Audiences and Fans are Ruining Entertainment

"The average moviegoer of today."
“The average moviegoer of today.”

This past Thanksgiving, I went to go see Pixar’s The Good Dinosaur in theaters. It was a good movie, but far from Pixar’s best. Though I may wait to fully express my feelings for it, because my viewing was largely dampened (and distracted) by the audience, who were without a doubt one of the worst audiences I have ever had the displeasure of viewing a movie with.

No, I’m not talking about disruptive children. In fact, the one family who was attending the movie were the only group of people who were respectful to their fellow moviegoers. I’m talking about two groups of twenty-somethings who had zero respect for the movie or the other people in the audience.

I kid you not, the person sitting closest to me laughed through the whole thing. That’s not an exaggeration. They were literally snickering through the movie’s entire running time. It didn’t matter whether the scenes were supposed to be funny or not, they continued to laugh even in the film’s sad moments. And the group sitting a few rows behind me just had to give their own little commentaries on the movie whenever possible. Because obviously we were all dying to know what they were thinking, and not trying to watch a movie in a movie theater.

The sad thing is, I’ve noticed crowds like this are becoming more and more common. They come in with a cynical, disrespectful disposition, and treat the situation as though the movie is there for them, instead of them being there for the movie. They’ll talk whenever they feel like it, laugh during inappropriate moments, and give their two cents for all the world to hear whenever possible.

It’s really a sad reminder of how cynical and self-absorbed people have become in this internet age. These days, people are encouraged to dislike everything, because there’s always some yahoo out there who would remind them how “stupid” they are for liking something.

It seems like people no longer have respect for art and entertainment. This age of meme and internet culture has reduced people’s taste to bite-sized chunks. If something is anything more than a singular joke, it must be belittled and mocked. If a movie (or TV show or video game or whatever) gives an honest attempt at storytelling, then it’s an even bigger target for ridicule.

You’ll hear a lot of people say things along the lines of “I liked that movie because it didn’t take itself seriously.” Because heaven forbid an artist actually cares about the story they’re trying to tell. I’m not saying that stories need to be dead-serious (I personally have a preference for the lighthearted and whimsical), but people these days seem to think that unless something is entirely tongue-in-cheek and self-aware, it’s crap. We don’t want humor, we want mockery and self-parody.

We live in an age that feeds cynicism. We belittle the works of artist to satisfy our own egos, and blow the tiniest details of any given work out of proportion to give us something to complain about and make ourselves feel special. It’s sad that these days I see words such as “sentiment” used as a negative. How dare people have emotion!

It doesn’t help that these days we have things such as Honest Trailers on the internet, which basically roll with such cynicism and pretty much tell people to hate movies. I’m not saying people can’t make jokes about the things they like, but things like Honest Trailers and their ilk just cater to today’s self-important, cynical mentality. They don’t simply make jokes about movies, they more or less say “All these popular movies you like suck and you’re an idiot for liking them! Let us nitpick and tell you why you’re such a dumb ass for enjoying these movies.” 

Again, I have to say that it’s like we encourage people to not like anything. Back in the day, people actually formed their own opinions, and would talk about movies (or TV shows. Or video games. Or whatever) with their friends and family. They used to bring people together and give them something meaningful to talk about.

That wasn’t even that long ago. But this internet age has rapidly turned people into self-righteous punks who simply can’t be bothered to enjoy things.

Now, I’m not saying that people have to like everything. Of course not. There are plenty of  things that I don’t like, and this entire site is pretty much dedicated to my opinions. I’m not saying people can’t dislike some things, but the problem is that these days people don’t want to like anything.

In this day and age, people just seem to want to hate everything for any reason they can. I get the feeling that more people watch crappy parody videos on YouTube than they do the actual things they’re parodying. People flock to videos of some angry (and loud… Always loud) people who make fun of movies, video games, or anything else, and more or less tell people to hate them along with them. And the worst part is people go right along with it. Why actually give something an honest, insightful look and form an opinion when you can just write it off for being what it is, because some jerk on the internet said so?

I truly, truly feel bad for the creators of today. Especially those who put their own emotions and experiences into their work, because no doubt they’ll be belittled for creating something that’s more than just a picture with a stupid caption. It’s basically the artistic equivalent of someone opening up about something personal, and receiving mocking laughter in response.

