Kingdom Hearts 3 Review

*Review based on the Playstation 4 version*

Is it possible to love half a game? Or to half-love a game? Because I think that might describe my feelings for Kingdom Hearts 3. I honestly can’t remember the last time a game had me grinning from ear to ear and feeling like a kid on Christmas one minute, and then leave me aggravated and annoyed like an adult at the DMV the next. I don’t think I’ve ever played a game that made me feel so emotionally polarized.

Kingdom Hearts 3 is the long-awaited “third” installment in the main Kingdom Hearts series, arriving thirteen years after Kingdom Hearts 2. Of course, considering how every handheld “spinoff” entry in the series that was supposedly intended to whet the appetite of fans in the interim between Kingdom Hearts 2 and 3 are all part of the main story, Kingdom Hearts 3 isn’t really Kingdom Hearts 3 at all. It’s more like Kingdom Hearts 9. And that kind of takes away a little something from the long-awaited experience.

Even from the game’s opening moments, it doesn’t feel like the thirteen-years in the making trilogy capper it should be, but just another random episode in a series. In fact, if it weren’t for the game’s final stage (which somehow simultaneously rushes plot resolutions and drags things out at the same time), you’d probably never even think Kingdom Hearts 3 was serving as the end to the storyline that began with the series’ first entry.

Kingdom Hearts is, of course, Square-Enix’s crossover franchise which sees original characters created by Final Fantasy alumni Tetsuya Nomura travel across the different worlds of classic Disney films. The series also used to boast the occasional Final Fantasy character, but that aspect has been dropped  almost entirely for this ‘third’ entry (sans for the Moogle shop, and a few cameos via constellations in the stars. No, not even Sephiroth returns as a super boss).

It’s the Disney half of the game which is the half I love. As a particular fan of Disney’s recent animated films and those of the Pixar brand, Kingdom Hearts 3 is especially enticing in this regard, as Disney’s recent animated output and Pixar films are what Kingdom Hearts 3 really emphasizes this time around with its Disney-themed worlds.

There are seven primary Disney worlds featured in Kingdom Hearts 3 (plus the traditional, optional Winnie the Pooh world, which focuses on mini-games), five of which fall into the modern Disney and Pixar categories: Toy Story, Monsters, Inc., Tangled, Frozen and Big Hero 6. The additional two Disney worlds are based on Hercules (which has been present in all three ‘main’ Kingdom Hearts titles) and Pirates of the Caribbean (specifically At World’s End, a movie I actually very much enjoy despite its general reception). Additionally, the game’s best side quest involves Sora and company seeking out ingredients and making new recipes for Remy from Ratatouille.

Even though it’s a smaller lineup of Disney worlds than some of the previous games, Square was clearly aiming for quality over quantity. And in that sense, they nailed it. This is the best lineup of Disney films the series has represented. And it’s within this Disney fan service that Kingdom Hearts 3 is at its very best.

There’s an inescapable delight every time you enter a new Disney world and Sora, Donald and Goofy interact with characters and events from the films. Many of these characters even have their original voice actors from their respective movies (the cast of Frozen, Mandy Moore as Rapunzel, James Woods as Hades, and the perennial John Ratzenberger as Hamm are particular highlights). Of course, this also means when a character doesn’t have their original actor, it does kind of stick out like a sore thumb (I’m looking your way, Pirates of the Caribbean world).

If you’re a Disney fan – particularly a fan of modern Disney, such as myself – it’s impossible not to have a smile beaming across your face during many of the game’s Disney-centric moments. Naturally, seeing Frozen’s Let It Go recreated for the game stands out as my favorite, but you also get the lantern scene from Tangled, get to ride on the endless door conveyor belt from Monsters, Inc., and fly around San Fransokyo atop of Baymax. It’s moments like this when Kingdom Hearts 3’s many flaws wash away and you can simply bask in the charm of the Disney worlds.

