Today, September 13 2020, marks the 35th anniversary of the release of the original Super Mario Bros. in Japan.
Nintendo certainly hasn’t been shy in regards to the occasion, as they recently had an entire Nintendo Direct making announcements to celebrate Mario’s big 35th anniversary. Among these announcements was the reveal of Super Mario 3D All-Stars, a compilation of Mario’s first three 3D platformers: Super Mario 64, Super Mario Sunshine and Super Mario Galaxy (why Super Mario Galaxy 2 isn’t included in the compilation is a baffling decision on Nintendo’s part. Unless it gets its own Switch release down the road).
And wouldn’t you know it, 3D All-Stars releases in just five days (which also happens to be my birthday… yes, I will keep bringing that up).
It’s nice to see Nintendo show such respect to their premier series’ anniversary. But I wonder if they’ll also acknowledge that Mario, the character, as well as Donkey Kong, will be celebrating their 40th anniversary next year. I mean, I get that Super Mario Bros. was the game that started the Super Mario series, which is what we all think of when we think of Mario, and also lead to the creation of Nintendo’s other franchises. But 40 still seems like a noteworthy anniversary to celebrate, so hopefully Nintendo will remember that come 2021 and won’t be too “anniversary’d out” by that time.
Anyway, I tip my cap (which is adorned by my first initial) to you, Mario. Happy 35th anniversary to the most influential video game of all time.
In all the hustle and bustle of 2020, as I continue to procrastinate reviews for Animal Crossing and Paper Mario: The Disappointment King (what, isn’t that what it’s called?) – not to mention a few lingering reviews for 2019 games – I’ve decided to write about a different older game I’ve been replaying! That game, as I’m sure you’ve deduced from the title, is Dark souls III!
Come to think of it, I’ve had quite a Souls-heavy year in 2020. I replayed Dark Souls Remastered, beat Demon’s Souls for the first time, and completed Dark Souls II. Now that I’m replaying Dark Souls III, that’s all of the Souls games that actually have the word “Souls” in the title. Maybe I’ll bring it full circle and replay BloodbBorne before year’s end. BloodBorne is, for my money, the best Souls game.
That’s not a slight on any of the other Souls games, as Dark Souls is one of the best video games ever made, and honestly, I think Dark Souls III is just as good. Dark Souls II may be a fair bit behind its siblings, and unpopular opinion, but Demon’s Souls is considerably less enjoyable than all of its successors (hopefully the PS5 remake can make some adjustments to bring it up to speed with Dark Souls).
Anyway, Dark Souls III is the focus here. Like I said, I think it’s just as good as the first Dark Souls in many respects (in some ways better, in some not quite as good). I even named it my Game of the Year for 2016 here on this site! It’s easily one of my favorite games of the console generation, and of the 2010s decade (my best of the decade list won’t just be Dark Souls and Mario, but it will very much be Dark Souls and Mario).
What made Dark Souls III work so well – besides the series’ already winning formula and the return of director Hidetaka Miyazaki, who was absent for Dark Souls II – is that it feels like a smooth balance between Dark Souls and BloodBorne. The combat obviously mostly reflects the former, but it has a faster speed to it, closer to BloodBorne. It just feels right.
What mostly had me revisit Dark Souls III is that I never actually experienced its DLC, so I’m playing through the game again and seeing the DLC for the first time.
Last night I finished the first DLC, Ashes of Ariandel (which sounds like Arendelle, the kingdom of Disney’s Frozen, and is even a snowy landscape, which also features a girl with extremely long hair who loves to paint, similar to Rapunzel in Tangled. Now I want a Disney Souls-like). Per the usual, Dark Souls III continues the series’ consistently deep DLC content.
The Ashes of Ariandel campaign took a few hours to beat (I played alongside my brother, which makes things a little more manageable), and included a great, atmospheric setting (it is Dark Souls, after all), some cool (if maybe not series’ best) enemies, and some incredible boss fights. Mainly, the final boss of Ashes of Ariandel is now one of my favorites in the entire series. Definitely the hardest in Dark Souls III, and one of the hardest in any Souls game (I might only place it under some of the optional chalice dungeon bosses from BloodBorne. Specifically the Defiled Chalice Amygdala. Damn that guy!).
