Ni no Kuni Turns 10!

It’s time to feel old once again! Today, January 22nd 2023, marks the ten-year anniversary of when Ni no Kuni: Wrath of the White Witch was released on the PlayStation 3 in the US!

Developed by Level-5, Ni no Kuni was one of the most acclaimed games of 2013. Not only was Ni no Kuni my favorite game of that year, it was my favorite game on the PS3. The gameplay was like a cross between traditional RPGs like Final Fantasy or Dragon Quest and Pokemon. It was also a collaboration with Studio Ghibli, the world’s greatest animation studio, who designed the characters, creatures and backgrounds of the game. It wasn’t Studio Ghibli’s first involvement with a video game (they previously collaborated on titles such as Jade Cocoon), but it’s perhaps the most prominent example of the studio entering the world of gaming, to the point that the soundtrack was composed by none other than Joe Hisaishi, the maestro who has scored all of Hayao Miyazaki’s films from Nausicaa onward (and also composed Isao Takahata’s final film, The Tale of the Princess Kaguya). Suffice to say the soundtrack is sublime.

A remastered version of Ni no Kuni was released in 2019 on the Playstation 4 (as well as the original edition being released on the Switch), so thankfully it’s still readily available even after a decade. And it’s a game that definitely needs to be experienced by more people. Not only does the title boast one of gaming’s more touching stories, it also proved that not every game needs to be some big open-world in this day and age, and that old school, turn-based RPGs can still produce truly great titles.

An absolutely charming and sadly underrated game, Ni no Kuni should be more widely embraced as a classic. Its sequel, Revenant Kingdom, was also good but couldn’t recapture the magic. There was even a spinoff animated film (sadly not produced by Studio Ghibli, but still). I hope there will be a proper third entry at some point.

Now if you’ll excuse me, I’m well overdue for another playthrough…

Happy 10th Anniversary: Ni no Kuni!

“Let’s not forget that Ni no Kuni introduced us to Drippy, Lord High Lord of the Fairies. The single greatest Welsh video game character in history.”
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Giving Crash His Due

With the release of Crash Bandicoot 4: It’s About Time now less than a month away, I’ve been thinking about the series a fair bit. Among my thinkings about of the series, I realized I could have done it some better justice in recent years.

You see, in my annual video game awards, one of my awards is for the “Best Remake or Remaster.” For 2017 I went with Mario Kart 8 Deluxe for said award, with Crash Bandicoot: The N. Sane Trilogy being the runner-up. And for 2019, I gave the award to Ni No Kuni: Wrath of the White Witch Remastered, and I failed to even mention Crash Team Racing: Nitro-Fueled in the category!

But the more I think about it, the more I think I could have done better for Crash. I mean, I don’t regret picking the winners I did. But when you consider the sheer effort that went into Crash Bandicoot’s recent remakes, I definitely could have done them better.

Considering Crash Bandicoot: The N. Sane Trilogy rebuilt the series’ beloved first three entries from the ground up, and Nitro-Fueled not only did the same for Crash Team Racing, but also remade Crash Nitro Kart within it and added a slew of new content and characters to boot, they definitely deserved more credit than I gave them.

Again, I don’t regret selecting Mario Kart 8 Deluxe and Ni no Kuni Remastered for my Best Remake/Remaster award, since those are incredible games. But maybe I should have split the category in two? One for Remasters, and another for full-on remakes. Because while Mario Kart 8 saw some improvements with its Switch release, it was a more polished version of an already great game that had come out only three years prior. And Ni no Kuni was a remaster of my Game of the Year for 2013, so definitely a re-release worth visiting, but it didn’t really add anything substantially new to the game.