With that said, the game often bungles what should be easy fan service. In both the Tangled and Pirates of the Caribbean worlds, their unique party members (Rapunzel and Flynn Rider in Tangled, Jack Sparrow in Pirates) seem to repeatedly leave your party at every other turn, leaving them feeling underutilized (particularly in Tangled’s case, as Rapunzel no longer joins you if you revisit the stage after its story is done).

In perhaps the game’s most dumbfounding (or hilarious) creative hiccup, the Frozen world doesn’t see Elsa or Anna join Sora’s party, but Marshmallow the snowman (geez, they couldn’t even make it Olaf). Some might say they were trying to do something unexpected, but that seems like the wrong place to do it. Wouldn’t getting an unexpected party member in a returning world like Hercules or Pirates make more sense? They have access to the most popular animated film in history, and don’t fully utilize the main characters? Is it a joke? Especially seeing as Rapunzel – who barely seems to join your team at all – is the only female party member you get in the game, it makes Elsa and Anna’s omission even more baffling still.

Another disappointment with the utilization of the Disney brands is in the boss fights. In past Kingdom Hearts titles, you would at least battle against a fair amount of Disney villains. In Kingdom Hearts 3 there are only three boss fights against Disney characters: The Titans in the Hercules world, Marshmallow in Frozen (they’re certainly getting a lot of mileage out of Marshmallow, it seems), and Davy Jones in Pirates. You can’t help but wonder why they couldn’t have added a few more.

The non-Disney half of the equation is as clunky as ever. What’s even worse is how the game seems to reinforce the idea that the Disney stuff isn’t important, and only Tetsuya Nomura’s characters actually mean anything in the grand scheme of the Kingdom Hearts mythos. Nomura’s original creations simply don’t have any of the likability of the Disney characters with whom they often share the screen.

Even after all these years, Sora remains the atypical “anime boy doofus” character you’ve probably seen a thousand times over in other sources. The villainous Organization XIII consists of one-note, entirely interchangeable bad guys (with the game almost self-awarely reinforcing this when the Organization starts swapping out some members for other characters). Sora’s love interest, Kairi, still amounts to little more than a damsel in distress. Riku is the archetypal ‘rival’ who flirted with the dark side. There are other Keyblade wielders thrown into the mix without any real purpose to be in the story at this point. There are clones of characters. Clones of clones. Characters who aren’t clones but look exactly like other characters. There are even characters who share the same name as other characters!

Yes, it’s sad to admit that instead of learning from past mistakes, Nomura has instead doubled-down on them (whether through stubborn arrogance or blissful ignorance, I’m not sure). Instead of developing the core set of main characters, Nomura just kept adding more and more players throughout the series. This has left his original characters with about as much depth as a shallow puddle.

As stated, the Disney element has also suffered from this abundance of characters, with the different Disney casts being shoved to the side as the game constantly reminds us how unimportant they are. In one telling moment, an Organization XIII member discovers that the Dead Man’s Chest from the Pirates of the Caribbean franchise is not the macguffin he’s after, and immediately disregards it. Yep, that key item from the second and third Pirates movies is merely scoffed at by just another one of the original villains. It almost feels like Kingdom Hearts is now embarrassed of its crossover element at times.

The plot of the game and its characters would feel infinitely smoother if it made the Disney characters feel important to the narrative. Organization XIII alone would be a far more memorable villain group if some Disney and Final Fantasy villains were in its ranks (seeing as they’re established characters, you wouldn’t have to take time with introductions and getting to learn their personalities, thus leaving room to flesh out the original characters that are present). It seems like it should be obvious. You have a big crossover with Disney and Final Fantasy, why not make those aspects of this mythology feel like they mean something? But one is (admittedly delicious) dressing, and the other is barely existent anymore.

Suffice to say, the narrative of Kingdom Hearts 3 is a bit of a mess, with its only real charm stemming from the Disney characters and moments it borrows. But how is Kingdom Hearts 3 as a game?