"This is probably the reaction a movie like Schindler's List would receive if it were released today."
“This is probably the reaction a movie like Schindler’s List would receive if it were released today.”

I can’t help but think people laugh during sad moments in movies these days simply because they’ve forgotten how to properly react to something emotionally. Either they’ve covered up their emotions or outright denied them so frequently that they no longer appreciate (or care to appreciate) the honesty of emotion. They’ll talk during a movie because they don’t begin to contemplate that someone else might actually want to enjoy something. They’ll give their predictably contrarian opinions during a movie because clearly they’re better than it.

Frankly, this is all depressing. Gone are the days when entertainment brought people together. Now entertainment is little more than a target for us to aim our cynicism at just so we can pat ourselves on the back. Sincerity can still be found in a few movies here and there. But sincerity in their audience is virtually extinct.

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The 200th Blog Spectacularsaurus!

Fresh Prince

Holy 200 blogs, Batman! Wizard Dojo has amassed 200 blogs!

Once again I was hesitant in making a celebratory blog like this, as it feels somewhat self-aggrandizing. Like I’m giving myself a pat on the back. And just like my 100 blog milestone, I just said what the hell and went with it anyway. Back pats all around!

Naturally, the best way to celebrate a centennial blog of any kind is abandoning your dignity and replacing it with a series of gifs.

Fresh Prince

I didn’t stop with the gifs, however, and as an added bonus I’ve updated the About Page and fleshed out the page describing my scoring system (because all anyone cares about are the numbers). I also added some additional links in the links page to some of my fellow bloggers. I’ve even been toying with the idea of a FAQ page, but in order to make a section dedicated to frequently asked questions, I think I should at first have some frequently asked questions.

Fresh Prince

Honestly, I don’t know what else I should be writing here. After all, this is just a self-loving appreciation post. I could have written a review or some form of top 10 list as the 200th blog or something. But I didn’t. I went the way of self-promotion. Because self-promotion.

Talon & Ingo

I suppose I should point out some of my upcoming whozits and whatzits galore while we’re here. For those who don’t know, this month marks the 20th anniversary of the release of Toy Story, as well as the 20th anniversary of the release of Donkey Kong Country 2. So I’ll probably be writing some Pixar and Donkey Kong related stuff in the near future. Great, now that I’ve written it I’m held to it. I’ve trapped myself.

I also soon plan on making a list of the top 10 Wii U games (so far). Despite snarky internet opinion, the Wii U’s lackluster sales don’t reflect the quality of its games. It actually has quite an impressive library and it’s a shame more people haven’t experienced its gems (of course, these people also thought the original Wii sucked because it sold well, so Nintendo is damned if they do, damned if they don’t I suppose).

Additionally, I am in the early planning stages of making my own list of favorite video games of all time. I’ve played enough video games that I could list 50 or even 100 games if I so chose, but I won’t do that. Because who on Earth actually has a sixty-third favorite video game? I’ll probably stick with a nice number like thirty, though ten of them may be non-numbered runners up, because who even has a twenty-seventh favorite game? Or maybe they’ll all be numbered to appease my OCD, who knows. The point is, I’m working on the list, and though I can’t say for sure when I’ll finish it, I have top men on the case.

Top Men

By this point this blog has become nothing but long-winded nonsense, so I’ll mercifully try to wrap this up. I just want to thank my wonderful readers for their support, and for taking the time to read my reviews and rants when they could be reading anything else. Maybe one day I can get some other people to help me expand this site, that way I won’t have to congratulate myself every time this site reaches a new milestone (but I probably will anyway).

I’ve made it to 200 blogs here on at the Dojo, but let’s hope this is only the beginning. Thanks for reading! Now I’m going to continue complimenting myself.

Joy

More on my Mario Maker Levels (with IDs)

Super Mario Maker

 

I already wrote a quick bit on my first batch of Mario Maker levels, but I’d thought I’d write a little more about them, plus the additional stages I’ve made since then.

 

1: Great Scarier Reef (F27B-0000-001C-C0D7)

Great Scarier Reef was my first Mario Maker level, and is one of those “swim through a cage of spikes” type of levels. I created this level on the day of the game’s release, so I was unaware that this type of stage would become such a frequent sub-genre of level, otherwise I might not have made it.

