Giving Crash His Due

With the release of Crash Bandicoot 4: It’s About Time now less than a month away, I’ve been thinking about the series a fair bit. Among my thinkings about of the series, I realized I could have done it some better justice in recent years.

You see, in my annual video game awards, one of my awards is for the “Best Remake or Remaster.” For 2017 I went with Mario Kart 8 Deluxe for said award, with Crash Bandicoot: The N. Sane Trilogy being the runner-up. And for 2019, I gave the award to Ni No Kuni: Wrath of the White Witch Remastered, and I failed to even mention Crash Team Racing: Nitro-Fueled in the category!

But the more I think about it, the more I think I could have done better for Crash. I mean, I don’t regret picking the winners I did. But when you consider the sheer effort that went into Crash Bandicoot’s recent remakes, I definitely could have done them better.

Considering Crash Bandicoot: The N. Sane Trilogy rebuilt the series’ beloved first three entries from the ground up, and Nitro-Fueled not only did the same for Crash Team Racing, but also remade Crash Nitro Kart within it and added a slew of new content and characters to boot, they definitely deserved more credit than I gave them.

Again, I don’t regret selecting Mario Kart 8 Deluxe and Ni no Kuni Remastered for my Best Remake/Remaster award, since those are incredible games. But maybe I should have split the category in two? One for Remasters, and another for full-on remakes. Because while Mario Kart 8 saw some improvements with its Switch release, it was a more polished version of an already great game that had come out only three years prior. And Ni no Kuni was a remaster of my Game of the Year for 2013, so definitely a re-release worth visiting, but it didn’t really add anything substantially new to the game.

The fact that the Crash Bandicoot games were rebuilt from the ground-up is actually very impressive the more I think about it. And while, sure, the Crash trilogy may not be flawless platformers a la Mario, the second and third entries are still great games made even better with their remake, While the first Crash may not have aged particularly well, the N. Sane Trilogy version brings it a little closer to its superior sequels. And the more I think about it, the more I think Crash Team Racing: Nitro-Fueled may be the most robust video game remake ever made. Sure, it’s a Mario Kart clone, but it’s one of the few Mario Kart clones that’s actually comparable to its inspiration, and the remake may just be the best kart racer that isn’t Mario Kart 8 (and yeah, I still hope to review Nitro-Fueled soon). I repeat, it remade a whole additional game within the remade game, and added new features. That’s impressive.

Perhaps going forward I’ll make two separate awards, one of remasters and one for full-blown remakes. So while I think Mario Kart 8 may be a better game than any one entry of the Crash trilogy, and I like Ni no Kuni more than Crash Team Racing, I may retroactively place Mario Kart 8 and Ni no Kuni in the Best Remaster category, and give Best Remake to The N. Sane Trilogy and Nitro-Fueled. In all honesty, if Crash Bandicoot 4 lives up to the hype, then the recent resurgence of Crash Bandicoot is probably the best reboot in video game history. And that’s largely because the remakes of the franchise’s early years were so darn impressive (and because they’re ignoring what came after and going straight for a new game now, effectively rebuilding the series itself in a way most reboots could only dream of).

So congratulations, Crash Bandicoot! Enjoy my retroactive appraisals!

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Video Game Awards 2018: Best Remake/Re-release

Video games are a medium that moves forward quickly. While such rapid progress can be a good thing, it also comes with the caveat of many audiences missing out on what came before. Thankfully, video games have gotten to a point where they’re taken more seriously and, as a result, the industry is more focused on preserving the classics than it was in the past. Older games are now commonly found as downloadable titles on consoles and PC, while some lucky entries are given the full-on remake treatment, which is a far more appreciated concept in games than in movies, due to the fact that the overall game tends to remain the same, but with a few modernized tweaks.

The video game world sees many such re-releases in this day and age (something that – unlike many people – I don’t have a problem with, given the aforementioned reason of preservation). But there can only be one that stands above the others.

 

Winner: Mario Kart 8 Deluxe

I was tempted to give this to the SNES Classic Edition, but decided that option seemed a bit like cheating. So instead, why not crown the best Mario Kart ever made better than ever?

That’s exactly what Mario Kart 8 Deluxe is. It takes the most polished and refined entry in one of gaming’s most beloved multiplayer series, and improves on it by making some small but meaningful tweaks, as well as rectifying the original release’s one notable flaw (by means of returning Battle Mode to its roots. If it ain’t broke, right?).

Featuring a few additional characters, returning items from old entries, and just a few extra refinements, Mario Kart 8 Deluxe is a shining example of how to re-release a modern classic (if it just featured more race tracks and removed Pink Gold Peach and Princess Daisy, it would be perfect).

In short, Mario Kart 8 was already the finest entry in one of Nintendo’s best series, and its Deluxe version ascends it to being one of the finest games in Nintendo’s history.

 

Runner-up: Crash Bandicoot: N. Sane Trilogy

Mario Kart 8 Deluxe Review

Mario Kart 8 was not only the best-selling game on the Wii U, and one of the system’s best titles, it was the best Mario Kart to date. It abandoned the luck-based nature of Mario Kart Wii, and gave it a sense of polish like the series had never seen before. There was, however, one glaring flaw with Mario Kart 8.

Despite all the improvements MK8 made to the core racing mechanics of the series, it somehow managed to butcher the series’ beloved Battle Mode of all things. Gone were the arenas where players did battle. Instead, players had to pop each other’s balloons while wandering around the racetracks, hoping that they could manage to even find one of the other players.

Thankfully, it seems Nintendo realized they made more than a little bit of an oopsie with Mario Kart 8’s Battle Mode, and decided to revamp it entirely for the game’s relaunch on the Nintendo Switch. By taking an already exceptional game, rectifying its one great flaw, and sprinkling in several other small changes, Nintendo has ensured that Mario Kart 8 Deluxe is as essential to the Switch as its original incarnation was to the Wii U.