The DLC was a lot of fun, and I’m looking forward to delving into the second DLC campaign, The Ringed City, soon. But revisiting Dark Souls III on the whole has been a joy. And I think, now that I’ve finally played through all of Dark Souls II and Demon’s Souls, I appreciate Dark Souls III all the more. While Dark Souls II is far from a bad game, it definitely had its share of questionable creative decisions, not to mention some forgettable locations. And Demon’s Souls, while again not bad per se, really lacks the polish of its successors, and shows its age. So Dark Souls III now feels like all the grander the achievement. A return to form for the Dark Souls trilogy that not only corrects course from the polarizing second installment, but also shows how far Hidetaka Miyazaki’s brainchild had come since Demon’s Souls. It, most appropriately, feels like a great crescendo of everything the series did up to that point.
Dark Souls, BloodBorne and (for some reason) Demon’s Souls seem to be the most beloved entries in the Souls series. The “proper trilogy” in most fans’ eyes. But if you ask me, Dark Souls III is far more deserving to sit alongside Dark Souls and BloodBorne as one of Hidetaka Miyazaki and company’s finest achievements.
Well, it’s September already, in a year that seems to be flying by and taking an eternity at the same time. Hey, 2020, am I right?
August was pretty productive here at le Dojo, at least it was in terms of movie reviews. I wrote nine reviews for Disney movies in the month of August. On the downside, I didn’t write anything else, but on the plus side, that’s the most movie reviews I’ve written in a single month in quite some time. And I now only have eight Disney movies left to review before I can say I’ve reviewed every film from Walt Disney Animation Studios! Seven of those films are readily available on Disney+, so I should be getting to them soon. Unfortunately, Make Mine Music is for some reason the only film from WDAS not yet on Disney+…or any other streaming service, as far as I can tell. So who knows when I’ll get the opportunity to review that one.
Yes, I know I still haven’t reviewed the straight-to-video Disney sequels (something I’ve been dreading for a while) or some movies by Disney’s subsidiaries like DisneyToon Studio’s A Goofy Movie or Ducktales: The Movie. I’ll get to them in time, but the main Disney goals for the Dojo are all the official WDAS films…and the Pixar ones. I still haven’t done all of those yet.
Anyway, with the dawn of a new month comes a fresh new start for the Dojo. While I hope to continue knocking Disney films off my “to review list” this month, I also hope to catch up on some video game reviews (some new, some long-procrastinated). And hopefully I’ll finally get around to reviewing Return of the Jedi (seriously, I have no excuse why that hasn’t happened yet). Finishing the Star Wars saga is another one of my near-future goals for this site.
That’s not to mention that I still have my “Favorite movies of 2019” still hanging overhead. Boy am I timely! Since it’s taken me so long to get around to it, I may do something a little different for that this time around. And no, I haven’t forgotten about my Best of the Decade (2010s) stuff. I still plan on doing them things once I catch up on some other stuff.
All this as I approach my 1000th blog for this site. I’ll have to think of something special to do for that…
The fifth film in Disney’s oft forgotten “Package Film Era,” Melody Time is another series of short films tied together and released as a feature film. This time, however, the shorts were themed around popular and folk music, similar to what Fantasia did with classical music. But comparing Melody Time to Fantasia is giving it way too much credit. While some of the shorts are decent enough, Melody Time lacks Fantasia’s scope and sense of artistry, nor does it feel like the segments are all collective parts of a singular vision like Fantasia did. Melody Time is simply another package film from Disney’s first dark age in the late 1940s.
One thing I definitely give Melody Time credit for is that it features no filler segues in between the animated shorts. So the film just goes from one short to the next, which is a nice change of pace after Fun and Fancy Free had way too much filler.
Melody Time features seven short segments of varying quality: The first is Once Upon a Wintertime. It’s a simple romance story between a boy and girl who spend time ice skating before tragedy almost strikes and the boy has to save the girl. It’s okay.
The second short, Bumble Boogie, livens things up a bit. Taking inspiration from Rinsky-Korsakov’s Flight of the Bumblebee (a song that was considered for Fantasia), Bumble Boogie sees a lone bee trying to survive amidst the surrealistic sights and sounds of the short. It’s fun.
The third film included is also the longest, The Legend of Johnny Appleseed. It really is the simple story of John Chapman planting apple trees in the days of the pioneers. The short also has a bit of a Christian overtone, which is interesting given that Walt Disney was against featuring overt religious references in his films. The Legend of Johnny Appleseed has its charms, but again, it’s unspectacular.