For the most part, it’s pretty fun. The gameplay is primarily separated into two halves. The first half sees players control Sora, with Donald and Goofy serving as permanent teammates, and each Disney world coming with one or two teammates of their own (for a nice change, you no longer have to swap Donald or Goofy out of the party to make room for the new guys). The gameplay is predominantly a hack-N-slash RPG, with Sora and company hacking away at hordes of Heartless and Nobodies. The D-pad cycles through quick menus, allowing you to use items, cast spells and other such actions. In terms of control, Kingdom Hearts 3 feels a lot like its predecessors, which means it’s quick to get into if you’re familiar with the series, but also means some of the controls feel stuck in the PS2 era.

Sora’s jumps still feel a bit clunky, and cycling through those “quick menus” may not be as quick as one might hope once you start unlocking more abilities and options. If you found the combat of the past games to be a little repetitive, you may find that to be the case here as well. But there are a few new additions to the gameplay that may win you over.

Some may lament that Sora can no longer change into different forms like in Kingdom Hearts 2, but there’s been a fair trade in that the different Keyblades you acquire can change forms instead. By chaining together combos, your currently equipped Keyblade can temporarily transform into a new weapon, giving Sora new moves, altering spells, and boasting a powerful finisher.

Other abilities can be utilized by performing combos as well. Do enough moves when standing next to a teammate, and you can perform a special move with them. Chain together enough spells, and you can perform more powerful versions of said spells. And in one of Kingdom Hearts 3’s best new additions, defeating certain marked enemies during a combo will allow you to summon an “Attraction.” As the name implies, Attractions are vehicles based on Disneyland rides that work like transformations for all three main heroes.

The only issue I have with these different abilities is that they’re all used by pressing the same button (Triangle on PS4). You can cycle through the temporary abilities you currently have available (L2 on PS4), but in the heat of battle it can get confusing and you’ll often use a different ability than the one you wanted. But they do help keep combat fresh.

The other half of the gameplay are the Gummi Ship sections, and this is where Kingdom Hearts 3 has greatly improved on its predecessors.

Players travel between worlds aboard their Gummi Ships (and can do so freely, should they so choose). Whereas past entries placed the Gummi Ships in fixed rail stages that, frankly, weren’t very good, Kingdom Hearts 3 instead boasts three different sandbox worlds set in outer space.

Players are free to fly about the galaxy at their leisure, can fight enemies and bosses, and find hidden treasures. Most treasures consist of more Gummi Ship parts, as players can create their own vessels, Banjo-Kazooie: Nuts & Bolts style. The more you do in space, the stronger your Gummi Ship becomes, and the more options you have available when creating new ships.

For a nice change of pace for the series, the Gummi Ship sections actually feel like a worthy and complimentary alternative to the main game. I found myself willingly spending entire play sessions just in the Gummi Ship portion of things.

“The A113 gag is a nice touch.”

In addition, there are more than a few side quests in Kingdom Hearts 3 that will keep players occupied outside of the main story. Along with helping Remmy create fine cuisine, the Disney themed stages all host a myriad of Hidden Mickeys (referred to as “Lucky Emblems” in the game). By taking photographs of these Lucky Emblems, the player can unlock secret items and abilities (naturally, the camera can also just be used to goof off as well). And a number of worlds feature their own mini-games where the player can once again unlock bonuses and earn high scores.

Kingdom Hearts 3 is a beautiful game to look at. As usual, Square-Enix provides some of the cleanest looking cut scenes in gaming. But the real visual delight of the game is how accurately the developers have captured the look and feel of each different Disney world and the styles unique to them.

Perhaps Kingdom Hearts 3’s most consistently great element is its music. Once again composed by Yoko Shinomura, Kingdom Hearts 3 combines her unmistakeable style with renditions of classic Disney themes in addition to original compositions. Even when other aspects of the game seem to be pushing the Disney element to the sidelines, Shinomura’s terrific score brings it to the forefront, while also creating its own identity.

In the end, it’s hard to say that Kingdom Hearts 3 lived up to the thirteen year buildup. And if you weren’t a fan before, it may leave you wondering what all the fuss was about to begin with. The story aims for emotion but never resonates, due to the lack of substance in the characters (an obvious product of the fact that there’s just too damn many of them). The gameplay is fun, but lacks polish in a number of areas. And despite the franchise’s biggest selling point being its status as a Disney crossover, Kingdom Hearts 3 often comes across as dumbfounded as to how to make that crossover mean anything.

