Nintendo had a brand-spankin’ new Direct today, focused on the 35th anniversary of Super Mario Bros. There were so many announcements, that I can’t even remember them all. So I’ll just leave said Nintendo Direct here.
The big news here is the confirmation of Super Mario 3D All-Stars, Super Mario 3D World + Bowser’s Fury, and a battle royal version of the original Super Mario Bros. There’s also that augmented reality Mario Kart thing. That looks interesting.
I think it’s safe to say this Mario-focused Direct left me feeling like this…
Anyway, I am beyond excited for Super Mario 3D All-Stars! I mean, two of the greatest video games of all time – and also Super Mario Sunshine – all in HD and whatnot? Sounds great! Though I am greatly saddened (and baffled) by the omission of Super Mario Galaxy 2, which is arguably the best video game ever made. They didn’t even show Galaxy 2 in the Mario retrospective video at the end of the Direct! What’s up with that, Nintendo?!
Oh, and perhaps best of all (for me, anyway), Super Mario 3D All-Stars releases on my birthday, September 18th! Oh, Nintendo, you do care!
Super Mario 3D World being re-released on Switch was also expected, but nice to have confirmed. What wasn’t expected is it comes included with some kind of new game called “Bowser’s Fury” (getting the Mario & Luigi 3DS remake treatment with that “+” in the title). Unfortunately, from what very little they showed, it looks like you still play as Mario and friends in Bowser’s Fury, which is fine, and only unfortunate for me personally who is baffled that Bowser has yet to get his own game after 35 years. Notably, the Switch version of 3D World will have online multiplayer, and Nintendo promises to reveal additional new elements between now and its February 2021 release (I’m guessing some kind of new stages).
Also, I like the idea of that battle royal-ed version of Super Mario Bros. Reminds me of Tetris 99, but with Super Mario Bros. So that’s both of the two most influential video games in history getting the battle royal treatment. Nice.
Suffice to say, I’m really excited for all this Mario news. Now hopefully we’ll get a re-release of the first two Paper Marios (AKA the good ones) and some kind of Super Mario RPG remake and/or sequel. And Geno in Super Smash Bros. Let me dream.
But c’mon, where is Galaxy 2? #JusticeForSuperMarioGalaxy2
The Super Mario Maker 2 trailer that launched back in February not only got me hyped for the upcoming Switch title, but its addition of the Super Mario 3D World play style had me feeling nostalgic for the 2013 Wii U platformer. And seeing as I previously stated I wanted to start replaying games more and writing more gaming articles besides reviews, now seemed as good a time as any to revisit Super Mario 3D World. Besides, after trudging through the overly-long and tedious Kingdom Hearts 3, and its mishandling of franchises I like, I needed to play something more fun, rewarding, charming, and that did justice to a franchise I like. Thus, replaying Super Mario 3D World was a no-brainer (it sure would be great if they could make a Disney game this good).
Okay, let’s get this out of the way: No, Super Mario 3D World is not as good as the Super Mario Galaxy titles that preceded it, nor is it as good as Super Mario Odyssey that followed. But considering the Galaxy duo and Odyssey are among the greatest games ever created, not being as good as them pretty much refers to most games that aren’t them. On its own merits, however, Super Mario 3D World is still one of the most consistently fun and creative games of the 2010s.
Yeah, it seems like I praise Mario games a lot. But while not every Mario game is good (New Super Mario Bros. 2 and Paper Mario: Sticker Star, both released a year prior to 3D World, were creatively empty and flat-out boring, respectively), I will say that Super Mario is the only series in which a game as great as 3D World could be considered one of its smaller achievements. It may not have the revolutionary factor of Super Mario Bros. or Super Mario 64, nor is it as great as the trio mentioned in the above paragraph or games like Super Mario World. And yet, it’s hard to find much fault in Super Mario 3D World other than “it’s not as good as some other Mario games.” The Legend of Zelda is probably the only other series that can boast equal quality, though maybe not quite at the same level of consistency (and maybe Dark Souls/Bloodborne, but that has far fewer entries).
