Yesterday, we celebrated the twenty-fourth anniversary of Super Mario RPG (in the US). A mere day later, Nintendo announced a title that further sullies Super Mario RPG’s legacy!
Okay, that’s a bit harsh. But the first trailer of the newest installment of Paper Mario, The Origami King, raises more concerns than it does build hype for the game.
Here is Nintendo’s announcement trailer.
Okay, so the game doesn’t look terrible: Bowser being folded into a square and Peach being brainwashed and joining a cult by means of origami look like they can make for a fun plot, there’s actually variety with the NPC characters (not everyone is the basic, red-spotted, blue-vested Toad this time! Yay!), and the paper aesthetic looks as charming as ever.
But that last one is also kind of the problem… Why does Nintendo insist on making the Paper Mario series about the paper aesthetics instead of using it as a backdrop for unique RPG adventures?
Granted, we only get an ever-so brief glimpse of the battle system here, and from what I can tell, they’ve exorcised the demons of stickers and cards from the proceedings. But it still looks like it’s following a similar path as Sticker Star and Color Splash. Which is something that no one wanted.
I hate to sound like an entitled fan, but when we’re talking about Paper Mario, you always hear the same thing from everyone: “can we get a new Paper Mario that’s an RPG like the first two?” And every time a new one is announced, Nintendo seems completely ignorant to what people want.
While I don’t mind Nintendo putting more emphasis on the paper aesthetics of the series, the problem is that’s what the series has become all about. No one fell in love with the original Paper Mario or its sequel because Mario was made out of paper, they loved it because it was a damn good RPG that – while maybe not quite Super Mario RPG – did a great job at keeping its predecessor’s spirit alive.
After the first two acclaimed Paper Mario titles, the third entry, Super Paper Mario, was a steep departure. It abandoned turn-based battles and partner characters for a platformer with RPG elements. It was different and not as good, but at least it was – at the time – a one-off thing. We could understand and appreciate that it was experimental and trying something different for the series. It may not have always worked, but hey, Nintendo learned their lessons from Zelda II and Super Mario Sunshine, so maybe that meant the series would get back to the RPG style gameplay we were all craving.
And that was the plan… at first. Early screenshots and materials of a 3DS Paper Mario title gave fans glimpses of partner characters, and a return to the turn-based battle system. But then, somewhere in development, Nintendo decided to change course, and instead we got the stinker that was Paper Mario: Sticker Star. Sure, turn-based battles were back, but with the glaring caveat that every last one of Mario’s abilities used consumable “sticker” items, and your only rewards for battles were either A) more stickers, or B) coins… for buying more stickers… This made this new battle system not only a tedious chore, but also inexcusably pointless.
Fast forward to the Wii U, and when Paper Mario: Color Splash was announced, and served as a direct follow-up to Sticker Star’s gameplay, it was close to insulting. Although Color Splash was an improvement over Sticker Star, it was still a pretty shallow experience that suffered many of its predecessor’s drawbacks (namely the aforementioned pointlessness of its battle system). By this point, it was pretty clear that Nintendo had no intention on giving people the Paper Mario they actually want.
But times have changed in the Switch generation for the Big N. Breath of the Wild did what Zelda should have done a long time ago and said “screw you” to Ocarina of Time’s shackling influence on the series. Super Mario Odyssey brought back the more open style of Super Mario 64 back into the 3D Mario canon (not that there was any problem with the more linear Super Mario 3D World, but hey, they still listened to what people wanted). Perhaps most notably, the Switch finally brought back the third-party support Nintendo had been lacking ever since the Nintendo 64.
Point being, Nintendo seemed to be listening in recent years. And earlier this year, amid reports that Nintendo wanted to celebrate Super Mario Bros’ 35th anniversary in a big way in 2020 that supposedly includes an HD compilation of the previous 3D Mario titles, rumors also circulated about a Paper Mario title that would return to the style of the N64 original and The Thousand-Year Door.
Admittedly, while I could imagine the compilation being a reality, I took the rumor of a new, traditional Paper Mario as a “I’ll believe it when I see it” kind of thing. I would have loved if my skepticisms were proven wrong. Sadly, this trailer for Paper Mario: The Origami King has only made me let out those skepticisms in a sigh of disappointment.
I mean, I just don’t get it. It’s not like Nintendo’s fanbase keeps quiet about these things. And while fans can of course go overboard at times, I don’t think wanting a beloved series to go back to its roots, which we haven’t seen in sixteen years now – especially when general consensus points that said series has only gone downhill ever since it changed things up – is asking too much.
People want a new Mario RPG. An actual RPG. With a proper battle system, level-progression, teammates with different abilities, a story, the whole Mario RPG shebang. Why does Nintendo seem incapable of grasping this concept? Because it’s not just Paper Mario, but the Mario & Luigi series, the “other half” of Super Mario RPG’s branching legacy, has also stripped away the depth of its mechanics and battle system with its 3DS entries.
I seriously, honestly, sincerely just don’t get it. Super Mario RPG remains one of the most acclaimed and beloved Mario games of all time, and the first two Paper Mario titles have had a similar appeal. None of the Paper Mario games since Thousand-Year Door have received the same level of reception and devotion than the earlier Mario RPGs (the ones that actually were RPGs) had. So what the hell is possessing Nintendo to go down the “hey! Look at all the papery stuff!” well at the expense of making a deep Mario RPG? It’s a “creative” decision that outright boggles the mind.
Of course, it wouldn’t be the only time Nintendo completely ignored what people actually wanted and instead delivered something absolutely no one asked for.
