
After Playstation Experience, many gamers were left with even higher anticipation for Uncharted 4, and utter confusion as to whether the remake of Final Fantasy VII is actually a remake at all. But for me, there was one thing that stood out above everything else presented at the event, and that’s Ni no Kuni II: Revenant Kingdom.
When Ni no Kuni: Wrath of the White Witch was released in the US in January 2013, it became one of my favorite RPGs of all time, and despite its release so early in the year, it remained my favorite game of 2013, and my favorite PS3 exclusive.
Though the game sold decently well and got its fair share of acclaim, it didn’t necessarily fly off shelves. And while it won a number of awards in the RPG genre, it failed to gain very many mentions for Game of the Year in 2013 (perhaps because it wasn’t purposefully created to be a Game of the Year like GTAV, Bioshock Infinite and The Last of Us were).
So what made Ni no Kuni so special? For one, it was a good old-fashioned JRPG made new. It didn’t reinvent the genre, but it combined elements from series like Pokemon and Dragon Quest in a way that made it feel fresh and innovative. It had the best cel-shading since The Winder, giving the graphics a gorgeous, timeless appeal. The character designs and cut scenes were created by Studio Ghibli, and composer Joe Hisaishi – famous for his scores for Ghibli films – provided the game’s phenomenal soundtrack. And, of course, it told one of the sweetest stories I’ve ever seen in a video game, complete with one of gaming’s greatest cast of characters.
Ni no Kuni was a terrific game, and holds a special place in my heart for both personal reasons and for the game itself. And the announced sequel looks to keep the heart of the original, which can only be a great thing.
I’m not sure what other people’s reaction are to the fact that Ni no Kuni II features the same game world but a new cast of characters. Personally, I don’t think it would make much sense to have the same characters from the first game, since that felt like a complete story (more accurately, two complete stories). I suspect some of the secondary and tertiary characters will show up again, which is perfectly fine, but I’m excited to see where the game goes with the new characters.
The released trailer already gives a brief introduction to some of the characters and plot elements (though only vaguely), and shows how beautiful the series’ visuals look on PS4. Once again Ghibli animators and Joe Hisaishi return for the character designs and music, respectively. And it all looks wonderful.
Of course, the trailer didn’t show a whole lot in terms of gameplay, but there’s still plenty of time for that. Considering it’s only the second game in the series (not counting mobile spinoffs), and that the first one came out almost three years ago already (in the US, in Japan its been almost five), it’s not exactly like the series has seen overexposure. I’m hoping the gameplay remains similar to the first title, with maybe some meaningful additions here and there. There’s no need for a total overhaul at this point.
Sadly, the game has no release date as of yet (otherwise I may have to revise my list of most anticipated 2016 games), but no doubt it has joined the likes of Yooka-Laylee and Zelda Wii U as one of my most hyped games on the horizon.
If Ni no Kuni II is anywhere near as beautiful of a game as its predecessor, it will be a real work of art.