“Why can the loading screen give me what the game itself can’t?”

Yet, despite all the complaints, I’m still happy I played it. The gameplay is solid enough in its own right, complimented by the vastly improved Gummi Ship segments. Best of all are the Disney worlds themselves. Though they could have (and should have) been better implemented, I’d be lying if I said there wasn’t a persistent glee in my heart simply by running through these worlds, meeting the characters, and seeing iconic scenes recreated. Some might say I’m just a Disney fan who fell for Nomura’s bait and switch. But hey, when the bait is this enticing, can you blame me?

But seriously, next time have Elsa join my team.

 

6

Advertisements

Kingdom Hearts 3’s Most Appealing Element is Also its Biggest Missed Opportunity

Maybe it’s because I haven’t played a Kingdom Hearts game since the second proper installment, and I was younger when I played the previous entries, so maybe they suffered from this as well. But as I delve further into Kingdom Hearts 3, I’ve noticed a glaring flaw with it that I (at least at the time) didn’t notice with its predecessors: The Disney crossover element feels tacked on, and ultimately, underutilized.

Again, maybe this was the case with past entries, but whether I’m just more aware of it now or the issue has magnified in Kingdom Hearts 3, the franchise’s biggest selling point – it’s very nature as a Disney crossover – feels largely unimportant. All of the classic Disney movies, characters and storylines feel completely drowned out by Tetsuya Nomura’s original characters (I use the word ‘original’ loosely here, given how Nomura seems to just copy-and-paste the same handful of anime archetypes repeatedly).

Whenever I bring this up to Kingdom Hearts fans, I always get the same responses: “It has to have its own mythology.” “The original characters bring everything together.” Things of that nature.

Such responses are shortsighted, however. Of course Kingdom Hearts should have a mythology of its own, and yes, it should have characters unique to that mythology. But the fact of the matter is, the series is a crossover with the different worlds of Disney movies. As such, the Disney worlds should actually feel like an integral part of the mythology to make the crossover mean something. Instead, the Disney element feels like window dressing, and only Nomura’s original characters have any importance to the overall story. It makes the series’ biggest selling point as a Disney crossover feel…kind of pointless.

Even Donald and Goofy, two of supposed three main characters, just feel kind of there. Mickey shows up as a deus ex machine from time to time. And Sora, Donald and Goofy travel to the worlds of different Disney movies, only for one of a seemingly endless supply of black robed zipper enthusiasts to show up and take the focus off the Disney storyline just so they can say the words “Hearts” and “Darkness” ad nauseam.

Some might say I’m just a salty Disney fan, and while I’m certainly more in favor of Disney movies than Nomura’s creations, my issue isn’t that Nomura’s characters take center stage, but that the Disney half of the equation ultimately comes across as irrelevant.

The sad thing is, the first Kingdom Hearts – from what I remember – did a decent job at weaving the crossover element into its story. The main original characters at that time were Sora, his friends Kairi and Rikku, and the villainous Ansem (who was actually Xehanort…or something). Donald and Goofy joined Sora as they searched for the missing King Mickey, and Ansem/Xehanort manipulated Sleeping Beauty’s Maleficent (who in tern rallied other Disney villains) into his plot, with the Disney baddies then playing the role of big bad in their respective worlds. The Disney characters felt like they had a place in the mythology.

But then, when making the sequels, Nomura apparently forgot he made a world that featured Disney characters, as they increasingly began to feel tacked on as an afterthought. The villainous Organization XIII was introduced, with its members now taking the role of the antagonists in every Disney world. It totally undermines the Disney worlds you visit in the games when the Disney villains aren’t even allowed to be the villains of their own world. When it was one singular bad guy orchestrating everything, and the Disney villains had their place in their own world, it worked. But now in Kingdom Hearts 3, the bad guy’s henchman are ranked higher than the Disney villains. Way to undermine your own crossover.