What makes Super Mario 3D World so good? It all boils down to the two qualities that best define a good game: great gameplay, and a terrific sense of creativity. 3D World may not be the most innovative Mario game, but the gameplay and design is as polished as any of the heroic plumber’s entries, and each stage is a showcase of one playful idea after another. It’s the kind of game where the simple act of controlling your character is a joy (which is actually pretty rare, though seemingly less so with this series).
Many fans were at first disappointed with Super Mario 3D World’s initial E3 reveal, as it followed in the footsteps of the 2011 3DS title, Super Mario 3D Land. This raised fans’ eyebrows for two reasons: The first was that 3D Land was a solid game, but not a particularly standout one which, again, given the pedigree of the Mario series, is tantamount to a massive disappointment. The other reason is that, like 3D Land, 3D World seemed to be aiming more for the feel of a 2D Mario entry than a 3D one with its linear level design, with most fans protesting that the 3D Mario titles were losing their distinct identity due to the ludicrous sales of the New Super Mario Bros. side scrolling series.
While I admit I too at the time had some doubts about seeing a “proper” follow-up to 64, Sunshine, and the Galaxy duo (we would eventually get just that with Odyssey), I was hardly disappointed with what 3D World promised. After all, we were ‘only’ three years removed from Galaxy 2 at the time (most “proper” 3D Marios had much longer gaps in between releases), so it didn’t really feel like the necessary time for another Mario title of that scale. Secondly, while the New Super Mario Bros. games were competently fun, they never really felt like the worthy continuations of Super Mario Bros. 3 and Super Mario World that they wanted to be. 3D Land introduced the style and feeling of 2D Marios into the world of 3D Marios (linear stages with clear end goals, time limits, etc.) and felt like a step in the right direction. But again, didn’t quite hit the mark.
Super Mario 3D World, however, quickly reveals itself as the worthy successor to games like Super Mario Bros. 3 and World that we had been waiting for, despite being a 3D title. It took the foundations of 3D Land, and combined it with the sense of invention and polish that we expect from Mario’s best titles (which, again, was lacking from New Super Mario Bros. and 3D Land). The Galaxy games had refined what 64 started, so it was cool to get something that felt like a fitting continuation to the Mario games that predated 64 (now if only the Mario RPGs could get a worthy follow-up).
There are so many things that make Super Mario 3D World work so well: the level design is a constant delight, with each stage presenting something new, and always fun. The power-ups – from perennial favorites the Fire Flower and Tanooki Leaf, 3D Land’s Boomerang Suit, and 3D World’s own Double Cherry (which duplicates your character) and the surprisingly powerful and versatile Cat Suit – are all a joy, and add so much to the gameplay (the Cat Suit, in particular, has to join the ranks of Mario’s best power-ups). And you get to play as not only Mario, but Luigi, Princess Peach and Toad as well, each coming with their abilities from Super Mario Bros. 2 (Luigi jumps highest, Peach floats, and Toad is fastest, with Mario being well-rounded). And of course you can unlock Rosalina, who comes equipped with the spin attack from Super Mario Galaxy. It’s a Mario platformer where you get to play as Rosalina! That alone makes it a winner (Rosalina is best girl).
Oh yeah, I almost forgot that Super Mario 3D World is also the only four-player entry in the 3D Mario canon. And unlike many games that add co-op multiplayer to a traditionally single-player formula, the level design of Super Mario 3D World compliments playing alone or with friends.
If there’s any downside to Super Mario 3D World, it’s that the boss fights are an utter cakewalk. Yeah yeah, people claim Mario bosses tend to be easy, but the series often finds ways to make the boss battles feel creative, which makes it easy to look past a lack of difficulty. But aside from the final fight against Bowser and two other recurring bosses (a monarch snake and a Koopa/Blob/Clown/Monster), the boss fights of 3D World feel tacked on and rushed (Boom Boom should never serve as a world boss). But aside from the underwhelming boss battles, just about everything else about Super Mario 3D World is a constant barrage of fun and inspiration.
Along with gameplay and creativity, Super Mario 3D World also boasts what I consider to be the third key ingredient to a great game: a fantastic musical score. Again, the music may not quite be on Galaxy or Odyssey’s level, but 3D World still provides one of the most memorable scores in the Mario canon. Even the sound effects of the game seem to reinforce the game’s “fun at all costs” mentality.
