Category Archives: Uncategorized

This is an Update

Hello people!

This is just an update to inform my dear readers that my reviews, lists, and other such nonsense will continue soon enough (and I have a thing about not updating this site for nearly a week). I had to put some things on hold due to some unforeseen emergencies, but I will keep on keeping on.

In short, sorry updates have been sparse this past week, I’ll get back to business as soon as possible. Reviews, top 5/10 lists, the whole shebang!

I have a list of video games and movies I hope to review soon – including, as stated in a previous blog, the remaining 9.5 and perfect 10/10 games I’ve played – as well as a few ideas for top 5/top 10 lists that I’d like to get to. And of course there’s my annual Christmas/Anniversary special. So I hope you look forward to all of that, as well as what I have in store for 2018, including my long-awaited list of all-time favorite video games (which will probably be ready in February…or March…or April).

Sorry again for the delays. Keep on keeping on.

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Why Kingdom Hearts Fails at Storytelling

“Meh.”

Kingdom Hearts storytelling is a disastrous mess.

With that sentence, I have made countless enemies within Kingdom Hearts’ questionably diehard fanbase, who seem to hold Kingdom Hearts storytelling capabilities on a pedestal. But I’m sorry, Kingdom Hearts is simply a failure at its narrative, which is more often than not little more than gobbledygook.

I know, Square-Enix fans often seem to be quick to deride those who criticize the studio’s storytelling of just “not understanding complicated stories,” but that’s just the thing, Kingdom Hearts’ storytelling isn’t complicated, it’s just convoluted nonsense. It seems many people within the gaming community these days believe that more story automatically equates to good storytelling, but that’s just not the case (after all, the Sonic the Hedgehog series began to go off-the-rails once it started emphasizing cheesy cutscenes over polished gameplay).

There are plenty of well-written, complicated stories in video games, just as there are great, complicated stories in movies and TV shows. But thinly-veiled insults towards the intelligence of anyone who dares question the narrative abilities of Kingdom Hearts as simply “not being able to understand something complex” just shows off a great deal of immaturity, which is perhaps not all that surprising, since Kingdom Hearts’ supposed complexity is little more than a faux-complexity.

Admittedly, Kindgom Hearts isn’t alone in this, as the Final Fantasy series began to add layers upon layers of convolution to its plots once Tetsuya Nomura got heavily involved. Seeing as Nomura is also behind the Kingdom Hearts series, well, I’m guessing its no coincidence that they share many similarities in such nonsensical storytelling.

By nonsense, I’m not simply writing off the more weird fantasy elements of Kingdon Hearts (if anything, those are its good points). But Kingdom Hearts is a series whose idea of storytelling depth is to simply cake on as many needless details as possible, fill it with numerous cop-outs and deus ex machinas, and make retcons whenever it’s convenient.

A good example of this can be found in the series’ primary villain, Xehanort (or Xemnas or whatever the Hell his name actually is). In the first (and most playable) entry in the series, he went by the name of Ansem, But then in Kingdom Hearts 2, we discover that Ansem is actually an entirely different character, and that the Ansem from the first game was actually Xehanort. Or at least his Heartless (more on that in a moment). But actually, that’s not even the case, as the Xehanort who was Ansem in the first game is actually the Heartless form of Terra-Xehanort, which in itself was created when the original Xehanort forced his heart into a character named Terra. Terra-Xehanort is a hybrid of two humans, and it splits its heart to create the “Nobody” Xemnas and the Heartless called Ansem from the original game.

“Yes, please explain these details to me in an obnoxiously long cutscene, only to alter/retcon these details later because reasons.”

Geez, how many retcons does that description alone reveal? That’s not “complicated storytelling,” that’s just Square-Enix pulling a bunch of details out of their ass and then rewriting them in an attempt to make things complicated. So many details about that one character are so needlessly tacked on, and the series is full of such things.