It’s not just the Disney stuff that ends up suffering, either. Tetsuya Nomura apparently has no filter when making characters, and he’s added so many of them to the series over the years that they all feel interchangeable. They’re spread so thin that they aren’t allowed to have any depth, and only possess the most token distinctions imaginable (this bad guy has a guitar, but this bad guy rambles about his scientific research). Nomura’s original characters are defined almost entirely as “good guy” and “bad guy,” with no real sense of individuality among them. It gets so excessive that when the characters mention Kairi – one of the original main characters in the series – I’m almost left in shock. I had nearly forgotten that Kairi even existed. That’s not an exaggeration.

All this before we even get into all the other characters thrown into this messy narrative. There are even characters who are alternate versions of other characters!

This all could have been avoided if, again, Tetsuya Nomura understood how to make the Disney crossover mean something to his mythology. Instead, Kingdom Hearts 3 follows an annoying pattern of throwing Sora, Donald and Goofy into a different Disney world, and just as you start to get excited about reliving your favorite Disney movies in video game form, one of the Organization XIII goons shows up, delivers the same repetitious monologue, and it just becomes a total buzzkill. Kingdom Hearts is at its best when it’s indulging in fan service, making you feel like a goofy kid grinning from ear to ear as you meet one Disney character after another. But Testuya Nomura seems adamant to remind the player that his characters are the only ones that matter, and repeatedly kills the magic.

There are two kinds of Disney worlds in Kingdom Hearts 3: those that follow the stories of the movies they’re based on (more or less. Though at times Sora, Donald and Goofy come across as little more than interlopers in these classic Disney plots. And sometimes, their presence even creates plot holes in the original stories). And there are worlds that take place in the world of a certain movie, but tell a story of their own.

The latter category suffers a little bit less, since they aren’t trying to recreate the Disney movies themselves. But even they often fail to deliver it what should be easy fan service. The former category, however, feel like massive missed opportunities.

“One of my favorite scenes of the entire Pirates of the Caribbean series, where Jack and company flip the Black Pearl upside down, is barely touched on in a cinematic after being subjected to yet another Organization XIII monologue. Gee, I wish I could have played this.”

I haven’t beaten Kingdom Hearts 3 yet, but I think I’ve visited most of the Disney worlds (I’m currently at Pirates of the Caribbean). And before I sound too negative, I will say that there still is a wonderful sense of charm every time you visit a new Disney world and meet iconic characters, and overall I am enjoying Kingdom Hearts 3. But that’s exactly why the game’s shortcomings sting all the more.

“Enjoy teaming with Rapunzel while you can…because it’s only for like five minutes.”

Take, for example, the Tangled world. It looks great, you visit locales from the 2010 feature, and you get both Rapunzel and Flynn Rider as party members. But Rapunzel and Flynn seem to leave your party at any given opportunity (in one particularly hilarious instance, Sora tells the Tangled duo to move on ahead because they can’t fight a horde of enemies… after they’ve already helped Sora and company fight hordes of enemies). And once you revisit the Tangled world after beating its story, Rapunzel no longer joins your party. What a ripoff!

Then we have the Toy Story world. Again, at first, it’s magical. Sora, Donald and Goofy become toys, and you quickly befriend none other than Woody and Buzz Lightyear. But then most of the stage takes place in a mall that looks nothing like it came out of Toy Story, and despite the stage’s token Organization XIII bad guy having the ability to corrupt toys (I guess), the level doesn’t even have the decency to end with a boss fight against Evil Emperor Zurg. You just fight another Heartless monster who follows the same general character design, just in UFO form. What a ripoff!

Perhaps the biggest offender is none other than the Frozen world. Yeah, I often go on about how Frozen is my favorite Disney movie. But personal fandom aside, it’s also the most popular animated film in history, which makes it baffling how Kingdom Hearts 3 manages to bungle it up so much.

