Tag Archives: Sega Saturn

Street Fighter: The Movie (Sega Saturn) Review

One of the great anomalies of the video game medium is Street Fighter: The Movie…the video game. Yes, it’s a video game, based on a movie, based on a video game.

Street Fighter II remains one of the most influential video games of all time, and during the 90s, it was everywhere. The 1994 film adaptation was one of the first “video game movies,” following in the footsteps of Super Mario Bros. a year earlier. Like the Super Mario Bros. movie, Street Fighter’s film adaptation is certainly no critical darling, but has a campy, guilty pleasure appeal about it, and the same can be applied to the game.

Street Fighter: The Movie… the video game is just a generic copy of the game that inspired the film that inspired it. It uses digitized actors a la Mortal Kombat, with most of the actors from the film reprising their roles (except, sadly, for Raul Julia as M. Bison, as his grave illness was taking its toll at the time).

You have a selection of most of Street Fighter 2’s roster (sans Dhalsim, who was – for whatever reason – a scientist and not a fighter in the movie). Additionally, you can play as Captain Sawada, an original character from the film whose role was so small, you may not even recognize him even if you’ve seen the movie.

“I approve of this!”

I have to admit, it’s actually pretty humorous seeing the game in motion. A match between Guile and Chun-Li becomes a battle between Jean-Claude Van Damme and Ming-Na Wen. Most of the characters retain the exact look they had in the movie, but some  now have clothing that more closely resembles their original video game appearances (we get to see Kylie Minogue in Cammy’s original gear, which is definitely a bonus).

It’s really just a fun game to look at. Obviously, the whole “digitized actor” thing hasn’t exactly aged well, but the simple fact that it looks like Street Fighter: The Movie is entertaining in its own way.

As stated, the gameplay is nothing special. It’s just a basic 2D fighter, and nowhere near as intricate or fluid as the “real” Street Fighter games. Though in all honesty, I’ve played worse. The biggest problem here is that the gameplay is bland and flavorless, but at least it isn’t flat-out broken.

“Praise be unto Sawada.”

You have a few game modes to choose from: Movie Mode is essentially a story mode, where players take control of Guile and follow the events of the movie. Street Battle is a more traditional arcade-style mode, where you can select your character and battle a series of opponents. Trial Mode sees players gunning for a high score against every opponent. Finally, Vs. Mode gives you the two-player battles you would expect from Street Fighter.

In the end, Street Fighter: The Movie… the game is, as you might suspect, not very good. But like the film on which it’s based, it has its own ironic appeal. It’s the kind of game you can break out with a friend, play a few rounds, and have a good laugh. I mean, you can play as Captain Sawada! Doesn’t that just say it all?

 

4.0

Mega Man 8 Review

Mega Man 8

Mega Man 8 is a terribly underappreciated game. It was originally released in 1997 to celebrate Mega Man’s tenth anniversary, but gaming was changing at that time, and Mega Man 8 was seen as old hat. As the years have gone by its gained a small following, but still remains largely dismissed. Its reputation doesn’t begin to do it justice, as Mega Man 8 – while not perfect – remains one of the series’ best entries.

Mega Man 8 was originally released on the Sega Saturn and Sony Playstation, so it goes without saying that this was the biggest leap in visuals for the series yet. Given that its sequels revived the 8-bit visuals of the NES games, Mega Man 8 is still the ‘newest’ looking title in the core series.

While a lot of PSOne and Saturn games have aged for the worse, time has been kind to Mega Man 8. The lovingly animated character sprites and colorful visuals still look lively. It expands on the art direction of Mega Man 7 and makes the series feel like an interactive cartoon.

Mega Man 8The game even featured fully animated cutscenes that have a similar charm to the anime of the late 80s and early 90s. On the downside, the game’s English voice acting is so bad it ranks among the worst in any video game (Dr. Light in particular sounds like Elmer Fudd, but even less eloquent). That’s quite a dubious achievement. But you could also say the bad voice acting gives the cutscenes a campy charm.

Mega Man 8 didn’t just overhaul the presentation however, as it made some meaningful (and largely overlooked) tweaks to gameplay and level design as well.