Going back to the Heartless and the Nobodies (one of the series’ better world-building elements), they are entities that are created by the splitting of one’s heart. When the heart is split from the body, the heart becomes the Heartless, and the body becomes the Nobody (you’d think it’d be the opposite, given their names). That’s all well and fine, but the series often uses this element to create duplicate characters who, frankly, only make the series more convoluted.

For example, Kingdom Hearts 2 introduced the villainous Organization XIII, a group consisting of thirteen Nobodies, some of which were established (and later to be established) characters. One of them, Roxas, even turns out to be the Nobody of the series protagonist, Sora. I don’t immediately dislike the idea of Organization XIII, but the inclusion of Roxas really just adds another unnecessary element to the series, as he’s essentially a second main character.  By that, I don’t mean he’s a deuteragonist, but an additional main character with a story of his own. That could work, if Kingdom Hearts decided to dedicate a series of off-shoots to the character, but all too often the franchise likes to keep all these different narratives going on in the same game. It lacks any shred of focus.

But wait, things don’t end there. Organization XIII itself isn’t even the real Organization XIII. Though Organization XIII served as the main antagonists for Kingdom Hearts 2, they were later retconned to being a secondary Organization XIII, and the Real Organization XIII (yes, adding the word “real” is what differentiates its title) is a group consisting of (wait for it) thirteen different incarnations of Xehanort?! 

Geez, certainly getting a lot of mileage out of that Xehanort character, aren’t they?

I haven’t even mentioned the worst aspect of this convoluted disaster yet: every Kingdom Hearts game is integral to understanding the overall story. Now, that may seem like a no-brainer in many cases, but we’re talking about a series that has released on several different platforms over the years. It would be one thing if the titles released on handhelds were some kind of spinoffs, but nope. They play into the main story as well (which makes the impending Kingdom Hearts 3 actually the twelfth game in the series, not the third).

So, in order to understanding everything that’s going on in this overbloated narrative, you’d have to play the games on PS2, GBA, DS, PSP, 3DS, the upcoming PS4 game, and an episodic mobile game! That’s asking a whole lot of players to delve time and money into all that just to have a semblance as to what’s going on.

Now, Kingdom Hearts fans try to justify this by saying you can now purchase the collections that include the various different games in the series, but that’s an incredibly poor justification, considering these bundles were released years after the fact. If anyone wanted to follow the series in all those years in between, they’d have to own all those different platforms. It’s one thing when a series gets a new entry on a subsequent console of the same brand, since you would assume you’d have the same audience moving on to the next system in that line. And it would be fine if, again, most of these entries were spinoffs. But spreading things out to so many different platforms just to get the full story is ridiculous, especially when the story is as convoluted as it is.

Kingdom Hearts (or, perhaps more accurately, Tetsuya Nomura) simply doesn’t understand how to tell a story in any coherent manner, nor does it (or him) know how to tell a story within the video game medium. It’s bad enough that most Final Fantasy titles these days feel so narratively confused, but at least they’re (mostly) self-contained. But Kingdom Hearts takes the negative aspects of modern Final Fantasy storytelling, and spreads it across an entire series, making what little it does have to tell become thinner and thinner, and then trying to add depth by adding in a bunch of fat and retcons.

This isn’t even taking into account it’s lack of emotion. Now, Kingdom Hearts makes an attempt at pulling at the heartstrings from time to time, but it fails miserably because it seems to not have any understanding of the emotions it’s trying to convey.

Again, this isn’t something that’s exclusive to Kingdom Hearts, as I’ve seen a number of other video games, as well as anime, that seem to have a computer’s understanding of human emotion. Some might say it’s a cultural thing, but considering there have been plenty of Japanese video games and anime that have touched me emotionally, I don’t think that’s it.

