2017 was a meteoric year for gaming, arguably dishing out some of the best titles the medium has seen in decades. Release upon release of exceptionally crafted works of art, 2017 flipped preconceived notions of established franchises, while pushing boundaries of creativity with precariously novel IPs. While 2017 had its fair share of shade – it further cemented the toxic implementation of loot boxes and microtransactions – 2017 managed to maintain a pristine shine of quality, despite the ever growing culture of filth that has surrounded this beloved medium. PlayerUnknown’s Battlegrounds is an unpolished, yet addictive multiplayer experience that rightfully took the world by storm with its heart pounding action and unpredictable encounters. Nier: Automata, while not the underrated masterpiece fans claim it to be, is an exuberant experience with the foundation of a masterpiece, as technical and design limitations hold it back from further greatness. What Remains of Edith Finch is arguably the most diverse and entertaining walking simulator to date, with a sense of gameplay variance that is unprecedented for the notorious genre. ARMS is a surprising gem of local multiplayer goodness, crafting one of the best motion-controlled experiences to date. Seeing the release of two games that effortlessly entered my “favourite games of all-time list” and the copious amount of diversity and quality released throughout this illustrious year, 2017 will forever be remembered as the best year of the current generation, a personal favourite of mine that continuously exceeded my expectations. Without further ado, below are my favourite games of 2017.
Here we are. The big one. Game of the Year.
Naming the best video game to be released in almost any given year is a pretty challenging endeavor – I say ‘almost’ because some years, like 2012, kinda suck in the video game department (I’m sorry, how else can you explain Journey winning so many GotY awards for 2012?). This difficulty is doubled, maybe tripled for a year like 2017. Despite some questionable directions the video game industry went into during the year (I’m looking your way, Battlefront II), when was the last time a year had so many stellar releases beginning right out the gate all the way to the tail end of the year?
Seriously, 2017 was a hell of a year for video games! It was like BOOM! Awesome game! BOOM! Awesome game! BOOM! Awesome game! It was murder on the wallet, but worth every penny.
With such a high watermark of a year now in the history books, the year’s best game must be named. Traditionally, I have acknowledged my top 5 games of the year. But for a year as exceptional to the medium as 2017, I had to up the ante to a full-blown top 10!
The following are the ten games that I feel stood out the most among the many greats of 2017. A number of notable titles barely missed making it on here (PlayerUnknown’s Battleground, for example, snagged my “Best Online Multiplayer” award for its intensity, but it lacks the polish of the ten games I’m listing here). I haven’t reviewed all of the games I’m about to list just yet, but I hope to get around to it. Also, as I always state when making such a list, these are my feelings for the moment, so if I later appear to change preferences to what I list here, that’s not necessarily a contradiction. Opinions change. The only things set in stone here are the top two.
Also of note is that, despite being one of the best games of this (or any other) year, I have exempted Mario Kart 8 Deluxe from this top 10 for the obvious reason that it’s a re-release. Same goes for Crash Bandicoot.
Now with that out of the way, my top 10 favorite video games of 2017!
The way of the Samurai is glorious…
The trials and tribulation of the Souls’ series is a rather novel experience for myself, as I originally dipped my toes into this amalgamation of impeccable construct and design with 2015’s Bloodborne. Its exquisite Gothic, Victorian setting was unquestionably appealing and its faster, visceral combat improved on Dark Souls’ meticulous combat design. Dark Souls III continued to expand on this concept by notably increasing the speed of the series’ combat design, while maintaining the inert core of the beloved franchise. However, Team Ninja’s conspicuous take on the established Souls formula is arguably the best iteration yet. Nioh’s dynamic combat is practically flawless, with its innovative stance and Ki (stamina) recovery system acting as the glorious cherry on top. Its level of difficulty is relatively on par with From Software’s repertoire, but enemies rely on the same defined rules and mechanics as the player, incorporating an additional layer of fairness. In regards to level design, Nioh follows the immaculate steps laid out by Dark Souls developer, From Software; Nioh is beautifully atmospheric and chock full of impeccably designed shortcuts, secrets, and other hidden goodies, imploring that key sense of exploration and back-tracking. Its fictitious take on the late Sengoku Period is exquisitely beguiling; from the charismatic encounters with historian legends such as Oda Nobunaga or Tokugawa Ieyasu, to the exhilarating key moments in history such as the Battle of Sekigahara, Nioh is an intriguing period piece that is surprisingly informative as it is entertaining. As an action RPG, Nioh is an absolute triumph in game design and player accessibility, as its level of flexibility and gratification is beyond dynamic, catering to an abundance of different preferences. Nioh takes the basic foundation of the Souls formula and expands it exponentially, incorporating dynamic systems to create a novel gameplay experience that surpasses anything that came before it. Continue reading “Nioh Review”