That’s right, Kevin! The big day has finally arrived! It’s Wizard Dojo’s ONE-THOUSANDTH post! Huzzah!
This has been a long time coming. Both because it took a long time to write 1,000 posts, and also because my updates have been so slow these past few months it really dragged this out. But how great to finally be here, eh?
Here’s the short film “Fresh Guacamole” by PES, the shortest film ever nominated for an Oscar!
Ah, yes. Everything about that short is satisfying.
A big thank you to everyone who reads this blog, and double thank you to the people who have been reading it for a good while and stuck with it. And an additional thank you for the people who read it in the past, forgot about it, and then came back to it. You’re like Palpatine: somehow… you returned!
To quote the great philosopher Herman Munster: “I would like to thank all the little people who helped make this possible… I would like to, but I can’t, because I did it all myself.”
Have I referenced that before? Seems like I have. Ah well, it’s a great quote, and Herman Munster was a badass. So I regret nothing.
Anyway, what are we doing spending so much time on the thank yous? Let’s get down to business (to defeat the huns)! Let’s dedicate the rest of this thousandth blog milestone to a number of things I’ve been meaning to write for a good while, presented as different ‘chapters.’ You know, like Paper Mario. Back when Paper Mario was good.
Chapter 1: My Favorite Film of 2020
Finally! It’s been a long time since I revealed my favorite film of the year before the last few months of the next year. I mean, I’m still really late in doing this, and for that, I apologize. But it’s an improvement.
Go ahead and call me repetitious, but my favorite film of 2020 was an animated film. And no, it wasn’t Pixar’s Soul.
Sure, people might say I’m biased, as every year that I’ve named my favorite film of the year ever since I launched Wizard Dojo, the winner has been animated. But I’d argue that we’re simply in a great era of animated filmmaking. You always hear people complaining that movies these days are “getting worse” or that they’re dumbed down, but I believe people who say such things are ignoring the animated side of things (which, sadly, seems likely). Sure, maybe blockbusters are getting repetitious, art films are getting too self-absorbed, and indie films ironically feel like they’re coming off a conveyor belt. But animated films have continued to shine throughout the new millennium. So fans of animation, such as myself, are witnessing a kind of golden age for the medium.
Is that enough needless justification for my stance? And is it really such a bad thing in the first place? I mean, the Oscars select the same kind of dramas year after year (and continue to lose ratings. I wonder if there could be a connection there). So is it such a crime that some random dude on the internet is won over by animated films time and again?
Anyway, let’s cut to the chase. My favorite film of 2020 is…
Director Tomm Moore and his studio “Cartoon Saloon” have provided some of the best animated features of recent memory. Although Wolfwalkers is only the studio’s fourth feature film (and Moore’s third), the artistry and craftsmanship that has gone into them ascends them near the very top of the animation totem pole. Moore’s previous film, Song of the Sea, was one of my favorite films of the 2010s full stop, and Wolfwalkers is a more than worthy follow-up, being the best film of 2020 in my book.
Moore, who has appropriately been dubbed the “Irish Miyazaki,” has made three stunningly beautiful, hand-drawn fairy tales that are among the few works that deserve that Miyazaki comparison. There is an emotional depth and sensitivity to Tomm Moore’s films that make you feel for their stories and characters right from the get-go. Here’s a filmmaker who intimately understands fantasy storytelling, and makes films aimed at children that never once talk down to their target audience. They’re equal parts fun and captivating to audiences of any age.
Wolfwalkers tells the story of two girls: Robyn Goodfellowe, a hunter’s daughter, and Mebh, one of the titular Wolfwalkers, a being who takes the form of a wolf when her human body sleeps. While the two girls’ burgeoning friendship that serves as the heart of the story will certainly entertain kids (especially Mebh), the film also has a lot to say from a societal and philosophical perspective. Robyn is continuously forced to toil in a scullery, her proud father is reduced to being the whipping boy of a fanatical general, and poor Mebh and her wolves are in constant danger simply for existing.
I love this movie. It’s deep and beautiful and fun and magical, like all the best animated fairy tales. Pixar’s Soul was a good movie (though far from Pixar’s best), it had some important things to say, but often stumbled in trying to express them. Wolfwalkers didn’t suffer those issues. It’s a film that shows how everyone wants (and deserves) their freedom, though society doesn’t always seem to want that for them. It just so happens that those issues are told within a lovely fable of profuse visual splendor.
Song of the Sea was one of my favorite films of the 2010s (hopefully I’ll make a more concrete list on the subject soon), and seeing as I think Wolfwalkers is the best film of the only finished year of the 2020s as of this writing, I guess that makes it my favorite film of this decade so far. Together with 2009’s The Secret of Kells, Tomm Moore’s output already reads like an all-time great.
Chapter 2: Some Changes
Wizard Dojo has been around a few years now, and in that time I’ve written hundreds of reviews for video games and movies. I originally used a .5-based 1-10 rating scale when this site launched in 2014. In 2018 I converted to the more streamlined 1-10 scale using only whole numbers (and altering every score accordingly). Sometimes I miss the ol’ 9.5s and 8.5s, and wonder if I made the right choice. But then I remember that any of the “.5” scores below that are insanely arbitrary, and that confirms I did indeed make the right choice. I mean, what the hell is a 3.5, anyway?
What I’m getting at here is that I’m no stranger to altering some scores when need be. And I do feel that, with this 1,000th blog milestone, I may use this as an opportunity for another soft reboot of sorts. I have been tempted to change the scoring system again (like an A to F scale or something), or even omit it entirely, but I’m not going to do anything that drastic right now. But I do think I will be reviewing some of my past reviews (review-ception!), and altering them every here and there.
Some might say that’s unprofessional to change scores. But come on, people’s opinions change, they might see things in new lights. It’s not like I’m grading algebra papers and there are definitive right answers here.
Interestingly (to me, anyway), this all mostly applies to the video game side of things, though there may be some movie review score I might adjust. I guess there’s just something about the interactivity of games that makes it all more flip-floppy.
Some video game scores I’ve already altered. Others I may have to replay a bit so I can make the proper changes to the written review itself (which is the actual review, after all. The scores are just numbers to easily sum it all up). Though keep in mind it may take some time to get around to re-writing.
Some games whose scores have been altered include:
Kirby’s Dreamland 3 (SNES) – Promoted from an 8 to a 9/10: It’s the best Kirby game, and one of the most charming games ever made. Also one of the greatest (and tragically underrated) art styles in the medium’s history. Why haven’t the Animal Friends introduced here made subsequent appearances? Nago the cat is my home skillet!
Tetris Attack (SNES) – Promoted from an 8 to a 9/10: Honestly, Panel de Pon is one of the best falling block puzzle games of all time (even if the blocks don’t actually fall, but rise). The addition of the Yoshi’s Island characters, story and music of its Tetris Attack incarnation makes it the best version of the game. If only this version could see a re-release…
Castlevania: Aria of Sorrow (GBA) – Promoted from an 8 to a 9/10: I say this as a Nintendo fan, but when it comes to Metroidvania, I actually prefer the Castlevania side of things. Though Symphony of the Night is (rightfully) hailed as the best entry in the series, Aria of Sorrow on the Game Boy Advance comes closer than you might think. For a game to reach similar heights and depths to Symphony of the Night with the limitations of a handheld console in 2003 is one hell of an achievement.
Dark Souls 2: Scholar of the First Sin (PS4) – Demoted from an 8 to a 7/10: Despite the extreme views fans of the series may have, Dark Souls 2 is not a disgrace to the series. But I will admit it is the weakest entry of the SoulsBorne series nonetheless. The limited spawns of enemies can make it difficult if you need to pick up additional souls and items, but can also be a strange combination of easy and tedious if you re-light the bonfires after the same few enemies over and over just to exhaust their spawns and clear your path. And don’t get me started on the Shrine of Armana. Beautiful to look at, but the worst area in the entire series to play. Blech!