Under my original “.5” scoring system, I awarded Super Mario 3D World a 9.0 out of 10. But now, under my current whole number system, I’ve flip-flopped between an 8 and a 9 (flip-flopping more than perhaps any other game). Unlike other games where I’ve been indecisive with its score, it’s my ‘heart’ that rates the game lower and my ‘mind’ that rates it higher. In terms of ‘heart,’ I can say I don’t feel quite as strongly for 3D World as some other games I would rate highly. After all, I gave both Red Dead Redemption 2 and 2018’s God of War a score of 8/10, as I’m trying to make that the exceptional score that most games would strive for. In that sense, 3D World makes sense with that score. But in terms of ‘mind,’ I would say that Super Mario 3D World doesn’t really have many notable faults. Aside from the boss fights and “not being as good as other Mario games,” there’s really not much to gripe about with Super Mario 3D World. As great as Red Dead 2 and God of War are – and yes, they are undeniably ‘bigger’ games than 3D World – they also have more notable flaws than Mario’s Wii U outing. Super Mario 3D World doesn’t feature an obnoxiously sidetracked trip to Guarma, for example. So I’m still undecided on which score to settle on.
As of this writing, I’ve beaten the “main game” of my current playthrough of Super Mario 3D World, and am currently playing through the post-game secret worlds. And after recently playing through lengthy games (including the aforementioned tediousness of Kingdom Hearts 3), revisiting Super Mario 3D World is exactly what I needed. Its constant sense of fun and invention, combined with its polished execution makes Super Mario 3D World an easy game to pick up and play, and a delight to revisit again and again.
Super Mario 3D World may not be the most groundbreaking Mario game, but it’s an undeniable blast from start to finish. And while my favorite Wii U game will always be Donkey Kong Country: Tropical Freeze, Super Mario 3D World is just about the only Wii U game left that hasn’t either been ported to the Nintendo Switch, or have an improved sequel for Nintendo’s hybrid console (even Super Mario Maker, once believed to be the justification of the Wii U’s gamepad, is getting a Switch sequel). So along with the Virtual Console, Super Mario 3D World is basically the reason to keep your Wii U at the ready… at least until it gets ported to the Switch.
Is Super Mario 3D World worth a replay? Oh, hell yeah!
The Wii U is a devastatingly underrated system. It’s ousted the GameCube as Nintendo’s least-selling home console of all time. Because of that, gamers all over the internet, true to their cynical nature, see that as a reflection of the quality of the system itself (of course, they also dismissed the original Wii because it sold well, so go figure). But despite being the butt of jokes on the internet and its less-than desirable sales figures, the Wii U actually boasts a really impressive library of games.
Sure, Nintendo really needed to emphasize the console over the controller in its early marketing strategies, the Gamepad needed to be used more effectively in more games, and one can’t help but think that simply naming the console “Wii 2” could have helped boost sales by itself (because seriously, what does the “U” mean?). Despite this questionable decision-making and marketing, the Wii U has ultimately proven to be a terrific console where it counts, and that’s the games.
Yes, the Wii U had a slow first few months, but once it started picking up steam around mid-2013 it’s released some of the best games in recent years. Arguably the best part is that you can’t play them anywhere else. Though console exclusives are becoming rarer on competing hardware, they often prove to be the more definitive titles of their generations, and it’s an area in which Nintendo always excels.
Though the Wii U still has some big games on the horizon (including a new Star Fox and The Legend of Zelda), I think it’s safe to say that rumblings of Nintendo’s next console, codenamed “NX,” means that its days as a priority for Nintendo are slowing down. Sure, Nintendo has stated that they’ll still support the Wii U even after NX launches, but I think the Wii U’s underwhelming sales will make it a short-term continued support (Wii U might have a good few months and a couple of big games after NX, but I can’t imagine it would go much farther). I feel now is a good time to reflect on the many great games the Wii U has provided over the past three years, even if I may have to make a revised edition after the last waves of big games hit the console in the year ahead.
Despite Nintendo being backed into a wall in regards to the Wii U, or perhaps because of it, Nintendo has ended up creating some of the greatest lineups of games in their history for the console. It’s given us the most balanced Mario Kart, the most intricate Smash Bros. and the best version of the best 3D Zelda yet made. But which Wii U games are the best?
