Tag Archives: Senran Kagura: Peach Beach Splash

Senran Kagura: Peach Beach Splash Review

Senran Kagura is exactly the kind of series I can appreciate in this day and age, when political correctness has seemingly become an all-encompassing evil that seeks to dictate what creators can and cannot create, and in which people seem to actively want to be offended by anything and everything. Senran Kagura is unashamed, irreverent fan-service cranked up to eleven. Yes, Senran Kagura is juvenile, and about little more than its bosomy ninja cast tearing each others’ clothes off in friendly battles, but it’s so tongue-on-cheek and ridiculous, that you’d really have to have no actual concerns in life to seriously be offended by it. Frankly, if it weren’t for some of the language, I don’t see why this series should warrant the same maturity rating as a game that features gratuitous violence or sex.

But again, in such uptight times, I can appreciate something like Senran Kagura all the more. And quite frankly, the entries I have played – though flawed – are pretty fun. Most games in the series are combinations of beat-em-up titles and 3D fighters, but Peach Beach Splash changes things up by turning it into a team-based, water-gun and bikini-themed shooter. Think of it as Splatoon with a dash of Super Mario Sunshine… with lots of boobies.

To be honest, the gameplay and setup of Peach Beach Splash feels more appropriate for the nature of the series than its usual antics. At the very least, I know I’d like to see a water gun battle between these girls than a swordfight. But I digress.

Peach Beach Splash has a heavier focus on multiplayer than past titles, though single player campaigns are still present. The four usual ninja groups (Hanzo Academy, Homura Crimson Squad, Hebijo Clandestine Girls Academy and Gessen Girls’ Academy) each get their own campaign, along with a special fifth campaign that unlocks once the others are completed.

“Katsuragi is my waifu.”

Each of the four standard campaigns sees you take control of that respective ninja group, and you can select whichever member of that group you want for any of the campaigns’ ten missions. Each individual campaign is shorter than the one found in Estival Versus, and are mostly used as a means to unlock different weapons and characters for multiplayer use, as well as costumes and other customizable features for the girls.

The campaigns bring some fun to the table, combining the series’ usual display of defeating hordes of enemies before taking on a team of opponents comprised of members of one of the other groups. Usually to win, you’ll have to defeat every member, which is done by squirting them with enough water that they fall to the ground. Once in a grounded state, a teammate may revive their fallen comrade, so that’s why you have to take them out of the battle by shooting off either their bikini top or bottom (don’t worry, convenient lighting knows just how to censor things).

Simply holding the square button is all it takes to revive a fallen teammate, and pressing square against an enemy is all it takes to enter the “finisher” screen, in which you manually aim a rubber duck to shoot off the girl’s bikini with enough water.

It’s as fun as it is juvenile and silly, with this gameplay carrying over to the multiplayer modes. Unfortunately, the single player campaigns still suffer from some of the shortcomings of past entries in the series. Namely, there are just way too many cinematics. Now, don’t get me wrong, I certainly don’t mind staring at these girls, but I can just as easily stare at them during gameplay. And while much of the characters and dialogue can be funny, you literally get a cinematic both before and after a mission. Sure, you can speed things up and skip dialogue, but these cutscenes are often longer than the missions themselves, and when you have to sit through one cutscene just to go to another one before the next mission, it gets a bit tedious.

It should be said that most of these cutscenes are also, once again, just the character models displaying a limited range of animations in front of static backgrounds. Sure, there are some hand-drawn anime and more animated CG cutscenes here and there, but for the most part, you sit through a large amount of cinematics that look virtually the same.

“Exquisite dialogue.”

That’s not the only limitation either. Just as in Estival Versus, the hand-drawn cinematics expose limitations in the variety of character models. While the official character artwork displays the characters’ having a wide range of body types, the in-game models look almost identical, with just the heads swapped with a copied-and-pasted body. For example, Haruka and Katsuragi (AKA best girl) are a bit more… “amply gifted” than even the other girls in the series, their in-game models look no different than anyone else. You may say that’s a shallow complaint, but in a game that places such a heavy emphasis on the character designs, the characters’ in-game similarities do feel a bit lazy.

Aside from these limited aspects though, Peach Beach Splash is a mostly fun experience. The variety of characters (who each get their own melee attacks) and weapons mean there’s always a different way to play, and special assist cards – which grant different bonuses and abilities –  add all the more variety.

The multiplayer modes are what will likely keep you coming back though. Whether it’s the team battles, queen of the hill, a co-op horde mode or capture the bra (yeah…), Peach Beach Splash gives you plenty of multiplayer options. And there always seems to be something new to unlock, whether it be costumes, weapons, or collectible in-game cards; so if you’re into one-hundred percent completion, Peach Beach Splash will keep you busy for a while. And if you simply want to look at the characters, there’s a dressing room mode where you can spend time with them… or so I’ve heard.

Senran Kagura: Peach Beach Splash certainly isn’t going to change the minds of people who, for some reason, find the concept of animated bosoms to be the most reprehensible thing on Earth, but if you’re a fan of the series, it provides a fun deviation from the usual gameplay. Even if you weren’t a fan of the individual entries in the past, Peach Beach Splash may be the change of pace you’re looking for in the series.

