A wizard is never late, nor is he early. He reviews stuff precisely when he means to.
Born of cold and winter air and mountain rain combining, the man called Scott is an ancient sorcerer from a long-forgotten realm. He’s more machine now than man, twisted and evil.
Or, you know, he could just be some guy who loves video games, animations and cinema who just wanted to write about such things.
Like virtually everyone else, it seems, I am fully onboard the Animal Crossing bandwagon right now. Admittedly, this isn’t the first time. I obsessed over the original Animal Crossing on GameCube back in the day, as well as Animal Crossing: New Leaf on the 3DS (the Nintendo DS and Wii entries were also nice, but didn’t connect with me in the same way).
But there’s something unique about the timing of New Horizons that makes it all the more special. Something that I don’t believe I’ve ever really seen with a video game release.
It’s timely. But timely in a way that couldn’t be planned.
We often talk about movies with timely messages and themes (elements that can also be translated to games). That’s great and everything, but it’s usually intentional, with surrounding world events often inspiring or influencing the direction the creators take with their work.
But Animal Crossing – a video game series all about every day life and normalcy – comes at a time when such mundane affairs now seem like rare gifts.
As we’re all stuck in our homes during this COVID-19 pandemic, longing for the return of normal life; when we can go shopping, hang out with friends, go to movie theaters, and just do anything outside of our homes, Animal Crossing: New Horizons is giving us that sense of normalcy through escapism.
Even under normal circumstances, Animal Crossing: New Horizons would be a great addition to the series, as it adds enough new content and depth to the proceedings to make such a simple series feel engrossing all over again. But the fact that it has been released now, during this topsy-turvy time, makes it feel like something really special.
While Animal Crossing: New Horizons was always planned to be Nintendo’s big release for the first quarter of 2020, no one could have predicted that it would end up meaning a whole lot more than simply being a big seller. But with the world feeling more and more upside-down by the day, Animal Crossing: New Horizons feels like a rare treasure. I can’t remember the last time any work – let alone a video game – felt so timely, so unintentionally.
As we’re all stuck in our houses, wishing to go back to jobs and school (admit it, you miss them), longing to hang out with friends, and just continue our usual routines, Animal Crossing: New Horizons has given us the opportunity to bring a little normalcy back into our lives during an incredibly abnormal time. It’s not just a fun game, but Animal Crossing’s simple premise of a Nintendo-ized version of real life has never felt more welcome, or more blissful.
*Review based on Final Fantasy Adventure’s release on Nintendo Switch as part of the Collection of Mana*
Originally released on the GameBoy in 1991 as Seiken Densetsu: Final Fantasy Gaiden in Japan, and later released in the west as Final Fantasy Adventure (US) and Final Fantasy: Mystic Quest (Europe), this Final Fantasy spinoff would eventually spawn the Mana series of games, dropping the Final Fantasy name entirely.
It was with the second entry in the series, Seiken Densetsu 2 – more widely known as Secret of Mana – that the series would really come into its own (and, in my opinion, established itself as Final Fantasy’s better). But the seeds of greatness were planted here in Final Fantasy Adventure on the GameBoy. Though the GameBoy’s limitations do mean that this original entry in the Mana series hasn’t aged particularly well, its ambitions for the time and hardware are nothing short of commendable.
Some fans bemoan the Mana series for its lighter emphasis on story in comparison to Final Fantasy, but seeing as these are video games, I feel that gameplay is the far more important feature. And in that regard, the Mana games stand tall over Final Fantasy with ease. Take the story out of the old Final Fantasy titles, and they are, admittedly, the ‘vanilla’ of RPGs. But by implementing Final Fantasy’s RPG mechanics into gameplay inspired by the Legend of Zelda series, the Mana series feels more distinct and refined as a game. Though, as stated, that mostly applies to the second and third entries of the series, the fact that Final Fantasy Adventure attempted such a feat on the original GameBoy as early as 1991 is an impressive feat in and of itself.