For round four, we have Little Toot, the story of a mischievous young tugboat. I don’t know, maybe it’s because I generally don’t care for anthropomorphic vehicle characters (they’re just so limited), but I found myself kind of bored with this one. It’s not horrible, just mediocre and forgettable.
Trees, the fifth short of Melody Time, is a short poem that provides some colorful visuals, but not a whole lot else. Honestly, there’s not much else to say.
The sixth short is Blame it on the Samba, which reunites Donald Duck with José Carioca the parrot (Panchito Pistoles is regrettably absent). Here, the duck and parrot duo encounter the Aracuan Bird (the gibberish-speaking bird from The Three Caballeros), who introduces them to the samba. This short is good fun, and features the surrealism that usually accompanies Donald Duck and José Carioca, including another mixture of animation and live-action. Blame it on the Samba picks the film up a little, but it does also kind of make you wish you were watching The Three Caballeros instead.
Finally, the film ends with Pecos Bill, the only short in Melody Time to get an introduction for some reason. The short is introduced by actor Roy Rogers, who is telling the story of Pecos Bill to child actress Luana Patten (the same actress from Fun and Fancy Free. Geez, Disney couldn’t even get new actors during this time).
The short itself is…poorly aged, to put it lightly. Pecos Bill is a wild man raised by coyotes who becomes a cowboy, helps shape Texas, smokes a lot (his cigarettes are uncensored for the first time in decades on Disney+), and rides a horse named Widowmaker.
Pecos Bill would be a bland short as it is (it’s also the second longest in Melody Time), but it gets bumped down several pegs for how dated it is. Pecos Bill is supposed to come across like some kind of wild rogue hero, but instead comes across like an ignorant jackass. He shoots at a tribe of Native Americans to scare them away because they exist, and when he woos and kisses the first woman he sees, his pistols remove themselves from their holsters and fire into the air in what is the most overt sexual innuendo in the history of Disney animation (all the weirder considering the more conservative time period the film was released in). It’s just kind of…uncomfortable.
In the end, Melody Time is an inconsistent series of short films. Another mediocre hodgepodge of a compilation that, for some reason, is accepted and embraced as part of the official canon of Walt Disney Animation Studios films. I like the Samba short (which proves once again that Donald and José are the saving grace of these package films), and the bumblebee short is fun. Three of the shorts are watchable but nothing noteworthy, Little Toot is kind of a bore, and Pecos Bill can be outright offensive.
I understand that Disney was in a tight spot in the 1940s, so these package films were a means to make something cost effective that could bring in money to keep things afloat. But the fact that Disney continues to acknowledge these package films as official entries in their animated canon is baffling. The package films just feel like they’re filling out the numbers in Disney’s animated history, without actually contributing anything meaningful to it.
Melody Time has some good segments, but more of them fail to leave any kind of lasting impression. And closing out the ‘film’ with the Pecos Bill short was definitely a bad choice, one that has only been magnified with age.
Fun and Fancy Free is the fourth film in Walt Disney Animation’s first dark age, better known as the “Package film era.” In the wake of World War II, with resources and staff dwindling (some even drafted), the Walt Disney Company was forced to cut corners with their animated features. Unable to create something of the same scale, scope and detail as Snow White and the Seven Dwarves or Pinocchio, Disney instead opted to emphasize short films, package them together, and release them as a ‘feature film.’ Though the circumstances couldn’t be helped, suffice to say this era of Disney is often forgotten for a reason.
Following Saludos Amigos, The Three Caballeros and Make Mine Music, Fun and Fancy Free continued the package film trend, and didn’t exactly improve on it. Fun and Fancy Free cuts down the number of featured shorts to two, and while that does make for a more focused film than its predecessors, it also means it has less chances to win the audience over to this format. Not to mention the segments in between the two shorts are the most padded yet.
The two featured shorts are Bongo, the tale of a circus bear who escapes into the forest and falls in love with a girl bear, invoking the wrath of a brutish villain bear, and Mickey and the Beanstalk, the tale of Jack and the Beanstalk, but with Mickey, Donald and Goofy in the lead roles.
The film begins with Jiminy Cricket – yes, Jiminy Cricket from Pinocchio – wandering around a random house, singing a happy song while encountering a goldfish and a black cat (who are not Cleo and Figaro from Pinocchio, by the way), before stumbling on a porcelain doll and a teddy bear next to a record player. Among these records is Bongo, the aforementioned bear romance story, which happens to be narrated by actress Dinah Shore (this movie was released in 1947, so you’d be forgiven for not being familiar with who that is). Inspired by the perceived love of the (quite inanimate) doll and teddy bear, Jiminy Cricket decides to play the Bongo record, which is where the first short begins.
