What better time to name my favorite film of 2018 than in the deep end of August 2019?
Okay, okay, you’re probably wondering “why even do this at this point?” and that’s fair. The reason I’m still bothering to write this is quite simple…
Because I want to.
You may now be wondering why I didn’t do it sooner, and the truth of the matter is, there is no particular reason other than I’ve just been busy (hence my slower updates over the last couple of months) and when I have had the chance to update this site, I’ve been preoccupied with other things, like reviews and such. And I would have got to this sooner, except there were still some 2018 films I had wanted to get around to seeing the past few months before I made anything “official” (at least, as official as things can be on a site where I can edit things later to reflect changing opinions). And well, it took me longer than expected.
While there are still a few 2018 movies on my list…I just really want to get this done. So, as of now, and after plenty of time for consideration, I now name my favorite film of 2018! Better late than never, eh? Continue reading “Extraordinarily Late: My Favorite Film of 2018”
A kingdom reborn…
The original Ni No Kuni, Wrath of the White Witch, is not only one of my favourite games on what is arguably my favourite Sony console, but it is arguably the greatest modern JRPG in recent memory – ranking meteorically high amongst the small repertoire of contemporary greats. With its brilliantly realized world – complimented with gorgeously animated sequences produced by the masterful Studio Ghibli –, an exquisite musical score co-composed by the brilliant Joe Hisaishi, a Tales meets Pokémon battle system, and a surprisingly poignant narrative that resonates on multiple accords, Wrath of the White Witch is a rare treat of an RPG that never fails to impress. Its sequel, Revenant Kingdom, takes a number of steps forward -establishing some new ideas while polishing the original’s foundation – but questionably stumbles in other areas, arguably taking a few steps backwards. Studio Ghibli’s involvement is objectively non-existent, exposition is divulged in extensive text-based dialogue sequences, the intuitive hybrid active/turn-based system is entirely replaced by a simplistic, yet fun, action-based combat system, and its narrative is disappointingly shallow in comparison to the original’s emotional brilliance. Despite its disappointing nature, Ni No Kuni II: Revenant Kingdom is an undeniably fun experience that is exceptionally beautiful and surprisingly engaging. Revenant Kingdom never reaches the resonating heights of its predecessor but manages to establish an aura of its own, thanks to its fantastic world-building and unexpected level of gameplay variance.
Continue reading “Ni No Kuni II: Revenant Kingdom Review”
A human experience – engrossing, yet flawed…
Upon completing my first 10-12 hour playthrough of Quantic Dream’s latest, Detroit: Become Human, I had experienced a wide array of different emotions and levels of intrigue in an engrossing cinematic experience that notably fumbles but succeeds in many ways. The selfless sacrifice of one character proved to be a surprisingly poignant moment, given how I struggled to find any empathetic value in their relationship with one another. A rebellion with a just cause to advocate their sense of being and self-actualization in a pacifist orientation proved to be a taxing, yet ultimately satisfying ordeal. The buddy cop narrative of friendship, betrayal, and loyalty retained the highest level of consistency, resulting in a story-arc that was riveting from start to finish. My plethora of dynamic choices led me to these final moments; with each choice stemming a branching pathway, the sheer number of different storylines, narrative combinations, and chapter variations is downright staggering – everything is impressively laid out via Detroit’s engrossing Flowchart system. It wasn’t until I finished Detroit for the second time, opting to use polarizing choices, that I truly understood its level of outcome variation, resulting in anything from minute variations in dialogue to entirely new chapters and/or set pieces. Detroit: Become Human does stumble more often than not, preventing it from becoming the “great” experience it could easily be. Pacing issues, divisive writing, monotonous chapters, and certain levels of inconsistency plague Detroit, and while its explorative/QTE based gameplay is undoubtably the most refined and intuitive of Quantic Dream’s repertoire, these negative qualms ultimately detract from Detroit’s overall positive experience. While it never reaches the heights of Quantic Dream’s pinnacle experience, Heavy Rain, Detroit: Become Human still manages to deliver an engrossing experience that offers an unparalleled sense of player choice and narrative variation.
Continue reading “Detroit: Become Human Review”