The Super Mario Bros. Movie Review

When it was announced that Illumination would be making a movie based on Nintendo’s flagship franchise, Super Mario Bros., fans were skeptical. Not only did Illumination seem like an odd fit for such an adaptation, but the Super Mario series – despite being the most successful and heralded series in video games – has had a rough history translating to other mediums. Millennials such as myself may have a nostalgic soft spot for The Super Mario Bros. Super Show, but it’s not exactly the kind of show you would refer to when thinking of quality television. More infamously, Hollywood’s first attempt at adapting Super Mario Bros. (and indeed, their first attempt at adapting video games) resulted in the infamous 1993 live-action film, which was so far removed from the source material that Nintendo wouldn’t let Hollywood anywhere near its franchises for decades afterward.

How happy I am that, thirty years after Super Mario’s disastrous first attempt at a big screen adaptation, Nintendo fans finally have a Super Mario movie they can be proud of. Illumination’s The Super Mario Bros. Movie is a faithful adaptation of gaming’s best series, and a love letter to its peerless history. The Super Mario Bros. Movie is (almost) everything fans could want out of a Mario movie.

In The Super Mario Bros. Movie, the titular brothers Mario (Chris Pratt) and Luigi (Charlie Day) have recently quit their job at the Wrecking Crew to start their own plumbing company. Mario is of course the headstrong and brave older brother, while Luigi is always well-meaning and supportive, but is more timid and lacks his brother’s strength. Both brothers live in a cramped apartment in Brooklyn with their parents and extended family, and though the brothers are optimistic and hopeful of their new plumbing ventures, their father (voiced by Charles Martinet, the voice of Mario in the video games) isn’t so supportive of their dreams. It doesn’t help that they are antagonized by their former boss, Foreman Spike (Sebastion Maniscalco).

The brothers Mario have the opportunity to prove their mettle at their new job, however, when a manhole leak floods Brooklyn. Mario and Luigi traverse the sewers to find the source of the problem, when they find themselves in a hidden chamber of seemingly abandoned pipes. One such pipe sucks the Mario Bros. into a ‘Warp Zone,’ where they become separated. Mario ends up in the magical realm of the Mushroom Kingdom, home of the mushroom-like Toads and the beautiful Princess Peach (Anya Taylor-Joy). Luigi, meanwhile, winds up in the Dark Lands, home of the Koopa Troop and ruled with an iron fist by King Bowser (Jack Black). Bowser has recently stolen a Super Star, with which he hopes to conquer the Mushroom Kingdom. So Mario joins up with Princess Peach, along with the adventurous Toad (Keagan-Michael Key) on a quest to the Jungle Kingdom to win the aide of the Kong army, in hopes of defeating Bowser’s forces, saving the Mushroom Kingdom and rescuing Luigi.

It’s an incredibly simple plot, and its simplicity seems to be the main point of criticism leveled towards the film. But I find that a baffling complaint in this particular instance. Were we expecting a Granted, I understand that movies are a medium built on storytelling (as opposed to video games, which can tell stories but are built on interactivity and gameplay ideas above all else) – and animated films in particular have become deeper and more complex since the turn on the century – so perhaps a little more story was expected by some, but is it really necessary here? I don’t know, if I’m seeing The Super Mario Bros. Movie, basically the two things I’m hoping for are that it’s a fun movie, and that it’s faithful to the games. And I reiterate that The Super Mario Bros. Movie succeeds wildly on both fronts.

The film is, first and foremost, a loving tribute to the perennial video game series, and its rich history. It probably doesn’t hurt that Mario creator Shigeru Miyamoto personally oversaw the film, and serves as executive producer. But it also seems that the people at Illumination are big Nintendo fans in their own right and know their stuff. The film is packed to the brim with elements, Easter eggs, cameos and callbacks to just about every nook and cranny of the Super Mario universe (as well as its parent series, Donkey Kong).

Going into The Super Mario Bros. Movie, I was worried that it would end up being a case of only referencing the obvious, such as Super Mario Bros. and maybe Super Mario World and Mario Kart, since those are the ones everyone and their grandmother knows. But the folks at Illumination have a deep knowledge of the series and did their research, because it would be easier to name the Mario games that aren’t referenced or outright depicted than the many that are. Everything from Super Mario 64 to Luigi’s Mansion to The Super Mario Bros. Super Show gets a shoutout. And it’s pleasantly surprising that even more modern Mario games are mentioned like Super Mario Galaxy, 3D World, Donkey Kong Country Returns and a surprising number of references to Super Mario Odyssey. The presence of Foreman Spike alone is the kind of esoteric callback that Super Smash Bros. wouldn’t dare to make anymore.

The Super Mario Bros. Movie is effusive towards its source material, and that’s perhaps most present in the film’s soundtrack, which is sublime. Composed by Brian Tyler, the score to The Super Mario Bros. Movie is one of the best film scores in recent memory, no doubt aided by how it weaves in many of the timeless tunes from the video game series (which I won’t spoil here, but suffice to say the music also references every generation of Mario). The film also features some great original music as well. Perhaps my only gripe to the score is that a few popular songs are incorporated into a couple of moments in the movie (I would have stuck with original music and that from the games), but at least the songs used are all from the 80s, which feels more appropriate than if they had used music from today.

I also have to compliment the film’s voice cast. Although the casting became something of a meme when it was first announced (particularly Pratt as Mario), I think for the most part they do an excellent job. Pratt leans into the Brooklyn aspect of Mario and gives his voice more weight. Although he doesn’t sound like Charles Martinet, he actually does the job at making you forget it’s Chris Pratt you’re hearing. Charlie Day captures Luigi’s loveable and naive personality, while Anya Taylor-Joy gives Peach a rougher edge, but it works for this version of the character. Keagan-Michael Key has somehow found a way to make a ‘Toad voice’ that works for a feature film, and I think it goes without saying that Jack Black as Bowser ends up stealing the whole movie. Not only does Black sound unrecognizable for the most part (only weaving his natural voice into things when Bowser loses his cool, which is a nice touch), but he manages to capture Bowser’s personality as an insecure bully effortlessly.