After Bongo finishes, Jiminy Cricket happens upon a birthday invitation, with said party just so happening to be going on at that time. So Jiminy makes his way to the party to get some free cake, and this is where the filler segments get weird. It turns out the birthday party is for child actress Luana Patten, and takes place in the very much live-action world. Patten is being entertained at her party by famed ventriloquist Edgar Bergen, as well as his two then very famous (now just plain creepy) ventriloquist dummies Charlie McCarthy and Mortimer Snerd. Bergen then tells the story of Mickey and the Beanstalk, with Charlie and Mortimer giving their own commentary with annoying frequency.
This just blows my mind on so many levels. First of all, the fact that Jiminy Cricket is in this movie just feels so strange. I know he’s one of Disney’s most iconic characters, but unlike Mickey, Donald or Goofy, who were “cartoon stars” who would be cast in different roles while retaining their core personalities, Jiminy Cricket was a character in an animated feature film. He was a key character in a defined narrative. So while the characters of the Mickey Mouse universe make sense to be used in package films like this, it just seems so weird to have a character like Jiminy Cricket show up in something that has no actual connection to Pinocchio.
Second, if you’re going to have Jiminy Cricket serve as the segue between the shorts, why not have Jiminy Cricket narrate the shorts himself? At least then his presence would make more sense. Instead, we have actors and entertainers from the late 1940s narrate the stories while Jiminy just kind of listens. It’s pretty transparent that Disney was in some desperate times that they had to utilize star power and resurrect a character from a previous and infinitely better movie in order to sell this movie. Sure, celebrities are a big part of animated features today, but they actually voice characters in the movies, they don’t just show up as themselves in live-action segments like some kind of guest star.
With all due respect to Edgar Bergen and Dinah Shore, watching this movie in 2020 feels like unearthing some kind of time capsule by their presence. I mean, part of the allure of animation is its timeless appeal. So it just seems so weird to have a Disney movie so overtly (if unintentionally) date itself. Had Bergen and Shore voiced some of the actual characters in the shorts, that’d be fine, but the fact that the movie feels the need to tell (and show) the audience which stars from decades ago are narrating the shorts is just so strange.
Enough with the filler segments. What about the shorts themselves? Well, like the previous package films, there’s really nothing too special about them. I suppose Mickey and the Beanstalk has the appeal of being one of the rare instances of Mickey, Donald and Goofy sharing the screen together, and it also has the little bit of trivia as being the last time Walt Disney himself voiced Mickey Mouse. Mickey and the Beanstalk is decently entertaining enough, and introduced audiences to Willie the Giant (the dude what played the role of the Ghost of Christmas Present in Mickey’s Christmas Carol, in case you always wondered who the hell that was), but it’s nothing spectacular. And whenever Mickey and the Beanstalk starts to pick up some steam, it’s either interrupted by the constant nagging of those ventriloquist dummies, or flat-out cuts away back to said live-action segments.
It’s just kind of weird how the characters of the Mickey Mouse universe – Disney’s supposed ‘signature characters’ – were only put into Disney’s animated features when they needed to sell one of these package films. Is asking for a proper Disney movie starring Mickey, Donald and Goofy really asking for too much?
As for Bongo, well, it’s probably best that Fun and Fancy Free gets this one out of the way first. Because it honestly feels like it could be any Disney short from the time, but stretched unnecessarily long. This short in itself is around a half hour, but it feels longer than that. It’s the definition of a mediocre short, which may have been more charming if it were all the shorter.
There are moments of enjoyment in Fun and Fancy Free (namely those that involve Mickey, Donald and Goofy with as little interruptions as possible), but like the package films before it, it doesn’t feel like it belongs in the official Disney canon of animated films. Films like The Nightmare Before Christmas (one of the most beloved animated films from the 1990s) aren’t part of the primary Disney canon, so why are these shoddily made time-savers from the Package Film Era? Granted, I don’t think any of these package films holds the distinction of being the worst Disney movie ever, but none of them are particularly good, and they aren’t even much in the way of movies themselves.
The Mickey short is decent enough, but Bongo is kind of a slog, and the filler segments feel more padded and pointless than ever.
Three Caballeros was probably the highlight of this era, if for no other reason than its utter insanity and surrealism. But Fun and Fancy Free has none of that. But it does have ventriloquist dummies!