The following is my list of the top 10 greatest Wii U games. The ten Wii U titles that are the most fun. The 10 most definitive. The 10 games that all those people who still refuse to get a Wii U are missing out on the most. Seriously people, stop using the whole “waiting for Zelda” excuse as a crutch. Nintendo consoles are more than just a Zelda title.
One final note, I have decided not to include The Legend of Zelda: The Wind Waker HD in this countdown. Despite being one of my favorite video games, it would feel kind of cheap to list a remake here with all the original Wii U titles, even if Wind Waker HD has some of the best uses of the Gamepad.
When Mario made the jump to 3D gaming in 1996 with Super Mario 64, in marked a turning point for both the Super Mario series and gaming as a whole. Super Mario 64 opened new doors and paved new ground for the world of video games. With such a heavy influence on gaming, it shouldn’t be too much of a surprise that the Mario series itself was particularly effected by its influence.
Mario would abandon his 2D sidescrolling roots for a good ten years before New Super Mario Bros. on the Nintendo DS made it a thing again. While New Super Mario Bros. launched its own sub-series that has kept 2D Mario games largely successful, most Mario fans these days consider the 3D entries to be the “core” titles in the franchise, and with good reason. New Super Mario Bros. is fun and all, but it relies too heavily on Mario’s past and relishing in nostalgia. It’s the 3D games that feel like the series’ evolution and future.
Five console games and one handheld title comprise the 3D Mario canon. While we all eagerly await what might be the next great 3D Mario adventure – whether it be a Wii U title or a key release on Nintendo’s upcoming “NX” console – let’s look back at the 3D Mario games that have been released so far.
As part of my celebration of Super Mario Bros’ 30th anniversary, here is my ranking of the 3D Mario games, from least to greatest.
There is no foe in all of gaming as persistent as Bowser. Since his debut in 1985, the King Koopa has dedicated his life to defeating Mario, kidnapping Princess Peach, and causing all around mayhem in the Mushroom Kingdom.
Though Mario has bested him countless times over the past 30 years, Bowser just keeps bouncing back. But with so many memorable encounters against the King Koopa, which ones stand out as the best? The following is my list of the top 10 battles against Bowser from the Mario series. Keep in mind that I’m just sticking with the Bowser fights from the primary platformers in the series. So even though that final battle in Paper Mario was pretty awesome, it won’t be here.
Also note that this isn’t a list of “hardest” Bowser battles. Too often these days do gamers simply think a difficult boss automatically equates to good and an easy boss is automatically bad. This list is based on how creative the boss fights were, the tension they create, and how definitive they are for their respective games. Difficulty is a secondary thing here.
At first glance, Super Mario 3D World may simply look like Super Mario 3D Land got a Wii U makeover and added multiplayer to the equation. The game’s first world is largely that, an expansion of the concepts Nintendo’s Tokyo studios came up with for their 3DS Mario effort. It uses similar mechanics and level structure to 3D Land, but brought up to a larger scale to fit its home console and allow three additional players to join in the fun. This time, in addition to Mario, players can also select Luigi, Princess Peach and Toad, who regain their abilities from Super Mario Bros. 2 back on the NES (Luigi jumps high, Peach floats, Toad runs fastest).
But it doesn’t take long for the guise of familiarity to melt away. What starts as a continuation of 3D Land’s design quickly begins reconstructing itself with idea after idea that are all their own.
The initial changes are the most obvious. The Cat Suit – which is so prominently featured on the box art and advertisements – gives Mario and company the ability to scamper up walls and strike enemies with a scratch attack. The Cat Suit joins the ranks of the greatest Mario power-ups for its sheer versatility. The variety of uses for the Cat Suit is a testament to the creativity at work at Nintendo’s Tokyo Studios.
Joining the Cat Suit is the “Double Cherry,” a power-up that creates clones of the character who grabs it. The Double Cherry is notable for being a power-up that not only stacks up with itself (the more cherries you grab, the more your clones multiply), but also stacks with other power-ups as well (small armies of fire Marios or cat Luigis come into play soon after the Cherrie’s introduction). It can get a little tricky to control multiple clones, but if anything, its a delightful chaos that ensues.
