Tag Archives: Game Boy

Kirby’s Dream Land 2 Review

By 1995, Kirby had quickly established himself as one of Nintendo’s premiere franchises. Kirby’s Dreamland, though simplistic, found an audience due to the popularity of the Game Boy. It was with the 1993 NES sequel Kirby’s Adventure where the series really found its stride. Adventure gave Kirby his synonymous copy abilities, which in turn gave the series a stronger sense of depth in gameplay. Kirby had shown up in a few spinoff titles after his NES outing, but after three years it was time for the original Kirby’s Dream Land to get a proper follow-up. Kirby’s Dream Land 2 arrived on the Game Boy in 1995, and although it is a fittingly small game due to its hardware, its overall quality has held up almost shockingly well over the years.

Kirby’s Dream Land 2 adopted Adventure’s copy abilities, solidifying the mechanic as Kirby’s staple. Of course, the Game Boy had more limited capabilities than a home console, so the number of copy abilities were lowered to seven: burning, cutter, spike, ice, spark, stone and parasol. To compensate for the reduced number of powers, Kirby was given three animal friends for Kirby to ride (a la Mario and Yoshi), with each animal friend altering the copy abilities.

Rick the hamster, Coo the owl, and Kine the fish all join Kirby on his second Game Boy adventure. Rick travels faster on land than Kirby does on his own, while Coo takes to the air and Kine makes swimming sections a breeze. Best of all is that the game makes good and varied use of every animal friend. If you want you can stick with your preferred animal friend for most of the game, but certain secret areas will need the use of particular animals and/or powers to access. While most such areas provide hidden 1-Ups and similar items, certain levels contain an extra secret ‘Rainbow Drop,’ which are required to face the secret final boss.

Dream Land 2 is a much bigger game than the original. While the first Dream Land simply featured five short stages, Dream Land 2 contains seven worlds, each with multiple stages of their own. It still will only take players a couple of hours to finish, but things feel a lot more like a complete adventure this time around.

One stage in each world hides a Rainbow Drop, with the later drops being particularly difficult to find (often requiring you to have a particular animal friend and power just to find a clue, let alone the drop itself). If you find them all and defeat King Dedede, the true final showdown against Dark Matter takes place.

Some may wish that there were more hidden trinkets than simply one per world, but when you consider the limitations of the Game Boy, it’s actually quite impressive how much Kirby’s Dream Land 2 managed to pull off. Even Kirby’s Adventure had you go directly from Dedede to its big bad by default, so the fact that Dream Land 2 had you uncover secrets in order to obtain that final challenge was novel at the time.

Of course, being released on the original Game Boy, Kirby’s Dream Land 2 is not a particularly pretty game to look at. On the plus side, it was released late enough in the Game Boy’s life to take full advantage of the Super Game Boy (an SNES attachment that allowed you to play Game Boy titles on the console, with added color). This means that the added colors could later be found when playing the game on a Game Boy Color, Game Boy Advance, or in one of its later re-releases. It may not match the visual charm of Kirby’s Adventure, or the outright timeless graphics of the later Kirby Super Star or Dream Land 3 on the SNES. But if you manage to play Kirby’s Dream Land 2 on the proper hardware, it’s one of the few original Game Boy games that isn’t a total eyesore.

What Dream Land 2 lacks in visual fidelity, it makes up for in one of the Game Boy’s best soundtracks, with that distinct Kirby charm permeating through every tune. Each animal friend even gets their own theme (with Coo’s being the best).

Kirby’s Dream Land 2 may not match the “fire on all cylinders” feeling of Kirby’s Adventure, and it goes without saying that later entries topped it. But the core gameplay is fun and deep enough to make Kirby’s Dream Land 2 one of the few titles for the original Game Boy that has held up incredibly well. It’s still a lot of fun.

 

7.5

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Kirby’s Dream Land Review

The Nintendo Game Boy became a video game phenomenon. Taking video games on the go was a revelation, and Nintendo took full advantage of it by giving their established series handheld iterations on the Game Boy. But the accessibility of the Game Boy also opened the door for Nintendo to create new franchises on the console, an opportunity that would lead to the creation of Pokemon and Wario. Among Nintendo’s franchises that began life on the Game Boy was Kirby, who has remained one of Nintendo’s most reliable names ever since. It all began with Kirby’s Dream Land in 1992. Though the original Dream Land may be incredibly simple when compared to later entries in the series, it still succeeds in what it initially set out to do: be an introduction to video games.

It’s true, while Kirby has become one of Nintendo’s most enduring series, it’s original title was created for the purpose of being a kid’s first video game. If young audiences found the later levels of Super Mario World too difficult, they could instead play Kirby’s Dream Land to get a better understanding of how games work. In this sense, Kirby’s Dream Land remains a roaring success. On the downside, that also means that Dream Land is an incredibly simple game that lacks depth, which is only more apparent today seeing as modern Kirby titles throw in as much extra content as possible.

Yes, Kirby’s original game is only five stages total in length. And more notably, while Kirby could still inhale enemies in his debut outing, he could not yet steal their abilities by doing so (that would be an innovation of the more substantial Kirby’s Adventure, released one year later on the NES). Kirby’s Dream Land can be completed in well under an hour, with an ever-so-slightly more challenging mode being unlocked upon completion.

It wouldn’t be inaccurate to say that Kirby’s Dream Land is as bare-bones as it gets. But at the same time, it still controls pretty well for a game originally released on the Game Boy. Perhaps more importantly, not only would it serve as a great introduction for young children to the world of video games, but if you’re interested in game design itself, Kirby’s Dream Land may also serve as a nice first-step in that regard as well. What Dream Land lacks in depth, it makes up for in its sense of education to how games work.

The layout of the stages and enemies serve as a study to the game’s mechanics (and by extension, the mechanics of platformers as a whole). And each subsequent stage introduces some new gameplay elements (including a space shooter segment, food that give Kirby new abilities, and a boss rush final stage). Yeah, it is a little cheap that Kirby can pretty much avoid any non-boss obstacle in the game by flying (later entries would provide enemies and hazards to prevent such an exploit of Kirby’s powers), but again, this was a title designed to introduce young children to the medium.

Kirby’s Dream Land may not be the most timeless of Kirby titles. If anything, it’s utter simplicity compared to its sequels and spinoffs may retroactively make it the weakest entry in the series. But it’s hard to be too critical on a game that’s simply trying to open the door for children to get into gaming, and the soundtrack holds up nicely (King Dedede has the longest-standing theme music of any video game character for good reason. His theme is awesome!). Kirby’s first adventure may not be a classic, yet it still has its charms.

 

6.0