I know, it’s probably hard to celebrate dang near anything this year with everything going on in the world. But finding reason to celebrate even in dark times helps stave off depression, and that’s a good thing!
To my fellow Americans, have a happy Independence Day! And to anyone not from the US of A, you have a happy day, too!
Apologies once more that updates to this site have slowed a bit. I’m really hoping to pick up the pace in the not-too-distant future. And I actually have a list of movie and video game reviews lined up that I hope to finish soon, that I’ve been procrastinating for way too long. Among these will be my review of Return of the Jedi, which will finish up my reviews of the original Star Wars trilogy. Also some reviews for some leftover 2019 games, as well as (finally) some for 2020 games. Hey, it’s been a rough year.
But enough about me, you all enjoy your fireworks and barbecues and all that. Happy 4th of July, everybody! Stay safe, and for goodness sake, wear a damn mask!
Per tradition, here’s that classic image of Captain America punching Hitler.
First off, we had the announcement of the first new Super Smash Bros. Ultimate character from the six-character “Fighter Pass 2.” It’s Min Min from Nintendo’s ARMs!
Some people were disappointed when Nintendo announced early that the first character of the new batch would be from ARMs, but personally, I think it’s overdue! Why wasn’t an ARMs character added into the game to begin with? It seems like an obvious way to promote ARMs, and it would bring something new to Super Smash Bros. It’s like how Super Smash Bros. for Wii U/3DS decided not to make the Inklings a DLC character. It seems like adding characters from newer Nintendo IPs into Super Smash Bros. would be an easy way to help build prestige for them, so it’s weird how Nintendo is repeatedly late in pulling the trigger on them. And yet, they add new Fire Emblem characters before the game said character appears in has even been released. I don’t get it.
At the very least, I suppose some good came from the delay. Had they added an ARMs character from the get-go, they probably would have gone with Spring Man, since he’s – by default of being the most basic representation of the game’s concept – the de facto “main character” in most peoples’ eyes. But since he was made into an Assist Trophy, we ended up getting Min Min instead, and she’s a far more fun character.
Not only does Min Min look like a fun and unique addition to Super Smash Bros., and represents a game that really should have been represented when Ultimate launched, but also puts an end to the whole “Spirits deconfirm characters” nonsense the internet loved to spew out. Min Min, you see, was one of the countless “spirits” in Super Smash Bros. Ultimate, which basically means she was a power-up you could use in certain modes represented by a stock promotional image of the character.
For too long, people have been deadset on the idea that a character appearing as a spirit in Ultimate means they have no chance of being made into a playable character. Well, now that nonsense can stop. Now the possibilities for future characters are nearly limitless. There’s hope for Geno and Dixie Kong yet.
Another source of gaming news that broke yesterday was the official announcement and reveal trailer of Crash Bandicoot 4: It’s About Time. Although the game’s title and box art leaked a couple of days ahead of time, it’s cool to have the official announcement. And the trailer’s pretty cool (despite the questionable song choice). See?
The character redesigns naturally have some gamers complaining, but I don’t mind them for the most part (Dr. Cortex looks a little odd). But the game looks like a lot of fun. Also, I love how they’re making the game Crash Bandicoot 4, following up the 2017 remake compilation Crash Bandicoot: The N. Sane Trilogy. I appreciate that they’re ignoring everything from the series post-PSOne era.
Of course, the original Crash Bandicoot trilogy was created by Naughty Dog, back in the 90s, and I hold the unpopular opinion that the studio was at their best when they were making the series. The more “serious” the studio has become, the more they just feel like they’re giving themselves a pat on the back. Crash Bandicoot 4 is being developed by Toys 4 Bob, but it actually looks like a more worthwhile continuation to something Naughty Dog started than a certain other recently released Naughty Dog sequel made by Naughty Dog themselves…
Interestingly, Crash Bandicoot 4 is planned for release this year on October 2nd. So it looks like I’ll be getting at least one more PS4 game by the year’s end.
Yeah, this isn’t much of a post. Just some recent video game announcements I’m excited for. Been slow at updating this site lately, so, this is something I guess… More “real” content soon. Sorry.
I love its ever-increasing bestiary of cute and cool creatures, I have a nostalgic love for the TV series, I love the success the franchise has found, I love it as an IP and franchise. I just love the very concept of Pokemon. But recently, I’ve come to a realization…
I don’t like the Pokemon games themselves.
