Kirby Triple Deluxe Review

Kirby Triple Deluxe

Kirby’s 3DS debut is one of the best displays of the 3DS hardware. Kirby can traverse between the foreground and background – with enemies and obstacles often switching between spaces – which makes for some of the best 3D effects on the system. Motion controls also come into play, leaving the player to tilt and rotate the system to solve Kirby’s more difficult puzzles. In terms of what Kirby Triple Deluxe does with the 3DS’ capabilities, it may just be the best showcase of the system since Super Mario 3D Land.

But Triple Deluxe isn’t just a display of the 3DS’ bag of tricks, it’s also one of the most fun Kirby games in years. Many argue that Kirby is at his best when he deviates from his own formula (Kirby’s Epic Yarn, Kirby Canvas Curse), but Triple Deluxe proves that, when he wants to, Kirby’s more traditional adventures are just as good.Kirby Triple Deluxe

Kirby once again eats enemies and gains their powers – including returning mainstays like sword and fire, with a couple of new powers such as Circus and Bell joining the lineup – but now Kirby has an extra trick up his sleeve: Hypernova Kirby. Besides sounding like a Digimon’s special attack, Hypernova provides a unique twist on traditional Kirby mechanics.

Hypernova Kirby sees the pink hero turned into a super-powered version of himself, where his inhaling ability turns into an all-out vortex. Kirby can eat enemies by the dozens, suck up trees and other chunks of the environment, and can even manipulate the stages themselves. Hypernova Kirby only appears on a handful of stages, but each instance is used intelligently, making these segments among the highlights of the game.

The stage design, although lacking in the intricacy and challenge of Mario or Donkey Kong, is a step up from some of Kirby’s more recent offerings. Finding hidden ‘Sun Stones’ helps Kirby progress further into the adventure, while collectible keychains give the game an obsessive-compulsive replayability.kirby Triple Deluxe

Aside from the primary story mode, two additional mini-games are included: Kirby Fighters works like a simplified, Kirby-centric Super Smash Bros., where players can select different copy abilities and duke it out with other Kirbys. Meanwhile, King Dedede’s Drum Dash works as a rhythm-based platformer where players take control of King Dedede, where they jump on drums, collect coins and avoid enemies to the beat of classic Kirby music.

Both of the side games are fun, but they do have a few drawbacks. Kirby Fighters is fun in small doses, and even gives the game a multiplayer option, but Kirby’s copy abilities are not as refined as the fighters of Super Smash Bros. Some powers have a lot more to offer than others, meaning that it isn’t exactly a balanced fighter. It’s definitely a fun concept – and the stages play off Kirby’s history, including retro music and some forgotten characters making a comeback in some levels – but hopefully one that can be better elaborated in future Kirby titles.

King Dedede’s Drum Dash, while certainly an entertaining diversion from the main adventure, only has a handful of stages, and they can be surprisingly difficult, especially considering the more easygoing nature of the main game.

But none of these complaints are so strong as to take away from the whole package. Kirby Triple Deluxe is brimming with the series’ trademark charm and sense of fun. It’s packed with content, and it understands its hardware better than the majority of its 3DS brethren.

 

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Super Smash Bros. for Wii U Review

Super Smash Bros. for Wii U

Super Smash Bros. for 3DS was a fine addition to the series, though its main goal was transitioning the series to handhelds, not pushing the series forward. It was great, but it also felt a bit restrained. Consider the 3DS version the warm up, Super Smash Bros. for Wii U is the main event. It lives up to the hype, and then some.

Super Smash Bros. Wii UThe character roster and general gameplay remain the same as they were on 3DS. It’s tight and polished, and more balanced than the Smash Bros. of yesteryear. The character roster is varied and full of personality: The likes of Little Mac, Duck Hunt and Pac-Man bring the nostalgic charms, while characters such as Rosalina, Wii Fit Trainer, and Villager represent Nintendo’s contemporary appeal. Then there’s Mii Fighters, who add a personal touch to battles. They join the majority of Brawl’s roster and a host of other newcomers to ensure there’s never a shortage in play styles (Though I still question why Kid Icarus is more represented than Metroid or Donkey Kong).