The new power-ups are joined by returning favorites (Fire Flower, Boomerang Suit, Mega Mario, etc.), but the new power-ups aren’t all that 3D World has going for it. It’s the level design that deserves the most praise. Although some will cry foul at the more linear structure carried over from 3D Land as opposed to the wide open worlds of Super Mario 64 and Sunshine, the majority of 3D World’s stages boast the same creative spark as the very best Mario games.
3D World’s levels are comprised of one-off ideas and rapid-fire concepts. Rarely will you be doing the same thing twice, and even when a concept does repeat itself, it finds a way to rearrange itself to make it feel fresh all over again. One moment you’ll be riding across a river on the back of a dinosaur, the next you’ll be jumping across platforms that materialize in accordance to the stage’s music, and then Mario will be wearing a canon on his head, fighting his way through an armada of Koopas and Bob-ombs. And this isn’t even taking into account the Captain Toad stages, in which you guide a Toad through a single-screen obstacle course without the ability to jump, or the Mystery Houses, which see Mario and friends face a barrage of quick, singular challenges.
The ideas just keep coming. Even when 3D World is playing up the nostalgia with nods to Mario’s past (and boy does this game enjoy doing just that), it finds ways to make these retro concepts feel like its own creations. It’s this kind of inventiveness that has helped the Mario series remain relevant since its inception, and it shines all over 3D World’s level design.
A notable exception comes in the form of the game’s boss fights. 3D World’s bosses are fun (the final battle with Bowser in particular is so full of energy it feels like something out of a Platinum title), but each of the game’s eight standard worlds contains only one or two boss fights – with many of the bosses being repeat encounters – and only a select few provide any real challenge. Perhaps this wouldn’t be so noticeable, if 3D World weren’t following-up Galaxy 2 on the home console front. After Galaxy 2’s insistence on introducing a new and engaging boss fight at just about every other turn, 3D World seems restrained by comparison.
The gameplay is as fun as ever, and now that we have a 3D Mario that’s up to four players, you can either play a more relaxed-yet-challenging single player campaign, or experience the sheer insanity of a multiplayer adventure.
On the visual front, Mario has never looked better. Sure, New Super Mario Bros. U gave Mario the jump to HD over a year beforehand, but its aesthetics and style kept very close to what we’ve seen in the past. For all intents and purposes, 3D World is Mario’s proper introduction to HD. From the sheen of a Bullet Bill to the rain striking against the camera in the game’s later stages, Super Mario 3D World oozes a fine attention to detail in its visuals. Sure, the world of 3D World may stick to simpler shapes in its platforms than the whimsical oddities of the Galaxy series (no worm bridges across space apples this time), but while the environments are simpler the style remains just as intricate. It’s gorgeous.
A stellar soundtrack adds to 3D World’s personality. Much like the Galaxy series, 3D World’s score is comprised of live band instruments and orchestras. If compared to the music of Galaxy, one could say 3D World’s score is more fun, but less beautiful. Equally catchy all the same.
3D World also finds some fun (albeit small) uses of the Wii U’s Gamepad. Certain levels will require touch screen actions in order to help Mario and friends out, while blowing into the Gamepad’s mic will reveal hidden objects and levitate certain platforms (in addition to making the player look like the best kind of idiot). It’s not exactly extensive usage of the Wii U’s capabilities, but they still bring some fun ideas to the table.
Super Mario 3D World brings out pretty much everything we’ve come to love about the Mario series through the years, all while weaving together its own style. It’s the most literal translation of Mario’s 2D roots into a 3D environment yet, and it contains bits and pieces of Mario’s history brought together and made anew. And for those seeking an extra challenge, 3D World contains three hidden Green Stars in every stage, as well as a hidden stamp that can later be used on Miiverse. Finding everything will ensure that the fun continues long after Bowser has been defeated. A large amount of post-game content also helps give the game lasting appeal.
Admittedly, for all its fun and creativity, 3D World never quite reaches the same heights as the Galaxy series, though it is the best entry in the Mario series since the galactic duo. But not being as good as Mario Galaxy is certainly no unforgivable sin, and despite just a few small hiccups in boss fights, Super Mario 3D World does an excellent job for itself. It’s some of the most fun to be had in gaming in years, and one of the best games on the Wii U.
Just be warned, if your friends start throwing you in harm’s way and cost you your cat suit, you may never want to speak to them again.