Also in the cast are Seth Rogen as Donkey Kong, Fred Armisen as ‘King’ Cranky Kong, and Kevin Michael Richardson as Kamek. Armisen makes Cranky Kong appropriately, well, cranky. And Richardson has the unique position of giving Kamek a proper voice for the very first time, effectively making the character Bowser’s sycophantic lackey who wants nothing more than to make his boss happy. Seth Rogen is admittedly the one voice that maybe could have given more effort. Rogen does seem to try and add a more youthful energy to Donkey Kong than he does his other voice roles, but there are unfortunately two instances where we have to hear that damn laugh, which does kind of take you out of things a little. Still, it hardly ruins the movie.

Another highlight of the film is the animation itself. Illumination has a knack for making lively and vibrant animated worlds, and with Super Mario as the backdrop, it seems to be their perfect canvas. The Super Mario Bros. Movie is not only Illumination’s best-looking feature, but one of the most colorful visual spectacles in recent memory. Super Mario 3D World seems to be the primary inspiration for the film’s version of the Mushroom Kingdom, but all of Mario’s history is drawn upon visually to create a film that is pure joy to look at from the very first frame onwards.

The Super Mario Bros. Movie is, quite simply, a real treat. It’s a loving gift to the adults who grew up with Super Mario Bros. and for the children who are growing up with Super Mario Bros. Does the film make a few missteps? Sure. Though I don’t think a deep and complex story was necessary, I understand why some audience may have wanted a little more story. Mario and Princess Peach’s relationship never quite clicks in the way it should (there’s only a couple of brief glimpses of the “friends who like each other but are too shy to confess their feelings” aspect that seems like it should have been more prevalent). And some may question why Luigi was chosen to be kidnapped in the very first movie, since it means the Super Mario Bros. don’t have a whole lot of screen time together (in fact, by the end of things, the film seems closer to the “Super Mario and Donkey Kong Movie”).

“The Super Mario Bros. Movie is so faithful to both the Super Mario and Donkey Kong series, that I can (almost) look past that they retconned Cranky Kong to be DK’s father, as opposed to his grandfather. Don’t think we wouldn’t know, Illumination!”

Still, these are things that can be fleshed out and expanded on in the inevitable sequels and spinoffs (a Donkey Kong Country movie next, please!). For now, we should just savor the fact that Super Mario Bros. has finally made a faithful transition to the silver screen. After all, for thirty years Mario fans had to accept Dennis Hopper with weird hair as the cinematic form of Bowser, so the King Koopa’s appearance alone is reason to rejoice.

Last year, I claimed that Sonic the Hedgehog 2 was the best video game movie, and the most pure fun I’ve had in a movie in years. And now I’m feeling the same way all over again for The Super Mario Bros. Movie. There’s room for the next big screen outing for Mario and friends to improve on certain things, but as far as living up to its name as The Super Mario Bros. Movie, the film is most certainly a superstar.

Wahoo!

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20 Years of Spirited Away (For Me)

I promise I will get back to reviews and such soon. Life gets rough sometimes. I have a lot of catching up to do for this site, but I plan on doing just that (catching up, that is). And yes, this is the third post celebrating a twentieth anniversary for Hayao Miyazaki’s Spirited Away in one form or another (I wrote about the anniversaries of its original Japanese release, its US release, and now from my own personal first viewing of it). Like I’ve said in the past, it’s my favorite film of all time (and I’ve seen many a movie) and has been my biggest creative influence for twenty years now. In fact, this site and all my writing exits because of the impact Spirited Away had on me. So bear with me.

Of course, I already wrote a piece about my personal history with Spirited Away five years ago (on the fifteenth anniversary of when I first saw it. Math), which I technically wrote elsewhere five years before that… Anyway, you can read that here. So I’ll try not to repeat myself and keep this short, but of course I had to acknowledge the twentieth anniversary of when I saw my favorite film here (and hey, this may help me get the ball rolling on the other things I’ve been meaning to write).

Yes, it was twenty years ago (March 31st, 2003) today that I first saw Spirited Away – that most magical of movies – during its brief theatrical re-release following its Oscar win. The odyssey of Chihiro Ogino remains so captivating, that these twenty years later, I feel like I’ve been spirited away myself.

Miyazaki’s Spirited Away (which was actually the full title of the film when it was released under Disney. The more you know) was a massive success, becoming the most successful Japanese and non-English language film in history for nearly two decades. It continues to influence and inspire other works of art (whether in animation or in entirely different mediums) and has rightly earned its place in cinema history. It even inspired a stage adaptation in Japan just last year, which is seeing a limited theatrical release of its own in the US later in April (there’s a small dose of free advertisement for ya, GKIDS).

All those accolades can’t really measure up to how a work of art can impact individuals on a personal level though. And for me, I don’t think any work of art has impacted me quite so much. Although I’ve always prided myself as an imaginative person, the creative inspiration Spirited Away has given me kicked things into imagination hyperdrive. If I could one day create something that has even the tiniest fraction of impact on someone as Spirited Away has had on me… well, that’s all I could ever hope for.

To put it simply, Spirited Away will spirit me away forever.

Cheers!

Strange World Review

Say what you want about Disney’s overall slate of live-action remakes and an over-reliance on Marvel and Star Wars in recent years, but the Walt Disney Company’s animated output has never been better than in has over the last thirteen years. Starting with the Princess and the Frog in 2009, Walt Disney Animation Studios seemed to find their groove again, often rivaling and occasionally surpassing sister animation studio Pixar. The past decade-plus has seen Disney Animation release worldwide phenomenons like Frozen and Encanto, and additional acclaimed hits like Moana, Zootopia and Wreck-It Ralph. Walt Disney Animation Studios’ output has never been more consistent and varied. The animation giant’s sixty-first feature film, Strange World, adds another notch in Disney’s recent versatility in storytelling by hearkening back to pulp fiction adventures of the mid-20th century. Unfortunately, while Strange World continues Disney Animation’s recent winning ways in terms of versatility, it doesn’t match up to the same consistent quality as its recent predecessors. It doesn’t fall so short as to make me think the studio’s hot streak is broken, but Strange World does leave me wondering if said hot streak is winding down.

