There are varying degrees of bad games. There are games with glaring flaws, but also boast enough redeeming qualities to make them worth a look. Then there are games that are mostly bad, but have a few qualities that show that, at one point, the game may have had some promise. After that there are games so bad you might get some entertainment out how hilariously terrible they are. Those are followed by games so atrocious that it’s no longer funny. They’re just flat-out broken.
Below all of that, we have Hong Kong ’97.
If you’ve never heard of it – something you should be thankful for, and I’m sorry if I’m serving as your introduction to it – there’s a good reason for that. Hong Kong ’97’s release is still one of gaming’s great mysteries. All that’s known is that in 1995, a company known as HappySoft LTD desperately tried to get their one and only title into video game stores as an unofficial release on the Super Famicom (the Japanese Super Nintendo), but that few retailers (if any) would take it.
Years passed, and along came the internet, which allowed gamers to finally satisfy whatever sick curiosity they may have had for the game. Whether through questionable downloading, or by indie retailers putting the game on an SNES cartridge as some kind of joke, people were finally able to see exactly why no one wanted to sell it to begin with. Hong Kong ’97 is abysmal in every regard.
Honestly, Hong Kong ’97 is difficult to describe in mere words. Just about every aspect of the game is as baffling and absurd as they are atrociously designed. But this is a review, so we have to give it a shot.
First, let’s start with the music. As soon as you start the game (and I mean as soon as you start the game), you are bombarded with a five-second loop of the Chinese song “I Love Beijing Tiananmen” repeatedly. It never stops. Through the opening cutscene to a game over, and everything in between, the first two lines of I Love Beijing Tiananmen are constantly looped, without any break or pause under any circumstance. Also, it’s the only element of sound in the game, as there are no other music tracks, and zero sound effects to speak of.
As dumbfounding as this audio “quality” is, it’s actually the least of Hong Kong ’97’s slip-ups. Next, let’s talk about that notorious opening cinematic.

After multiple screens of text asking retailers that HappySoft will buy and sell games, you are introduced to the “story” of the game. In 1997, the Transfer of Sovereignty over Hong Kong from the United Kingdom to China is taking place (an accurate prediction on the game’s part). To counter the threat of Chinese rule, the Hong Kong government assigns Chin (represented by a stock photo of Jackie Chan) – an unspecified relative of Bruce Lee – to wipe out “All 1.2 billion f***in’ ugly reds.”
Wait, that’s not all.
To combat Chin, the Chinese government is researching a means to take the deceased Chinese leader Tong Shao Ping (represented by a stock photo of real-life, former Chinese leader Deng Xiaoping, who was still alive at the time of the game’s release), and transform him into an “ultimate weapon.”
My words simply can’t do this intro justice. This opening cinematic is just so absurd on so many levels that it has to be seen to be believed.

After the opening, the “game” immediately and abruptly begins without warning. Players take control of Chin in what basically looks like a parody of the shoot-em-up genre. Chin throws nonspecific white balls at enemies, who appear from the top of the screen. Occasionally, car enemies will appear from the sides of the screen. Defeat three cars (something that takes about a minute and a half), and the “ultimate weapon” Tong Shao Ping appears (still little more than the same photo of Deng Xiaoping’s head from the intro). Defeat Tong Shao Ping, and everything starts over. The gameplay (I use that word very loosely) is just an asinine, endless loop, much like the music.
Weirder still, the backgrounds that the action takes place on are all random stock photos, ranging from Maoist propaganda to the Coca-Cola logo (of which I doubt Coco-Cola gave any consent).
The bizarre visuals don’t stop there. Every enemy you defeat turns into a poorly-cropped photo of a nuclear explosion, with Tong Shao Ping exploding into dozens of square-contained mushroom clouds. It’s downright laughable.
Oh, and should you get hit even once, you are immediately (IMMEDIATELY) taken to the game over screen, which has got to be Hong Kong ’97’s most tasteless element (and that’s saying something).
Hong Kong ’97’s game over screen is notorious for showing what appears to be a real-life crime scene photo of a body, due to the date and time being featured in the corner of the picture (though the horrendous pixelation makes it difficult to discern the more graphic aspects of the photo, thankfully). Call me overly sensitive, but this isn’t a history book or something where the use of such a photo would have any kind of context. Having a photo like this in a game is just distasteful.
After the offensive game over screen, you go back to the opening of the game (the part where HappySoft is desperate to buy and sell games). You can speed up the screens of the intro, but you can’t skip it outright. Get hit just once and you have to view it all over again.
There’s really nothing else to say. As a game, Hong Kong ’97 is as poorly-designed as they come. It doesn’t have any redeeming qualities. It’s empty, shallow and broken. But what makes Hong Kong ’97 all the worse is how distasteful it is: the desperate advertising in the opening, using brand logos and celebrity likenesses without any permission, and worst of all, using what is probably a real photo of a violent crime scene as a game over screen make Hong Kong ’97 a “game” that knows no shame.
Up until this point, my rating scale has remained a 1 through 10 system. But Hong Kong ’97 has broken me and my rating system. Hong Kong ’97 deserves nothing more than nothing.