Now, to be fair again, being the Frozen fan that I am, it of course felt magical to visit the land of Arendelle in the game. The original voice cast from the movie reprise all their roles (hell yes!), and recreating ‘Let It Go’ is already a contender for best video game moment of the year. I don’t want to sound like its presence is a total waste, but it ends up feeling like the biggest missed opportunity in terms of its translation as a video game stage.

“Hi, Elsa! Will you join my team? Please? Please? PLEASE?!”

You don’t get to visit most of the iconic locations from the movie. Arendelle’s Castle Town? Nowhere to be seen. Elsa’s Ice Palace? It’s in cinematics, but the best the player gets to see is a generic snow dungeon that could have come out of any video game ever (what’s worse, this dungeon is created by an Organization XIII member, making it feel even more taunting). And while the Tangled and Toy Story worlds at least had the common sense to make the main characters of their respective films join your party, the Frozen world doesn’t even get that much.

“Riding atop Marshmallow’s back is pretty cool. But you know what would be cooler? Teaming up with Anna and Elsa and visiting locations from the movie!”

Elsa seems like the obvious choice for a teammate, given that she has ice powers. But since the stage (attempts to) follow the plot of the movie, I at least expected Anna and Kristoff to join your party. But despite being the main characters of the highest-grossing animated film in history, you don’t get any of them. The team member you get in the Frozen world is Marshmallow. Y’know, the monster snowman who’s in a couple of scenes in the movie. And you don’t even get him for that long in the stage. What. A. Ripoff.

You really have to wonder how they could have squandered these opportunities so badly. But it all goes back to the same issue: the Disney element of Kingdom Hearts needed to feel important to its overarching story and mythology.

Again, I have no issues with Tetsuya Nomura making his own characters to tie everything together. But there are just too many original characters, to the point when they feel bland and lifeless. At its worst, it almost seems like Nomura drew a sketch of an existing character with a different hairstyle, and decided to make it a separate character in the game because why not.

Both Kingdom Hearts’ status as a crossover, and its own original creations, would feel so much more fleshed-out and meaningful if it gave the Disney characters more integral roles in its mythos. It would be an easy way to rectify the series’ most glaring narrative flaw (too many characters), and make the crossover element feel worthwhile.

I am enjoying Kingdom Hearts 3 for the most part. But playing a video game where I get to visit the worlds of Frozen, Toy Story, Tangled and Monsters, Inc. should feel special in and of itself. But what should be an easily magical experience ends up feeling like a massive missed opportunity more frequently than it should. And that’s a damn shame.

I guess it’s safe to assume that when Kingdom Hearts 4 hits store shelves sometime in the next decade, I can look forward to playing the Frozen II world and teaming up with the Duke of Weselton.

Kingdom Hearts 3 Impressions

Well dang, Kingdom Hearts 3 actually exists! Yeah yeah, I’ll get to my overdue reviews soon, but considering it’s been 13 years since Kingdom Hearts 2, I felt compelled to do a quick write-up of my playtime so far with this long gestating sequel.

Admittedly, I only started playing KH3 yesterday, so I’m not very far. I’ve completed the game’s first proper world (Olympus, based on Disney’s Hercules) and the first Gummiship segment, and am currently in the second world proper (Twilight Town, a Kingdom Hearts original). But even from my playtime so far, there are some things I have to say.

As we all know, Kingdom Hearts is the bizarre (yet somehow working) crossover between Square Enix and Disney properties, helmed by Tetsuya Nomura, who grew to prominence with his work on the PSOne-era Final Fantasy titles. Strangely, the Final Fantasy representation continues to be lost in the shuffle, which is understandable on the Disney side of things (with the possible exception of Nintendo, it’s hard to imagine another franchise machine that could have a spotlight in the face of Disney). But it always struck me as kind of odd how there are so many original characters in Kingdom Hearts, when many of them feel like they could easily be swapped out for Final Fantasy characters.