Strange World takes place in the land of Avalonia, a kind of Jules Verne world of flying machines, adventurers and retro futurism. Avalonia is surrounded by mountain ranges so large that even their most advanced airships can’t get past them. One notable Avalonian adventurer is Jaeger Clade (Dennis Quaid), who is so tough he shaves with a piranha. Jaeger is joined on his adventures by his much less brave son, Searcher (Jake Gyllenhaal). Jaeger has conquered seemingly everything Avalonia has to offer, with the sole exception being the discovery of what lies beyond the mountains of Avalonia, which is to be his life’s accomplishment. During the Clades’ expedition of the mountains, Searcher discovers a new type of plant that gives off energy. With the mountains proving too treacherous to conquer, Searcher and the rest of the crew suggest that the new plant (which they dub ‘Pando’) is world-changing enough of a discovery, and decide to return to Avalonia. Jaeger, hellbent on accomplishing his goal, abandons his son and continues onward through the mountains.

Fast-forward twenty-five years, and Pando has indeed changed Avalonia by becoming the land’s power source. Searcher is seen as Avalonia’s new hero for his discovery (he has a statue right next to his father’s), and he has since become a farmer of Pando along with his wife Meridian (Gabrielle Union) and their son Ethan (Jaboukie Young-White). Jaeger, meanwhile, is long-since presumed dead.

All is not well in Avalonia, however, as Pando crops are dying at an alarming rate. The leader of Avalonia, Callisto Mal (Lucy Liu) – who was with Jaeger and Searcher on their mountain expedition all those years ago – shows up at Searcher’s house to recruit him on a new expedition. Massive roots of Pando have been discovered in a sinkhole to the north, and Callisto believes these roots lead to the source of Pando’s power (the “Heart of Pando”), and that finding the source may help them solve the issue of Pando’s rapid decay. Searcher is reluctant, but having more knowledge of Pando than anyone else, agrees to embark on the adventure. Unbeknownst to him, Ethan stows away on Callisto’s ship (he’s always dreamed of going on adventures like his grandfather), with Meridian following in pursuit of her son

Unfortunately for the crew, the sinkhole not only leads underground, but into an entrance way to a whole other world beneath their own (the titular Strange World) and their ship crashes. This Strange World is a land filled with dangerous creatures and terrain, so Ethan and the rest of the crew will have to survive this Strange World if they hope to save Pando and return to Avalonia. But they’ll have some additional help in the form of Jaeger, who had fallen into the Strange World long ago, and has survived by building a flamethrower and feasting on the smaller creatures of Strange World (I don’t consider Jaeger’s survival a spoiler. It was shown in the trailers, and even if it wasn’t, these kinds of films always have this kind of character to guide our heroes on their adventure).

Again, the film has a very strong throwback vibe, hearkening back to the days of pulp magazines and movie serials, and unabashedly flaunts the expected tropes of such genres. On one hand, such sincerity in genre filmmaking is hard to come by these days, and has a certain innocent appeal to it. But it also means that Strange World doesn’t have a whole lot of surprises in store. Still, even a cliched story can be made special by its execution, and I’d rather have a good predictable movie than a bad movie that features twists just for the heck of it. Though I must admit it’s in that execution that Strange World becomes a bit of a mixed bag.

I think my main issue is that the action of Strange World is serviceable, but unmemorable. Considering the film is aiming for that ‘BANG ZOOM’ action of yesteryear, the action scenes should be one of the film’s highlights. Instead, Strange World simply seems to make due with its action scenes. Disney Animation hasn’t had the strongest history with action films, but they did do it right recently with Raya and the Last Dragon, so it’s a shame that didn’t translate here when it would have been even more beneficial. Strange World could have brought the action of movie serials up to date and, with the benefit of animation, gotten really imaginative with it. Unfortunately, the action scenes here are decently entertaining but overly familiar.

Where the film shines, however, is in its animation. The titular Strange World is a sight to behold, with its sharp reds, magentas and oranges making everything pop. Better still are the creatures that inhabit it, many of which are faceless blobs of varying shapes and sizes (one of which, dubbed Splat, is rightfully the film’s mascot). Others are stone-like brontosauruses that shed pollen from their backs and have legs as thin as pipe cleaners with feet like giant mushroom caps. I’m always a sucker for creature designs, and I get the impression the Disney animators had a lot of fun coming up with the creatures of Strange World. Even the world of Avalonia, the supposed ‘normal’ world of the film, is a joy to look at with its combination of history and fantasy.

The film also deserves credit for injecting a bit of heart into an otherwise by-the-books action-adventure, tying in a generational trauma theme seemingly carried over by Encanto, with the three generations of Clades (Jaeger, Searcher and Ethan) often butting heads with their worldviews. It doesn’t tug at the heart in the same way as other recent Disney animated flicks, but an action-adventure doesn’t really need to. Of course, with the action failing to lift Strange World up to greater heights, perhaps a little more effort trying to reach the same emotional heights of a Frozen or an Encanto may have been the key to making Strange World something special.

Strange World is a solid entry in the Disney Animation Studios canon. But in a time when Disney’s animated storytelling has never been stronger, simply being ‘solid’ does mean that Strange World is in the shadows of the studio’s other recent films. It isn’t that Strange World is bad, just that – much like the characters in the film – it often feels lost and stumbling amidst a land of giants.

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Wreck-It Ralph Turns 10!

Yep, another anniversary post at the Dojo. This time for something that’s only kind of/sort of related to Super Mario. We’re talking about the Disney animated film Wreck-It Ralph, which is somehow ten years old today!

Yes, another thing to make me feel so old. Wreck-It Ralph was released on November 2nd 2012. It’s become something of a semi-classic in the Disney canon, but it still probably ranks in my top 10 favorite Disney animated films, to add some personal perspective.

Wreck-It Ralph tells the story of an old arcade video game villain (the titular Ralph), as he grows tired of the stigma that comes with his job as a gaming baddie, and sets off to prove himself a hero. Admittedly, the premise does seem to echo previous animated films such as Shrek, Despicable Me and Mega Mind, but Ralph is the best film of that lot (sorry, Shrek fans). And it has more than enough charm and visual inventiveness to stand on its own.

Ralph was one of the earlier entries in Disney Animation’s ongoing resurgence, which began with either The Princess and the Frog or Tangled (or Bolt, depending on who you ask). And while Disney Animation is still going strong, the early 2010s were particularly great thanks to the likes of Wreck-It Ralph and Frozen the next year. Interestingly, both films were also accompanied by fantastic short films (Paperman in the case of Ralph, and the best Mickey Mouse short, “Get a Horse” ahead of Frozen). Disney was really at the top of their game at that point!