At the very least, if this is the direction Nintendo is going to insist on traveling in regards to Paper Mario (and Mario & Luigi), can we get a brand-new Mario RPG game as well? Just…something!
Super Mario RPG: Legend of the Seven Stars remains one of Nintendo’s best games. It has been starved of a direct sequel for twenty-four years now. But at least in years past, we had Paper Mario and Mario & Luigi to play a similar role. Now, we don’t even have that.
Nintendo has acknowledged Super Mario RPG’s beloved status by giving it notable re-releases on the Wii Virtual Console (where they made a point of it being the 250th game added to the service), the Wii U Virtual Console (where it was the last SNES game added), and including it as one of the games on the SNES Classic Edition. But when it comes to continuing that great game’s legacy, Nintendo seems to have a bizarre aversion to it. And don’t tell me that it’s Square-Enix’s fault, because while they may be holding Mallow and Geno hostage, Nintendo used to make great Mario RPGs of their own as proven with Paper Mario and Mario & Luigi.
But now, those days seem like a distant memory. It’s all the stranger when you think of where Nintendo is right now. Not just commercially, but creatively. The Mario series, in particular, has been in something of a second (and extended) golden age ever since Galaxy was released in 2007. Between Galaxy, its sequel, 3D World, the Super Mario Maker titles, Mario Kart 8 and Super Mario Odyssey, the overall Super Mario series has arguably never been more consistent, or more acclaimed.
Yet it’s the Mario RPGs that have been left out of this renaissance. The last truly great Mario RPG was Mario & Luigi: Bowser’s Inside Story in 2009. Since then, the sub-genre of Marios has become increasingly more shallow, has removed most of their identity (no more original characters allowed! Only basic Toads!), and have even become obnoxiously wordy (the Mario RPGs of old were genuinely hilarious. The newer Paper Mario titles desperately want us to think they’re hilarious).
Again, I’m not trying to write off Paper Mario: The Origami King completely as a game itself. It could end up being really good when taken by its own merits (and we don’t have to wait very long to find out, as the game is being released quite suddenly on July 17th of this year). But why does it seem like Nintendo is incapable of hearing what fans want from this series? No one loved Paper Mario “because Paper,” but that seems to be what Nintendo believes, despite the never-ending requests and criticisms that claim otherwise.
Why does Paper Mario always have to be a sacrificial lamb for experimentations? Why isn’t Mario & Luigi allowed to have its own identity anymore? Why can’t Super Mario RPG’s legacy be allowed to continue?
The Paper Mario series kinda lost the plot after Super Paper Mario, didn’t it? Granted, I would argue that Super Paper Mario itself was the moment when the bottom fell out, but it wasn’t for a lack of trying – it was just an idea that didn’t pan out. Later entries had no excuse for turning out poorly. If what I heard is true, they really have been drawing attention to the paper feel of everything whereas in the first two games, it was primarily just a presentation style (powers in Thousand-Year Door notwithstanding).
I do think it has been awhile since we’ve had a truly good Mario-themed RPG, so I’m hoping that Paper Mario: The Origami King ends up being a shot in the arm. It’s not impossible, and Nintendo is better at taking criticism than most developers, but we’ll just have to see.
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Yeah, it’s a shame, really. Sticker Star was a disaster. Color Splash greatly improved upon it, but it still was nowhere near the greatness of the best Mario RPGs. Let’s see how The Origami King will fare in relation to those.
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Fingers crossed Origami King is an improvement over the past few entries. And here’s hoping we can just get a proper Mario RPG again…
Talking of which, have you heard of Bug Fables? It’s an indie game that was recently released on Switch that is basically a spiritual successor to the original Paper Mario formula.
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Woah, I hadn’t heard of it. But I just googled it and I am amazed. That might as well be my next Switch purchase! Thanks for the heads up.
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Well, glad I could bring it to your attention. I have it downloaded but haven’t started yet (Animal Crossing). We may still be waiting for an actual Paper Mario, but this is the next best thing.
WHY CAN’T NINTENDO JUST MAKE MARIO RPGS AGAIN?!
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Animal Crossing is a time-consuming little creature, isn’t it? I have been playing it daily.
And yeah, why can’t they? Let’s see how close they get to it when next month comes around.
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I’ve put more hours into Animal Crossing than any other Switch game. It’s incredibly addicting.
I’ve heard nothing but great things about Bug Fables. But if anything, a great spiritual successor just makes me want a proper Mario RPG all the more!
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Same here with Animal Crossing. And the fact it came out just when the quarantine was starting around these parts certainly boosted those hours quite a bit.
I can see myself playing Bug Fables and wishing even more we would get a new Mario RPG. As good as it may be, you just can’t replicate the real thing.
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Honestly, I enjoy the paper aesthetics and related creativity of even the “bad” series entries, and I adored Super Paper Mario. But yeah, the lack of original characters (wasn’t that Miyamoto’s call when developing Sticker Star?), annoying battle systems, and cryptic gameplay (needing the specific stickers in the 3DS game) have all brought this series down low for sure. When I saw the trailer for Origami King, I thought, “here we go again…).
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I actually do like the paper aesthetics as well. My problem is Nintendo seems to think that is the draw of the series, and continues to abandon the depth the series once had in favor of the paper motif.
I think that was Miyamoto’s idea for Sticker Star (even the best of them make mistakes), though I don’t know if he had a similar say-so with subsequent games. I think that was actually confirmed in an Iwata asks, whereas Miyamoto’s infamous dismissal of Donkey Kong Country is apocryphal at best.
Thanks for the comment, and sorry for the late reply. I just kind of get around to comments and such when I can.
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