I know, that sounds contradictory, considering the Pokemon video games are the origins of the series and, as such, the actual heart and soul of the franchise. But no matter how hard I’ve tried, I find it difficult to get invested in the Pokemon games.
Okay, so I have many a fond memory of Pokemon Red and Blue, and Gold and Silver. I also fondly look back at the Diamond and Pearl generation. I even love some of the spinoffs, with Pokemon Snap in particular – while maybe not a finely aged game – being one I’ve long wished would receive a sequel. Of course, the Pokemon game I’ve easily invested the most time into is… Pokemon Go.
That might sum up my stance on the series, that my most played entry in all of Pokemon is the cellphone game that “isn’t a real Pokemon game.” But hey, Pokemon Go makes for a nice secondary activity when going on walks, so it’s found its way into my daily activity. It may not boast the complexity of the “real” Pokemon games, but it keeps finding ways for me to revisit it pretty regularly, if even just for a few minutes at a time.
The “core” Pokemon games, however, have consistently failed to grab me in the same way. I don’t think they’re bad games outright, but I do feel that – while the character designs of the Pokemon may continue to show inspiration – the games themselves are creatively lazy. That becomes all the more glaring when you remember this is a Nintendo franchise, and Nintendo is a label that usually indicates an inventive spirit (whether they sink or swim usually depends on execution).
Despite being a series that has an emphasis on the evolutions of its titular creatures, Pokemon is – quite ironically – Nintendo’s most un-evolving series. Super Mario and The Legend of Zelda have been around longer, and yet, they continue to create experiences that feel fresh and new to this day. There is a clear distinction between one Mario or Zelda game and the next. But with the exception of the graphical updates and additional creatures, Pokemon still feels like the same experience it was back in 1998 (or 1996 in Japan).
Some might highlight Pokemon’s status as a “second-party” series, and not one made by Nintendo themselves. But just because it isn’t literally made by Nintendo doesn’t mean its developers couldn’t learn a thing or two from Nintendo’s other prominent properties (after all, the Kirby series may not have reached the same heights as Mario or Zelda, but it still shows a similar creative spirit, even as a second-party franchise).
Yes, there have been marginal tweaks to the Pokemon games here and there, and the hardcore Pokemon enthusiast would no doubt point out some obscure difference in the game’s “meta scene” from past installments. But there’s nothing that actually makes the games feel or play differently than they always did.
It happens every time a new generation of “proper” Pokemon games are announced. I always tell myself “This is it. This is going to be the Pokemon generation that draws me back into the series in the same way it did in its booming early years.” And every time, without fail, the games end up trying my patience with their outdated structure and repetitive gameplay. I want to love these Pokemon games. I really do. But they feel so complacent. So sure of their success (guess I can’t argue there) that they don’t feel the need to invent or reinvent anything about themselves. Every time I play a new Pokemon entry, there’s a huge sense of “been there, done that” about the whole thing.
Sure, Pokemon games may be “bigger” than they were back in the day, given all the advancements to hardware that have occurred over the years. But every new Pokemon game feels bigger than the last for all the wrong reasons. It’s the same exact experience, but bloated and dragged out.
For example, Pokemon Sword and Shield, the most recent installments of the main series, looked so promising from a distance: A mainline Pokemon game that can take advantage of being on a home console? Hot dog! Think of the possibilities!
In execution, however, Pokemon Sword (the version I purchased) feels like it simply redrew the same old Pokemon blueprint, but just drew it on a much bigger sheet. It feels ridiculously padded. I’m talking Uncharted 3 cruise ship chapters/Red Dead Redemption 2’s unnecessary trip to Guarma levels of padded!
It’s one thing if, in an RPG, I willingly sidetrack myself with secondary objectives or farming enemies (even in Pokemon Diamond, I took the time to level up a Machamp to the max). But every new Pokemon game feels like it forces me to do more and more things in between going from point A to point B. Most of which feel needless.
Going back to my point in Pokemon Sword, the entire introduction segment felt like I had to do two dozen objectives before I was even allowed to begin heading towards the first gym (although I admit it wasn’t as ungodly long as the introduction of Pokemon Sun and Moon). Not to mention that every last character has to rant on and on about the mechanics of the series which everyone and their grandmother is familiar with by this point (okay, I get it. New fans are going to be introduced with each new entry. But for a series this popular, can they at least have an option for veteran players to ignore the never-ending walls of text that explain the basics of the series? At the very least, can they give the ability to shorten the dialogue?)
