*Review based on the Playstation 4 release of Oddworld: New ‘N’ Tasty*
Like the Phoenix rising from the ashes, or Stone Cold Steve Austin emerging from “The Ringmaster,” Oddworld: Stranger’s Wrath took the Oddworld series in a bold new direction after the disappointment of Munch’s Oddysee. From there, it seemed like the sky was the limit for what Oddworld could be.
Aaand then Oddworld Inhabitants put a halt on all game development shortly after Stranger’s release.
Disillusioned by turbulent relationships with publishers, Oddworld creator Lorne Lanning and company decided to try a new venture and create an animated film titled Citizen Siege, though the economic downturn of the late 2000s put an end to that dream as well. Things turned around for the better for Oddworld Inhabitants when, in 2010, Indie Developer Just Add Water jumped in to help bring the Oddworld series back into the spotlight. Though the partnership between Oddworld Inhabitants and Just Add Water has since dissolved, their tenure together was successful in relaunching Oddworld, first with HD re-releases of Munch’s Oddysee and Stranger’s Wrath, and then notably with a full-on remake of Abe’s Oddysee, titled New ‘N’ Tasty, which was released in 2014.
Though New ‘N’ Tasty suffered from some bugs at launch (many of which have been worked out in the years since), and some fans were displeased with some of the cosmetic updates it made to Abe’s Oddysee, New ‘N’ Tasty proved successful enough that Oddworld Inhabitants decided to use it as a launching pad to reboot the series, with its upcoming 2021 follow-up, SoulStorm – a quasi-remake of Abe’s Exoddus – replacing Munch as the second proper installment in the originally planed five-part “Quintology” of Oddworld titles.
While it may be a tad disheartening that the only “new” Oddworld game released since Stranger’s Wrath is technically not a new entry at all, Abe’s Oddysee, though a classic of its time, was definitely in need of some updating. And well, that’s exactly what New ‘N’ Tasty provides: a faithful recreation of Abe’s original adventure that still finds time to make some much-appreciated modernizations to the game. Though it also has to be said that there are still some notable bugs present in New ‘N’ Tasty , and that its faithfulness to the original game may come at the cost of some missed opportunities to be something more.
The story here is identical to that of the original release, told with a much stronger graphical sheen, of course: Abe is a Mudokon slave at Rupture Farms, the “biggest meat processing plant on Oddworld.” With the Paramites and Scrabs – Rupture Farms’s favorite meat sources – starting to turn up thin, CEO Mullock the Glukkon decides to turn their Mudokon slaves into their newest food product, which Abe happens to overhear after eavesdropping on a board meeting (for reasons I don’t understand, the remake uses the image of a popsicle shaped like a Mudokon head found in the censored international version of the original game for Rupture Farms’ “new and tasty” product, as opposed to the Mudokon head on a stick found in the US version of Abe’s Oddysee. I can understand if the original image was considered too graphic, but why replace it with a popsicle? If I learned that someone was making a popsicle shaped like me, I wouldn’t figure they were planning to turn me into a popsicle and panic, I’d probably just think it’d be cool to have my own ice pop like Sonic the Hedgehog or the Teenage Mutant Ninja Turtles).
Realizing that he and his fellow Mudokons will soon be the next item on the lunch menu, Abe decides to escape from Rupture Farms and free his fellow Mudokon slaves.
The cutscenes are recreated word for word, but with modern graphics and a few extra cinematics implemented on occasion. I can’t complain, Oddworld always did a great job at telling a meaningful story, but doing it in a way that’s still expressed with the simplicity of video game storytelling of its time. If anything, the excessively movie-esque games of today could do well for themselves by taking a page from Oddworld’s book on how to tell a video game story.
The gameplay is also largely the same as it was in the original, albeit with some modern tweaks to make Abe control more fluidly (for the most part). Players still run, jump, sneak, hide in shadows, and talk to their fellow Mudokons. Abe can also chant to open portals to free any Mudokons following him, and to possess Sligs (the guards that patrol Rupture Farms) in order to infiltrate enemy lines.
A few notable changes have been made to the proceedings, however. First and foremost, there’s now a difficulty setting, with the easier difficulties giving Abe some added health, while the hardest difficulty brings back the original game’s challenge of everything killing Abe in one hit. Purists of the original will probably swear by the hardest difficulty, but honestly, I think the additional options are a welcome way to ease more audiences into Oddworld.
Another change is that, while the original release of Abe’s Oddysee separated the action into different screens (with Abe moving like he’s on spaces on a grid), the world of New ‘N’ Tasty is a lot more seamless, only needing to load when entering a bonus stage or new level. This makes Abe’s movements a lot smoother, with the awkward exception of his jumping, which still works as if Abe still plays like he used to. It’s unfortunate, because otherwise Abe controls so much smoother than he once did, so to have his jumping still feel so stiff is pretty jarring.