Mine differs slightly from most such levels I’ve ended up playing though, since I wanted it all to take place on a single screen. It uses the original Super Mario Bros. theme, and you’re supposed to play as Mega Man (though it’s easy to lose the single costume provided). The idea behind the level was taking those segments from the old Mega Man titles where the Blue Bomber would fall through a series of spikes, and avoiding them on the way down, and reversing it. So instead you have to go upward (by swimming), and eventually working your way down to the flagpole.

It also uses the heartbeat sound effect throughout its entirety, which I like to think adds to its overall tension.

 

2: Mega Man on a Mission (2C78-0000-0031-45D4)

Another Mega Man themed level using the Super Mario Bros. theme. This one is simply based on the Mega Man segments where you had to jump on one tiny platform after another, though I threw in some cramped corners and enemies for a little variety. I admit I probably could have done this one better, but it’s still a simple but tough little platforming stage.

 

3: Showdown in the Clouds (5A4E-0000-0033-B42F)

My first stage using the Super Mario Bros. 3 theme. This level is just a gauntlet of boss fights. I tried my best to make them mandatory (since Mario Maker’s lack of forced boss fights is one of its few drawbacks), but the level ended up being frustratingly difficult to the point of not being fun. I had to go back and edit it a few times, and unfortunately some of the boss fights can only be fought halfway and then skipped. This is a concept I might go back to, but if you enjoy boss fights you may want to give it a shot.

 

4: Bowser Jr’s Wild Ride (E32C-0000-0034-1DF4)

This is a really simple “keep running” style of platformer, where you simply have to keep your momentum as you make some jumps and avoid some obstacles. It uses the Super Mario Bros. theme, and you play as Bowser Jr. It’s a stage that I like to go back to and play myself, though it is really simple.

 

5: The Tingle Zone (C190-0000-0035-E891)

Here I took the simple “keep running” style from Bowser Jrs’ Wild Ride, but made it more extravagant and a whole lot wackier. It still uses the Super Mario Bros. theme (it’s the only one with the character costumes), but this time you play as Tingle.

Though it uses a similar setup as the Bowser Jr. stage, I added in a lot more challenging platforming and obstacles, not too mention a purposefully excessive amount of the game’s sound/visual effects to add a dose of surrealism to it.

It’s simple, and maybe not a great level to a lot of people, but it’s one where I felt I did everything I wanted to do with it.

 

6: Weighted Companion P-Switch (63AE-0000-003A-1ED5)

For some reason, it wasn’t until my sixth level that I finally used the Super Mario World theme. As it’s title suggests, it’s somewhat of a spoof on the Weighted Companion Cube of the Portal series.

I actually feel this is something of a spoiler, given the nature of the level, so if you want to play it and just experience it don’t read any more of this paragraph. One of the ideas behind this level was rewarding patience and hard work over taking the easy way out. The level only provides you with one P-Switch (with the word “friend” written above it in coins), and you need to carry it through the entire level. Along the way, there are some puzzles that can either be solved or skipped over if you simply hit the P-Switch. But taking the easy way out ultimately makes the level umbeatable, since the end goal is surrounded by blocks that you can’t go through unless you hit the switch at the end, turning them into coins.

I admit I could have done a better job with some of the puzzles, but I think for the most part I got the level’s point across.

 

7: Banjo-Kazooie Inspiration (7C63-0000-0040-89A7)

Probably the easiest level I’ve made. As it’s name suggests, “Banjo-Kazooie Inspiration” is simply a tribute to Banjo-Kazooie. It once again uses the Super Mario Bros. theme, and you play as Duck Hunt, seeing as the duo is the closest thing to Banjo and Kazooie that the game provides. I recreated Spiral Mountain, Banjo’s house, the entrance to Gruntilda’s lair, and some of the early portions of Mumbo’s Mountain. You can even visit Mumbo (a Dry Bones) to transform into a “termite” (Pikmin).

There’s also a secret room hidden somewhere in the level that pays tribute to Rareware and the ending of Banjo-Kazooie. See if you can find it!

 

8: Slippy’s Maniacal Test Run (803B-0000-0051-76E1)

For this level, I went back, once again, to the “keep running” platforming style. Only this time, it’s less wacky and more difficult.

Yet again it uses the Super Mario Bros. style (I really wish at least some of the costumes were available elsewhere). In the game’s opening you play as Slippy Toad from Star Fox, with the opening representing his “workshop.” Almost immediately, you “jump into” an Arwing, which you play as for the rest of the level, which is a dangerous obstacle course.