Mario + Rabbids: Kingdom Battle (Switch) -Demoted from an 8 to a 7/10: Mario + Rabbids is a good game. The simple fact that it’s a good game involving the Rabbids is some sort of small miracle of its own. No one expected much out of it when it was released in 2017, but it ended up surprising people, myself included. While I still think it’s a good game, in retrospect I think maybe that surprise factor may have boosted our opinions of it. Yes, it’s a fun tactical RPG, but when I started replaying it some time ago, its flaws were more apparent. Primarily, its trial-and-error approach, which may work in a faster paced game. But in a turn-based, tactics RPG? It makes things a little too slow. Still a good game, I want to stress that, but not one of the best Mario spinoffs.
Battletoads (NES) – Demoted from a 5 to a 3/10: Ah, Battletoads! I seem to keep going back and lowering my score to this one. I feel kinda bad about that, since some people still swear by this game. But the sad truth is that the so called “legendary challenge” of Battletoads is more accurately described as “poor game design.” The game presents its levels as challenges that require one-hundred percent accuracy, yet the actual mechanics of the game are so stiff and clunky, that they just don’t allow the precision that the game demands. Some might say I just need to “git gud.” But if you don’t mind my bragging for a second, I get the platinum trophies in Fromsoftware games. I’m fine with a steep challenge. Battletoads is just a bad game. At least the music’s good. And I hear that newer Battletoads game is actually decent.
Some games whose scores I’ve been thinking of changing include:
Bloodborne (PS4)- Upping it from a 9 to a perfect 10/10: Honestly, Bloodborne is probably the best entry in the SoulsBorne series by Fromsoftware. And being the best in a series that has to be the most influential in the medium for at least the last decade has to amount to something. Maybe I just didn’t have enough insight the first time around to give it a perfect score?
Donkey Kong Country: Tropical Freeze (Wii U/Switch)- Upping from a 9 to a perfect 10/10: Have I bragged up any game more on this site than DKC: Tropical Freeze? It’s hands down the best 2D platformer since the genre’s heyday in the 16-bit generation, has some of the best level design I’ve ever seen. And it has an all-time great soundtrack. Sure, I still wish there were more variety in the bonus rooms, and that there were more Animal Buddies other than Rambi, like in the old DKC games. But is that really enough to deny what is otherwise one of my favorite games of all time a perfect score?
Sonic the Hedgehog 2 (Gen) – Upping from an 8 to a 9/10: The most acclaimed Sonic game of all time, and the most popular Sega Genesis game of all time. It was also my favorite entry back when I was a kid. Though as I’ve gotten older, I do think Sonic 3 and Sonic & Knuckles were improvements. And Sonic Mania probably deserves the crown as the best in the series now. So basically, the reason Sonic 2 is an 8 is because I think it has similar but superior sequels, meaning it’s not the best such game to play today. Still, considering Sonic 2 has held up as well as it has after all these years, am I wrong to not rate it higher than I did?
I have also been considering changing some scores on the movies I’ve reviewed. Namely, depending on how I want to continue with how strict I want to keep my grading, Hayao Miyazaki’s Castle in the Sky, Ponyo, and Princess Mononoke are all worthy of perfect 10/10s (Castle in the Sky, in particular, is probably the best animated action film ever made). The only reason those films sit at 9s is because I’ve currently been doing the whole “minimal perfect scores” things by means of comparing a creator’s works, and only giving their absolute best perfect scores. And since Spirited Away and My Neighbor Totoro are both at perfect 10s, the above mentioned are at 9s. But the more I think about it, that’s pretty bogus. Am I just denying deserving movies of perfect scores just so I look more strict? That’s kind of pretentious of me. Perhaps being more open with my grading is the way to go, at least with movies. Video games seem more appropriate for stricter scoring, for whatever reason.
Or maybe all this is proof that I should do away with all this scoring nonsense…
Chapter 3: 2021 Video Game Awards
Huzzah! I’m getting my video game awards done at the same time as I named my favorite movie of the year! And it only took until mid-June of the next year. I’m really catching up!
As always, my video game awards are presented in mostly-traditional categories. So without further ado… here they are!
Best Sound: Demon’s Souls (PS5)
Is it cheating to award Best Sound to a remake of a game from 2009 that used pretty much the same sounds now that it did back then? If so, well then give this award to Crash Bandicoot 4. If not, then Demon’s Souls has to win.
From Software’s “SoulsBorne” games simply have the most atmospheric sound design in video games. And it all started here with Demon’s Souls. Clanking armors, the shrieks and grunts of some horrible monster around the corner, it’s all here, crisper and clearer than ever. Even the sounds that emanate from the PS5 controller are satisfying.
Given that I’ve awarded Best Sound to Dark Souls II, Bloodborne, Dark Souls III and Sekiro in the past, it seems only fitting that the game that started the Souls lineage should triumph in this category as well.
Best Music: Hades
Supergiant Games are no strangers to memorable soundtracks, and their most recent work, Hades, is no exception. Although the music of Hades isn’t quite at the forefront of things as it were in, say, Bastion, It still provides a mix of atmosphere and heat-pumping action that is more than fitting for the game.
Best Visuals: Demon’s Souls (PS5)
I don’t care if it’s an upgrade of a game originally released on the PS3 in 2009, the Demon’s Souls remake is gorgeous! Perhaps now that we’re deep into 2021, the Playstation 5 has seen more titles that are stronger showcases of the console’s graphical power. But there’s still none that I like to look at more than the Demon’s Souls remake. The textures, the colors, the lighting, everything. New PS5 games be damned. When it comes to pleasing aesthetics, Demon’s Souls has them beat.
Best Multiplayer: Fall Guys: Ultimate Knockout
It’s such a shame so much of Fall Guys’ thunder was stolen by Among Us shortly after release. For one, Fall Guys is a much better game than Among Us (Fall Guys actually has gameplay, which is a bonus), but it’s also sad that such a cute and charming game was on its way of becoming the new biggest thing in gaming, only to be spearheaded by a two-year old game that isn’t half as good.
Still, while Fall Guys’ popularity may have taken a hit, the sheer fun of it hasn’t. I’ve heard some people complain that Fall Guys doesn’t have enough depth to it, but that’s kind of what I like about it. It’s a throwback that suggests that *gasp!* fun gameplay might be enough to have players coming back.
Taking the popular battle royal genre of today, but giving it a lighthearted, platforming twist inspired by shows like Takeshi’s Castle and Wipeout, Fall Guys is always good fun. I still pick it up from time to time and have a blast every time.
Best Remake: Demon’s Souls (PS5)
When I originally played Demon’s Souls, it was after the other Souls games. As such, Demon’s Souls felt like it was lacking in certain areas, and it was easy to see where its successors improved on the experience.
Well, for whatever reason, the PS5 remake won me over much more strongly. Granted, there are some obvious improvements (excess items automatically going to your character’s storage is a huge improvement), but not so many obvious changes that it makes the source of my newfound appreciation for the game too apparent. It’s still very much Demon’s Souls, and there are still some areas that could have used some updating to be more like the subsequent Souls games. Yet somehow, I love the game way more now.
Simply a case of right place, right time? I don’t know. Maybe. But the point is the PS5 remake of Demon’s Souls made me see the game in a whole new, more positive light. I originally thought of Demon’s Souls as the weakest entry in the Souls series by a wide margin. And while it still may not be Dark Souls or Bloodborne, I now feel like Demon’s Souls can more properly be talked about in a similar light. That’s quite the improvement. As such, Demon’s Souls gets Best Remake!