Wreck-It Ralph is definitely worth a look for fans of Disney, animation and video games, and people who simply like a charming story. It’s 2018 sequel, Ralph Breaks the Internet, is almost just as good. I honestly wouldn’t mind a third entry.

Happy Tenth Anniversary, Wreck-It Ralph and Paperman!

Also, as a bonus, yesterday marked the 15th anniversary of Super Mario Galaxy’s release in Japan (you had to know we’d get back to Mario). Since I missed out on writing a proper post for the occasion (I also missed out on my Halloween post, sadly), I will be sure to write something on the fifteenth anniversary of Super Mario Galaxy’s US release a little later this month. As well as some actual reviews and such.

Happy (belated) fifteen, Super Mario Galaxy!

Spirited Away’s 20th US Anniversary!

Yes, Spirited Away may have officially turned twenty last year (and I even wrote about that), but today marks the twentieth anniversary of when the film was released in the United States. And much like the SNES is my favorite console so I wrote a thirtieth anniversary post for both its Japanese and US anniversaries, Spirited Away is my favorite film, so I’m writing a second twentieth anniversary post in honor of its US release.

Now with all that unnecessary explanation out of the way…

It was twenty years ago today – September 20th 2002 – that Hayao Miyazaki’s animated masterpiece, Spirited Away, was first released in US cinemas. A watershed moment in the history of animation and cinema, Spirited Away set a new benchmark for animation the world over. I honestly don’t think there’s been an animated film released since whose influence has been as far reaching.

Hayao Miyazaki’s name was still obscure in the US of A at the time Spirited Away was released stateside, with only three of his films having had official releases in the western world beforehand (My Neighbor Totoro, Kiki’s Delivery Service and Princess Mononoke, if you were wondering). Though all three films received immense acclaim in America, they were still a bit under the radar, with both Totoro and Kiki being released straight to VHS, and Mononoke having such a quiet theatrical release, that calling it a ‘limited release’ would be an understatement.

Thankfully, Spirited Away had top names from Disney and Pixar backing it, which resulted in the film breaking barriers like never before, even winning an Academy Award in the process.

More important than any awards though, is the impact and influence Spirited Away continues to have in animation and cinema. Everything from live-action films, anime, Disney, the films of Tomm Moore, even television shows like Gravity Falls have been influenced by it, and everything in between. It’s also no coincidence that Pixar’s films started becoming more artistically rich following Spirited Away’s release (there’s an argument to be made that Inside Out was basically an elaborate homage to Spirited Away. No wonder it’s the best Pixar movie).

Most important is how Spirited Away continues to touch the hearts and capture the imaginations of audiences the world over. Myself very much included.

Happy twentieth (US) anniversary, Spirited Away!

Lightyear Review

With all due respect to Woody, I think it’s safe to say that Buzz Lightyear is the fan favorite Toy Story character. With his myriad of gadgets, lasers, the ability to fly (or fall with style), and combat skills with which he saves the galaxy, it’s absolutely no mystery why Buzz usurped Woody as Andy’s favorite toy. It really was only a matter of time before Buzz Lightyear got his own movie. After twenty-seven years since Toy Story first hit theaters, Pixar has finally given Buzz such a movie in the form of Lightyear, a sci-fi adventure that serves as the in-universe movie that inspired the toy.

It’s a very fun and creative idea for Pixar to make the Buzz Lightyear movie that made Andy from Toy Story such a fan in the first place. Although it has to be mentioned that the idea technically already happened with the Disney animated series Buzz Lightyear of Star Command in the early 2000s. But now the origin story can be told by Pixar themselves. And as the Disney+ series Monsters at Work proved, Pixar’s creations are best left in Pixar’s hands. Being Pixar’s own take on the in-universe Buzz Lightyear concept, Lightyear is the definitive origin story for the iconic Space Ranger.

Definitive though it may be, Lightyear – while ultimately a solid and entertaining science fiction film – may not be the kind of science fiction adventure you would expect from its namesake character.

The story begins with Buzz Lightyear (Chris Evans) and the Space Rangers of Star Command – lead by Commander Alisha Hawthorne (Uzo Aduba) – investigating an alien planet. They find that the planet provides the air and resources to make it habitable, but its monstrous creatures and plant life prove too dangerous, and Star Command issues an emergency retreat from the planet. Buzz takes control of Star Command’s ship, but a miscalculation during the escape leads to the Space Rangers being marooned on the planet.

Star Command makes the best of the situation and builds a colony on the planet over the next year. Buzz – taking responsibility for the current situation – volunteers to be the test pilot to see if he can make hyperspace, as Star Command’s primary ship won’t be able to leave the planet without it. Buzz doesn’t quite reach hyperspace, but finds that when he returns from his four minute flight that four years have passed on the planet’s surface.

Though Hawthorne objects to Buzz making any more flights, the Space Ranger is too determined to call it quits. With his robotic cat Sox (Peter Sohn) testing new formulas for fuel (using the method of “Crystallic Fusion” mentioned in Toy Story), Buzz continues flight after flight after flight, with roughly four years passing by with each unsuccessful test.

While Buzz has barely aged a day, his test flights have added up to him being gone a total of sixty-two years. During that time, Commander Hawthorne has passed away. Feeling he let his best friend down, Buzz is now more determined than ever, and with Sox perfecting his formula for hyperspace fuel over the past sixty-two years, Buzz finally makes a successful jump to hyperspeed. But in doing so, an additional twenty-two years have passed. In that time, the Star Command colony has been occupied by the robotic forces of a being known as “Zurg.”

Thankfully, a small band of ragtag, would-be Space Rangers have slipped away from Zurg’s occupation. This includes Hawthorne’s granddaughter Izzy (Keke Palmer), who hopes to live up to her grandmother’s legacy; Mo Morrison (Taika Waititi), a good-hearted but clumsy oaf; and Darby Steel (Dale Soules), an elderly convict trying to work off her sentence. Though this team may not seem cut out to be Space Rangers, Buzz will have to rely on them – as well as Sox – if they are to bring down Zurg’s robots and deliver the hyperspace fuel to Star Command.