The fact that the Crash Bandicoot games were rebuilt from the ground-up is actually very impressive the more I think about it. And while, sure, the Crash trilogy may not be flawless platformers a la Mario, the second and third entries are still great games made even better with their remake, While the first Crash may not have aged particularly well, the N. Sane Trilogy version brings it a little closer to its superior sequels. And the more I think about it, the more I think Crash Team Racing: Nitro-Fueled may be the most robust video game remake ever made. Sure, it’s a Mario Kart clone, but it’s one of the few Mario Kart clones that’s actually comparable to its inspiration, and the remake may just be the best kart racer that isn’t Mario Kart 8 (and yeah, I still hope to review Nitro-Fueled soon). I repeat, it remade a whole additional game within the remade game, and added new features. That’s impressive.

Perhaps going forward I’ll make two separate awards, one of remasters and one for full-blown remakes. So while I think Mario Kart 8 may be a better game than any one entry of the Crash trilogy, and I like Ni no Kuni more than Crash Team Racing, I may retroactively place Mario Kart 8 and Ni no Kuni in the Best Remaster category, and give Best Remake to The N. Sane Trilogy and Nitro-Fueled. In all honesty, if Crash Bandicoot 4 lives up to the hype, then the recent resurgence of Crash Bandicoot is probably the best reboot in video game history. And that’s largely because the remakes of the franchise’s early years were so darn impressive (and because they’re ignoring what came after and going straight for a new game now, effectively rebuilding the series itself in a way most reboots could only dream of).

So congratulations, Crash Bandicoot! Enjoy my retroactive appraisals!

Video Game Awards 2020: Best Remake/Re-Release

One of the dumbest complaints gamers make (and boy, is that saying something) is how they hate it when publishers “force them to play the same game over and over” in regards to remakes and re-releases. Unless these publishers are villains in a Liam Neeson movie and have taken your loved ones, no one’s forcing you to play anything.

Re-releases and remakes in the video game world exist for a reason: gaming  advances so quickly, that re-releases are a necessary way to preserve them. It’s a very self-absorbed way of looking at things to assume that, just because you’ve played a particular game before means it doesn’t need another release (of course, gamers and shortsighted, self-absorption tend to go hand-in-hand). Movies get home video releases, which continue to be adapted into whatever the latest form of home video is. More popular movies even get theatrical re-issues. Video game technology advances so fast and moves on to the next thing so quickly, the medium needs some way to keep the classics around. Hence, remakes and re-releases.

They exist for the people who may have missed out on them the first time around, but still want to experience them. And they exist for the people who loved them enough the first time around that they want to experience them again. No one’s “forcing” anyone to play anything.

2019 was a pretty strong year for such remakes and re-releases, and though I didn’t get around to playing them all (sorry, I’ll try to eventually), I definitely know which ones stood out to me the most.

 

Winner: Ni No Kuni: Wrath of the White Witch Remastered

 

One of my favorite handheld games/RPGs, Mario & Luigi: Bowser’s Inside Story, was also re-released in 2019, and was a strong contender for this award. But I admit I agree with some of the issues fans have with the remake adding more dialogue (making it feel more bloated with words like Super Paper Mario or all the post-Bowser’s Inside Story Mario RPGs), and the new visuals just don’t have the same charm.

Thankfully, the remastered version of one of my other favorite RPGs – Ni No Kuni: Wrath of the White Witch – didn’t suffer any such unnecessary changes. It’s the same fun, deep, emotional RPG it was back in 2013, only now with the additional sheen of the PS4 to make the Studio Ghibli provided visuals pop all the more. It’s just a shame that the Switch release of Ni No Kuni was in its original state and not the remaster for some reason (I get that the Switch isn’t the most graphically powerful console, but it seems like it should be able to handle Ni No Kuni, considering some of the other stylized games it houses).

Ni No Kuni: Wrath of the White Witch was my favorite game of 2013, and one of my favorite games of the decade. So to experience it all again – looking better than ever, no less – is nothing short of a treat. Now I just hope that if Ni No Kuni 3 ever happens, that Bandai Namco actually teams up with Studio Ghibli again for the artwork (yeah, they had some of Studio Ghibli’s artists work on Ni No Kuni 2, but it just wasn’t the same).

It’s good to be back in the other world.