Best Remaster/Re-release: Super Mario 3D All-Stars
Yes, it’s true, Super Mario 3D All-Stars is NOT what it could have been. Nintendo missed the opportunity to really spruce up the visuals of the games, as opposed to simply giving them a coat of HD gloss (which is what they did). The fact that the game lacks any extra features for players to delve into or read up on Mario’s history is questionable. Sunshine’s countless unpolished elements are left untouched. And where the hell is Galaxy 2?
Basically, if one series deserves better, it’s Super Mario.
Even if it were something of a missed opportunity, Super Mario 3D All-Stars still includes two all-time greats in Super Mario 64 and Super Mario Galaxy, and a decent third game in Super Mario Sunshine. You simply can’t go wrong.
Yes, Super Mario 3D All-Stars should have been something more. But considering that 64 and Galaxy are already so much more than most games, maybe we’re asking too much?
Best Content: Animal Crossing: New Horizons
I know that the PS4’s “Dreams” would seem to fit the bill here, considering that people can potentially create entire games within it. But “potentially” is the key word there. As initially amazed as I was with Dreams, it quickly became apparent that the majority of content people made was unfinished at the best of times, and outright crap at its worst. Sure, people made a lot of crap with Super Mario Maker, but you’ll find a lot more excellent Mario Maker stages than you will Dreams creations.
So yeah, Dreams doesn’t win this.
Animal Crossing: New Horizons does win this, however, for the sheer number of tasks you can do at any given time. And in traditional Animal Crossing fashion, you can go about it at your own pace. Between fishing, bug collecting, crafting, digging for fossils, diving, visiting other players, having other players visit you, there’s just always something to do in Animal Crossing. No matter how big or how small.
Between lengthy play sessions and small bursts of play, my total playtime in Animal Crossing: New Horizons stands tall over any other game on the Nintendo Switch. New Horizons is simply a treasure trove of fun things to do.
Best Gameplay: Hades
Hades is a game of surprising depth. Its rogue-like setup and hack and slash gameplay make it instantly engaging, but you’ll constantly be surprised by just how much there is to pretty much every aspect of the game. The six primary weapons, as well as the acquired upgrades and items you get along the way, would already give the game great variety, but combine it with all the powers you gain (and lose) with every run through the underworld, and Hades is a game that’s always changing and evolving.
With so much variety on top of what is already smooth and fun action, Hades is one of the most addicting action games in years.
Best Indie Game: Hades
Supergiant Games are no strangers to making acclaimed independent titles, and Hades is most likely their best work to date. An engrossing, action-packed indie classic that also manages to have a pretty interesting narrative.
Best Handheld Game: Animal Crossing: New Horizons
Now that I’m including Nintendo Switch titles for the title of Best Handheld Game, this was a really tough choice between Animal Crossing: New Horizons and Hades. In the end, I went with Animal Crossing, simply because it can be easier enjoyed in short bursts as well lengthy play sessions, which seems ideal for gaming on the go, while Hades is a little more demanding of your time. Hey, I had to pick one, okay!
New Horizons may not be the first handheld Animal Crossing, and I understand the complaints some have that it’s lacking some of the features of its 3DS predecessor. But New Horizons is still a prime example of why the series works so well on handheld platforms. Its relaxing “play at your own pace” gameplay, and the hidden depth therein, make it a perfect fit for gaming on the go.
Best Platform: Nintendo Switch
Uh oh, I gave the nod to Nintendo over Sony. According to the internet, that makes me a blind fanboy. But c’mon, the PS4’s biggest game of 2020 was an overhyped sequel to 2013’s most overhyped game, and the new, state-of-the-art PS5’s best game was a remake of a PS3 game. 2020 may not have been the Switch’s best year, but Animal Crossing and Hades alone really helped propel it.
Maybe a B+ year for Switch overall, but it still managed to shine brightest.
Game of the Year 2020: Animal Crossing: New Horizons
I only played Hades more recently, and that recency bias almost forced my hand to name it Game of the Year. It certainly would be a deserving choice, to be sure. However, I started thinking about those first few months Animal Crossing: New Horizons came out, the countless hours I poured into it, and how it basically ruled the minds of all those who played it.
Importantly (and go ahead and call this cheating), those first few months coincided with the first months of the dreadful Covid-19 pandemic. In such a dark time, Animal Crossing: New Horizons was that tiny ray of light that brought some happiness and normalcy to the world. That’s something that can’t be taken for granted.
Both Animal Crossing: New Horizons and Hades are worthy for the title of best video game of 2020. But due to unprecedented circumstances, it’s the latest iteration of Animal Crossing that I feel deserves to take the honors.
Though even without said circumstances, Animal Crossing: New Horizons has so much going for it. Yes, the coffee shop and a few other features from the 3DS version are absent, but what is present represents Animal Crossing at its peak. Collecting items, building up your island, visiting friends, hording those sweet, sweet bells. Few series provide such simple enjoyment as Animal Crossing, and New Horizons provides it better than the series has before.
Now if you’ll excuse me, I have to get back to my island and pull some weeds…
Runners-up: Hades, Fall Guys: Ultimate Knockout, Crash Bandicoot 4: It’s About Time
Chapter 4: Somehow Palpatine Returned
No, I don’t care to elaborate.
Chapter 5: Where We’re Going We Don’t Need Roads
First, some apologies. I’m sorry my site has really slowed down with the updates since the last quarter of 2020. Things looked like they would improve in 2021 when I reviewed all five Oddworld titles (before SoulStorm’s release) in January. But since then, I’ve slowed right back down again. For the first time since I launched this site, May of 2021 was the first month where I didn’t post a single update. And for this slowness, I apologize.
On the plus side, as I’ve been writing this 1000th post, I’ve also written a few additional reviews, which I will make public in the days following this celebratory post.
I’m hoping that my updates will once again pick up in the coming weeks and months, though I do have to admit my actual reviews for movies and video games may not be as frequent as they once were. Simply put: I can’t keep up with them all. As much as I would like to review every game that catches my eye and every movie I see, that’s just not possible, unless this were to somehow magically become a full-time job.
By this I mean that, in the past, I would often buy games (sometimes when I really didn’t have the money to spare) just so I could get an extra review on this site. To give myself a compliment, I feel that commitment to something (in this case, creating content for a website) is admirable. But if I’m being realistic, I just can’t keep up with that pace (notice I still need to actually write my reviews of the aforementioned Animal Crossing: New Horizon and Hades). Partly because of life, and partly because (as I’ve complained about so many times) modern video games are just too damn long. And of course they’re expensive. As for movies, well, there’s just so many of them, and while I appreciate movies of all kinds, I admit there are certain types of films that I certainly enjoy writing about more than others (or, at the very least, where the writing comes to me more naturally than others).
Don’t worry, I still hope to pick up the pace and get a steady flow of content in the future. But, aside from my 400th video game review milestone (which I’m just so close to already), I won’t be rushing myself to get to the next big milestone for a while. Maybe expect a small handful of reviews every month, and maybe an additional piece of writing and (hopefully) a top 5/10 list. I’ve been meaning to catch up on making such lists, so maybe an easier flow of reviews will help me finally get to those lists.
Another reason why I may not be racing to get as many reviews done as possible is – as I’ve stated so many times in the past I’m now kind of tired of saying it and not pulling through with doing it – I would like to get started on other creative endeavors. Doing something in a video format would be interesting, and something I’ve given a lot of thought into for quite some time, so maybe it’s time I finally do it (I could always post those videos here as well). And more importantly, I really need to start delving deeper into learning video game development. I’ve never been one who could just simply enjoy things like movies and video games. I’ve always wanted to make my own creations, ever since I was a kid.
While I will continue to update this site as much as possible, suffice to say if I were given the choice between reviewing stuff made by other people, or making stuff of my own, the latter option is the one I would describe as my dream come true. So it’s about time I started taking the appropriate steps to making that dream a reality.