But while the characters and gameplay may be identical to that of the 3DS Smash Bros., what the Wii U version does with them is entirely its own.

There are a plethora of new modes: Smash Tour sees players face off in a Mario Party-style game board, collecting fighters and power-ups as they go, and ending in a battle where said collectibles are put into action. Trophy Rush works as Smash Bros’ take on Tetris, and lets players break falling blocks and collect trophies and character customizing items. Master Orders throws players into battles of their choosing, with more difficult challenges bringing better rewards. Crazy Orders is an intensified version of this, with players fighting battle after battle, accumulating rewards with every victory, but a single defeat means losing most of your prize.

These are just a few of Smash Bros. for Wii U’s new modes. They join many returning favorites, from Classic and All-Star to Break the Targets and Home Run Contests. A fan favorite mode from Melee, Events, makes a comeback, and includes some of the game’s most difficult challenges. The Stage Builder from Brawl also returns, better than ever due to having a few more tools at display, and the Gamepad opens up more creative possibilities with your stage designs.

To top it all off, there are hundreds of trophies to collect, Challenges to complete, and character customizations to unlock. Said character customizations add a whole new level of depth to the series. I’m not sure I’ve ever played a game with quite as much content as Super Smash Bros. for Wii U. There’s always something to do.

Of course, what will have you coming back the most is multiplayer. Super Smash Bros. has always specialized in multiplayer, and that’s truer here than ever.

Super Smash Bros. Wii ULocal play allows up to eight players, eight players, to partake in the mayhem. And mayhem it is. Having eight characters all at once can be a little overwhelming, and you may lose yourself amidst all the chaos. But in the end it’s great to have as an option. At the very least, having five or six players still feels grounded while also allowing more players than past entries in the series.

Online multiplayer is also a treat. Though it lacks the 8-player option, it does, like the 3DS version, include modes of play that cater to casual audiences as well as the more hardcore crowd. For Fun includes four-player free-for-alls as well as team matches, where all the items, Final Smashes and stage gimmicks are left intact. Meanwhile, For Glory includes free-for-alls, team matches, and one-on-one bouts where stages are leveled, no items allowed, and wins and losses are recorded, making these matches all about player skill and bragging rights.Super Smash Bros. Wii U

The online modes are a huge improvement over Brawl. It’s much easier to find other players, and now players are penalized for being inactive or quitting mid-match, which encourages more fun battles.

However, with the online modes comes Super Smash Bros. for Wii U’s one notable flaw: The game runs smoothly for the most part, and it certainly feels more together than Brawl’s online capabilities. But when it does encounter problems, it does so with a vengeance. You may go through a dozen matches with no problems whatsoever, and then suddenly you find yourself in a battle that seems to be moving in slow motion, with the characters reacting a few seconds after button presses, if at all. At its worst, I encountered what should have been a two-minute bout that was slowed down to ten minutes of freeze frames. Most matches should work fine, and there are few things in gaming as addictive as playing Smash Bros. with people around the globe, but in those matches where the game can’t keep up with itself, it can be unbearable.

Some may cry foul that they can’t use their customized characters when facing off against online opponents (this includes Mii Fighters in their entirety), but it’s forgivable when taking into account it’s due to maintaining balance between fighters. And you can always use your customized fighters when facing off against friends online.

Super Smash Bros. Wii UThe series’ jump to Wii U also means this is the first time Super Smash Bros. has been presented in HD, and it’s absolutely beautiful. The stitches on Mario’s overalls, the scales on Bowser’s arms, the sheen of Samus’ armor. Nintendo’s characters have never looked more detailed, and the animations are fluid and lively. The stages are downright eye-popping, and boast just what the Wii U hardware is capable of.

The musical score is the best in the series. It retains the majority of Brawl’s tracks, while introducing far more original and remixed themes than the 3DS version. The score is one of the best in Nintendo’s history, and is every bit as much a love letter to the heritage of Nintendo as the characters themselves.Super Smash Bros. Wii U

If Super Smash Bros. for 3DS was the appetizer, consider Super Smash Bros. for Wii U to be the main course. It’s everything we love about Super Smash Bros. made bigger and better than ever. It relishes in any idea it deems fun, no matter how big or how small (you can even take screenshots, and then scribble on those screenshots with the Gamepad). The game boasts a multitude of controller options – all of which I’ve played feel well integrated – meaning you can play however you like. The replay value is nearly endless, and it’s more creative, balanced and fun than any Smash Bros. before it.