I tried to slide it a very simple scenario, with Slippy testing out a new Arwing in a “maniacal” test course of his design. Hopefully I did a decent job at it.

 

9: Nothing Can Stop King Dedede (0561-0000-0062-5F77)

I realize now that this level probably needed a different name. Originally, the idea for the level would be something that would make the player feel invincible (it would have been a really easy but bombastic course filled with Starmen and the like). But somehow it actually ended up being one of my harder levels. Go figure.

Anyway, you play as King Dedede (again meaning it uses the Super Mario Bros. theme). The first half also falls under that “keep running” category. But to prevent my levels from becoming too repetitious, the second half requires you to stop and take time before jumping ahead.

Perhaps sometime I’ll make a different “invincible King Dedede” level, but for now, this one provides a nice challenge.

 

10: Banjo-Tooie Inspiration (E749-0000-006A-31C0)

After making my Banjo-Kazooie level, I felt the need to make a Banjo-Tooie one as well. Not just out of obligation for the two games, but also because it gave a fun opportunity to take a preexisting level, and change it into something different, much like the Banjo games themselves.

Once again it’s Super Mario Bros. and you play as Duck Hunt. I originally copied the Banjo-Kazooie level, but then spent a good while in the editor to change it into something else.

I do admit, the references are a bit vaguer and less direct here, and I feel I could have done a better job with some aspects, but hopefully those with a keen eye will spot the references.

Spiral Mountain and a now dilapidated Gruntilda’s Lair return. I tried to recreate some of the boss fights with Klungo through a giant Bowser Jr. Jamjars shows up as a Rocky Wrench. Bottles’ ghost is a Monty Mole with a Boo on his head. Humba Wumba (a Magikoopa, because nothing else fit) can change you into a baby T-Rex (Yarn Yoshi), or an adult T-Rex (Mega Yarn Yoshi). Jinjo Village shows up as a few little boxes with Koopas inside them (the houses and Jinjos…I work with what I have). The only killable Koopa represents a Minjo. You can temporarily control Mumbo (here represented by a Shy Guy). And you even stop by Jiggywiggy’s temple (he appears as a Giant Blooper on top of a Goomba, because he simply can’t be recreated in this game).

Again, I don’t think I did as good of a job here as I did with the Banjo-Kazooie stage. But if you play the Banjo-Kazooie stage first and then this one, maybe at least you can appreciate it for how they echo each other.

Also, this one contains even more secrets! It even includes secret rooms to become DK and Diddy (because Rare references), and an entire hidden segment based on the Hailfire Peaks stage from Banjo-Tooie.

 

11: Thwomp the Yard!! (E936-0000-0089-48AB)

 

This was my attempt to make an incredibly difficult, but fair, level. I don’t think it’s for the feint of heart, as it took me over 200 tries to finally beat it in order to upload it (or maybe I just suck).

It uses the Super Mario World theme, and most of its platforming and puzzles, as the title suggests, involve Thwomps (though Boos, spikes and Yoshis also show up).

The level is completely fair, with no invisible blocks, blind jumps (I use arrows) or any other troll mechanics present. It’s simply a level I made to require very accurate precision. I was originally going to make it even longer, but I felt it was difficult enough and didn’t want to simply frustrate people.

If you’re up for the challenge, go for it.

 

12: Love is a Powerful Thing (87A2-0000-0092-50CF)

This level, which uses the Super Mario Bros. 3 theme, is simply a punchline. It’s a joke level. One where players will probably die the first time, but realize it’s actually pretty easy with the second go. My intention wasn’t to troll, just to give a simple joke that hopefully some people will find funny. I won’t give the joke away here though.

 

 

Those are all of my Super Mario Maker courses so far. If you want, why not try them out? Feel free to give any feedback on them. Tell me if you liked them, or how I can improve them. And be sure to give me stars so I can keep uploading more!

My First Batch of Super Mario Maker Levels (With IDs)

Super Mario Maker

Super Mario Maker has been out for a few days now, and I’ve had some serious trouble putting it down. Despite a few missteps with filtering through levels, the game is an absolute blast. The sheer creativity it allows you to create with relatively few tools is amazing. I’ve already played hundreds of levels made by others, and currently I’ve made seven of my own. I will list them here along with their ID numbers, so feel free to have a go at them. And don’t forget to give them stars so I can keep making more of them!!