I don’t want to say too much else as to avoid any major spoilers. But I have to admit that the setup to the plot as described above actually takes up a fair bit of the film’s runtime. And I imagine that may not exactly be to everyone’s liking. The whole ordeal of Buzz’s test flights provides some interesting storytelling, and is reminiscent of the recent Top Gun Maverick, with a little bit of Intersteller worked in there for good measure. It’s entertaining in its own way, but it’s probably a far cry from what you would expect from the Buzz Lightyear movie that supposedly inspired an eight-year-old’s obsession with the character.

That may be the biggest issue with Lightyear, although it’s ultimately a good movie, it seems to be the wrong kind of science-fiction story. Some might say that’s my own expectations getting in the way. But given all the information the Toy Story movies gave us on the Buzz Lightyear character and his world, I’d say Toy Story itself had those expectations. Given all the dialogue and bits of insight the Toy Story series gave us on Buzz Lightyear’s in-universe character, I think most people would probably expect a fantasy-adventure set in space, akin to Star Wars. So the more grounded science-fiction approach of Lightyear comes off as a bit jarring, even disappointing.

Yes, I understand that this movie and its characters are supposed to be separate from their Toy Story equivalents, but as is the case with many adaptations, you still expect a level of faithfulness to the source material. And bizarrely, Pixar’s own adaptation of a character they created feels strangely unfaithful to the world we’ve been teased with for nearly thirty years.

Buzz Lightyear the toy thought himself to be the actual character he was based on, and believed his undying heroism could do no wrong. So it’s kind of weird to see the “actual character” of Buzz Lightyear be depicted as he is here; making continuous shortsighted mistakes, rarely trusting others, being haunted by the past… It’s a more human Buzz Lightyear, but he seems far removed from the person that the toy Buzz Lightyear believed himself to be.

Without spoiling too much, there’s also a twist involving the villainous Zurg that I really think will prove divisive to longtime Toy Story fans. Sure, it’s a twist that makes thematic sense with the movie at hand, but it all goes back to the movie’s deviation of what Toy Story told us about these characters. It feels like a twist that belongs in a different movie, because the story itself often feels like it belongs in a separate movie. Though I didn’t predict the twist itself, I did predict that there was going to be a twist with Zurg quite a while ago, because there’s always a twist with villains these days. While I usually prefer deeper, more complex villains, I can’t help but feel Evil Emperor Zurg could have just been Evil Emperor Zurg and nobody would have had a problem with it. But evil emperors can’t just be evil emperors anymore, it seems.

That kind of sums up the issues Lightyear runs into. It wants to be Buzz Lightyear’s origin story, but simultaneously feels like it has its own sci-fi story it wants to tell that doesn’t really feel like it should be Buzz Lightyear’s origin story. Pixar is renowned for the maturity they impart in their animated features, but I feel like Lightyear should have been the one time Pixar went into full Saturday Morning Cartoon mode (albeit with the trademark Pixar heart at its core). Lightyear oddly feels like a more serious, grownup sci-fi movie that just happens to star Buzz Lightyear.

If you can get passed the misplaced tone of the film, Lightyear does have a lot to offer. As you would expect from Pixar, the animation quality is top-notch. While I would argue the film needed some more lively color, it still is interesting to see Pixar tackle a more conventional sci-fi aesthetic. The bulky armors, hefty machinery and insectoid aliens all evoke a loving tribute to classic science fiction, all brought to life with the studio’s impeccable attention to detail.

The film is also excellently cast. While Tim Allen is perfect for the often-delusional Buzz Lightyear toy, Chris Evans seems to be the perfect fit for the heroic “real” Buzz Lightyear. Evans somehow manages to capture the same bravado of Tim Allen’s Buzz, but in a younger, more serious way. The supporting characters are also well cast, with particular praise going to Pixar animator Peter Sohn as Sox, who gives the robotic cat a similar “innocent robot” appeal to Baymax from Big Hero 6 or Ron from Ron’s Gone Wrong.

Another fun highlight of Lightyear is the film’s references to Toy Story, with Buzz quoting his toy-self on a number of occasions, and other little callbacks sprinkled throughout. The film is never overburdened with the references, but it’s an appreciated way to keep the DNA of the Toy Story series intact.

Lightyear is ultimately an entertaining and thoughtful science fiction movie, but I don’t think it ranks among Pixar’s best largely because it seems to be emulating the wrong kinds of science-fiction stories, given the legacy of its titular character. It may not be the Buzz Lightyear movie we expected, but Lightyear proves to be another solid entry in the Pixar canon, even if it doesn’t soar to infinity and beyond.

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The Bob’s Burgers Movie Review

When Bob’s Burgers debuted on Fox in 2011, it was the latest in a long line of animated series that the network greenlit in hopes of finding another success that could be a mainstay for their animation block, alongside The Simpsons and *groan* Family Guy. While Bob’s Burgers initially had middling ratings and a lukewarm reception, it eventually grew into the critically acclaimed stalwart of Fox’s animation block, with many considering it the spiritual successor to King of the Hill. Like King of the Hill, Bob’s Burgers focuses on dry, character-based humor, as opposed to the increasing gimmicks of The Simpsons (which has long-since lost its luster) or the desperate shocks and humorless cutaways of Family Guy (which never had luster). The series has now been on the air for over eleven years and 200 episodes, more than earning the right to have its own feature film. After numerous delays, The Bob’s Burgers Movie is finally a reality, with the finished product being joyous fun, even if it feels more like an extended episode than a proper movie.

The Bob’s Burgers Movie sees the big screen debut of the Belcher family: father and restaurateur Bob (H. Jon Benjamin), his wife Linda (John Roberts), and their kids; awkward 13-year-old Tina (Dan Mintz), goofy 11-year-old Gene (Eugene Mirman), and spunky 9-year-old Louise (Kristen Schaal), who is always wearing her bunny eared cap. Joining them is dimwitted but goodhearted handyman (and regular customer) Teddy (Larry Murphy).