Whether you’re old enough to get all the references or the Wii U is your first foray into the worlds of Nintendo, Super Smash Bros. for Wii U has something for everybody.

 

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Toy Story That Time Forgot Review

TSTTF

Toy Story That Time Forgot is Toy Story’s take on the annual Christmas special. The end result, much like the Halloween special Toy Story of Terror, is a fun little adventure, but doesn’t capture the same heights as the Toy Story feature films. That is to be expected, I suppose. At only a half-hour, it doesn’t exactly have the time to develop the same kind of story as its theatrical predecessors.

The story takes place a few days after Christmas morning, and Bonnie is out on a play date with her friend Mason. Bonnie brings some of her favorite toys, Woody (Tom Hanks), Buzz Lightyear (Tim Allen), Trixie (Kristen Schaal), and Rex (Wallace Shawn). But upon arrival, Bonnie and Mason get distracted by Mason’s new video game console, leaving the toys to explore the house on their own.

Toy Story That Time ForgotThe Toy Story gang soon meets up with the Battlesaurs – an army of colorful dinosaur warriors modeled after 80s action figures – who have been opened but not yet played with. The Battlesaurs fall under the Toy Story tradition of not knowing that they’re toys, which works for the story at hand, though the concept is starting to feel a bit overused by this point.

Trixie is the star of this Toy Story short, being embraced into the Battlesaurs tribe as one of their own. At first she loves the idea (whenever Bonnie plays with her, Trixie is depicted as anything but a dinosaur, so she welcomes the change), but after she finds out that the Battlesaurs spend their time destroying other toys in gladiatorial arenas, she sets out to teach the Battlesaurs of their true identities and the importance of playtime.

It’s a fun story, and it has a good sense of humor (the 80s action figure parodies are spot on), but don’t expect the same heart-swelling moments as Pixar’s feature films. It does what it can with its running time, but you kind of wish Buzz, Woody or Jessie had the starring role again. Being more fleshed-out characters, the primary Toy Story cast may have better carried the short, since Trixie isn’t exactly given the time for character development anyway.

Toy Story That Time ForgotSome might argue that it’s a Christmas special, so it doesn’t need the same oomph of other Pixar works. That might be true, but the short also kind of forgets that it’s a Christmas special, with any mention of holiday festivities only showing up in the opening and closing moments. So the Christmas holiday seems kind of like an excuse to introduce the Battlesaurs more than anything.

But while Christmas may get lost in all of the Battlesaur-ness, Toy Story That Time Forgot is still an entertaining short that adds another fun chapter to the Toy Story series. The animation is lovely, and the character designs for the Battlesaurs are among the most creative Pixar has made. It may not exactly be the Christmas tradition it wants to be, but it is a short worth revisiting from time to time. And don’t you forget that.

 

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Super Mario Bros. 2 Review

SMB2

Today, Super Mario Bros. 2 is often seen as a “black sheep” in the Mario series, neither as revolutionary as its predecessor nor as excellent as its successor. But truth be told, if Super Mario Bros. 2 is a lesser entry in the Mario canon, then let that speak to the overall quality of the series. Super Mario Bros. 2 is still a great game.

It’s true, the game we know as Super Mario Bros. 2 is just the Japan-only Nintendo title Doki Doki Panic retooled with Mario characters in it. But that shouldn’t take away from the fact that the game was among the best platformers of its era, not to mention the impact it had on the Mario universe.

Birdos, Bob-ombs, Shy Guys, many elements that are common place in Mario games today got their start here. This even includes the attributes of the main characters.

Players have the option of selecting four characters: Mario is well-rounded, Luigi has the highest jumping and descends slower, Peach can temporarily float in the air, and Toad lifts objects the fastest and throws them farthest.