I hope Peach Beach Splash can get some kind of direct sequel down the road. With a bit more polish (and a whole lot less dialogue boxes), this Senran Kagura offshoot may just give Splatoon a run for its money.

 

7.5

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E3 2017: Day 2

Day two of my ventures of E3 2017 have come and gone. Today, I managed to play a few different games, and actually found some great surprises. On the downside, the AAA booths have proven almost too crazy to deal with. I made the exception for Super Mario Odyssey, and I hope to still play a few more AAA games if I’m able (I really want to try Sea of Thieves). But their lines are pure evil. Just evil.

On the plus side of things, I’m not the biggest fan of the direction many AAA games are taking these days, so missing out on them at E3 isn’t a personally crushing loss. But there are a couple of games I hope to catch tomorrow, seeing as it’s the last day of E3 2017 *sob*.

Anyway, the great news is that I spent most of the day with my brother, so we got to experience a number of games together. First we played Dissidia Final Fantasy NT, the newest edition of Square-Enix’s Final Fantasy spinoff fighter for the Playstation 4. It was pretty fun and interesting, though I clearly didn’t know what I was doing. In a game placing two teams of three against each other, I came in last place in the losing team, while my brother got first place on the winning team. Ouch.

I got a bit of vengeance, however, with one of E3’s biggest surprises. Dragon Ball FighterZ had a bit of a line, but it was definitely worth it. The game is a classic-style, 2D fighting game from the makers of Guilty Gear, and uses the same beautiful cel-shading as said series, which looks as close to hand-drawn animation as possible.

Dragon Ball FighterZ uses a team system, with players picking three different characters. The demo consisted of six characters from the anime franchise: Goku, Vegeta, Gohan, Frieza, Cell and Majin Buu. Both me and my brother picked variations of a Frieza, Cell and Buu team (because Saiyans are boring). The game not only looks gorgeous, but the controls and gameplay are incredibly fluid. Better still, unlike many fighters, where it seems like characters are eliminated rather quickly, it took a good few minutes before either of us knocked out our first character. I ultimately ended up victorious in my match against my brother after a hard fought battle. But the real story here is how disappointed I was when my time with the game ended. I wanted it to keep going. Dragon Ball FighterZ was that much fun.

“The bounciest game of the year.”

Another surprise of the show was Senran Kagura: Peach Beach Splash. Yeah, yeah, this is a series all about waifus and bewbs (as if that’s a bad thing), but it was fun. It basically works like Splatoon meets Super Mario Sunshine, with teams of bosomy, bikini-clad ninjas using squirt guns against each other. Once you have an opponent down, you can continue to squirt them to remove their bikini top or bottom for extra points (convenient lighting prevents all-out nudity). Look, it’s actually a fun game, okay! I know sites like Kotaku are probably already writing their SJW-fueled negative “review” of it. But it’s harmless fun, and more humorous than anything.

Sadly, due to long lines and rather chaotic crowds, I didn’t get to actually play much else, but I did get a good looksy at Sony’s booth, and made another trip to Nintendo’s. That Spider-Man game looks great, and call me a sucker, but I’m really excited for the PS4 version of Shadow of the Colossus, even though I’ve already played it on PS2 and PS3.

I really wanted to try out Mario + Rabbids Kingdom Battle, but the lines for it at both the Nintendo and Ubisoft booths were closed by the time I made it to them. Strangely, Ni No Kuni II’s line was “temporarily closed” the first time I approached it, and then closed for the day the next time. So I guess I know which games I’m starting with tomorrow.

“I never thought I’d want to play a game featuring the Rabbids so badly…”

I did get to play one additional game before the day was done though, Sonic Mania. The Sonic Mania demo allowed you to play as all three characters (Sonic, Knuckles and Tails), and had two different stages to try out (the classic Green Hill Zone and the brand-new Mirage Saloon Zone). I decided to go the classic route and play as Sonic, though because Green Hill Zone seems to be recreated in every Sonic game in existence, I picked the original level instead.

I have to say, it’s hard to get very excited for Sonic games these days, but Sonic Mania has been on my radar since it was announced last year. Even with under ten minutes of playtime with the demo, I think I can safely say it’s the best Sonic game in years. It looks, sounds and feels like the golden age of Sonic games. Though I might even say it controls even more fluidly than the classic Genesis games, and the fact that it’s on modern hardware means that, even though it’s still 16-bits, it can allow for far more complex and robust animations. Sonic Mania is now a game I can’t wait to get my hands on, and it’s been so long since I’ve felt that way for a Sonic title.

Well, that about covers everything I actually managed to play on day two of E3 2017. There’s one more day left, and still a few games I want to be sure to try (mainly Mario + Rabbids and Ni No Kuni II, but if I can manage Splatoon 2, or the Crash Bandicoot and Mario & Luigi: Superstar Saga remasters, I’ll hopefully squeeze them in as well. And I wouldn’t mind another go at Super Mario Odyssey, provided the line isn’t two and a half hours long).

Even though I may not get the opportunity to play a good deal of games on the show floor, just being able to be at E3 is a real joy for me. As a kid I always wanted to attend E3, and now I actually get to go and play some of the most anticipated upcoming games on the show floor. That’s pretty cool the more I think about it.

Here’s hoping for another trip to E3 in 2018!