A few years ago, Hayao Miyazaki famously (or infamously, depending on how you like your anime) said that he believes modern anime is suffering, due to their creators having a lack of understanding of human emotion and behavior; claiming that many such creators are “otaku” who liked anime and such growing up, and try to emulate it, but without understanding that something extra that gave them meaning. I can say I agree with his sentiment, and I even think this lack of understanding of depth has found its way to video games. It isn’t strictly Japanese games, mind you, but I do feel Kingdom Hearts has become a prime example of a game trying to be deep, but without any knowledge of how to do so.

“Between all these classic Disney villains like Hades, or the cardboard personalities of Tetsuya Nomura villains, guess which ones Kingdom Hearts emphasizes?”

This makes things all the more sour for me personally, because I am a Disney fan. With all the Disney characters and worlds that appear in the Kingdom Hearts series, and being produced by one of the most acclaimed game developers in history, I really wish the series lived up to its potential. But the Disney material that is present isn’t even utilized very well, always playing second fiddle to the (pretty generic) original characters (and the Final Fantasy characters end up getting an even shorter end of the stick). The inclusions of the Disney and Final Fantasy characters almost feel entirely cosmetic, and don’t add anything meaningful to the narrative.

I can’t help but feel that Kingdom Hearts would be insurmountably better – at least narratively – if they actually got some of Disney’s people to do the stories for the games. At least that way, the narrative wouldn’t be so muddled, and it may actually be able to resonate. I would hope that Square-Enix could fix things up themselves, but seeing as the series’ narrative continues to implode in its own convolution, I don’t see things picking up for Kingdom Hearts without a little outside help.

Frankly, I don’t know how anyone but the most diehard of Kingdom Hearts fans could be looking forward to Kingdom Hearts 3 at this point (if it ever resurfaces, that is). Sure, I’m curious to see what other Disney worlds make the cut, seeing as they seem to be focusing more on recent Disney films as well as those of Pixar (instead of recycling Halloweentown for the umpteenth time). But then I think of all the baggage that’s going to come with it, and I don’t think even Arendelle could save it for me. And boy, is that saying something.

Thanks for Proving my Point (I Guess?)

In the almost three years that I’ve been running the Dojo, there was only ever one comment (not including spam or comments that were automatically filtered by WordPress) that I didn’t approve for the site, for reasons that it was basically insane. I did, however, write a blog post about said comment, and included the comment in full within said blog. That way, I could acknowledge the comment, without giving its trollish commentator the ability to potentially flood my site with more such nonsense. I’m all for hearing different opinions, but as long as I’m able to monitor this site, I kind of want to make sure the comments section is, at the very least, within the realms of sanity.

Now, I’ve come across another comment that I may let go by the wayside, but will nonetheless acknowledge here. Now, to be fair, this particular comment is nowhere near as bad as the other one (this one actually seems like it was written by a human). The wording and grammar are perfectly fine, but the problem with it is that it – in trying to make a point of its own – only solidifies the point I made in the post the comment was on, to an almost embarrassing level of irony, while also resorting to some hypocritical insults.

The comment in question was written in response to my recent post about the gaming community tends to cry foul every time a Nintendo game gets exceptional reviews, and condemn all reviewers as simply being biased and nostalgia blind for Nintendo.

Well, here is the comment in full.

I think the first sentence perfectly encapsulates the issue. Gamers, Nintendo fans in particular, have a tendency to be immature. Nintendo’s staples, with their saccharine color palette and mawkish music, appeal perfectly to the child in them. I’m a live and let live kind of person, so others enjoying childish games like Mario and Zelda is no skin off my back, but there’s a certain circling the wagons approach to Nintendo that raises their review scores well above what you’d expect for an identical game free of the 25 year old strings and 7 year old sentiments, as if Nintendo needs the protection lest they fall into 3rd party obscurity.