The gameplay is unique among Mario games in that jumping on enemies doesn’t defeat them. Instead, you can jump on an enemy’s head and lift them up, and then toss them at other enemies. Additionally, vegetables are abundant in the ground, and can similarly be plucked and tossed at foes. It’s a fun gameplay hook that still stands out in the Mario series.

One downside is that the usual Mario power-ups are nowhere to be found (aside from an occasional Starman). Instead, players gain extra health by finding mushrooms in warp zones (temporary bonus rooms accessed through hidden doors). It’s just a shame the added bonuses found in warp zones don’t continue through subsequent levels, as it could have added an interesting RPG element to the Mario formula. But it works for the game at hand.

Super Mario Bros. 2Mario and company will of course venture to various themed worlds, each with a handful of stages and ending with memorable boss fights (boss fights which, I must admit, are more varied than those in the more popular Super Mario Bros. 3). It’s not as expansive as Mario’s later ventures, but it provides the same sense of fun.

The graphics are colorful 8-bit sprites, but not as detailed as those found in Mario 3. The music is a highlight, featuring some iconic pieces from the NES era that are still remembered and remixed today.

Super Mario Bros. 2 has a whole lot going for it, and it has aged more elegantly than the brunt of NES titles. Yes, it’s shaky origins mean it deviates from many loved elements of the Mario series (no Fire Flowers), and some might even say it feels slower when compared to other entries in the series, but Super Mario Bros. 2 is still a blast to play. Whether you’re firing up the old NES or playing it through the Wii U Virtual Console, Super Mario Bros. 2 proves that being a black sheep doesn’t have to be a bad thing.

 

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F-Zero Review

F-Zero

F-Zero has never had it easy. It was an SNES launch title alongside Super Mario World, and we all know which game became synonymous with the console. F-Zero’s innovative “Mode 7” graphics were a revelation at the time, and made racing games feel more immersive. But Mode 7 would soon be used for a little game called Super Mario Kart, and we all know which game is considered the more influential.

So while F-Zero may have been in the shadows of more prolific SNES games, on its own merits it’s a more than capable racer.

Players choose between four vehicles, each with their own statistics, and race through various futuristic tracks. You can choose between different cups and difficulty levels, even the easiest of which provides a good challenge.

F-ZeroThe races are fast-paced, turns are sharp, and not only do you have to worry about falling behind the other races, but about your vehicle being destroyed as well. Your health bar depletes every time you run into a wall or bump into other racers. Should it deplete entirely, your car explodes, and you have to start the entire cup over. Health can be replenished by driving on certain pits near the starting point of each lap.The added game over element makes what is already a challenging racer all the more difficult. It may not be for everyone’s liking, but it rewards those seeking a challenge.

The graphics are mostly pleasant, with the aforementioned Mode 7 allowing for scaling and rotation effects that still hold up. There are admittedly some areas where the graphics don’t hold up so well, but given that F-Zero was pushing racing games into new territory at the time, the shortcomings are forgivable.

A huge, retrospective drawback is the lack of multiplayer or any additional modes. F-Zero holds up in a lot of ways, but the complete absence of multiplayer takes a lot away from the experience. The racing available is tight and precise, but with very little else to offer takes away replay value. And without being able to share the experience with a friend, it’s no wonder that Super Mario Kart stole F-Zero’s thunder.

Still, you can’t take too much away from F-Zero. It was novel back in its day for its graphics and fast-paced racing, and everything it has to offer has held up well, but it lacks the substance of other SNES games. There is certainly fun and challenge to be had with F-Zero. But you may find that, just as was the case back in the day, your racing skills will most likely drift back to Super Mario Kart.

 

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Duck Hunt Review

Duck Hunt

Back in the day, Duck Hunt was one of the most prolific games on the NES. It gave gamers a simple task: Shoot ducks with the NES Zapper (a gun peripheral that came packaged with the game), or risk being mocked and laughed at by your dog. The simplicity of the game made an impact on the NES’ appeal, and Duck Hunt was so iconic with the console that it soon became bundled with Super Mario Bros.

Now that you can play Duck Hunt on Wii U, you can see how age has effected the game in both positive and negative ways.