 

Runner-up: Mario & Luigi: Bowser’s Inside Story + Bowser Jr’s Journey

 

Past Winners

2017: Mario Kart 8 Deluxe

2018: Donkey Kong Country: Tropical Freeze (Switch Version)

Totally Hyped for Ni No Kuni II!!

Ni no Kuni II

After Playstation Experience, many gamers were left with even higher anticipation for Uncharted 4, and utter confusion as to whether the remake of Final Fantasy VII is actually a remake at all. But for me, there was one thing that stood out above everything else presented at the event, and that’s Ni no Kuni II: Revenant Kingdom.

When Ni no Kuni: Wrath of the White Witch was released in the US in January 2013, it became one of my favorite RPGs of all time, and despite its release so early in the year, it remained my favorite game of 2013, and my favorite PS3 exclusive.

Though the game sold decently well and got its fair share of acclaim, it didn’t necessarily fly off shelves. And while it won a number of awards in the RPG genre, it failed to gain very many mentions for Game of the Year in 2013 (perhaps because it wasn’t purposefully created to be a Game of the Year like GTAV, Bioshock Infinite and The Last of Us were).

So what made Ni no Kuni so special? For one, it was a good old-fashioned JRPG made new. It didn’t reinvent the genre, but it combined elements from series like Pokemon and Dragon Quest in a way that made it feel fresh and innovative. It had the best cel-shading since The Winder, giving the graphics a gorgeous, timeless appeal. The character designs and cut scenes were created by Studio Ghibli, and composer Joe Hisaishi – famous for his scores for Ghibli films – provided the game’s phenomenal soundtrack. And, of course, it told one of the sweetest stories I’ve ever seen in a video game, complete with one of gaming’s greatest cast of characters.

Ni no Kuni was a terrific game, and holds a special place in my heart for both personal reasons and for the game itself. And the announced sequel looks to keep the heart of the original, which can only be a great thing.

Ni no Kuni III’m not sure what other people’s reaction are to the fact that Ni no Kuni II features the same game world but a new cast of characters. Personally, I don’t think it would make much sense to have the same characters from the first game, since that felt like a complete story (more accurately, two complete stories). I suspect some of the secondary and tertiary characters will show up again, which is perfectly fine, but I’m excited to see where the game goes with the new characters.

The released trailer already gives a brief introduction to some of the characters and plot elements (though only vaguely), and shows how beautiful the series’ visuals look on PS4. Once again Ghibli animators and Joe Hisaishi return for the character designs and music, respectively. And it all looks wonderful.

Of course, the trailer didn’t show a whole lot in terms of gameplay, but there’s still plenty of time for that. Considering it’s only the second game in the series (not counting mobile spinoffs), and that the first one came out almost three years ago already (in the US, in Japan its been almost five), it’s not exactly like the series has seen overexposure. I’m hoping the gameplay remains similar to the first title, with maybe some meaningful additions here and there. There’s no need for a total overhaul at this point.

Sadly, the game has no release date as of yet (otherwise I may have to revise my list of most anticipated 2016 games), but no doubt it has joined the likes of Yooka-Laylee and Zelda Wii U as one of my most hyped games on the horizon.

If Ni no Kuni II is anywhere near as beautiful of a game as its predecessor, it will be a real work of art.

Top 5 Video Game Witches

Happy Halloween everybody! I’ve been quietly celebrating this awesome holiday through my recent string of Castlevania reviews, but I also thought I’d whip up something a little more unique on the day of Halloween itself. So here it is, a list of the top five witches in video games!

I don’t want to hear anyone say I forgot some character or failed to mention so and so. This list is narrowed down to five, after all, and it’s just based on my opinion. This is a pretty different list than usual anyway. I could always make revised editions, if that suits your fancy.

Also keep in mind that these characters have to be primarily identified as witches. No mages, sages, wizards and shamans allowed.

So without further ado, grab a witch’s brew, or I’ll get you my pretties, and your little dogs too! Or, you know, here are the top five video game witches.

*Minor spoilers follow!* Continue reading “Top 5 Video Game Witches”