The Witcher 3 is a greater accomplishment than any Nintendo game, yet it sits at a relatively modest 92/93.”
It’s a bit cringeworthy, especially considering the commenter is attempting to put on an air of maturity, yet resorts to writing off gaming critics as little more than man-children with “7 year old sentiments” who are blinded by nostalgia, and thus are biased for Nintendo.
It’s like the commenter didn’t even read my whole post, otherwise they might have realized the comment they were making only proved the very point I was trying to make with it. It’s also pretty funny that they claim to be a “live and let live” kind of person, before entirely dismissing gaming critics as being a bunch of childish fanboys.
Now, it’s good that the commenter at least read the first sentence of my blog, because I’ve stated many times that the gaming community is often immature. But then the rest of the comment only showcases that very same immaturity I was referring to.
I mean, come on, how can any reasonable human being think an entire profession of people are all just a bunch of ignorant fanboys? The commenter is quick to point out how there’s a “wagons approach” that lends to Nintendo games getting much higher review scores than “identical games without 25 year old strings and 7 year old sentiment” (take that children!). But what “identical” games is he referring to exactly? I can’t think of any games that are identical to Mario, Zelda or Metroid. Does he mean games of the same genre? If that’s the case, wouldn’t The Witcher 3, a game the commenter clearly likes, be “identical” to Skyrim and GTA and other open-world games, seeing as it’s part of the same genre?
It’s hilarious, really, how people like this just think that any praise Nintendo games receive just exists in some kind of bubble. As if nothing Nintendo does is actually any good, but reviewers just tell themselves otherwise as part of some conspiracy or something. Did it ever occur to them that maybe, just maybe, the reason Nintendo games get high praise is because these games are good? Besides, it’s not like every game that has “Mario” in the title receives perfect scores, and plenty of Nintendo games get mediocre and even bad reviews. But, uh oh, Super Mario Odyssey is one of the most acclaimed games of all time. Clearly it’s just critics trying to push forward some fictional agenda. Because obviously the prospect of every video game critic being a biased fanboy is more realistic than the individual leaving the comment having a clear bias against something.
Perhaps the commenter is simply annoyed because he doesn’t like Nintendo games, and it just so happens that Nintendo has made some of the most acclaimed games of all time? On Gamerankings, a good chunk of the top 10 best reviewed games ever have “Mario” and “Zelda” in the title. But you know what else takes up a good chunk of the top 10? Grand Theft Auto.
Now, call me crazy, but GTA seems pretty different in tone than the “saccharine and mawkish” worlds of Nintendo. And the publications who review GTA are the same ones that review Mario and Zelda, so is GTA somehow part of this “7 year old sentiment” as well? Maybe, just maybe, critics think that Mario, Zelda and GTA are consistently great, and represent the best that their genres have to offer, and so they rate them as such? But nah, they’re all just Nintendo biased. Because how else could something like Mario or Zelda possibly get good reviews?
Also, another humorous tidbit is how the commenter ends by remarking that The Witcher 3 is a “greater accomplishment than any Nintendo game, yet it sits at a relatively modest 92/93.” So the guy who’s dismissing every last video game critic as being biased is also passing off his subjective opinion as an absolute fact? Got’cha.
Seriously, it’s actually really funny how these people always perform the same song and dance. “Nintenda james is fer kids! Them critics is all biased cuz nostalgia! My opinion is fact!” 
Okay, writing it like that is a bit belittling on my part. But come on, that’s how it starts to sound after a while. I mean, the fact that people honestly have the “everyone else is biased except for me” idea when it comes to Nintendo getting good reviews is beyond ludicrous. It’s a flat-out black helicopters, conspiracy theory mentality.
Video game critics review video games. They give the ones they think are good good reviews, and the ones they think are bad get bad reviews. It just so happens that Mario, Zelda and GTA (which has nothing to do with Nintendo) happen to be the most consistent in getting strong reviews. There’s no conspiracy about it. You don’t have to like every game the critics like, but if you honestly think everyone but yourself is in the wrong for liking something, well, maybe you should rethink your outlook on the subject.

Happy Halloween 2017

Happy Halloween, good peoples! Sorry, I didn’t get the time to make a top 5 “Halloween-esque whatever in video games” list this time around. Hopefully I can make up for that in the future. In the meantime, enjoy this picture of my Totoro and Noface Jack ‘O’ Lanterns.