 

On the plus side, the game is still fun. The NES Zapper is replaced with a Wii Remote this time around, with the motion control probably making the game more intuitive than ever (though some targeting blips still occur).

There are three game modes: Game A has you shooting at one duck at a time, Game B has two ducks flying on screen at once, and Game C shifts the game to shooting clay pigeons (two of which are on screen at once), with the clay flying from the foreground to the background, becoming harder to hit as they shrink in the distance.

All three game modes involve ten targets per round, with the player given three shots to hit every on-screen target. Hit the right number of targets per round and you can move on, miss the required number and it’s game over. Hit all ten targets to get bonus points.

All three game modes serve as fun little mini-games, and the simplicity of it provides retro charm. On the downside, all three modes put together don’t pack a whole lot of depth, which may effect the game’s replay value.Duck Hunt

The thing is, Nintendo has excelled at mini-game collections for years now, and regrettably, compared to even one of the mini-games of Nintendo Land, Duck Hunt feels shallow. It might seem unfair to compare an NES launch game with one from the Wii U, given the incredible leap in technology. But the sad fact is that while Duck Hunt may still be fun, it no longer feels as addictive as it once did. The simplistic gameplay is still charming, but the overall package doesn’t hold up quite so well on its own.

Duck Hunt is definitely worth a look on the Wii U’s Virtual Console, but you may find it becomes more complimentary to the rest of your Wii U and Virtual Console library than a gaming experience in itself. It may not be the go-to game on your Wii U menu, but it is a fun little deviation between meatier games.

 

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Big Hero 6 Review

Big Hero 6

Big Hero 6 is Disney’s first animated film “inspired” by a Marvel comic, though it’s probably more of a love letter to anime than it is to Disney’s superhero subsidiary. Set in the city of San Fransokyo, Big Hero 6 has the look and feel of the robot and superhero-fueled anime and manga from the 90s.

Big Hero 6 tells the story of Hiro Hamada (Ryan Potter), a boy genius who spends his time winning money in unsanctioned “bot fights,” after having graduated high school at an early age. Hiro’s brother Tadashi (Daniel Henney) tries to persuade his brother to attend his university, where Hiro’s robotic knowledge would be more than welcome. There Hiro meets Tadashi’s friends Gogo (Jamie Chung), Wasabi (Damon Wayans, Jr.), Honey Lemon (Genesis Rodriguez), and Fred (T.J. Miller). But most importantly, it’s where Hiro meets Baymax (Scott Adsit), Tadashi’s healthcare robot.

This being a Disney movie, Hiro’s happy family doesn’t last long, and soon tragedy strikes and Hiro loses his brother Tadashi. Hiro then isolates himself from his friends and family, but once Baymax comes back into Hiro’s life, it leads the two on an adventure involving the mystery of Tadashi’s death, a super villain who stole Hiro’s invention ‘Microbots’  and is using them for a villainous plot, and eventually sees them, as well as Gogo, Wasabi, Honey Lemon and Fred, become super heroes.

 

If the setup sounds a bit like your typical Marvel movie origin story, that’s because a good chunk of it is. Big Hero 6 is a tried and true super hero flick in a lot of ways, which does prevent it from reaching the heights of some of Disney’s recent filmography, but it feels more honest and genuine than most of its live-action superhero counterparts, which makes it feel much fresher than the majority of super hero movies we’re bombarded with these days.

 

Big Hero 6It’s that heart that keeps Big Hero 6 afloat. Hiro is a likable main character, and the story allows him to show a wider range of emotions than we see from most Disney heroes. Baymax is surely one of the most endearing of Disney characters, he provides humor not because he’s a character created solely for comic relief, but because he’s a robot, and he acts like a robot. Yet, because he’s a robot dedicated to helping others, he helps boost the film’s emotional center. The relationship between Hiro and Baymax is what gives Big Hero 6 its heart. Through Baymax Hiro is able to get a better understanding of his brother even after his passing. It’s a super hero movie about overcoming the loss of a loved one.