Now, let’s get something out of the way: the story. I honestly don’t have a clue what’s going on with half of the plot. But I can’t really blame myself, since Nomura and company saw fit to make every last “spinoff” entry in the Kingdom Hearts franchise an integral part of the main story. And I’ve only played the properly numbered Kingdom Hearts games up to this point, so it kind of sucks that people like me are left out in the cold because I couldn’t keep up with all the handheld and mobile games, re-releases (which contained new story content) and so on. Nomura’s storytelling tends to be convoluted by its own merit, so to spread out his story across so many platforms makes it nearly incomprehensible. I’m only a few hours in, and already Kingdom Hearts 3 has casually name-dropped a small army of characters as if I’m supposed to know who they are or their place in the story. Unless you’re a really hardcore fan who could fork over a small fortune to follow the series through the years, it’s more than a little alienating.

Thankfully, the Disney half of the equation is as charming as ever. And frankly, I wish the central plot were more focused on the Disney bits, and less on the dozens of Nomura characters who, frankly, seem largely interchangeable from one other in both character design and personality. But hey, I’ll suffer through some narrative gobbledygook if it means I get to visit worlds from classic Disney movies and meet classic Disney heroes and villains.

As for the gameplay, well, it’s mostly fun, but there are some dated elements. Namely, Sora’s jumping still feels awkward and floaty after all these years, feeling as though he comes to a dead stop when the jump is initiated, and can only decide which direction he’s jumping in once he’s in the air. Given how long the Super Mario series has been around, I don’t know why any game with platforming elements doesn’t try to replicate the fluid and intuitive jumping standards of Super Mario.

Aside from that, there are certain combat elements that feel a little too chaotic. As usual, Kingdom Hearts 3 is like a hack-N-slash RPG. You swing your ‘Keyblade’ amidst hordes of monsters, cast magic spells, and perform special moves. For the most part, it’s easy enough to figure out, but after you’ve combo’ed enough hits or spells (or Donald and Goofy have done the same) you can unleash special attacks of different varieties, go into special modes, unleash more powerful spells, and use team attacks with your party members.

The problem is that all of these specials are mapped to a single button (the triangle button, if you’re playing on PS4 like me). Oftentimes you have more than one of these specials built up at the same time. And I still don’t understand if there’s a way to swap which one you use next, or if you simply have to use them in order or wait for their window of availability to run out. I mean, when I have the special moves based on Disneyland rides/parades, of course those are the ones I want to use. I don’t care about Sora changing forms, just let me unleash the Disneyland rides!

As for the Gummiship segment, well, from what I remember these were the low points of Kingdon Hearts 1 and 2. But here, I enjoyed it a bit more, as you now have much more freedom to explore and collect items (of which I spent a surprising amount of time). Though the controls could have benefitted from learning a thing or two from Star Fox 64 (seriously, when it comes to controls, just do what Nintendo does…although I guess Star Fox Zero couldn’t even emulate Star Fox 64’s controls…).

Now, I hope I don’t sound too negative, because for the most part I’m having a lot of fun with Kingdom Hearts 3. And I’d be lying if I said I didn’t get a huge wave of melancholic nostalgia when that title scene music kicked in. The game is proving to be a fun time so far, and as a fan of Disney’s modern day output, I’m excited that most of the worlds I have yet to visit reflect contemporary Disney films (if anything, the thirteen-year delay benefited the game’s Disney representation. The past games were released when Disney was in something of a low point, and thus relied on Disney’s past. Now that Kingdom Hearts 3 is released in a time when Disney has long-since got its groove back, the Disney aspect of the game feels less like a yearning for former glory).

Kingdom Hearts 3 is thus far shaping up to be a pleasing experience, but it is a shame some of its controls still feel stuck in the PS2 era, and I wish Nomura would have learned a little from the storytelling capabilities of the Disney movies his games feature, which could only have benefitted Kingdom Hearts’s narrative. Still, I admit that the Disney/Square crossover and the tone that comes with it still feels unique even today, and the gameplay (warts and all) feels more standout than ever in a time when everything else on the market feels the need to shoehorn open-world gameplay and gritty realism. I’ll take Disney characters and anime kids beating monsters with keys any day.