Nier: Automata Review

Patience is a virtue…

Very few games manage to transcend its predictable structure into a peculiarly constructed being that constantly shape-shifts both narratively and gameplay-wise. Those that attempt to embody this bizarrely delicious concept tend to fail, with the story layering multiple convoluted pieces that simply don’t make sense or bleed pretention, and/or its genre hopping implementation is rendered to a “jack of all trades, master of none”. Nier: Automata is the beloved exception to the rule. It is a robust experience that executes an impeccable variance of the new game plus system, a well paced and mechanically sound example of the seamless transition between different game genres, and incorporates a gripping narrative that is equally provocative as it is convoluted. While a plethora of technical issues and its underdeveloped open-world hold Nier: Automata back from being the underrated masterpiece that everyone claims it to be, it is still an exuberant experience that has the foundation for a masterpiece, simply lacking the required polish and design to reach such meteoric heights. Nier: Automata is a peculiar experience to critique as it’s constantly changing and evolving, with each new playthrough providing a sliver of reflection; my impressions of trepidation upon viewing the ending of Route A were completely different compared to my unanimous praise of Route C and its subsequent endings. It’s a fluctuating experience to say the least, but one that constantly propels the importance of the ride as opposed to the destination. It’s an arduous journey, not in terms of mechanical difficulty, but in perseverance and tenacity; the hunt for truth is a riveting force of propulsion, one that emitted a rewarding sense of satisfaction, despite my personal qualms with Automata’s certain limitations and design choices.

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