Yeah, Totoro’s eyes are totally uneven, but hey, I never claimed to be a pumpkin-carving expert. And practice makes perfect. Happy Halloween! Sorry again for the lack of a proper Halloween post, I’ll make up for it some way down the road.

Wizard Dojo Interviews YouTube’s Arlo!

What’s that? Wizard Dojo is doing interviews now? Evidently so! Allow me to introduce the first-ever Wizard Dojo interview, with none other than Arlo from the YouTube! Everyone’s favorite fuzzy, blue monster video game reviewer was kind enough to take the time to sit down with the Dojo for this interview (I totally didn’t just send him direct messages on Twitter and wait for a response), and shared with the Dojo answers to some lingering questions about his gaming tastes, preferences, and history. Be sure to check out Arlo’s YouTube channel for more of the much-needed quality content and insight he brings to the gaming community.

But here I am rambling. You’re here for Arlo. Okay, okay, here’s the interview.


WD. What made you want to start making YouTube videos?

Arlo: I’ve been interested in video production since I was a kid–playing around with my dad’s camera, making silly little bits and animation pieces, that sort of thing. When Youtube started to become popular it seemed like the natural way to make videos that could finally be seen by people. So I suppose the answer is is that Youtube existing made me want to start making Youtube videos, ha.

WD. How long have you been a gamer?

Arlo: My first console was the Sega Genesis and my first two games were Sonic 2 and Sonic & Knuckles, so I must have been seven or eight. I turn thirty this year, making me something like twenty-two years a gamer.

WD. What are your three favorite video game franchises?

Arlo: If I’ve got to boil it down I’ll say Pikmin, Zelda, and Metroid. Either Mass Effect or Paper Mario would have bumped down Metroid if certain things hadn’t, eh…let’s say “happened to them.”

WD. What series would you say you have the biggest love/hate relationship with?

Arlo: Hey, I think I smell a loaded question! Yeah, it’s probably Paper Mario. There are plenty of series that have caused me both great joy and great sorrow, but Paper Mario might be the biggest one. Thousand Year Door set the bar so high that anything other than pure greatness would forever let me down.

WD. Has any gaming console particularly influenced your taste in gaming?

Arlo: All my favorite consoles are Nintendo ones, and I’ve consistently loved Nintendo games, so technically I don’t think I can say any of them specifically had a big impact on my tastes per se. The Xbox 360 was probably the biggest influencer, because it was what introduced me to all sorts of new genres. I thought I was a Nintendo guy through and through and stayed away from shooters and stuff like that, but after getting a 360 for Rock Band and Guitar Hero I started to try out stuff like Mass Effect and Bioshock. Over time that kind of led into other non-Nintendo series as well, and now I feel that I enjoy more types of games than ever. The 360 opened a door away from Nintendo, in a sense.

WD. Is there any game most people dislike that you secretly (or not so secretly) enjoy?

Arlo: Probably Star Fox Adventures. It’s a terrible Star Fox game, and it’s packed with quirks that drag the whole experience down, but there’s just something endearing about it. I have a natural love of adventure games, and there’s a little nostalgia factor in there, plus all the weird voice acting and dinosaur language… Something about it just sits right with me, even if on something of a shallow level. I’ll never tell you it’s a great game, but it’s fun to sit down with every once in a while.

WD. You are obviously very excited about the announcement of Metroid Prime 4, what’s another dream game you’d like to see become a reality?

Arlo: The obvious answer is a true “Paper Mario 3,” but according to Nintendo there’s no way that will happen. Then my mind jumps to Pikmin 4, but that’s basically confirmed already. So let’s see, Resident Evil already went back to being good, Super Mario Odyssey is just about everything I could want in a Mario game, Mass Effect is dead… This is hard! I think I’ll just go with “Metroid 5.” A new, original 2D Metroid with some of the grand, cinematic elements introduced in Other M but with the truly open format of Super. And if we’re really talking dream material here, a 3D Mario where you go on a straight-up adventure like in Paper Mario and Mario and Luigi, with hammers and towns and a story and all that.