The most appreciated change, however, is carried over from the original game’s sequel, Abe’s Exoddus: the quicksave!
In its original release, Abe’s Oddysee would only save your progress at annoyingly spread out checkpoints. This could make things grow tedious as you’d have to replay decently large stretches of game just because of one brief instance of trial-and-error. Though Exoddus was just as difficult, it had the wherewithal to give the player the ability to save wherever they pleased. Stuck on a particularly tough puzzle? No problem, just save after every step so you don’t have to redo the whole thing after every mistake. New ‘N’ Tasty still includes checkpoints (which are more mercifully frequent this time around), but the ability to save your progress anywhere and everywhere is a real godsend.
Another attribute New ‘N’ Tasty adopts from Exoddus is the ability to speak to multiple Mudokons at once. Again, this is a greatly appreciated change to the proceedings, as the original Abe’s Oddysee could really try your patience in moments with multiple Mudokons, which required the player to communicate with one at a time, and sometimes even have to go through a puzzle/bonus stage as many times as there were Mudokons to save. So again, having New ‘N’ Tasty carry over this element from Exoddus makes the experience a lot more enjoyable.
This does, however, bring up one of New ‘N’ Tasty’s missed opportunities. Abe’s Oddysee featured a total of ninety-nine Mudokons to rescue, while New ‘N’ Tasty brings the number up to two-hundred and ninety-nine (one shy of Exoddus’s three-hundred). You might think, going into New ‘N’ Tasty, that the levels may be bigger or they may have added more secret areas to accommodate the additional Mudokons. Sadly, you’d be wrong. Despite adding two-hundred Mudokons into the mix, the layout of every level and bonus stage is exactly the same, right down to the locations of the secret areas. There’s just a lot more Mudokons in many of the same places. So…what’s the point of the extra Mudokons?
Another issue that arises from these changes is that very few of the puzzles and bonus areas have been tweaked to accommodate them. Some puzzles that may have taken several steps to ensure the safety of multiple Mudokons can now be finished much sooner as you can talk to every on-screen Mudokon at once. Granted, I’ll take the easier challenge here over the difficulty created through tedium of the original, but it would have been nice had the game found a way to tweak more puzzles and bonus areas to keep the difficulty intact even with the changes.
Because the game no longer works in individual screens, some of the puzzles that are changed have only been altered for the wrong reasons. Namely, the drones that would prevent Abe’s chanting used to affect an entire screen (if you shared a screen with a drone, you can’t chant, leaving the player to find a creative way to destroy the drone or lure a Slig away from it). Because the game no longer plays out by screen, the drones now all have a (not entirely clear) area of effect, so you can sometimes simply solve a problem by standing at a safe enough distance away from the drone. It’s not a big deal, but again, if you change certain key features of the game, you have to adapt the obstacles to them in order to retain the obstacle in question.
One thing’s for sure, the game is absolutely gorgeous to look at. I’ve heard a lot of fans claim that the remake doesn’t capture the same atmosphere of the original, so I was a bit hesitant going into New ‘N’ Tasty. Though I can agree that Rupture Farms itself may not be as dark and gruesome to behold as it once was, I don’t think the atmosphere is completely lost. There’s a lot of prominent lighting effects in the game, which might explain why Rupture Farms doesn’t look quite as grizzly as it once did, but I think the complaints are more than a little exaggerated.
There are also still a few persistent bugs to be found in the game, mostly graphical ones, but the game did crash on me a couple of times. And to my fright, the game went back to the startup menu right as I was about to claim the platinum trophy, with my game file seemingly having been erased. Thankfully, that wasn’t the case, and after restarting the game everything was just as it was.
It certainly is odd that the complaints I’ve heard thrown towards New ‘N’ Tasty are either that it plays too close to the original to feel like a worthwhile update, or that it streamlines things to the point that it isn’t faithful enough to the original. Of course, with two such extreme opposite viewpoints, I think it’s safe to say the real answer lies somewhere in the middle.
Oddworld: New ‘N’ Tasty serves as a great introductory point to the series (both because it’s literally a remake of the first game in the series and because it lacks the frustration of the original). The changes it makes are for the best in terms of playability, though it seems like an oversight for the puzzles to largely remain as is despite the changes. As does the fact that they tripled the number of Mudokons to rescue without expanding or adding to any area in the game.
Still, even the original Abe’s Oddysee, while aged in a number of respects, remains a fun and unique experience in gaming. To be able to play it with some modernizations to bring it up to date a bit probably do make New ‘N’ Tasty the ideal way to experience Oddworld’s original Oddysee today.