So don’t worry, Wizard Dojo isn’t going anywhere. I just have other things to do, and places I need to be.
Chapter 6: Top 10 Video Game Launch Titles (2021 Edition)
Here we are at the THIRD edition of my list of the best video game launch titles. The first time I did it was a simple top five (with runners-up) that I posted on the launch day of this site. The second was a proper top 10, and happened in 2018, when I did a sort of “soft reboot” for this site. Since I like to think this 1000th post constitutes another kind of new beginning for Wizard Dojo, it seemed appropriate to include a third edition here.
So here now is a (slightly) updated installment to my list of the best launch titles in video game history. The games that released right alongside their console (sometimes in the same box!) and set a high standard right out of the gate. Oh, and keep in mind these entries were all released on the same day as their consoles, so even though Super Smash Bros. Melee and Pikmin are often considered launch games for the GameCube, they were only released around the same timeframe, not the same day. So they aren’t here.
So here now – again – are my top 10 video game launch titles!
10: Demon’s Souls (Playstation 5)
The Playstation brand has produced some great consoles. But you know something, they’ve never really been too good with launch titles. Every time I think of great video game launch titles, I can’t say a whole lot of games from Sony’s consoles come to mind (and by that I mean none do). Well, it looks like the PS5 has finally given the Playstation brand it’s first truly great launch title… and all they had to do was remake a Playstation 3 game from eleven years earlier.
Okay, perhaps Demon’s Souls on PS5 is a little something of a cheat. But it’s also the first time a Playstation console has had something truly great right out of the gate, so that has to count for something, right?
Although some of Demon’s Souls’ design choices may be rough around the edges when compared to the subsequent Souls games, the PS5 remake does a great job at streamlining some of the more cumbersome elements of the original 2009 game to bring this influential title a bit more up to date.
Sony may still be waiting on that launch game that really encapsulates what its console is all about, but Demon’s Souls’ intricate combat, deep design, and unforgettable world make it the best game to launch alongside a Playstation console to date.
9: The Legend of Zelda: Twilight Princess (Wii)
In its earlier years, Nintendo would use its star franchise, Super Mario, to ring in a new console. But in more contemporary times, it’s Nintendo’s other premiere franchise, The Legend of Zelda, that simultaneously ends one console and ushers in the next. This unique trend started in 2006, when The Legend of Zelda: Twilight Princess closed the door to the GameCube and helped bring about the age of the Wii.
Like Demon’s Souls on PS5, Twilight Princess was perhaps not the best showcase of the Wii for this reason (the motion controls were kind of tacked on, but still fun), but the sheer quality of the game itself has to earn it a spot on the list. It’s certainly the ‘biggest’ of the traditional Zelda titles, featuring terrific dungeon design and some of Link’s greatest gadgets and gizmos.
With the two follow-up console titles in the series trying to change up the Zelda formula (to varying degrees of success), Twilight Princess is kind of like the last traditional Zelda game. That gives the game something of a bittersweet appeal in hindsight. But if Twilight Princess were to be the last traditional Zelda title, it was a high note to go out on.
Perhaps Twilight Princess isn’t the most “Wii” of Wii games. But its still one of the biggest and best Zelda titles, and Wii owners didn’t even have to wait to play it (unless they played a certain other launch title first).
8: SoulCalibur (Dreamcast)
Yes, SoulCalibur was originally in arcades. But its port to the Sega Dreamcast as part of that console’s launch was considered a nearly-perfect port of the weapons-based fighter. Considering even the likes of Street Fighter 2 and Mortal Kombat were considered to have sacrificed some quality in the transition to home consoles, it’s quite the achievement.
SoulCalibur was to 3D fighters what the aforementioned Street Fighter 2 and Mortal Kombat were to 2D ones. Intricate combat coupled with a varied cast of characters made for a deep fighter. And with the Dreamcast version losing nothing from its arcade counterpart, SoulCalibur was, at long last, the “arcade at home” experience fans had been looking for. It’s still one of the most acclaimed video games of all time! Also, jiggle physics!
Sonic Adventure was another memorable launch title for the Dreamcast. Though I’d be lying if I said Sonic Adventure stands the test of time, even with my nostalgia for it. SoulCalibur, on the other hand, has held up surprisingly well. Considering SoulCalibur was a pioneer in the 3D fighter genre, that timelessness is all the more impressive.
The SoulCalibur series may not be as acclaimed as it once was. But rest assured, the original’s place in video game history is well secure.
7: Halo: Combat Evolved (Xbox)
Dang, it hurts to put Halo at only number seven on this list. Honestly, it’s at this point where things got reeeally hard to rank, even this third time around. Make no mistake about it, however, Halo’s placement is no indictment of anything it did wrong as a launch title. It’s only a testament to the accomplishments of the remaining games on this list.
Without Halo, would the Xbox brand be such a prominent force in gaming today, twenty years later? I honestly don’t think it would be. Remember, the original Xbox was competing with the white hot Playstation 2 (and to a much lesser extent, industry mainstay Nintendo with the GameCube). Without something truly memorable at launch, the Xbox brand may have been doomed to have just been “that other guy” in the video game console equation.
Thankfully for Xbox, it had Halo.
Goldeneye 007 may have been the game that made first-person shooters work on home consoles, but it really has nothing on Halo.
Halo streamlined what needed fixing in the genre (only two weapons at a time, so no more endless cycling through your arsenal to find the weapon you’re looking for), and also added so much to it. The multiplayer of course speaks for itself. Anyone who owned an Xbox spent countless hours with friends and family in deathmatches and capture the flags. But for a great change of pace for the genre, Halo even included a great single-player campaign that was worth playing again and again. You could even play said campaign with a second player!
Don’t get me wrong, there were plenty of good games on the Xbox, but suffice to say Halo’s appeal transcended all of them. It wasn’t until its own sequel hit store shelves three years later – with added online functionality – that Halo: Combat Evolved was usurped as the biggest game on the console.
6: Wii Sports (Wii)
Maybe I just shouldn’t make these lists, because placing Wii Sports at number six is kind of killing me. No, it’s not the deepest game on this list, but it – perhaps more so than any other game – expresses exactly what its console is all about. Sure, Twilight Princess filled the need for a new installment in a beloved Nintendo franchise, but it was also originally conceived as a GameCube title. But Wii Sports was the Wii game.
Wii Sports is good, simple fun. Anyone, no matter their prior experience with video games, could pick it up and play. You had five sports included (tennis, golf, bowling, baseball and my personal favorite, boxing), all of which were played with motion controls. Simply move the Wii remote, and the character would move accordingly. It’s kind of weird how so few other games (on Wii and elsewhere) would end up utilizing motion controls half as well. Wii Sports came right out of the box, and got everything so right.
Oh, and you can’t forget the Miis. These simplified, player-created avatars became such a staple for Nintendo, that they continue to this day on Nintendo Switch, surviving long after the Wii name itself. Wii Sports just wouldn’t have been the same without them. Seriously, imagine the same concept of a game, but with a realistic looking baseball player. It’s just not the same, is it?
Wii Sports was just that perfect storm of components. Its simple, addictive, player-friendly gameplay combined with the innovation of the console itself made it an unforgettable experience. Even with a new Zelda ready and waiting, Wii Sports was the first place most Wii owners went to on their homepage (well, maybe after the Mii Channel).
No doubt the appeal of Wii Sports helped the Wii become the phenomenon that it was, which in turn helped gaming as a whole become more accepted as a mainstream pastime.
5: Tetris (Game Boy)
Although Tetris actually predates the Game Boy, it’s on Nintendo’s original handheld juggernaut where it became a phenomenon. It was a match made in heaven: Tetris’s simple gameplay of aligning falling blocks worked perfectly for the handheld console. Tetris was the kind of game you could play for a few minutes or for hours at a time (provided you had the batteries).