The story here is that Bob and Linda are turned down for a business loan and have only one week to make the month’s payment or face repossession of their restaurant equipment. Already a tough task, things are made more complicated when a sinkhole appears at the front of their restaurant, blocking access to customers. The city plans on filling in the sinkhole as soon as possible, until the skeleton of a missing carnival worker named Cotton Candy Dan is found in the hole, and it becomes a crime scene. Given the unique circumstances, Linda asks their eccentric landlord Calvin Fischoeder (Kevin Kline) and his brother Felix (Zack Galifianakis) if the Belchers can delay their month’s rent in order to make their loan payment. Calvin’s response is a resounding “maybe.”

Things get yet even more complicated when Calvin Fischoeder becomes the prime suspect in the murder of Cotton Candy Dan and is arrested. Desperate to save their business, Bob and Linda sell their burgers from a makeshift cart created by Teddy, despite not having a license to do so. Meanwhile, the Belcher kids try to clear Fischoeder’s name, so that he can help the family out by waving the month’s rent.

The plot is good, simple fun. But aside from the presence of a murder, it does feel like the same kind of plot you would see in an episode of the series. That isn’t necessarily a bad thing, given the quality of Bob’s Burgers, but you can’t help but wish the film would have aimed a bit higher. The Simpson’s Movie (which is somehow fifteen years old) almost went out of its way to have a bigger scope and scale in story than its series, to justify its movie-ness. I can’t help but feel that Bob’s Burgers missed the opportunity to do the same. Though to be fair, I’d rather have a good extended episode than a disappointing movie. And between the Bob’s Burgers and Simpsons movies, Bob’s Burgers is the one that falls into the former category.

A few elements are present that make The Bob’s Burgers Movie feel more cinematic. The most immediate being the animation itself, which is more fluid and detailed than ever. The characters look more three-dimensional than in the series, with a heavier focus on lighting and shading throughout. This higher quality animation even adds to the film’s humor. The characters of Bob’s Burgers always looked like something of a cross between classic Simpsons and the Muppets, and to see such goofy and endearing characters move with the fluidity of an animated feature is in itself funny.

The “movie quality” is really brought out during the film’s musical numbers, which are much bigger than they are in the series. The songs themselves are also surprisingly good (the opening number “Sunnyside Up Summer” deserves mention for Best Original Song awards come next award season, for its infectious melody and lighthearted humor). These songs are so catchy, in fact, that you can’t help but wish there were more of them. I feel like it may have been another missed opportunity by not making The Bob’s Burgers Movie a full-fledged musical.

Still, it’s easy to recommend The Bob’s Burgers Movie to fans, and it may even convert audiences who haven’t seen the series (despite the film’s many callbacks to past episodes, it still serves as a perfectly accessible entry point for first time viewers). The movie has the same irreverent yet wholesome humor of the show, and it gives its characters some good development (particularly Louise, who seems to be the de facto main character of the film, as she tries to prove herself capable of growing up). The voice work is as funny and quirky as ever, and the film on the whole is a lot of fun.

The Bob’s Burgers Movie maybe could have been a little more “movie.” But a little more Bob’s Burgers is always a good thing.

7

My Second Trip to the Academy Museum of Motion Pictures

“Yeah, I’m awkward when it comes to pictures. And also when it doesn’t come to pictures.”

I made my second trip to the Academy Museum of Motion Pictures on May 22nd, so it’s been a week ago now, but I still wanted to write about it. So sue me.

Unlike my first trip to the Academy Museum, where I tried to see as much as possible, this time I simply spent the day visiting the Hayao Miyazaki exhibit, since that’s sadly going to be leaving the museum in June. Goodness gracious, what a magical exhibit! Filled with so much artwork, sketches, character designs, even sculpted recreations of locations from Miyazaki’s films (the model of the house from My Neighbor Totoro even hides some Soot Sprites to find). They even have a little mock patch of grass that you can lay on to look up at some clouds (as characters in Miyazaki films often do)!

I’m really going to miss this exhibit when it goes. I mean I’m REALLY going to miss it. Like, the idea of going to the Academy Museum and that exhibit no longer being there makes me genuinely sad. Sure, there will still be other interesting exhibits. But sadly, the ‘magic’ will no longer be there.

I’ve often said Hayao Miyazaki is my favorite filmmaker, and that his films are my favorites. But really, that doesn’t even begin to do justice to what his films have meant to me. Now, I say this with all due respect to the many great filmmakers throughout history, but for me, none of them can even begin to compare to Miyazaki. I have a friend who claims that the original Star Wars (that is to say Episode IV – A New Hope) transcends all of their favorite films and is in a category all its own as a perfect film. And I guess for me, that’s what Miyazaki’s films are like (it’s also why I’m not satisfied with any of the reviews I’ve written for them and have thought about rewriting them in a way that differs from all my other reviews). Sure, not all of Miyazaki’s films are equals (though Howl’s Moving Castle is the only one that’s notably ‘weaker’ than the others), but his style, tone, voice and artistry are simply beyond anything else in movies. They really are magical.

In short, I’m really going to miss the Miyazaki exhibit, and so my entire second trip was spent revisiting it. I even went back into the exhibit around closing and had it practically to myself for a while. That was pretty darn cool.

Once again, they didn’t allow pictures within the exhibit itself (and boy, was it difficult to resist the urge to photograph everything). But I got some pictures of the outside of the exhibit again. This time with me in them!

What a magical experience it was to see this Hayao Miyazaki exhibit. Finally, a place here in the US for Studio Ghibli fans to appreciate (and maybe geek out) about the world’s greatest animation studio. From entering a woodland tunnel greeted by “The Path of the Wind” from My Neighbor Totoro, to seeing the Kodama from Princess Mononoke appear on the walls, to finally exiting via the tunnel from Spirited Away (complete with Stone Spirit guardian), I absorbed every last drop of that exhibit. The fact that I actually got to see original artwork and concept sketches from Miyazaki’s films firsthand… that’s something that will stick with me forever.

It’s going to be really sad to see the Miyazaki exhibit leave (though I don’t know why the museum can’t at least keep the merchandise in the gift shop), though I can’t blame Studio Ghibli if they want their stuff back in their native Japan. But what a delight it’s been to be able to experience it.

Also, a big shout out to the little girl waiting in line for the exhibit who freaked out with enthusiasm at the sight of Totoro and Ponyo. What a cool kid! Warms my heart to know that kids these days have that kind of adoration for Miyazaki’s films.