I wrote before that I would be showing my Mario Maker levels in video form, and I still plan to do that. But making videos can take time, and I’m not an expert at it either, so forgive me if it takes some time to get any Mario Maker videos ready, but they will happen. I am a bit impatient though, and wanted to share my levels nonetheless. So, here are the names and IDs of my seven currently available levels.

 

1: Great Scarier Reef

F27B-0000-001C-C0D7

 

2: Mega Man on a Mission

2C78-0000-0031-45D4

 

3: Showdown in the Clouds

5A4E-0000-0033-B42F

 

4: Bowser Jr’s Wild Ride

E32C-0000-0034-1DF4

 

5: The Tingle Zone

C190-0000-0035-E891

 

6: Weighted Companion P-Switch

63AE-0000-003A-1ED5

 

7: Banjo-Kazooie Inspiration

7C63-0000-0040-89A7

 

Please enjoy!

Filmmakers > Nerds

There are a number of undeservedly popular trends in social media sites and viral videos that I find insufferable, but one that I have an exceptional distaste for is the trend of defacing movies with nitpicking and self-aggrandizing commentary. Granted, nerds have always found pleasure in ridiculing the works of people who can create things that they never could, but the social media age has given them a platform to become stars out of it.

This may seem a tad hypocritical coming from someone who’s dedicated an entire website to giving his thoughts and opinions on movies and video games, with a not entirely un-nerd-like field of preference. But I will defend my stance as someone who simply has opinions and wishes to share them. There are plenty of people out there who use blogs, videos, and other such methods of sharing their thoughts who can be constructive and well-meaning with what they do. While there’s always means for me to improve, I at least try to fit into such a category.

What I’m talking about are people who simply trash movies for entirely inconsequential reasons. A certain technical goof gets blown into a movie-breaking flaw, or a tiny gap in plot consistency demeans all merits a movie could have. Oftentimes, it seems even great movies are written-off for the most trivial things, these days.

The internet age has practically endorsed cynicism and self-aggrandizement, combine this with the nitpicking of nerds and it turns into a whole new beast. Every time I check into YouTube and see a new “Honest Trailers” or “Cinema Sins” video is up, I frankly feel a bit disgusted. Some would argue that they’re “all in good fun” and perhaps on occasion that is the intent. But there are plenty of other videos or blogs I’ve seen that can deliver some inoffensive humor towards movies without seemingly eviscerating them just to inflate their own egos.

"We didn't need to deliver a line about why the dinosaurs in Jurassic World don't have feathers, but we did anyway, because we really just didn't want to hear any more crap from nerds."
“We didn’t need to deliver a line about why the dinosaurs in Jurassic World don’t have feathers, but we did anyway, because we really just didn’t want to hear any more crap from nerds.”

I know, I sound like a horrible jerk now because I’m saying bad things about popular internet videos. The way I see it, these internet videos are the ones that are more or less bullying filmmakers and artists for inconsequential elements just to give themselves a pat on the back. Personally, if I had to pick sides, I’d always pick the artists and studios who are able to create wonderful works of art and entertainment over the nerds who belittle them.

There is the old of “everyone’s a critic.” But I feel things like Honest Trailers are taking it more into the realms of “everyone’s a self-righteous a-hole.” And well, I’d like to see anyone who makes any of these snarky videos even begin to make a movie even half as good as the ones they criticize. Of course, chances are their bully-like critiques probably stem from their inability to create what artists and studios can, and the jealousy that comes with that.

"How could Batman have escaped a nuclear explosion at the last second? This movie clearly sucks!" "Or, it was just a simple editing technique to make it look like he escaped at the very last second to build suspense, jackass!"
“How could Batman have escaped a nuclear explosion at the last second? This movie clearly sucks!”
“Or, it was just a simple editing technique to make it look like he escaped at the very last second to build suspense, jackass!”

Sure, The Dark Knight Rises may have some pacing issues or a couple of questionable editing choices, but it’s hardly the disaster that a lot of these popular internet nerd-baiting sites and videos would like to claim. Even if they don’t like a movie, it’s possible to share that opinion intelligently and even humorously. But pointing out the most throwaway inconsistencies and using them to fuel petty complaining has become so sickening. The sad part is these people get millions of views, proving that we’re willing to feed trolls at the expense of people who are actually creating great things just so long as it gives us a brief moment to feel more important than them.