 

Big Hero 6But while Hiro and Baymax may provide character development and depth, the other four members of the titular Big Hero 6 are unfortunately less fleshed out: Gogo fits squarely into the hardcore tomboy archetype, Wasabi is uptight and prone to comical freakouts, Honey Lemon is the girly girl, and Fred is the laid back comic foil. While Hiro and Baymax are given the time and attention to win our affections and earn our sympathy, the rest of the group are exactly who their one-note introductions say they are.

Another unfortunate aspect is that some of the film’s more story focused moments seem to go by too quickly, possibly as a means to fit as many action sequences into its running time as possible. The action scenes in question are all excellently done, mind you, but perhaps with a little more time dedicated to the story the other characters could have ended up as memorable as Hiro and Baymax.

In terms of animation, it doesn’t get much better than Big Hero 6 as far as CG is concerned. There is a painstaking attention to detail at work in Big Hero 6, which makes San Fransokyo feel like a living, breathing city (and keep an eye out for slews of Disney and Marvel Easter Eggs). Additional visual treats are provided by Baymax – whose “non-threatening, huggable” appearance make him one of the most unique of movie robots – and the Microbots, which join together by the thousands to create various shapes. In terms of the film’s scope and all the visual pop within it, Big Hero 6 may be the biggest spectacle Disney has ever made.

Big Hero 6

Big Hero 6 is a charming film, and a whole lot of fun. But I fear that comparison’s to Frozen (it’s immediate predecessor in the Disney canon) and The Incredibles (Disney’s “other” super hero flick) may effect it’s appeal. Those two films took their genres, and added deeper thematics and storytelling to them. By comparison, Big Hero 6 feels like a more tried and true super hero movie. A really good one, mind you. But it may end up in the shadows of the two aforementioned films for not going the extra distance. It even tries its hand at creating a twist on its villain scenario, but it’s a twist that feels immediately predictable. Compared to the surprises of Frozen and The Incredibles, Big Hero 6 falls short.

 

You can’t dismiss Big Hero 6 for not being as good as Disney’s best, though. There’s a whole lot to love about it: Marvel fans are given plenty of fan service (Stan Lee cameo and post-credits sequence included), it gives the Disney canon some diversity in style, and it’s a highly entertaining love letter to Japanese anime. It’s beautifully animated and features action scenes as good as any super movie movie. But best of all are Hiro and Baymax, who elevate Big Hero 6 to being one of the most endearing movies in Disney’s recent resurgence.

 

Big Hero 6

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Welcome to the Dojo!

Welcome to the dojo!

To all who come to this opinionated website… Welcome! Wizarddojo.com is a place of video games and animations (and other movies). You will find reviews, top 5/10 lists, and other such writings on those subjects. Primarily by yours truly, but hopefully some other members of my fellowship will join in this venture. So stay a while and listen.

 

In preparation for the launch of this site, I already cooked up some reviews and other such things, so why not take a gander at them? Or you could look at that about page if you’d like. Get your magics ready and prepare for battle, you have entered the wizard’s dojo!

Top 5 Video Game Launch Titles

 

SMB

Video game consoles are defined by their best games. Sometimes, consoles don’t have to wait very long to receive a console-defining game. Sometimes such a game is available on day one, if not included right out of the box with the console! Although this trend of iconic launch games has dwindled in more recent years, there’s no denying the impact a launch game can have on its system. Here are what I consider to be the top five launch games of all time. But first, let’s take a look at some honorable mentions. Continue reading “Top 5 Video Game Launch Titles”

Why Today’s Disney Renaissance is Better than the 90s Disney Renaissance

Big Hero 6

Big Hero 6, Disney’s most recent release, has kept the House of Mouse’s current hot streak alive. This hot streak, which began in 2009 with The Princess and the Frog, is often thought of as the “modern Disney Renaissance” in reference to the original Disney Renaissance that began after The Little Mermaid and continued throughout the 90s with such beloved films as Beauty and the Beast and The Lion King, ending with Tarzan.

A lot of Disney fans like to think of the 90s Renaissance to be something of Disney’s golden era, untouchable by any other generation of Disney films. But recently, I’ve come to the conclusion that the current wave of Disney films not only stands up to the 90s Disney Renaissance, but betters it. Granted, the modern Disney flicks in question currently stand at six, compared to the original Renaissance’s ten films. But it terms of diversity, creativity and storytelling, these six films give the 90s Disney canon a run for their money.

