Tag Archives: Street Fighter

Ultra Street Fighter II: The Final Challengers Review

*This review originally appeared at Miketendo64.com*

One of the most popular and iconic video games of all time, Street Fighter II, returns once again, this time on the Nintendo Switch. Ultra Street fighter II: The Final Challengers brings the beloved fighter to Nintendo’s current hardware with a lavish transition, though it does come with a few caveats.

In terms of gameplay, this is very much the Street Fighter II we all know and love. Capcom has claimed they made a few balance tweaks, but only the really dedicated competitive players will probably notice. Otherwise, it plays just as well as Street Fighter II always did, which is both a good and bad thing.

It’s good because, for the most part, Street Fighter II has aged pretty well. This is the fighter that gave us combos, and added so much intricacy to the genre’s mechanics. It’s still a satisfying fighter. But this is bad because (unpopular opinion approaching), while it has aged well, Street Fighter II is much stiffer and less fluid than its successors. Ultra Street Fighter II works like Street Fighter II always did. It certainly gives the game an authentic feel, but if you’re more used to Street Fighter III or IV, it’s going to feel a little bumpy by comparison.

You can play the game in two different visual styles: the classic, pixelated style found in the original, or a modern, HD look. Though it’s nice to have the retro look available, there’s a smoothness and visual pop to the contemporary look that makes it my preferred mode.

Ultra Street Fighter II: The Final Challengers does bring a few new tricks to the classic, with the most obvious being the additions of two “new” characters in the form of Evil Ryu and the hilariously-named Violent Ken. Though it’s nice to have additional characters brought to a new version of a decades-old game, it is a bit disappointing that the new characters are just alternate versions of ones that already existed in Street Fighter II. I understand that Capcom wants to keep the game close to its original incarnations, so I wouldn’t expect them to go all out and add a whole roster’s worth of new characters, but it would have been far more interesting if they pulled one or two characters from the Street Fighter sequels and placed them into this most iconic installment, instead of simply popping out two re-skins of the two most ubiquitous characters in the series.

Of course, being on a modern console, Street Fighter II now features online play, with ranked and casual matches available. It’s your standard online features for a fighter, but no doubt the ability to face people from all over the world for a few rounds of Street Fighter II is enticing.

One of the more enjoyable new features is the ability to create your own custom colors for the characters, though this too has a few drawbacks. Each character has ten different color sets, which you can alter however you like. On the downside, you can only equip one of your custom colors for any given character at a time. So you can’t show off your rainbow of Zangiefs to a single player online. Instead, you have to go back to the main menu, return to the color editor, select the character, and then equip one of the other color sets. It doesn’t really make much sense, since the characters have so many color sets to begin with, why can’t you equip more of your custom colors and swap them out in between matches? Still, being able to play as blue Cammy is always awesome.

There is one new feature that the game could have (and probably should have) done entirely without: The Way of the Hado. While the base game can use different control methods, the Way of the Hado mode uses the motion controls of the joycons, as players take control of Ryu from a first-person perspective to defeat onslaughts of Shadaloo soldiers. Simply put, it’s poorly-implemented, with the motion controls hardly ever working as they should. Ryu can perform a variety of moves in this mode, but it seemed like no matter what I did, he just threw Hadoukens at opponents. Only by sheer, random luck did I ever perform anything different.

When all is said and done, Ultra Street Fighter II: The Final Challengers is another fun iteration of Street Fighter II’s unique “brand within a brand.” It core fighting plays as well as it ever did, the new visuals and updated music are a pleasure, and you can definitely have fun playing online or at home in the game’s multiplayer modes. But perhaps a little more tweaking to make things move a little smoother might have brought it a little more up-to-date (at least with the new visual mode, the game could have used a little more modernization in gameplay). The “new” characters are also a tad disappointing, and some of the new features aren’t fully-realized, with the Way of the Hado mode being a complete mess.

Still, Street Fighter II is Street Fighter II. No matter how many versions it’s seen over the years, it still remains one of the most playable games of its era, and is still a surprisingly deep fighter even by contemporary standards.

 

7.0

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Street Fighter: The Movie (Sega Saturn) Review

One of the great anomalies of the video game medium is Street Fighter: The Movie…the video game. Yes, it’s a video game, based on a movie, based on a video game.

Street Fighter II remains one of the most influential video games of all time, and during the 90s, it was everywhere. The 1994 film adaptation was one of the first “video game movies,” following in the footsteps of Super Mario Bros. a year earlier. Like the Super Mario Bros. movie, Street Fighter’s film adaptation is certainly no critical darling, but has a campy, guilty pleasure appeal about it, and the same can be applied to the game.