Sure, being on the Game Boy may have brought Tetris worldwide recognition, but I’d argue Game Boy was the real beneficiary for having Tetris be a part of it. No doubt the infectious, deceitfully deep gameplay of Tetris helped boost the Game Boy’s sales early on, and even throughout its lifetime.
Other titles such as Super Mario Land, Kirby’s Dream Land and The Legend of Zelda: Link’s Awakening helped the Game Boy continue to grow, and the Game Boy is one of the only consoles (maybe the only one) to get a second life when it was supposed to be at its end, due to a little game called Pokemon. But the Game Boy would have never made it to Pokemon if it weren’t for Tetris. This falling-block puzzler even went on to transcend the Game Boy and consoles themselves, being released on virtually any available electronic and digital platform in existence at this point.
To this day, Tetris remains one of the best games of all time. The Game Boy may have helped Tetris in its ascension towards world domination, but I don’t think it’s a stretch to say Nintendo’s long dominance in the handheld gaming market (which even continues today with the Nintendo Switch) owes a lot to the fact that Tetris was available on the Game Boy right from the get-go.
4: Super Mario Bros. (NES)
I have to stress this every time: if we’re going by influence alone, Super Mario Bros. would top this and every other list. Although it may seem hard to believe nowadays with how far video games have come since, but no game showcased a bigger leap from what came before than Super Mario Bros. did in 1985.
The sheer fact that Mario could start one level on land, enter a pipe, and then be submerged in water with accompanying mechanics, was unlike anything else at the time. Before Super Mario Bros., if a game was going to be underwater, then that’s what the game was in its entirety, all on a single screen.
Super Mario Bros. brought adventure to video games. Even better, it did it while also having pitch perfect gameplay. It set the standard of forward-thinking ideas and flawless execution that would come to define the series. It singlehandedly made the NES the console of the 80s and set the stage for Nintendo’s many other franchises to follow. Not to mention it did it all during something of a dark age for the video game medium. Its impact and influence can’t be overstated.
Sure, there are plenty of better Mario games now (a couple of which you’ll be seeing on this list), but the original Super Mario Bros. remains a timeless classic in its own right. Which is no small feat for an NES launch game.
3: Super Mario 64 (Nintendo 64)
If one of a launch game’s biggest jobs is to showcase what a new generation can do that its predecessors could not, than no game has ever matched Super Mario 64 in that regard, and I don’t believe one ever will.
Super Mario 64 wasn’t the first 3D video game, but it may as well have been, as it was the first to truly bring the concept to life. For the first time, a character could roam freely in a 3D environment, player’s could go about the game world as they pleased. And thankfully, the exquisite design Super Mario had been known for remained fully intact.
Just as Mario reinvented video games in 1985 with Super Mario Bros., he did it all over again with Super Mario 64, this time elevating 3D gaming from a mere novelty into being the direction the medium would traverse going forward.
It may be hard for some to appreciate these days with how far gaming has come, but the sheer act of moving Mario around the courtyard of Princess Peach’s castle was a revelation. Mario now had acrobatic moves, like a triple jump, a wall jump and a punch/kick combo. Some of his moves (like that weird crouching, breakdance-like kick) seemed to exist just because they could in Mario’s new 3D environment. Never before had the sheer act of controlling a character in a video game felt so special, and it’s seldom been approached since.
Sony’s Playstation was the new kid on the block at the time. It may have been the “cooler” console with the fresher faces. But it was one of gaming’s oldest icons who paved the way for the future.
2: The Legend of Zelda: Breath of the Wild (Nintendo Switch)
History repeated itself in 2017 when – just like Twilight Princess simultaneously ended the GameCube era and ushered in the Wii eleven years earlier – The Legend of Zelda: Breath of the Wild, after many delays, closed the book on the ill-fated Wii U and started a new chapter for Nintendo with the Switch. Though this time, instead of a hefty traditional Zelda title, we had one that reinvented its series.
At the expense of saying something controversial, Ocarina of Time had held the Zelda series back for too long. While Mario was constantly changing the rules of his series, Link’s adventures felt like they didn’t want to walk too far out of Ocarina’s shadow (itself kind of an extension of A Link to the Past’s shadow, if we’re being honest). They remained great games, to be sure. But their more conservative tendencies may have prevented them from building stronger individual legacies.
Thankfully, The Legend of Zelda: Breath of the Wild changed all that, rethinking and rewriting the rules of how Zelda games are played. Hyrule was now a vast open world, Link has a constantly changing arsenal of weapons, he learns all of his key abilities right out of the gate, you can even go straight from the beginning of the game to the final boss, if you’re brave or fool enough.
Nintendo previously seemed to think making such drastic changes to The Legend of Zelda would have been sacrilegious, but the changes Breath of the Wild brought with it should only restore faith into the Zelda series. Breath of the Wild is as fun and deep as any entry in the franchise, but is swimming in ideas and concepts that are all its own.
Yes, it was originally planned as a Wii U exclusive, and who knows how that system’s fortunes may have differed had things gone to plan. But like Twilight Princess, its late-game transition to the next console in line gave it that special feeling that only the best launch games can generate. And Breath of the Wild is so good, it should rank near the top of any list of launch titles.
But there is one greater still…
1: Super Mario World (Super NES)
On the surface, Super Mario World may seem like it’s “merely” a bigger sequel to the NES Mario games, but it shouldn’t take long to realize it’s so much more than that.
While Super Mario Bros. 3 introduced the world map into the equation, Super Mario World turned the world map into a level itself. Now stages included multiple exits, the map featured branching paths, there were secret worlds, and secret worlds inside of secret worlds! You could unlock new paths in earlier levels within the later levels of the game, and find warps to travel to different points in the world map. You could try to find the quickest route to take down Bowser, or uncover every last one of Super Mario World’s many secrets, essentially creating both speedrunning and completionism as we know them today in one fell swoop.
Levels were no longer completed simply by going left to right. Now, Mario often had to travel upward, downward, over and into the levels themselves to find every hidden exit. Metroid and Castlevania (the collective “Metroidvania”) understandably get credit for their emphasis on exploration, but Super Mario World kind of beat them to the punch.
World refined the flight mechanics introduced in Super Mario Bros. 3 through the now-iconic Super Cape power-up, which allowed Mario to travel and explore levels like never before. More importantly, Super Mario World introduced us all to Yoshi! The adorable dinosaur was a (literal) game-changer, and became so popular he starred in games of his own soon after. Has any character addition in a video game sequel ever had a bigger impact?
Something few people seem to mention about Super Mario World these days is that it was the first example of a new entry in a beloved franchise launching new hardware. Though Mario is a constant presence in gaming now, Super Mario World had to prove that to be the case. If the game failed, the Super Mario series may have faded with the NES. So Super Mario World had a hefty task at hand in proving Mario wasn’t simply a product of the 80s. Suffice to say it passed the test with flying colors.
Super Mario World showcased nex-gen capabilities in a way not dissimilar to Super Mario 64 (Yoshi simply wasn’t possible in the NES Marios), and features the same kind of franchise reinvention that would later define Zelda: Breath of the Wild. And it ensured Mario was here to stay.
30 years ago, Super Mario World showed us the best way to introduce a new console. And now, 30 years later, it hasn’t been matched. The best launch game of all time.
Honorable mentions: Sonic Adventure (Dreamcast), Luigi’s Mansion (GameCube), Nintendo Land (Wii U), New Super Mario Bros. U (Wii U)
Chapter 7: The Last One
Did I say the chapters in this post made it like Paper Mario? But I only made it to seven chapters, as opposed to eight… So I guess it’s more like Bug Fables. Still better than Sticker Star, Color Splash or Origami King. That’s for damned sure!
Yes, sadly, we come to the end of my one-thousandth post. There were some other things I wanted to include in here, but seeing as it took me so long just to get this done, they’ll have to wait for another day. I mean, I haven’t posted anything in two months! I can’t keep delaying this.