Unlike later entries in the series, the player only directly controls one hero character, though a second, non-playable character will join them from time to time. The layout of the world and control is reminiscent of the original Zelda on NES. With the top down perspective, similar gameplay, world and dungeons. But your character also gains experience points, levels up, gains new weapons, and can improve different stats as the player sees fit, as in Final Fantasy.
In concept, Final Fantasy Adventure had a lot going for it. Remember, this was five years before Pokemon was released in Japan, and two years before Link’s Awakening. To have an adventure of this scale on the GameBoy was unheard of. At the time, it’s easy to see why Final Fantasy Adventure would have been considered a classic. Unfortunately, Final Fantasy Adventure aims higher than the GameBoy would ultimately allow, and its lofty ambitions feel restrained by the limitations of its hardware.
For example, it’s often difficult to tell when you’re being hit by an enemy. Your hit points are displayed on-screen via a number, but it’s easy to lose track of it during gameplay. Your character doesn’t react to getting hit by an enemy, like in Zelda, so amidst all the chaos of combat you may not realize when you’re low of health until its too late. At least it’s clear when you’re hitting enemies, so it’s not abhorrent in the same vein as Hydlide, but it definitely doesn’t help the game stand the test of time.
Then there’s the simple matter of the game being way too cryptic. The map screen itself is confusing, with the world map being presented as a squared grid, with the player’s current location being represent by a blinking square, and the towns being represented by houses. Other than those markers, you have no clue where anything is. And with how vague the NPCs are with their advice, you’re often left scratching your head as to where to go next. Even if someone gives you something of an idea of a location, you have no idea where it is because the map is just non-specific squares.
Unfortunately, this grows to become a pretty big issue. There are just too many segments in the game where you’re left wondering what the hell you’re supposed to do. And while the core gameplay is decently fun, it goes without saying that Secret of Man – being a Super Nintendo title – more than perfected the formula.
That’s not to say all is bad in Final Fantasy Adventure, however. As a huge bonus, you can save your game at any point during gameplay. How a GameBoy title achieved this while RPGs on the PS2 still demanded players to find specific save points is both a testament to how the Mana series tended to look towards the future, and indicative of how the RPG genre on the whole took a while to move forward. And the soundtrack to Final Fantasy Adventure is one of the few GameBoy soundtracks that still sounds great even by modern standards (that main theme is just lovely).
Final Fantasy Adventure is simply too grand of a journey for the GameBoy to handle. For its day, Final Fantasy Adventure was quite an impressive feat. Unfortunately, like so many titles released on the original GameBoy, timeless appeal ultimately wasn’t one of its strong suits. Still, I suppose when most GameBoy games felt like they compromised so much quality for the sake of accessibility, the fact that Final Fantasy Adventure’s biggest drawback is being too ambitious to be properly realized on the GameBoy is a testament to what it did manage to achieve.
I know, I know. I said I was done with filler posts. But as I’m quite sure you’re aware, we are in a very unique time period right now, so I figured I’d give a small update, given the circumstances.
Suffice to say I’m in the same situation as many other Americans (and people around the world). I’m cooped up in my house, and with a lot of free time. So hopefully I can use that time to get a little more productive, whether that be through this site or other means, but I admit that, so far, this whole situation has done no favors for my depression. So if you’re wondering why I was getting through my video game awards pretty quickly, and then they suddenly stopped for a week before I did my Game of the Year, well, it’s simply because I wasn’t in the emotional state to write. Sorry if I’ve been slow at getting to things around here.
Hopefully, as I get more accustomed to these bizarre circumstances, I can use this time to be more creative.
Here’s some of what I hope to write about in the near future.
With my annual video game awards out of the way, I will of course follow suit with my top 10 films of 2019. I may do some additional movie awards as well, and it’s something I would definitely like to make an annual thing here at the Dojo. But I’ll for sure be doing my top 10.