Street Fighter: The Movie… the video game is just a generic copy of the game that inspired the film that inspired it. It uses digitized actors a la Mortal Kombat, with most of the actors from the film reprising their roles (except, sadly, for Raul Julia as M. Bison, as his grave illness was taking its toll at the time).

You have a selection of most of Street Fighter 2’s roster (sans Dhalsim, who was – for whatever reason – a scientist and not a fighter in the movie). Additionally, you can play as Captain Sawada, an original character from the film whose role was so small, you may not even recognize him even if you’ve seen the movie.

“I approve of this!”

I have to admit, it’s actually pretty humorous seeing the game in motion. A match between Guile and Chun-Li becomes a battle between Jean-Claude Van Damme and Ming-Na Wen. Most of the characters retain the exact look they had in the movie, but some  now have clothing that more closely resembles their original video game appearances (we get to see Kylie Minogue in Cammy’s original gear, which is definitely a bonus).

It’s really just a fun game to look at. Obviously, the whole “digitized actor” thing hasn’t exactly aged well, but the simple fact that it looks like Street Fighter: The Movie is entertaining in its own way.

As stated, the gameplay is nothing special. It’s just a basic 2D fighter, and nowhere near as intricate or fluid as the “real” Street Fighter games. Though in all honesty, I’ve played worse. The biggest problem here is that the gameplay is bland and flavorless, but at least it isn’t flat-out broken.

“Praise be unto Sawada.”

You have a few game modes to choose from: Movie Mode is essentially a story mode, where players take control of Guile and follow the events of the movie. Street Battle is a more traditional arcade-style mode, where you can select your character and battle a series of opponents. Trial Mode sees players gunning for a high score against every opponent. Finally, Vs. Mode gives you the two-player battles you would expect from Street Fighter.

In the end, Street Fighter: The Movie… the game is, as you might suspect, not very good. But like the film on which it’s based, it has its own ironic appeal. It’s the kind of game you can break out with a friend, play a few rounds, and have a good laugh. I mean, you can play as Captain Sawada! Doesn’t that just say it all?

 

4.0

Top 10 Video Game Duos

Yooka-Laylee

Yooka-Laylee, the Kickstarter darling from Playtonic Games, has already gained an impressive following for its ambitions to revive the 3D platforming genre of the N64 days. It’s also aiming to resurrect the old video game tradition of having two heroes share the spotlight. This got me thinking of some of the other great video game duos over the years, so I decided to compile a list of the top 10 twosomes in gaming.

The only real qualification for this list was that the two characters have to share in their adventures together. They can be two equal heroes or a hero/sidekick combo, but they have to both brave their adventures on a somewhat even level. Solid Snake and Otacon won’t be here, for example, because while Otacon may help Snake in some valuable ways, it’s usually from the sidelines.

Also, as much as I already love them, Yooka and Laylee won’t be here for the obvious reason that their game isn’t anywhere near release. Only established games for now.

Let’s get to it then. Continue reading

Super Street Fighter IV 3D Edition Review

Super Street Fighter IV 3D Edition

Given how far the 3DS has come, and how impressive its library has grown, it can be hard to remember that during the system’s first few months on the market, its sole highlight was a port of Super Street Fighter IV. It had to satisfy 3DS owners while they waited for Super Mario 3D Land and Pokemon. Thankfully, Super Street Fighter IV is a hefty enough game to have helped the 3DS in its bleak beginnings. Unfortunately, hindsight also shows that this 3D Edition is probably the title’s weakest iteration.

 

The fighting mechanics don’t always translate well on the handheld. The joystick and button layout all work well enough, but pulling off some of the more advanced combos can be a little more difficult than they should be. The characters don’t move as fluidly with the control stick as they do in the game’s home console counterparts, which makes chaining together button presses and movements feel less responsive.

Super Street Fighter IV 3D EditionCapcom seemed to address this by adding buttons on the touchscreen which perform characters’ special moves without the need to perform more extravagant combos. This comes as a bit of a double-edged sword, however. While the touch screen specials do make the game more accessible on the 3DS, they are also easily exploited, leaving many multiplayer matches to feel one-sided in favor of whoever hits the first move. Perhaps brief cool down times on the touch screen could have prevented this move-spamming.

Visually, the game still holds up. 3D Edition looks nearly as impressive as its HD home console counterparts. Better still, the 3D effects, while among the first to hit the 3DS, are still impressive. The 3D is especially noticeable during the character’s more extravagant animations in their special moves.

Super Street Fighter IV: 3D Edition is still a solid gameplay experience, but some of the game’s finer aspects were a little lost in the transition to its handheld form. You can still find a complex fighter if you dig deep enough, but some of the tweaks that attempt accessibility only end up making 3D Edition feel considerably more hollow than its refined home console editions.

 

6.0