So I wasn’t able to make this 1,000th blog post everything it could be, but I hope you had some fun despite this. I’ll keep those additional ideas handy, either as their own posts (which might get them more traffic anyway, come to think of it), or as part of my Christmas Special or some other such post. Hopefully this site won’t have another draught like that between my review of Raya and the Last Dragon and this 1,000th post for quite some time.
Thankfully, I have a few movie and video game reviews that I’ve completed as I wrote this in bits and pieces. They’ve just been waiting for me to post this 1,000th post (so that it would actually be the 1,000th post). So now I can start posting those reviews in the coming days.
Now if you’ll excuse me, I must be off now. There’s more writing to be done, and all of that other stuff I mentioned earlier, too.
Once again, a very big thank you to everyone who reads this site. It’s been a fun ride, these past 1,000 blogs. Here’s to one-thousand more. And a lot more after that. It’s not like I plan to stop at 2,000 or anything. Why am I explaining this to you? You knew that “here’s to one-thousand more” doesn’t mean “and that’s it.”
Thanks for stopping by! Keep on keepin’ on! And have a nice day!
Secret Bonus Chapter: Chapter 8: Ranking the Paper Mario Games!
Wait? You mean there are eight chapters here? Well then, I need to think of something to write…
I got it! With the above mention of Paper Mario, here is my “unofficial” ranking of the Paper Mario games (unofficial in that I haven’t played some of the entries in many a year, and am mostly going by memory). Hopefully I can get around to replaying the entries I haven’t reviewed (including slogging my way to the end of Origami King), as I would like to properly review them all some day.
Anyway, here’s my ranking of the Paper Mario series.
7: Paper Mario: Sticker Star
Tragically, Sticker Star kind of marked the end of Mario RPGs. The Mario & Luigi series would continue with two more entries afterwards, but both Dream Team and Paper Jam (the latter of which served as a crossover between Mario & Luigi and Paper Mario) were watered down disappointments of what came before (Dream Team at least still had some original characters, but Paper Jam went all in with the bizarre “No more originality allowed!” mentality that Sticker Start started). This isn’t about Mario & Luigi, though, it’s about Paper Mario.
That’s the sad thing about it though, Sticker Star effectively killed everything people loved about Paper Mario. No more RPG elements, no more partners, no more original characters, no more strategy, no more…anything really.
But at least it had that sticker gimmick! Guh-hyuk! Let me see if I can make any sense of Paper Mario: Sticker Star’s Sticker mechanic: Instead of Mario and a partner having their own moves for battle, all of Mario’s actions used consumable stickers. Because this game hates RPGs (while still using a turn-based battle system), you didn’t gain experience points and level up to get stronger. Instead, your rewards for winning battles were either A) more stickers or B) coins…for buying more stickers. So you use these consumable items in battle, so that you can get more of these consumable items for battle… There’s absolutely no point to the battle system.
Worse still, boss fights could only be won by using very specific stickers (I think they were referred to as “Things.” The creativity is just astounding). Without those “Things” the boss fights were literally unbeatable. So again, no strategy, just use the boss-specific “Thing” and that’s it, you win!
Honestly, I think Sticker Star is up there with the likes of Metroid: Other M as one of the worst games Nintendo has ever made. It killed the Mario RPGs. That right there is heartbreaking.
6: Paper Mario: The Origami King
It was tough deciding which game was worse between Color Splash and Origami King. While Color Splash continued with Sticker Star’s nonsensical formula, it at least improved it somewhat. But Origami King tried to (needlessly) change up the Paper Mario formula once again, and created something that was every bit as pointless as Sticker Star (though with maybe some added charm). So I decided Origami King is the worse of the two.
The thing that really irks me about Origami King is how it pretends like it’s trying to reach out to fans of the original Paper Mario games. It acts like partner characters are back, except these partners are controlled by AI, have literally one attack (which usually misses anyway), and are characters like a generic Bob-omb named Bob-omb! The Bob-omb named Bob-omb even mentions that he used to have a friend, a fellow Bob-omb who was also named Bob-omb! Isn’t that totally funny? It’s not like it’s an example of the many drawbacks that come with the series’ bizarre enforced limitations to not introduce original characters or anything.
Then there are the battles. Origami King would have you believe proper turn-based battles made a comeback, but again, it’s just a huge gimmick where you have to line up enemies in a set amount of time, and though the items aren’t one-time consumables anymore, they still wear out eventually and you have to replace them. Naturally, you don’t gain experience points or level up for battling, you just get coins to buy more items for battling that wear out during battle. Again, what’s the point?!
And don’t get me started on boss battles, where you have to move to a certain space on the board in order to attack the boss, but the bosses can often change the board around as you’re moving, rendering your strategy pointless.
All the more baffling is that these changes were made to supposedly make the game more kid-friendly. But it’s so convoluted I can’t imagine very many kids would have much fun with it. Kids seem to like the RPG elements of Pokemon, so what was so bad about Paper Mario being an RPG again?
5: Paper Mario: Color Splash
The Wii U edition of Paper Mario was revealed to little fanfare. Probably because it decided to go the same route as Sticker Star, and Nintendo knew people wouldn’t be happy about it. It’s one of the most obnoxiously stubborn video games ever made.
At the very least, Color Splash is an improvement over Sticker Star, even if it shares many of its poor design choices (consumable items for battle, no partners, bosses that require the use of a specific item). Though at least this time around, there was some semblance of character progression, since Mario needed to paint the environment with his hammer, and battling could result in Mario levelling up his hammer to have more paint. Hey, any improvement over Sticker Star is something.
I suppose at the very least, Color Splash’s insistence in following suit with Sticker Star meant it didn’t pretend like it was trying to bring back old fans as well, like Origami King would eventually do. Stubborn though it may be, at least this entry was honest.
4: Super Paper Mario
I’m going to be a little controversial here, because some people absolutely love this game to death. But I feel like Super Paper Mario is where things started to go wrong for the series. Now, it’s not a bad game like Sticker Star, but it did start the trend of Nintendo and Intelligent Systems way overthinking what changes needed to be made to Paper Mario.
Change can be a good thing, of course. The mainline Mario series is always changing, and it’s a big reason why I think it deserves its praise as gaming’s best series. But did Paper Mario really need to change so drastically by its third entry?
To be fair, at the time, Super Paper Mario’s changes were a one-off experiment. That’s fine, but it’s a shame Nintendo decided from then on out, Paper Mario needed to be completely revamped.
I have fond memories of Super Paper Mario. It was fun, funny, and contained some original ideas. It abandoned the turn-based nature of the previous two Paper Marios in favor of a platformer with RPG elements. It’s not a terrible idea, though the fact that the mainline Mario games are already platformers does make the change a bit questionable. Maybe a more Symphony of the Night-style Mario action game would have justified the change more? But I digress.
The issue with Super Paper Mario, though, is that despite the change to a much faster paced genre, it has even more story and dialogue than the previous Paper Mario games. One reason why stories, cutscenes and dialogue boxes work for turn-based RPGs is because they’re already a slower paced genre. But turning an RPG into a platformer, while doubling down on the RPG storytelling seems conflicting with itself. I’m not saying platformers can’t have stories, but when Super Paper Mario has more story than the RPG Paper Mario games, it brings the platformer side of thing down to a crawl.
I remember enjoying Super Paper Mario, and hopefully I’ll revisit it in the near future. But it was the game that made the cracks in the foundation of the series.
3: Bug Fables: The Everlasting Sapling
And now the quality ramps up considerably.
Nintendo fans have made it no secret that they crave the return of the original Paper Mario formula. And for some unknowable reason, Nintendo continues to ignore them. So a small independent studio who were fellow fans of classic Paper Mario decided if Nintendo isn’t going to listen, they’ll just make their own Paper Mario instead.