WD. The big question (if you don’t mind revealing this here)… Top 5 favorite games of all time?

Arlo: It’s like impossible to nail down the five best ones, but I’m going to start listing my favorite games until I run out of spaces:

Metroid Prime

Twilight Princess

Pikmin 2

Mass Effect

Resident Evil 4

WD. Any closing words you’d like to say to your fans?

Arlo: As always, the most important thing to say is thanks! I can’t even believe that there are so many awesome, supportive people out there that like to watch videos featuring my ugly mug, and I can’t possibly thank you all enough!


Many, many thanks to Monsieur Arlo for taking the time for this interview. Once again, you can find all of Arlo’s fantastic content at his YouTube channel. It’s well worth it.

The 600th Blog Spectacularsaurus!

Am I going to re-use Bobby Roode’s theme music on all of my centennial blogs? Probably. Because it’s GLORIOUS!

 

That’s right, my dear childrens, I have now amassed 600 blogs here at the Dojo! Please, no need for applause. Just throw money.

Technically speaking, this is the 604th overall blog on this site, thanks to the recent efforts of AfterStory, who is so kind to help contribute to my Dojo. But we’re keeping our milestones separated, because it’s easier to keep track of. And since this is my 600th blog, I’m celebrating.

 

 

To be honest, this milestone post may be a relatively short one, seeing as I have a number of reviews I want to get to writing. Plus, this is the 600th blog. Seems kind of like a decently random milestone, at least when compared to 500.

Am I just making excuses for laziness? Maybe. But those reviews aren’t going to write themselves, you know. I’m totally going to write more meaningful content once I’m done here. I’m not just going to go eat a sandwich or something.

 

You can never eat too many sandwiches.

Come to think of it, I’m actually surprised I’ve managed to reach this 600th blog milestone right now. I started Wizard Dojo back on Christmas day of 2014, so I’ve managed to reach this mark in a little under three years. Am I that dedicated? Or do I just have too much time on my hands?

Well, whatever the case, I’m happy I’ve managed to maintain this site in the way I have. I know, that sounds like I’m giving myself a pat on the back, but with the way I’ve seen blogs come and go, I’m happy that I’ve been able to continuously share my opinions and critiques on the things I love. I know some people just don’t have the time to maintain their sites, and that’s perfectly understandable, life has gotten in the way of my own writings quite frequently. But I always want to make sure I have some new content as frequently as possible, so that the kind people who take their time to read what I write have a little something to enjoy (that, and I’m an opinionated bastard, so I have no shortage of things to write about).

So thank you, dear readers. You make every update I make worth it. I hope you find some interest and/or entertainment from the Wizard Dojo. I love video games and movies, so hopefully, that love shows in the things I write.

I must admit, I’m not sure how much longer I can keep up this pace. Now now, no need to fear, I’ll keep the updates coming, but if I ever want to actually make a video game of my own some day, I have to dedicate more of my spare time to that. Again, I’ll keep this site alive no matter what it takes, but making my own video game(s) is something of a dream of mine, so I have to pursue that as well.

But that’s a little bit down the road. I hope to maintain at least a similar flow of updates for the rest of 2017 anyway. I have a number of video games that need a reviewin’, and I also think I’ll soon be dedicating a bit more of this site to animated movies. I feel I used to have a decent balance on which subject I wrote about between games and animation, but this past year or so seems like video games have completely taken the focus on this site. Not that there’s anything wrong with that, I love video games. But I would like to reclaim some of that balance. Perhaps after I hit 300 game reviews, or when I finally make my list of favorite games, I’ll shift some of that focus back. I don’t know. I’m rambling at this point.

