of a platformer. But that seems to be the extent at which SuperMash combines these genres together. These are as shallow of genre-crossovers as you can get.
What’s worse, the games you play will provide randomly-selected “glitches,” which come in the forms of random buffs and nerfs. For example, one of the “glitches” I experienced was random encounters becoming more frequent in a platformer if I took too long to collect any coins (and by “too long” I mean about ten seconds, if that. I’m not kidding). Another one saw certain enemies in my Stealth-Adventure become needlessly strong. I’d go through several enemies easily and then one enemy would show up – indistinguishable from the others – that took forever to kill. How are these “glitches” supposed to make the game more fun? They’re just cumbersome, and you can’t turn them off.
If you’re wondering what the goals of these randomly-generated games are, well, you’ll find out the full list of possible goals within minutes. Every game you produce is finished by either finding a particular NPC, defeating a certain number of a particular enemy, or collecting certain items within a time limit. That’s it. That’s all of them. Not exactly a deep pool of content.
To make matters even worse, in between games, there are entirely unnecessary segments where you play as some dude in a video game store. There’s some kind of plot line here with attempted emotion, but who cares? All I know is not only are these sections completely pointless, but the character you play as while you aimlessly walk around this incredibly limited space is just annoying. The developers could have done something clever and meta like having a platforming mascot character, an RPG heroine and a space marine from a shooter game team up for the characters, to play off the motif of genres clashing together. Instead, you play as some dude who looks manufactured to appeal to Millennials (but in a most ineffective way). He looks like one of those irritating animated avatars that YouTubers use to represent themselves in their video thumbnails (you know, the kind that are always standing with their arms crossed because it’s an easy pose to draw, and are always accompanying some annoying video explaining why some popular game or movie sucks because the YouTuber in question so desperately wants attention). He’s annoying in a way that reminds me of Lester the Unlikely, but this guy might be even worse, seeing as Lester was intentionally a dweeb, but I think SuperMash legitimately thinks its hero is cool.
Don’t believe me? Just check out his obnoxious walking animation.
Geez, I can’t remember the last time I just wanted to punch a video game character so badly.

Simply put, SuperMash is a game that has a neat concept, but one that could have, and should have been polished into something way better. The genres available are not only limited, but they seem to just barely have any semblance of an understanding of what these genres are. The combinations (or “Mashes” as the game so dearly wants us to call them) have no substance, and never feel like a proper coming together on any meaningful level. The glitches are a needless concept that make already tedious games all the more tedious. Combine that (or “Mash” that) with the fact that the games provided simply aren’t good – and not even in an ironic sense – and the utterly pointless in-between segments, and SuperMash is little more than a neat concept being butchered in execution.