Also, I managed to see Pixar’s Onward before all this craziness went down, and it’s actually the only 2020 release I’ve seen so far other than Sonic the Hedgehog. So expect my review of that soon. I figured I’d also use this time to catch up on other movie reviews I’ve been meaning to write. Amazon Prime, Netflix and Disney+ are great friends right about now.
Of course, I also have some video games to review. So far, my 2020 video game purchases have been limited to Dreams on PS4 and Animal Crossing: New Horizons (which I’m still waiting to have delivered), so I’ll get to those as soon as I can. And much like the case with movies, I have some old/older video games I’d like to get around to reviewing. I’ve been playing through Dark Souls 2: Scholar of the First Sin Edition lately, so that will probably be my next “big review” for a game. But there are some shorter retro titles I hope to get to soon.
Anyway…yeah. I know, a filler update. Just thought I’d make it clear that, despite slowing down in the second half of this month, I still plan on getting to writing those things I talked about before.
Now’s the time when we take a break from awarding the games themselves, and instead award the platforms we play them on. Or at least, award one of them as the most consistent of the year.
Part of me doesn’t want to do this, as I don’t want to feel I’m fanning the flames of any console wars, which are dumb and in actuality non-existent (fanboys just like to pretend it’s a thing). But at the same time, I’d feel bad about not acknowledging the merits of a console in a given year. So here we are.
Winner: Nintendo Switch
I admit 2019 wasn’t the Switch’s best overall year, but with the likes of Luigi’s Mansion 3, Yoshi’s Crafted World, and even *begrudging groan* Pokemon Sword and Shield, it was definitely the place to go for exclusives. Couple that with the seemingly endless barrage of indie titles and classics that are always making their way on the platform, and the Switch’s continued strong third-party support, and the Nintendo Switch had another strong year, even if it didn’t have a Mario Odyssey or Smash Ultimate equivalent.
Playstation 4 also had another strong year, but I think, if I had to pick, 2019 leaned a little more in the Switch’s favor.
Handheld gaming has come a long way. Once a simple means to get a quick fix of gaming on the go, that convenience came at the expense of quality. But over the years, as gaming evolved, so to did handheld gaming, with the GameBoy Advance and Nintendo DS notably taking it to new heights and success.
Now, handheld games are largely indistinguishable from console and PC titles (aside from graphics). And most notably, the Nintendo Switch has completely bridged the gap between home console and handheld. By merging the two concepts together, Nintendo has created a hybrid console that stands as one of the best of all time.
Because handheld gaming has changed so drastically in recent years, I’d like to once again stress that, as long as traditional handheld platforms are still (somewhat) prominent, I am only including games released on said traditional handhelds and Switch exclusives. If a game is released on Switch, but also available on other, non-handheld hybrid consoles, it seems a bit unfair to refer to them as “handheld games.” So even though the Switch is a home console, its duel status as a handheld makes its exclusive titles eligible for this award. Ya dig?
Winner: Luigi’s Mansion 3
Yeah, I know Pokemon Sword and Shield was Nintendo’s big seller and most anticipated Switch title of 2019. But I don’t know, am I the only one who found them to be way too padded out? And to be honest, Pokemon – ironically enough – is the Nintendo series that seems to refuse to evolve.
That wasn’t the case with Luigi’s Mansion 3, however. Taking the atmosphere of the GameCube original and combining it with the more level-based structure of the 3DS sequel, Luigi’s Mansion 3 surpassed both of its predecessors with a game that’s consistently fun and inventive.
The Ghostbusters-inspired action of the series has never been so deep as it is here, and with the game absolutely exploding with personality, Luigi’s Mansion 3 is one of the unsung heroes of the Nintendo Switch.
Runner-up: Mario & Luigi: Bowser’s Inside Story + Bowser Jr’s Journey
2014: Super Smash Bros. for Nintendo 3DS
2015: The Legend of Zelda: Majora’s Mask 3D
2016: Kirby Planet Robobot
2017: Super Mario Odyssey*
2018: Super Smash Bros. Ultimate
*Retroactively awarded after deciding Switch exclusives should qualify for this award.