Tag Archives: Choice

Detroit: Become Human Review

A human experience – engrossing, yet flawed…

Upon completing my first 10-12 hour playthrough of Quantic Dream’s latest, Detroit: Become Human, I had experienced a wide array of different emotions and levels of intrigue in an engrossing cinematic experience that notably fumbles but succeeds in many ways. The selfless sacrifice of one character proved to be a surprisingly poignant moment, given how I struggled to find any empathetic value in their relationship with one another. A rebellion with a just cause to advocate their sense of being and self-actualization in a pacifist orientation proved to be a taxing, yet ultimately satisfying ordeal. The buddy cop narrative of friendship, betrayal, and loyalty retained the highest level of consistency, resulting in a story-arc that was riveting from start to finish. My plethora of dynamic choices led me to these final moments; with each choice stemming a branching pathway, the sheer number of different storylines, narrative combinations, and chapter variations is downright staggering – everything is impressively laid out via Detroit’s engrossing Flowchart system. It wasn’t until I finished Detroit for the second time, opting to use polarizing choices, that I truly understood its level of outcome variation, resulting in anything from minute variations in dialogue to entirely new chapters and/or set pieces. Detroit: Become Human does stumble more often than not, preventing it from becoming the “great” experience it could easily be. Pacing issues, divisive writing, monotonous chapters, and certain levels of inconsistency plague Detroit, and while its explorative/QTE based gameplay is undoubtably the most refined and intuitive of Quantic Dream’s repertoire, these negative qualms ultimately detract from Detroit’s overall positive experience. While it never reaches the heights of Quantic Dream’s pinnacle experience, Heavy Rain, Detroit: Become Human still manages to deliver an engrossing experience that offers an unparalleled sense of player choice and narrative variation.

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