Bug Fables: The Everlasting Sapling really is classic Paper Mario in all but the names and faces. A wonderful (kind of) return to form for something fans have been starved of for far too long. It should also rank alongside games like Undertale, Shovel Knight and Hades as one of the best indie games around (and Bloodstained: Ritual of the Night. Does that count as indie?).
Turn-based battle system with action commands? Check. Paper-thin characters but no overbearing paper gimmicks? Check. Character progression? Check. The only thing missing are partner characters, but that’s because Bug Fables has a set team of three characters right out the gate. That’s fine. It had to do something different to stand out.
I think my only real issue with Bug Fables is that the difficulty can be a little inconsistent. I actually found some earlier segments to be more challenging than some later stages of the game. It’s not a big deal, but I guess you’d ideally want a game’s difficulty to gradually increase as you go (though it’s not an RPG, Donkey Kong Country 2 is probably the best example of a game increasing in difficulty piece by piece. So look to that for inspiration).
Somewhat hilariously, Bug Fables made its way to the Switch mere months before Origami King. While the latter may have boasted the Paper Mario name, Bug Fables was the Paper Mario you’d been looking for.
Oh, how wonderful it was (and is) to play a game like this again. Why oh why can’t Nintendo see why people love this so much?
2: Paper Mario: The Thousand-Year Door
The second entry in the Paper Mario series seems to be the fan-favorite: Partly because it was a fantastic game, and partly because it was the last time Paper Mario was the Paper Mario we knew and loved. Like many great sequels, The Thousand-Year Door is bigger than the original in almost every way: the story is darker and more serious, the writing is more colorful and witty, there’s more sidequests. Overall, a great sequel.
With that said, I do find some of the partners to be a little bit of a downgrade from the first game (the first few partners even come across as the B-team counterparts to those of the N64 original), and while there’s nothing wrong with the battle system, there’s nothing wrong with it because it was basically just carried over from the first game. My point being that The Thousand-Year Door is bigger than the first game in pretty much every way, but maybe not as innovative in the little details. But now I’m being nitpicky.
If it ain’t broke don’t fix it, I suppose. It certainly beats the “we know fans love the original, but we’re choosing to ignore that and strip away everything they loved from the series” mentality of later entries.
It’s easy to see why The Thousand-Year Door remains so beloved. It took the foundation of the original Paper Mario, and made it into as grand and epic of a journey as any Mario has ever seen. It should rank highly among any list of Nintendo RPGs (a category which I feel doesn’t get the credit it really deserves).
Of course, I think I’ve made it obvious what my number one pick is…
1: Paper Mario
Sometimes, you just can’t beat the original. Though I guess in this case, Nintendo stopped trying to do that long ago. But again, I digress.
What makes the original Paper Mario still stand out twenty years on is the purity of it all. This is the most “Mario” of the Mario RPGs. But I mean that in a meaningful sense, not in the “it can only have characters from the main series and nothing original” sense of the newer entries. It’s the most “Mario” in that it feels like a mainline entry turned into an RPG: Bowser is the villain, but there’s a twist in that he now possesses the wish granting Star Rod to make himself invincible. Peach still needs rescuing, but there are moments between Mario’s adventure where the player takes control of her which prove her resourcefulness. Classic Mario enemies return, but often as friendly NPCs and even Mario’s party members. And while its battle system is turn-based, the action commands make it still feel like a traditional Mario game.
Granted, Super Mario RPG: Legend of the Seven Stars beat Paper Mario to the punch on the whole (and at the expense of undermining this whole ranking, I think Super Mario RPG is the superior game. But it’s also like my favorite game of all time so no harm there, I suppose). Though Super Mario RPG kind of feels like its own thing (one that Nintendo and company really should revisit someday, mind you), whereas Paper Mario feels like it could be part of the mainline Mario series, despite its change in genre.
Paper Mario may have been the only noteworthy RPG on the Nintendo 64. But if the console could only have one, it was lucky to have this one. It’s probably my favorite Nintendo 64 title (though Super Mario 64 and Banjo-Tooie need to be mentioned), one of the system’s few truly timeless games, and one of my favorite RPGs.
The Thousand-Year Door may have added to it. Bug Fables may have paid homage to it. And subsequent Paper Mario games have done… whatever the hell they’ve done to it. But whenever I think of Paper Mario at its best, I always go back to the N64 original.
Chapter 9: The Actual Last One
Well, that last chapter certainly was totally planned from the start and not hastily written at the eleventh hour. Okay, so actually it had been planned for this 1,000th post, then it was one of the ideas I dropped from this celebratory post so I could get it done. But then, like the madman I am, I decided to add the Paper Mario ranking in here after all at the last minute.
There are, however, still those few extra ideas I had that will have to wait for another day. I actually mean that this time. They’ll have to wait. Hopefully you like them in the not-too-distant future.
So yes, now I’ll leave you with a big, fat T H A N K Y O U ! Thanks for your readership, whether it be continued or first time readership. And also thanks to movies and video games for being so great and giving me something I want to write about.
It took a while to get to this 1,000th blog, but I enjoyed every minute of it (well, except maybe when I reviewed CrazyBus and Super Man 64. Those were hard times). Here’s to many, many more!
13 thoughts on “The 1000th Blog!”
Congrats on the 1000th blog post! I’ve enjoyed your reviews and musings since I first subbed up to your blog, and I’m quite excited to see what Wizard Dojo does over the next 1000 posts.
And no need to worry about changing scores on certain reviews, at least in my opinion. Our tastes and perceptions can evolve over time, and what might be shining to us at one time might have some flaws that come across at a second glance. And vice-versa; ideas and executions we might look down on in younger ages might merit a warmer reception as we grow older.
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Thank you very much for the comment and your continued readership. 🙂
Yeah, I worry too much about altering scores. But our opinions do change, or we simply see things in a new light, so as long as the change is justified I guess I shouldn’t worry about it.
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Congrats on 1,000! Yours is one of the very few blogs I still check in on now and then. It must take dedication to keep at it for so long and still put out interesting, thoughtful pieces.
I totally understand what you mean about Animal Crossing being a light in a suddenly dark time. I found that light in Persona 5 Royal, which would be my personal GOTY choice. Special experience.
Fun idea to rank launch titles. Nintendo has obviously done a great job in this department. Well, besides the 3DS maybe.
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Thanks for the comment and compliment! And thanks for sticking around!
Yeah, Nintendo has a special talent for launch titles. Though you’re right, the 3DS was an exception.
Hey, congratulations on making it to 1,000 posts! That’s quite an accomplishment!
It’s funny that you ended up excising the .5 scores from your scoring system because I ended up introducing them to my own retroactively. Essentially, it’s there because I found there were many times in which I ended up giving a film/game a higher/lower score than I should have, so it’s a way of arguing that they’re better/worse, but not enough to be on a higher tier. Plus, it ties into my rules regarding penalization much better. Here’s how it works: if I really liked the work going into the ending and it craps out, then the score is set to 5/10. If I was already on the fence about the work going into the ending and it craps out, then the number of points it receives is halved and then rounded up. My reasoning here is that a penalized work doesn’t deserve to be near the top of its tier.
I actually think Thousand-Year Door is better than the original Paper Mario, but, really, you can’t go wrong with either one. Both provided such unique spins on the RPG that they’ve held up really well. It’s nice to see that Bug Fables managed to provide that sequel Super Paper Mario wasn’t; looks like the indie scene is picking up the slack yet again. And while I did like Super Paper Mario when it came out, even at the time, I recognized it as an inferior effort to its two predecessors, lacking the complexity of those titles. I really think what hurt it was the fact that you don’t get any party members from the regions you explore, instead only getting series mainstays. They’re great characters to be sure, but I liked how Paper Mario and its sequel had people from those regions join because it really added to the world of those games.