Thanks for the Miyazaki memories, Academy Museum! It was a magical experience.

“Me and my main man, Porco Rosso.”

Chip ‘n Dale: Rescue Rangers (2022) Review

*Review contains minor spoilers*

When Who Framed Roger Rabbit was released in 1988, it was a defining moment in animation history. Not only did the film meld live-action and animated characters so seamlessly it still hasn’t been matched since, but it also created renewed interest in animation itself. This renewed interest led to Disney’s ‘Renaissance’ era, in addition to inspiring other studios to throw their hat in the animation ring. Roger Rabbit’s meshing together of beloved animated characters has also had a reverberating effect, with films such as Wreck-It Ralph, its sequel and Space Jam: A New Legacy all trying something similar in more recent years. This influence even found its way into weekday and Saturday morning cartoons (remember those?), with Disney in particular creating a slew of animated programs in the late 80s and early 90s that repurposed their animated characters from yesteryear.

Goof Troop reimagined Goofy as a single father and Peg-Leg Pete as his nosey neighbor. TaleSpin featured characters from The Jungle Book in a period piece setting and focused on aviation. DuckTales – the most famous of the lot – saw Scrooge McDuck and his nephews on Indiana Jones-like adventures, much like Scrooge’s old comic books. And Chip ‘n Dale: Rescue Rangers saw the titular Chipmunks as detectives who, along with some new friends, would solve cases that were “too small” for the police to handle.

In this day and age where nostalgia (particularly for the 80s and 90s) has a strong influence on pop culture, it makes sense that we’re seeing these shows get resurrected in one way or another. DuckTales saw a successful reboot series that ran from 2017 to 2021, and now Chip ‘n Dale: Rescue Rangers has been given its own feature film on Disney+. Though it’s probably not the Rescue Rangers movie you would expect.

Rather than go for a straight feature film adaptation, this 2022 Chip ‘n Dale: Rescue Rangers is a satirical, meta live-action and animated hybrid movie that features many beloved characters from animation history… kind of like Roger Rabbit. So we’ve basically come full circle. The results are mostly enjoyable, even if the film ultimately can’t compete with the film that inspired it (or should I say ‘the film that inspired the show that inspired it?’).

Chip ‘n Dale: Rescue Rangers chronicles how Disney’s chipmunk duo first met in early 80s (strangely ignoring the characters’ history in Disney shorts decades before then). Chip (John Mulaney) and Dale (Andy Samberg) became close friends and struggled in Hollywood until getting their big break with the aforementioned series. With Rescue Rangers a big success, Chip and Dale were finally living their dream. But Dale, tired of being looked at as the goofy sidekick, tried to branch out and get a show of his own, a Bond spoof called Double-O-Dale. But Dale’s conflicting roles lead to the cancellation of Rescue Rangers, and Double-O-Dale wasn’t even picked up as a series. The Rescue Rangers cancellation caused a riff between the chipmunks, with Chip leaving Hollywood behind to sell insurance. Dale, meanwhile, continues to milk his former glory, making appearances at fan conventions. He even went so far as to get “CGI surgery” in order to stay relevant in the changing world of animation.

Fast-forward to the present, and both Chip and Dale get separate calls from their former Rescue Rangers costar, Monterey Jack (Eric Bana). Monty needs Chip and Dale’s help, as his cheese addiction has landed him in hot water with a crime boss named ‘Sweet Pete.’ If Monty can’t pay back his debt, Pete will have Monty ‘bootlegged’ (a process that alters a character to avoid copyright laws, so they can be shipped overseas and make bootlegged versions of Hollywood movies). Chip and Dale promise to pay Monty’s debt, only for Monty to end up kidnapped that same night. The police, led by the claymation Captain Putty (J.K. Simmons), are looking into it, but have their hands tied with a series of other toon disappearances. So Chip and Dale begrudgingly set aside their differences to start an investigation of their own to find their missing friend with the help of human officer Ellie Steckler (KiKi Layne). All the while, Dale hopes the team-up leads to an eventual Rescue Rangers reboot.

The setup is a lot of fun. Using a real show from yesteryear as the backdrop for a Roger Rabbit-style comedy is a really entertaining idea. And the movie is clearly having a ball with all the characters, cameos and references it can cram in. One benefit this film has is that animation has changed a lot since Roger Rabbit hit theaters, so there’s a lot more types of humor and visual styles they can squeeze in.

Not only do we have toons interacting with humans, but the toons themselves (whether existing characters or ones made up for the film) come in a range of styles, from anime to stop-motion to Michael Bay’s Transformers to the 80s incarnation of He-Man and the Masters of the Universe. Sweet Pete’s gang even consists of “uncanny valley” CG characters like Bob the Viking Dwarf (Seth Rogen), who is based on the Polar Express/Beowulf era of motion-capture (complete with dead eyes and lifeless movements), and a polar bear based on the old Coca-Cola commercials. Perhaps best of all is that one of the minor characters in the film is none other than ‘Ugly Sonic‘ (Tim Robinson). That is to say, the original character design for Sonic the Hedgehog for the 2020 film that haunted that initial trailer, before internet backlash delayed the film for the redesign of the character. Chip ‘n Dale: Rescue Rangers is full of visual surprises and variety that helps keep the film’s concept fresh throughout.

With that said, there is a bit of an asterisk to all this, since most of the characters are done with CG, even when they’re supposed to be traditionally animated or stop-motion characters. The most glaring examples being Chip, Monty and fellow Rescue Rangers characters Gadget (Tress MacNeille) and Zipper (Dennis Haysbert), who are obviously created with a cel-shaded CG meant to mimic the look of traditional animation. This not only feels like a shortcut was taken, but it also kind of deflates the whole joke that Dale had cosmetic surgery to become a CG character when the supposedly hand-drawn characters around him are also CG.

That’s not to say anything against CG, of course. All forms of animation can create things of beauty and wonder. But given the premise of the movie, it feels like a bit of a missed opportunity that it didn’t go all out and capture the different characters with their appropriate medium (there are a few delightful exceptions, such as a quick cameo from Roger Rabbit himself. Because of course he’s in this movie).