When I eventually managed to slog my way through the first gym (with my starting Pokemon already feeling ridiculously overpowered), the path to the second gym was actually pretty short. With a sigh of relief, I thought “okay, so it just had a slow beginning, but now I can just zoom through the story if I want.” Seeing as most Pokemon fans seem to insist the real fun begins after the “story” aspect of the game is complete, I didn’t feel the need to drag the story out. But then what happens as soon as I approach the door to the second gym? I read a sign telling me that I can’t go inside the second gym until I go do some other pointless task first! That’s some Skyward Sword levels of tedium!
It was in that moment when I turned the game off and, as of this writing, I haven’t played Pokemon Sword since. I feel a little bad saying that. Again, I don’t think the Pokemon formula is bad, just one that needs to add some actual change and depth to it, instead of just dragging out the same old same old and calling it new.
I want to go back to Pokemon Sword. I would like to beat the story and review it here on this site. But every time I think about going back to play it, I remember how bland and tedious the experience was, and I feel like I just don’t want to bother and put in that kind of time.
Think about that for a second. This is a series with hundreds of charming creatures throwing lightning and water at each other. In concept, that is so much fun! But in execution, it feels like an absolute chore to get through. It would be one thing if Pokemon Sword were the first experience I had like this with the series, but the truth is it’s happened with pretty much every entry post-Gold and Silver, and it has been happening earlier and earlier within each subsequent entry (again, I at least took the time to max out a Pokemon in Diamond and Pearl, but now I just feel like throwing my hands in the air after the first gym).
So many people are still so obsessed and engrossed with all things Pokemon. I so desperately would like to be among them, and to get the same joy out of the Pokemon games that they do. I may love the concept of the series itself and its creatures. The old episodes of the TV series – and especially the original theme song – give me a uniquely strong sense of nostalgia (as in, it doesn’t just remind me of my childhood, but emotionally takes me back to it, even if the series isn’t what I would call great television). I still play Pokemon Go and long for a Pokemon Snap sequel. And yet, I just can’t bring myself to enjoy the mainline Pokemon video games.
I want to like them. I try to like them. But time and time again, the Pokemon games leave me feeling disappointed with their padded, outdated structures, and their ironic refusal to evolve.
It’s weird, because the video games are the origin and the core of the Pokemon franchise. But it’s the one aspect of the series that continuously leaves me cold. Imagine if someone liked the Star Wars TV shows and video games, but didn’t like any of the Star Wars movies (even the good ones). That’s what my relationship with Pokemon is like.
Maybe one day I’ll work up the patience to finish Pokemon Sword, but I’ve said that about other Pokemon titles in the past, and a new entry would be released before I ever got around to revisiting the previous one.
I love Pokemon. But no matter how hard I try, I can’t bring myself to love the Pokemon games. If I could somehow bottle up the feeling the franchise itself gives me, and sprinkle it onto the games, I would. Sadly, the nature of Pokemon itself may speak to my inner child, but the games have continued to bring out the curmudgeonly old man in me.
Like everyone else in 2020, I’ve been spending a lot of time at home this year. And while I’m trying to use this time to be creatively productive, it should go without saying that much of my time indoors has gone to video games.
Going into 2020, I was already planning on cutting back on my new gaming purchases. As I’ve stated in the past ad nauseam, gaming is both expensive and time consuming these days. So while I would like to play through and review every big game released, that’s simply unrealistic…unless you’re Richie Rich (specifically the Macaulay Culkin version).
Well, it turns out that current global situations would emphatically reinforce my limited buying in 2020. So far, I have purchased four fully priced retail games this year (including one that’s a pre-order and not out yet). Heading into the year I was only planning on about four or five full-priced purchases, so it looks like I’m almost there (though I will of course make exceptions if a really notable game catches my attention). So far in 2020, I’ve purchased…
Animal Crossing: New Horizons
Final Fantasy VII Remake
and Paper Mario: The Origami King (pre-ordered)
I know, I seemed pretty critical of The Origami King in my initial impressions, and while I stand by the claims I made, I still think the game is worth my checking out. More importantly, I want the game to be good. It seems like so much of the gaming community is so ready to write anything and everything off, and actively wants things to be bad so they can complain more whilst talking obnoxiously loudly in their YouTube videos (“Like, share and subscribe!”). But that seems like a pretty miserable way to be. As much as I’m skeptical of Origami King, I don’t want it to be bad. Even if fans’ requests for a proper Mario RPG continue to fall on deaf ears, there’s still a chance Origami King could be a good game in its own right, and I hope it is (I still hope we get a proper Mario RPG again one day though).