And I think AK put it best it best when he declared the Star Wars sequel trilogy a depressing failure. The Rise of Skywalker is easily the worst numbered film, although The Last Jedi at least partially set it up for failure. It’s interesting because I remember you praising The Last Jedi when it came out (then again, so was I, so if you wanted proof that nobody bats 1.000, there it is). If you don’t mind me asking, what caused you to turn on it?
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Hey! Thanks for the comment!
There are still times when I miss using a .5 system (and I’m going to have to check out how you’ve been rating things now), but as I mentioned, I found myself only really caring about the .5s when it was with the higher numbers. I do miss the 9.5 score, since it really hit home that “near perfect score feeling” that the whole number system can’t quite pull off. When I changed my scoring I was legitimately tempted to make it a whole number system except keeping the 9.5 score. Somewhat tongue-in-cheek towards the above mentioned reasons. Sure, it would have been silly and not made much sense, but I think that’s what would have made it a fun idea.
Most people (or at least, more people) seem to like The Thousand-Year Door more than the original. That’s fair. But for the reasons stated, the original is the one I think belongs to sit alongside the all-time great Nintendo classics (well, they both do, but you know). It is nothing short of astounding how Nintendo can’t see what made these games special.
I still say I think The Force Awakens is a better individual movie than any of the prequel films (yes, it doesn’t have enough of its own identity, but I’m not arguing that it’s a cinematic masterpiece. But it is an entertaining Star Wars feature). But on the whole, the sequel trilogy could not hope in its wildest dreams to be the prequel trilogy, and that is – as AK said – utterly depressing. And yes, The Rise of Skywalker is indeed the worst numbered film in the franchise (I’d actually argue the worst all around. The Ewoks TV movies are absolute gold by comparison). But I will stand by my claims that The Last Jedi basically set it up to fail. Yes, Colin Trevarrow’s “Duel of the Fates” script proved that there could have been an interesting follow-up to The Last Jedi (even if the damage of The Last Jedi itself couldn’t be undone). But they decided to scrap that, rehire J.J. Abrams at the last minute, and told him to make a sequel to a movie that undid everything he had set up with The Force Awakens. And to do it all – from planning to a finished film – by the deadline that Disney/Lucasfilm/Kathleen Kennedy REFUSED to push back. It was an unwinnable scenario for J.J. Abrams, really.
That’s true, I did praise The Last Jedi initially. I think this can be attributed to, well, not wanting to be associated with that very specific and vocal (and vile) crowd who happened to dislike the sequels. So it made it easy to get sucked into all the praise of “subverting expectations” and whatnot. Though at the expense of sounding like I’m trying to retroactively defend myself, I do remember feeling a number of confusions while watching the film initially (namely, killing the main villain in the middle of the second film in a trilogy before we even knew anything about him). Turns out those confused feelings were disappointment that – whether through pressure or guilt trips – I didn’t fully accept. Hey, I’m only human.
What made me accept The Last Jedi for being the steaming pile that it is could simply be attributed to my eldest brother. He’s a much smarter man than I, and although he’s not as much of a movie nerd as myself, he’s easily the biggest Star Wars fan I know. As in, he loves it in that pure way that brings out the kid in him. He can laugh at the mistakes of the prequels and poke fun at the stiff acting of A New Hope, but he absolutely loves the films anyway. He didn’t like The Last Jedi. So that really got me to rethink things. And that thinking did me some good, and after watching The Force Awakens and The Last Jedi back-to-back, yeah, I completely saw my brother’s point. It’s a bad movie that has zero respect for its immediate predecessor, let alone its overall legacy. And all its supposed “subverting of expectations” are little more than forced plot twists that exist purely in that moment, without thinking of the long-term consequences. So they all come at the expense of coherent storytelling. Give me a good predictable movie over a bad one filled with empty, meaningless surprises any day. More than anything, the movie actually reminds me of a few Wrestlemania matches from the past few years, where the build-ups dictated one logical outcome, only to have the matches forego that outcome in the end seemingly just to swerve the audience. It’s like, sometimes it’s fine if we know the end. Just make it a good match to bring it all together!
I actually intend to write a whole blog about this (and elaborating on the admittedly weird wrestling comparison). Maybe after I FINALLY finish reviewing the Star Wars movies. I don’t know.
Anyway, I hope that explains things a bit. Thanks again for the comment.
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I can definitely understand the argument for the original being the best game in the series based off the fact that it’s the most pure Mario experience of any of them. I think I tend to favor the experimentalism of The Thousand-Year Door seeing as how a lot of those ideas landed really well. It is a shame where the series has gone since then because, from what I’ve seen, the newer games haven’t even come close to reaching those highs. Super Paper Mario is generally considered the last truly good game in that series, and even then, it was clearly not in the same league as its two predecessors.
I think I would have agreed with that assessment as late as 2018, but even just five years later, I really don’t think The Force Awakens has aged well. A lot of the good vibes it projected relied on people having been waiting for at least part of that thirty-eight-year-long gap between the sixth and seventh episodes, which is going to be a difficult context to convey to future generations now that you can watch all nine films back-to-back. Plus, I now find it impossible to recommend given that very few of its plot threads go anywhere. It’s difficult to recommend a story with a great first act when the latter two acts are nonsense. As such, I do have to say I would have an easier time recommending any of the prequel films because, as flawed as they were, they did have a definitive through line to them, and there was a real effort to do something different.
And no, I don’t blame you for wanting to spite that crowd – the so-called Fandom Menace – because those guys were (and still are) a bunch of unhinged idiots who can’t move on because they sold out to the notoriously fickle reactionary crowd and don’t want to give up that precious income (that and if that house of cards ever topples, they’re completely hosed). What ultimately caused me to turn against the sequel trilogy was when Aether also had unkind things to say about the sequel trilogy. He absolutely does not fit in with the average Fandom Menace member in terms of worldviews, so when he criticized them, I realized something was up. It was interesting how your brother managed to make similar points, and turned you against the film.
The Last Jedi is one of those films that counts on you not having seen The Force Awakens immediately before it, which may have worked back in the day when you couldn’t rent and watch films at home, but that boat has long sailed. When watching the sequel trilogy back-to-back, it’s incredibly obvious that the powers that be didn’t plan anything out because those writers were all over the place. In a way, I do kind of respect Rian Johnson for wanting to go so far off the rails and not make a second Empire Strikes Back, but attempting to parse his narrative is a nightmare. Very few of his story beats make any kind of diegetic sense, and his twists are all set-up with no payoff.
I wasn’t aware of Colin Trevarrow’s script until now, but I agree; following up on what The Last Jedi did would have been a better move than what they actually ended up doing. If The Last Jedi was a failed attempt at bringing the insufferable 2010s hipster indie filmmaking ethos to Star Wars, then The Rise of Skywalker was a failed attempt at giving the squeaky wheel the grease. It was not smart for the whoever was in charge to try to pander to the Fandom Menace in an attempt to rope them back into the trilogy because they were (and still are) an impossible-to-satisfy vocal minority, so even if what they made did somehow win them over, the result almost certainly would have alienated most of the sane fans. As it stands, The Rise of Skywalker failed to bring them back in and it rendered many of the positive video essays shot about The Last Jedi obsolete. Truly a lose-lose situation all-around (even if it was financially successful).
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I guess I am late to this post, but congratulations! That’s quite a milestone.
I love the fact Bug Fables squeezed into the Paper Mario list, and did so in third place. As far as I am concerned, that’s completely accurate. It’s a hell of a game, and I am looking forward to a sequel.
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And Bug Fables is more of a Paper Mario game than most Paper Mario games by this point. I felt placing it next to the elusive greatness of the first two entries just seemed appropriate.
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You are welcome! And you are absolutely right about that.
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