Ni No Kuni II: Revenant Kingdom Review

A kingdom reborn…

The original Ni No Kuni, Wrath of the White Witch, is not only one of my favourite games on what is arguably my favourite Sony console, but it is arguably the greatest modern JRPG in recent memory – ranking meteorically high amongst the small repertoire of contemporary greats. With its brilliantly realized world – complimented with gorgeously animated sequences produced by the masterful Studio Ghibli –, an exquisite musical score co-composed by the brilliant Joe Hisaishi, a Tales meets Pokémon battle system, and a surprisingly poignant narrative that resonates on multiple accords, Wrath of the White Witch is a rare treat of an RPG that never fails to impress. Its sequel, Revenant Kingdom, takes a number of steps forward -establishing some new ideas while polishing the original’s foundation – but questionably stumbles in other areas, arguably taking a few steps backwards. Studio Ghibli’s involvement is objectively non-existent, exposition is divulged in extensive text-based dialogue sequences, the intuitive hybrid active/turn-based system is entirely replaced by a simplistic, yet fun, action-based combat system, and its narrative is disappointingly shallow in comparison to the original’s emotional brilliance. Despite its disappointing nature, Ni No Kuni II: Revenant Kingdom is an undeniably fun experience that is exceptionally beautiful and surprisingly engaging. Revenant Kingdom never reaches the resonating heights of its predecessor but manages to establish an aura of its own, thanks to its fantastic world-building and unexpected level of gameplay variance.

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Detroit: Become Human Review

A human experience – engrossing, yet flawed…

Upon completing my first 10-12 hour playthrough of Quantic Dream’s latest, Detroit: Become Human, I had experienced a wide array of different emotions and levels of intrigue in an engrossing cinematic experience that notably fumbles but succeeds in many ways. The selfless sacrifice of one character proved to be a surprisingly poignant moment, given how I struggled to find any empathetic value in their relationship with one another. A rebellion with a just cause to advocate their sense of being and self-actualization in a pacifist orientation proved to be a taxing, yet ultimately satisfying ordeal. The buddy cop narrative of friendship, betrayal, and loyalty retained the highest level of consistency, resulting in a story-arc that was riveting from start to finish. My plethora of dynamic choices led me to these final moments; with each choice stemming a branching pathway, the sheer number of different storylines, narrative combinations, and chapter variations is downright staggering – everything is impressively laid out via Detroit’s engrossing Flowchart system. It wasn’t until I finished Detroit for the second time, opting to use polarizing choices, that I truly understood its level of outcome variation, resulting in anything from minute variations in dialogue to entirely new chapters and/or set pieces. Detroit: Become Human does stumble more often than not, preventing it from becoming the “great” experience it could easily be. Pacing issues, divisive writing, monotonous chapters, and certain levels of inconsistency plague Detroit, and while its explorative/QTE based gameplay is undoubtably the most refined and intuitive of Quantic Dream’s repertoire, these negative qualms ultimately detract from Detroit’s overall positive experience. While it never reaches the heights of Quantic Dream’s pinnacle experience, Heavy Rain, Detroit: Become Human still manages to deliver an engrossing experience that offers an unparalleled sense of player choice and narrative variation.

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God of War Review

Appeasing the gods…

God of War will stand as one of greatest reinventions in gaming history, breathing distilled life into a dormant franchise and reconstructing the preconceived notions of an established anti-hero. God of War is a brilliant thought piece that blissfully ripens with each passing moment, embodying the very foundation of the snowball effect. Its true brilliance lies within the sum of its parts and how each element is seamlessly weaved to craft an impeccably paced experience that rivals the meteoric heights of literature’s finest. Each exceptional element stands audaciously on its own but are beautifully accentuated as an ensemble, personifying a melodic orchestra of sorts. From its profound deconstruction of the familiar, redefinition of established characters, and completely revamped combat system, God of War is a blissful experience that constantly evolves and is exquisitely surprising. Its effortless transition from tranquil exposition to impeccably constructed gameplay is a pristine work of art, encompassing its creative theme of seamless harmony. Whether if you bask in the glory of its exceptionally gorgeous world, delve into the tantalizing water of its Norse mythology, deviate the beaten path in a rewarding sense of exploration and discovery, or partake in one of the most brutally satisfying combat systems to ever grace the medium, no single piece of the puzzle ever outshines God of War’s greatest triumph: its poignant story of paternal love, acceptance, discovery, and redemption. God of War is indicative to the strength of the single-player experience and their importance to this growing infrastructure, a bold proclamation to their sense of hopeful permanence. Its enriching sense and scale of world building, level design, and creative direction is an exceptional achievement that rightfully surpasses the likes of anything that came before it. God of War is a masterpiece in every meaning of the word, as it impeccably redefines the conventions of this established series, crafting a new powerful identity that is quintessentially more resonant and accessible, all of which is captured in one continuous camera shot of glory.

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