Plus – as is probably abundantly clear if you’ve read anything of mine in the past – the Mario RPGs are quite synonymous with my gaming life. So even if they may continue to deviate away from the things that made me love them in the first place, it’s one of those things where I have some weird sense of obligation to continue diving into them.
Dreams and Animal Crossing: New Horizons are easily where most of my gaming time this year has gone. And yes, I am overdue in reviewing them, I’m sorry. Hopefully soon.
Perhaps my purchase with a big question mark attached is Final Fantasy VII Remake. I’m not the biggest Final Fantasy fan, and as I’ve said before, I think the PSOne RPGs in many ways undid a lot of the progress the late SNES RPGs made for the genre. But I admit curiosity got the best of me with this particular remake, seeing as it seems to be a remake that completely overhauls the original. I figured what the heck? And considering my “on the fence” purchase this year was between either FFVIIR and The Last of Us: Part 2, I think I went with the better option.
I admit, I haven’t gotten around to playing FFVIIR yet (Animal Crossing is very addicting), but I will hopefully get to it soon and review it once I’m able. I will get around to reviewing all four of my current purchases at some point in the (hopefully) near future.
In addition, I’ve also made some cheaper purchases this year, two of which I already reviewed (Frog Detective 2 and SuperMash), as well as the Switch bundle of Planescape Torment/Icewind Dale. I’ve been meaning to play/review Planescape for a while, and when I randomly found a Switch version bundled with another game at a reasonable price, that seemed like the ideal way for me to get it.
Otherwise, my gaming time this year has gone to revisiting Super Mario Maker 2 (given the massive recent update), and I started the year revisiting classics Super Mario World and Dark Souls, the latter of which bleed into me playing and reviewing Demon’s Souls and Dark Souls 2.
Yeah, I feel kind of bad I haven’t reviewed any of the actual 2020 releases I’ve purchased yet, hopefully soon (Animal Crossing and Dreams for sure). And I still have 2019 releases I either need to catch up on (such as Sekiro and Astral Chain, two critical darlings that admittedly failed to grab me when I played them), and a couple of games I really have no excuse why I haven’t reviewed them yet (Luigi’s Mansion 3…I’ll get to it).
Naturally, with the world in the state it’s currently in, developers and publishers have been pretty quiet with further 2020 releases, with E3 getting cancelled, and then later getting even more cancelled (no online presentations even). As such, there’s nothing currently on the horizon after Paper Mario: The Origami King that really catches my eye. That may be for the best, since it A) gives me more time to brush up on my own creative endeavors, and B) gives me ample time to play and review the games I have and need to catch up on.
Will there be any other games released in 2020 that I will end up purchasing? Of course that’s always a possibility. Especially if those rumors of a 3D Mario HD remaster compilation are true, I’d buy that in a heartbeat. But so far, it looks like I’m doing pretty well in regards to staying true to my limited gaming purchases this year… even if that may be more due to the world being on pause than my own wisdom in purchases (I’ll take what I can get).
Here’s hoping 2020 will at least deliver another game or two that tickles my fancy. And here’s hoping going forward that I use this quarantine time to actually get to reviewing these games instead of writing posts like this…
May 23rd of 2020 marks the ten year anniversary of the release of Super Mario Galaxy 2 on the Wii in the US (which is where it was released first, so I guess I could have just said Galaxy 2 is ten years old, without having to specify which region it was released…).
That’s right, Super Mario Galaxy 2 is a decade old now.
Wow, the anniversaries of both Super Mario RPG and Galaxy 2 are separated by a mere ten days? May is a hell of a month for our man Mario. We should rename the month “May-rio” in honor of this. We should totally do that.
Anyway, this is a big anniversary in gaming, as Super Mario Galaxy 2 puts up a major case to being the best video game of all time! Yes, it’s that good. The first Super Mario Galaxy already felt like a perfect game, but Galaxy 2 was somehow even better than perfect. It’s advanced perfect!
How good is Super Mario Galaxy 2? Well, back in 2015, on the game’s fifth anniversary, I gave it a 10/10 review! The first 10/10 I ever dished out to anything on this site! You can read my review of Super Mario Galaxy 2 here (and boy, do I feel old now).