While Rescue Rangers is often very funny – sometimes outright hilarious – it does admittedly have a few jokes that it doesn’t know when to let them go. Most notably are the constant remarks about reboots, which after a while may become as insistent as the reboots they’re commenting on. The humor can even feel a little bit smarmy at times, which is a trap the more earnest Who Framed Roger Rabbit never once fell into.

Something else I have mixed feelings about is the film’s villain, Sweet Pete. I guess this is something of a spoiler (though the trailers already blatantly revealed it, and the reveal happens somewhat early in the film), but Sweet Pete is revealed to be a fat, balding, middle-aged Peter Pan (Will Arnett). On one hand, the idea of a middle-aged Peter Pan and Arnett’s voice work are funny. But on the other hand, the idea of “evil Peter Pan” is becoming almost as cliche as the evil Superman trope. Plus, Sweet Pete’s motive is that he became bitter once he got older and Hollywood forgot him, which seems kind of weird since the Disney version of Peter Pan is still a decently popular character who shows up here and there (this origin story is made even weirder with how Peter Pan is inexplicably the only toon in the movie who has aged). It seems like Disney could have used a more genuinely forgotten character to go with the backstory, like McLeach from the Rescuers Down Under, or Gurgi from The Black Cauldron. But now I’m overthinking things.

None of these complaints are dealbreakers, however. Chip ‘n Dale: Rescue Rangers is a fun and funny movie that should be doubly entertaining for fans of animation and the people who grew up during the time when shows like the original DuckTales and Rescue Rangers were still airing. It’s a film filled with visual delights and fun callbacks and references for fans. The smart-alecky attitude of the film holds back some of the humor, and no, it’s certainly no Roger Rabbit. But Chip ‘n Dale: Rescue Rangers is certainly one of the better Roger Rabbit imitators. And it may be the only time we ever get to see Ugly Sonic in a movie.

7

The Bad Guys Review

The Bad Guys is the latest film from Dreamworks Animation, based on a series of children’s graphic novels by Australian author Aaron Blabey. While Dreamworks Animation has a tendency to greenlight seemingly any idea that enters their doorway just to see what sticks, the good thing is that every now and again one does stick. The Bad Guys is thankfully one of those ones that sticks! Though the story is nothing groundbreaking for animated features, its terrific animation and art direction, and zany sense of humor elevate it.

The Bad Guys tells the story of a group of, well, bad guys: Mr. Wolf (Sam Rockwell), Mr. Snake (Marc Maron), Ms. Tarantula (Awkwafina), Mr. Shark (Craig Robinson) and Mr. Piranha (Anthony Ramos), a band of thieves who continue to pull off big heists and elude the authorities.

When new governor Diane Foxington (Zazie Beetz) insults the Bad Guys on the local news, Wolf decides to pull their biggest heist to cement their legacy. A local philanthropist, a guinea pig named Professor Marmalade (Richard Ayoade), is going to be awarded the Golden Dolphin for his countless charitable deeds. So Wolf and the gang plan to sneak into the gala and steal the Dolphin as their biggest score to date.

During the heist, Wolf inadvertently saves an old woman from falling down some stairs (he was trying to grab her purse), with the woman’s praises thereafter warming Wolf’s heart. Distracted, Wolf accidently blows the operation, and the Bad Guys are finally caught. But Wolf manages to charm his way out of jail time by appealing to Professor Marmalade’s good nature, with Governor Foxington agreeing to let Marmalade train the Bad Guys to become “the Good Guys.” Wolf explains to the gang that it’s all part of the ultimate con, to pretend to go good as a cover as to remain bad and steal the Dolphin, much to the delight of the rest of the group (except Snake, the “baddest” of the bunch, who is hesitant with the idea). But remembering how good he felt when helping the old woman, Wolf begins to wonder if a life of bad is the life he actually wants.

Although the story has its charms, it does kind of feel like we’ve gone through a time machine back to the early 2010s, when the idea of “bad guys going good” was pretty common in animated features. Despicable Me, Wreck-It Ralph and Dreamworks’ own Megamind were all variations on the premise (Wreck-It Ralph being the one that’s stood tall against the test of time). Heck, you could even argue that Shrek kind of had a similar setup all the way back in 2001. Point being, The Bad Guys’s plot isn’t exactly sailing uncharted waters, but it makes up for a lack of originality in its story in other areas.

First and foremost is the animation. Rather than going the traditional route of CG animation or Dreamworks’ usual character designs, The Bad Guys merges CG characters with hand-drawn sensibilities (a trait also recently seen in Pixar’s Turning Red) and seems to be drawing from a wide range of influences. There’s obviously a very cartoony, Looney Tunes vibe, but also with a dash of Akira Toriyama’s Dragon Ball or Dr. Slump. It’s a terrific film to look at, with a fluidity and zaniness to the character’s movements that evokes the best slapstick animation. I especially like the human police chief Misty Luggins (Alex Borstein), who kind of looks like Wreck-It Ralph, and stomps and punches around the place as she pursues the Bad Guys.

Another highlight is the film’s sense of humor. Not only does The Bad Guys boast some great cartoonish antics and gags, but also some fun spoofs on gangster and heist films. Nothing too upfront (thankfully), but there’s some fun homages that are subtle enough to make them cleverer than if they did the Shrek approach of obvious parody (Tarantino’s filmography and the Oceans films seem like favorite targets for the film). What’s impressive is that The Bad Guys never feels like a kids’ movie trying to win over the older crowd. It simply delivers the humor inherent in its story and characters, which should appeal to audiences of any age. It feels natural and works seamlessly.

There are admittedly some pacing issues in the film’s middle act, with some major aspects of the plot kind of rushing by in order for the film to make another twist or turn in the story. In all honesty, these twists are mostly fun, though the biggest ones are probably also the most obvious. It would be nice if the film had a slightly longer running time, so that these twists didn’t come at the expense of what was previously being built up. But it’s ultimately a small price to pay for how entertaining The Bad Guys otherwise is.

The Bad Guys is the kind of movie that I think any audience will have fun with. It’s exciting, funny, action-packed, well-acted and visually inspired. It may not be among the deeper animated films of recent memory, and it doesn’t pack the emotional wallop of, say, a Pixar movie. But not every animated film has to. Sometimes a fun, entertaining movie is more than enough. And The Bad Guys delivers just that.

7