To be blunt, I hate the whole idea of “nerd criticism” and how popular it’s become. It’s not constructive, it’s not creative, it’s not contemplative. And it most certainly isn’t honest. 

Go ahead and call me an elitist, but I find the things that filmmakers are doing, whether it’s creating something profound or simply entertaining, whether I like it or not, is infinitely more meaningful than the self-insistency of internet nerds.

RIP Satoru Iwata

Iwata

“On my business card, I am a corporate president. In my mind, I am a game designer. But in my heart, I am a gamer.” – Satoru Iwata

On July 11 2015, the gaming world lost a legend, as Satoru Iwata, President and CEO of Nintendo, passed away at the age of 55. The world of video games will never be the same.

IwataSatoru Iwata found his way into the video game industry as a programmer for HAL Labratory, Inc., which saw the rise of a fruitful career that spanned decades working on many beloved games, ultimately leading to Iwata working his way up Nintendo’s ranks to the role of President and CEO.

It was at the top of Nintendo where Iwata made his biggest splash in the gaming world. As Iwata found that video games were becoming too exclusive to who they appealed to, he lead Nintendo in a new direction to make games with a more universal appeal. This lead to the creations of the Nintendo DS and Nintendo Wii, which not only brought an unparalleled success to Nintendo, but also changed people’s overall perception of the video game medium. No longer are they simply a “nerd’s pastime,” now they are recognized as a mainstream hobby.

IwataIwata would also take an active role in promoting Nintendo’s games to fans, hosting the majority of Nintendo’s “Nintendo Direct” videos as well as his “Iwata Asks” segments, where he would interview game developers as they worked on their newest releases.

Satoru Iwata improved both Nintendo’s image and that of the gaming industry as a whole with his creative directions and leadership. He brought a new attitude and sense of humor to gaming, always willing to make himself the butt of internet jokes in the process.

Although the last few years have seen Nintendo through some financial struggles, the company had still produced numerous great video games under his leadership. Satoru Iwata has left behind a legacy that few in the industry could ever hope to match. He helped bring some joy to the lives of many people. May that joy find its way – directly – back to him.

Rest it peace.

100th Blog Spectacular!

"I've already amassed THIS many blogs!"
“I’ve already amassed THIS many blogs!”

I tried to avoid making a self-aggrandizing blog such as this, but in the end I caved into the temptation. I just had to celebrate this milestone in some capacity. What better way to do that then with a blog that basically just reiterates this milestone again and again?

Wizard Dojo has now reached the 100 blog mark, which I must admit I’m a bit proud of considering I only launched this site back on Christmas day. Sure, there are plenty of blogs that have done more, but with how long-winded my writings tend to be, I’m perfectly content in giving myself a pat on the back for how many blogs I’ve managed to produce in that time.

Why, I may have to give myself a promotion!

Promotion

Sure, I’d rather be taking the time it takes to write this blog to write another review or something, but I must let the world know that Wizard Dojo is now in the triple digits! It’s a cause for celebration.

It's a Wonderful Dance
“When George Bailey dances to your success you know it’s legit.”

Rest assured that after I’ve finished this blog, my reviews and opinionated rants on video games, movies and animation will once again take center stage here at the dojo. Then everything will go back to being (relatively) serious. But for now… 100 blogs!

Duke of Weselton

I guess I could also take this opportunity to thank my growing readership, which has quickly started gaining steam. May more of you figure out how to click that Follow Button.

Fix-It Felix Jr.

Over the past few months I’ve tried to update this site as often as possible. It hasn’t been easy, but hopefully I’ve amused some of you in one way or another with all this stuff I write. I must say I enjoy adding more content to Wizard Dojo, so it isn’t exactly like reaching 100 blogs has been a chore or anything. May it continue to flourish.

Here’s hoping I can continue to provide you lovely people with something to read. Now let’s all take a moment to celebrate 100 blogs.

Sakurai

Sakurai

Once again, I thank you kind readers for giving me some extra incentive to keep writing these things. I would also like to thank myself, because 100 blogs! Here’s to many, many hundreds more. Thanks for reading!

Yooka-Vengers