*Review based on Brawl Brothers’ release as part of the Nintendo Switch SNES Online service*
Brawl Brothers, released on the SNES in 1993 by Jaleco, is a side scrolling beat-em-up game, and the second installment in the Rushing Beat series. Curiously, it’s noted as being the only SNES game to feature both its western and Japanese releases on the same cartridge (the Japanese version being accessible via a cheat code). Other than that little piece of trivia, however, Brawl Brothers doesn’t provide a whole lot to write home about.
Let’s get one thing straight, I really like beat-em-up games. Their simple, straightforward, arcade-style gameplay makes them among the purest “video game-y” of video game genres, alongside the likes of platformers and puzzle games (albeit beat-em-ups don’t have the same depth of those genres). Walking from one side of the screen to the next, punching bad guys to a pulp along the way, is so simple and satisfying, particularly when multiple players are involved. But if not done right, beat-em-ups risk falling into monotony. Unfortunately, Brawl Brothers is one such beat-em-up.
The main issue with the game is that the hit detection feels way off. You repeatedly mash the attack button on an enemy, hoping that you’re aligned at just the right pixel to land your punches. You just walk into enemies to grab them for throwing attacks, but sometimes the enemies grab you instead, an issue that could have been easily avoided if you used a separate button to grab enemies instead of walking into them.
While Brawl Brothers provides a versatile (for the time) roster of five characters, each with their own special moves, another major issue with the game is that using these special moves drains your health bar. I’m guessing this was done to prevent players from constantly spamming the special moves, but surely there was a better way to go about that? Why not build up a separate meter with the more hits you land on enemies or how many of them you defeat, and once said meter is full, you can use your special move? That sounds like a better option than draining a huge chunk of your own health amidst an onslaught of enemies to prevent them from…draining a huge chunk of your health.
Perhaps the most aggravating issue with Brawl Brothers, however, are the maze levels. This is first present in the game’s sewer stage, with the player potentially cycling through the same screens non-stop unless they know which doors to take on which screen. The big problems is the game gives no indicator this is the case, so naturally, I followed the rules up until that point, going to the end of the stage expecting to move on, only to start doing the same thing over and over again. I had to look online to figure out what I was doing wrong, only to find out about the maze element. If you know the pattern, it’s not too difficult. But if the game is going to abruptly change the rules on the player, it would be nice if there were some kind of hint about that happening. Again, even if the answer isn’t too cryptic, having to learn that answer via the web for a game released in 1993 is kind of annoying.
Believe it or not, but the Japanese version of the game doesn’t include the maze elements, with those stages still following the more straightforward approach. Why the western release decided throwing in cryptic maze-like stages into the mix without any indication of such was a good idea, I’ll never know. Thankfully, as previously mentioned, the Japanese version is readily available on the western cartridge (and that’s still true for the Nintendo Switch release). Repeatedly pressing B, A, X and Y (in that order) on the ‘Jaleco’ screen will appear to glitch things up, indicating you can now enter codes. From the glitchy screen press start, hit down three times, and press start again, and you’ll be in the options menu for the Japanese version of the game. Simply continue from there and voila!
Look at me, giving away a cheat code in a review. But this is a rare exception, because the lack of the maze stages makes the Japanese version of the game so much better. Granted, the hit detection is still off, and the special moves still drain health, but at least it fixes one of Brawl Brothers’s most glaring issues. Plus, one of the characters can hit enemies in the groin in the Japanese version!
Other than that, there’s really not much difference between versions, but the removal of mazes alone makes the Japanese version the preferred method of play.
Still, even with the marginal improvements of the Japanese version of the game, Brawl Brothers still feels like one of the more dated beat-em-ups. The graphics are great (that’s Super Nintendo for you), and the music is catchy. And fans of the genre might still have a fun enough time. But no doubt there are plenty of other, better beat-em-up options out there.