This being a re-release, the core mechanics of the experience are nearly identical to what they were in the original Mario Kart 8. The racing is as tight and intricate as it was back in 2014. You still get boosts for drifting and for performing stunts, the racetracks still posses anti-gravity sections, and the items are still more balanced than in previous entries in the series.

There are, however, a few subtle changes that improve the already smooth experience. You can now drift longer for even greater boosts (represented by pink sparks flying from your wheels), and the infamous “fire hopping” trick (which gave an advantage to those who could pull it off) has been removed, making the racing all the more balanced.

Perhaps the most noticeable change in gameplay is that you can now hold two items at once, a returning feature from the GameCube’s Mario Kart: Double Dash!!. You can even find double item boxes, to immediately gain two items at once.

These may all sound like small changes, but you’d be surprised just how much they change things up. This is particularly true for the double items, which make getting and maintaining first place a greater challenge than before.

There are other changes present as well: Beginning players can now enable “Smart Steering,” which prevents your kart from falling off track (though this feature disables the pink sparks, and makes certain shortcuts harder to reach, should they require you to jump from one track to another). You can now change characters and karts in between online matches, instead of going back to the online lobby in order to do so. Additionally, the randomization of items seems to have been tweaked, with speed-boosting Mushrooms – while still the most common item – no longer feeling annoyingly frequent, while more useful items aren’t quite as rare, though not common enough to ruin the game’s balance.

We even get two items returning from older entries in the series: Super Mario Kart’s Super Feather allows players to jump over obstacles, and Mario Kart 64’s Boo turns players ethereal, making them impervious to enemy items, while also stealing an item from a random opponent.

To top it all off, the game includes every character from the Wii U version, including the DLC originals like Link from The Legend of Zelda, Villager and Isabelle from Animal Crossing, Tanooki Mario, and Dry Bowser, as well as five brand-new characters: King Boo, Dry Bones, Bowser Jr. and the boy and girl Inklings from Splatoon.

On the downside of things, the only unlockable character is Gold Mario, who is merely an alternate color for Metal Mario, who already seemed like an unnecessary character to begin with. Mario Kart 8 had a mixed bag of characters as it was, with every timeless video game icon like Mario, Bowser and Donkey Kong being countered with a throwaway addition like Baby Daisy and the creative low that is Pink Gold Peach. The five brand new characters do bring a bit more proper franchise representation to the game, but the more lackluster characters still sour the roster a little.

Of course, the big news here is the Battle Mode, which has been brought back to its former glory, and features five different gameplay styles.

Naturally, there’s the traditional Balloon Battle, where players fight in an arena and try to eliminate the other players’ balloons by using items. Then there’s Bob-omb Blast, which is essentially just Balloon Battle, but where every item is replaced with Bob-ombs, making for pure chaos. Coin Runners sees players trying to hold onto the most coins by the time the clock runs out, with players losing coins every time a weapon strikes them.

One of my personal favorites is Shine Thief, a returning mode from Double Dash!! that sees every player fighting for a single Shine Sprite. Whoever can hold the Shine Sprite for a count of twenty is the winner. As you can imagine, holding the Shine Sprite makes you the target of every other player, and though reclaiming the Shine Sprite will continue your counter from where it left off (until it reaches five or below), getting it back after losing it is easier said than done. The hectic action of Shine Thief is matched only by Renegade Roundup, a brand-new Battle Mode that is divided into teams. One team takes the role of “The Authorities,” identified by the Piranha Plants with police sirens attached to their karts, while the others are the “Renegades.” The goal of the Authorities is to capture all of the renegades via the Piranha Plant, while the Renegades simply try to survive within the allotted time. This may sound like it heavily favors the Authorities team, but the Renegades can free their captured teammates by driving into a switch, making things much more competitive.

Having a proper Battle Mode rectifies the one big mistake Mario Kart 8 made the first time around, and the fact that it comes in five variants makes it feel like Nintendo went out of their way to make up for its omission in the game’s original release. Battle Mode gives a great alternative to the racing, and all five versions of it are extremely fun.

If there’s any disappointment to be had with Mario Kart 8 Deluxe, it’s simply that there are no new racetracks added to the game (not counting the battle arenas). Yes, the track design in Mario Kart 8 is the best in the series, and the fact that Deluxe comes with all the original’s DLC tracks out of the box means there’s no shortage of variety. But considering how Nintendo went above and beyond the call of duty for the Battle Mode, you can’t help but wish they’d have done the same for the core racing by including a new cup or two.

Even with the lack of new racetracks, it’s hard not to be impressed with what Mario Kart 8 Deluxe has in store. Mario Kart 8 already had great gameplay, and more polish than any entry in the series before it. But now the few kinks that were present have been ironed out, making it the smoothest and most polished kart racer around.

You also couldn’t ask for much better in terms of presentation. Mario Kart 8 was always a gorgeous game. Though it’s hard to tell if the graphics have been improved at all, that’s just a testament to how stunning the game always looked. Its colorful characters and locales, fun and varied art direction, and sharp graphics come together to make a game that looks simply stunning, and whose visuals perhaps don’t get the attention they deserve. It’s an outright beautiful game to look at, and the orchestrated soundtrack is just as pleasing to the ears.

Combine all of this with the more streamlined tweaks, and an online mode that is sure to keep you coming back for more, and Mario Kart 8 Deluxe proves to be one of the finest of multiplayer games. Mario Kart 8 was already the closest thing the series had to a definitive entry, and now as Mario Kart 8 Deluxe, it undoubtedly belongs on any list of the best Nintendo games.

 

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