 

Little MermaidOne of the main reasons the 90s Disney films were so successful, and yet so restrained, can be summed up with both The Little Mermaid and Beauty and the Beast. Both of which are charming movies (the former has aged in terms of its message, but the latter is still one of Disney’s finest), but Disney, looking to reclaim their former glory after their rather lackluster run in the 80s, was willing to play things safe. The Little Mermaid created the template for the generation of Disney films to follow, and Beauty and the Beast refined it. The rest, you could argue, simply replicated it. From character archetypes to story progression to the style of songs, the 90s Disney Renaissance, even with its best films, was largely unwilling to be different, or think outside of the box.

Hunchback of Notre DameArguably the sole exception to this was The Hunchback of Notre Dame (which I consider to be both one of Disney’s best and most underrated animated films). Hunchback of Notre Dame took the Disney template of the time, and wrapped it around a darker narrative and adult themes. The rest of the lot, even some of my favorites (Mulan, Hercules) wouldn’t have taken the creative risks that Hunchback did.

 

But that was one movie out of ten, whereas I think all six of the current Disney wave have far more distinct identities. Sure, Princess and the Frog and Tangled may fall under some of the same tropes as the 90s generation, but they at least cared to give their princesses personalities, and they as a whole have a stronger sense of characterization than the brunt of Disney’s films. Not to mention that both Tangled and The Princess and the Frog tried to add some twists to the formula, whereas the 90s films would have felt content sticking to the rulebook laid down by The Little Mermaid.

 

To top that off, the other modern Disney films include the charming Winnie the Pooh, a super hero movie in Big Hero 6, a video game love letter in Wreck-It Ralph, and Frozen, which may look like ‘another’ princess movie from the outside, but narratively and thematically, is in a league of its own in the Disney canon.

Anna and Elsa

Winnie the Pooh is as simple and cute as you would expect from the bear of very little brain, but it has a sense of innocents and peacefulness that most American animated features lack. Big Hero 6, while a by-the-books super hero film in some ways, is genuine and honest enough to give it more heart than its live-action super hero brethren. Wreck-It Ralph is a fun story with a memorable cast of characters, complimented by a constant sense of visual inventiveness. Finally, Frozen took what could have been another tried-and-true Disney musical, and turned it into something meaningful, with believable, even relatable characters, a story that took creative risks, and a level of depth that makes it one of the few Disney films I’ve seen analyzed and interpreted on an artistic level. When was the last time a Disney film had themes that could be interpreted in different ways?

 

I know what you’re probably asking by this point: “What about The Lion King? What about Aladdin?”

The Lion KingTruth be told, I find both The Lion King and Aladdin to be nothing special. That’s not to say I think they’re bad movies, but I certainly don’t think they’re worth the immense praise fans have given them. Nor do they really belong in arguments of great animated films. Aladdin is remembered for the iconic Genie, but take him out of the equation and everything else in the film is pretty forgettable. The Lion King, while good, is a pretty basic plot with an inconsistent tone (one minute Simba is crying over his father’s lifeless body, the next a warthog is singing about farting). And both still stuck true to the established formula. Again, they aren’t bad movies, but I don’t see them as a great argument in favor of the 90s Disney Renaissance.

 

I know, I am now the villain of every 90s kid. But I’m certainly not writing off the nostalgic favorites of the Disney Renaissance. I simply think that Disney’s recent output feels more free. Perhaps Disney doesn’t feel so desperate as to recycle the same formula now that they have the likes of Pixar, Marvel and Star Wars to fall back on, and so their own films are now allowed to be more creatively daring. But whatever the reason, I feel that these past six Disney animated features, while they may not be equal among each other (Princess and the Frog and Winnie the Pooh are no Frozen or Wreck-It Ralph), do feel equally free to be themselves. The Princess and the Frog didn’t write a rulebook like The Little Mermaid did. But it did open the door for Disney movies to be more creative. I would say that’s all the more impressive.