Similar to Mega Man 7, 8 separates the selectable Robot Master stages into two halves. After an introductory stage, four selectable levels open up, followed by an intermission stage, then four more Robot Master levels, culminating, of course, with Dr. Wily’s castle.

While the setup remains similar to Mega Man 7, Mega Man 8 built on its sense of exploration while also adding some fun variety to the gameplay, making its levels some of the deepest in the series.

Mega Man 8 includes Bolts similar to Mega Man 7, but they are no longer dropped by enemies. Instead they are hidden throughout each stage, with some requiring you to replay levels after gaining new powers in order to reach them. The Bolts are used as currency in Dr. Light’s laboratory, where Mega Man can purchase new upgrades to his Mega Buster, among other fun new power-ups. Finding the Bolts and acquiring these upgrades is completely optional, but those seeking a good challenge and full completion should have a good time tracking them all down.

Mega Man 8It’s in the levels themselves that Mega Man 8 differentiates itself from its predecessors. Although it’s classic Mega Man for the most part, various levels will suddenly throw the Blue Bomber into a rail shooter (where Rush, Beat, Eddie and Auto can help Mega Man blast away enemies) or he’ll be sledding through a stage at increasing speed, with a robot sign informing him of when to jump and when to slide to avoid obstacles. The levels themselves are some of the most fun in the series, but segments like these make Mega Man 8 one of the most versatile gameplay experiences in the franchise.

It’s easy to say that Mega Man 8 has some of the weaker Robot Masters in the series, with the likes of Clown Man and the trademark-infringing Aqua Man being downright goofy. But on the plus side, the powers Mega Man gains from them are among the more unique in the series. Mega Man gains weapons like an electrical grappling hook, an icy shockwave, a miniature tornado that sends Mega Man skyward, and a sword made out of fire. The introductory stage even gives Mega Man a soccer ball power! Not all the powers are great, but they all come in handy throughout the game in either combat or exploration. This is also one of the only instances in which Mega Man 2’s Leaf Shield isn’t reskinned and passed off as a new ability.

The fact that Mega Man 8 separates its Robot Master stages in two halves also means that the first four abilities are really emphasized in the latter four levels (Sword Man’s stage in particular is built around them). Not everyone likes the change of segmenting the levels, but it actually gave Capcom a means to better utilize the Robot Master abilities. It also gave them the opportunity to further emphasize the story.

In Mega Man 8, a strange meteor has crashed onto Earth, emitting a powerful, dark energy. Mega Man goes to investigate, but Dr. Wily has beat him to the punch, and is using this energy to power his new Robot Masters and a returning Bass in a plot to take over the world. Mega Man, true to his nature, sets out to stop Wily’s plans, but also encounters a new figure in Duo, a robot from outer space.

It’s the usual simple plot of Mega Man, but it gets some appreciated extra attention. The aforementioned animated sequences add to the stronger attempt at narrative, but are also undermined by the comically bad voice acting.

Mega Man 8Mega Man 8 ups the difficulty from Mega Man 7, and has one of the better difficulty curves in the series. The first four stages have their challenging moments, but shouldn’t take too many attempts to complete. The latter four stages turn things up a notch with some precise platforming and waves of enemies. Once Mega Man makes his way to Dr. Wily’s newest castle, things become reminiscent of Mega Man’s earliest entries. It’s never as hard as Mega Man 3 or 4, but Mega Man 8 is nonetheless satisfyingly difficult.

Another plus is that Mega Man 8 has one of the best soundtracks in the series, and that’s no small feat considering the quality of Mega Man’s soundtracks. Its techno-inspired tunes are as catchy as the best Mega Man tracks, and they each have a distinct personality to fit their respective stages. Much like the rest of the game, Mega Man 8’s music largely goes underrated, but it should be ranked alongside Mega Mans 2, 3 and 9 as being among the best soundtracks in the series.

As a whole, Mega Man 8 is one of the Blue Bomber’s most polished games. It has creative level design, fun powers, a good sense of depth and challenge, it has a killer soundtrack and the visuals haven’t aged a day. It might not have the same level of excellence as Mega Man 2 or 3, and the voice acting almost seems to be making fun of itself. But Mega Man 8 has always been, secretly, one of Mega Man’s finest.

 

8.5