I’ve also been tempted to start writing on TV series in some capacity, but I can’t see myself dedicating as much time to writing about them as movies or games. TV shows are just a bigger, more demanding commitment. By the time it would take to watch one season of most TV shows and write one review on it, I could watch several movies or play several games and crank out a ton of reviews. TV shows are still something I would like to write about to some degree though, particularly after I’ve fallen in love with Twin Peaks over this past Summer (which explains the sudden boom of Twin Peaks gifs around here). Maybe for my tippy-toppy favorite shows, I’ll write a thing or two here and there.

I’ve also been tempted to share some of my creative writing or drawing on here. But I don’t know about that. I’m no great artist by any stretch, but I love to draw the silly little characters and creatures that spawn from my mind. Perhaps I could share some of my concept sketches for potential video game ideas? I don’t know. I’m rambling again.

Wow, this is the most boring milestone post ever! I’m just going on and on about the things I might do with this site. Geez, I’ve probably put anyone reading this to sleep before they even made it halfway to this point.

Well, I better wrap tis up before things grow even more dull. So once again, I give a big thanks to all you lovely people who continue to help my site grow, and make my writing worthwhile. I hope you look forward to all the video game and movie reviews I have lined up, and whatever other crap I decide to write as well. And I hope you look forward to whatever other creative endeavors the future holds for me.

Keep on keepin’ on.

Let’s end things with the Samurai Pizza Cats theme song!

A Most Necessary Update

Yikes! Has it really been a week since I wrote anything here? Dang, I had successfully written at least one blog per week for the better part of two and a half years, but I think this is maybe the second time where a week has past in between posts. I sincerely apologize, just been busy and whatnot. Hopefully I can pick up the pace.

I guess I may as well fill you lovely people in on a few things. For one, my reviews of the games included in Rare Replay will continue. Though seeing as I already reviewed Conker’s Bad Fur Day some time ago, I may write a different sort of blog on that unique game at some point soon. Also, I keep saying this, but this time I mean it, I will do some more movie reviews soon. Mostly animated, of course. But others as well. I actually have a list of a few movies I’d like to review relatively soon.

“Naturally, more Twin Peaks gifs are a must.”

Also – and good heavens, do I dread writing about this again – I’ve been rethinking my deadline for my Favorite Games of All Time list for the umpteenth time. Now, I don’t think I’ll delay it for very long, probably around early February as opposed to late January, but there’s a reason for this. January will, of course, be the time I do my movie and video game awards for 2017, but it will probably be a good time to catch up on whatever 2017 games I’m interested in that I haven’t given the time to. Because 2017 has had no shortage of stellar video games, and they’re just spilling over. The metaphorical glass of great 2017 video games is just too full.

Of course, some of my fellow bloggers are still invited to make their own lists, yadda yadda yadda, link to each others’ lists, make it a bigger deal. Rinse and repeat.

One more note about my list, it will probably contain 30 games total, but the games listed from 21 to 30 either A) Won’t be numbered or B) the numbering won’t matter at that point. Because, in all honesty, who the hell has a twenty-seventh favorite of anything? Top five? Of course! Top ten? Definitely! Hell, even numbers 11-15 feel like the interchangeable alternatives for the top ten, the ones that could make the cut on a different day. After fifteen it gets a little murkier, but at least 16-20 can be seen as the “honorable mentions.” After that, you’re basically just listing a bunch of stuff you think is awesome, which could potentially be replaced with other such things that are just as awesome.

Wow, why am I writing all of this? Am I so starved for writing a blog that I’m just jotting down everything passing through my head right now? Shen Yun spicy ramen sure is delicious. That recent Nintendo Direct sure was great. Wait, what?

Oh yeah, and hopefully I’ll get to writing more top five and ten lists and such. Haven’t done any of those in a while.

So yeah, sorry for the relative gap in my writings. I know you need my blogs for sustenance . They are your life force. Hopefully you’ll enjoy the nonsense I have to say, and feed upon my writings like Winnie the Pooh to honey.