Wow, can you believe it’s already been a year since Super Mario Odyssey brought perfection into our gaming lives?
Yes indeed, Super Mario Odyssey celebrates its first anniversary today.
Of the hundreds and hundreds of video games I’ve played over the course of my life, Super Mario Odyssey is easily among the very best. It stands as one of (currently) only nine games I’ve awarded a perfect 10/10, and probably its biggest competition for the title of best game of this decade is its own predecessor, Super Mario Galaxy 2 (another of my 10/10s).
How good is Super Mario Odyssey? So good that, when I beat its story and the credits started rolling, I actually stood up and gave the game a standing ovation. You might say that doesn’t make any sense, since I just completed a video game by my lonesome and it’s not the same as a theater environment where other moviegoers could join in. But that’s just how good Odyssey is. Come to think of it, I don’t know why I didn’t mention my standing ovation in my review of the game somewhere. I don’t believe I’ve done that before with a video game, so it’s worth mentioning in regards to how much I enjoyed it.
Why is Super Mario Odyssey so good? Like all the best games that don the Super Mario name, its a non-stop barrage of creative ideas. And Odyssey might just showcase this better than any other entry in the series. From the second the game begins to well after the credits roll, Odyssey presents players with insurmountable imagination. There’s not a moment in Odyssey that isn’t utterly delightful and inventive.
Super Mario Odyssey is a game that takes elements from just about all of its predecessors, and rearranges them in such ways that it constantly feels fresh and new. Whereas most games – even exceptional ones – often present you with the long and the short of their vision within the first couple of hours and then repeat those elements for longevity, Odyssey never lets up with its restless imagination. It looks back on its peerless catalogue of predecessors not just to simply rekindle fond memories of gaming’s past, but more importantly, to reinvent the very things we love about the series.
Happy one year anniversary, Super Mario Odyssey! One of the very best experiences gaming has to offer. Keep putting smiles on faces.
Full Super Mario Odyssey review can be found here.
Naming the best video game to be released in almost any given year is a pretty challenging endeavor – I say ‘almost’ because some years, like 2012, kinda suck in the video game department (I’m sorry, how else can you explain Journey winning so many GotY awards for 2012?). This difficulty is doubled, maybe tripled for a year like 2017. Despite some questionable directions the video game industry went into during the year (I’m looking your way, Battlefront II), when was the last time a year had so many stellar releases beginning right out the gate all the way to the tail end of the year?
Seriously, 2017 was a hell of a year for video games! It was like BOOM! Awesome game! BOOM! Awesome game! BOOM! Awesome game! It was murder on the wallet, but worth every penny.
With such a high watermark of a year now in the history books, the year’s best game must be named. Traditionally, I have acknowledged my top 5 games of the year. But for a year as exceptional to the medium as 2017, I had to up the ante to a full-blown top 10!
The following are the ten games that I feel stood out the most among the many greats of 2017. A number of notable titles barely missed making it on here (PlayerUnknown’s Battleground, for example, snagged my “Best Online Multiplayer” award for its intensity, but it lacks the polish of the ten games I’m listing here). I haven’t reviewed all of the games I’m about to list just yet, but I hope to get around to it. Also, as I always state when making such a list, these are my feelings for the moment, so if I later appear to change preferences to what I list here, that’s not necessarily a contradiction. Opinions change. The only things set in stone here are the top two.
Also of note is that, despite being one of the best games of this (or any other) year, I have exempted Mario Kart 8 Deluxe from this top 10 for the obvious reason that it’s a re-release. Same goes for Crash Bandicoot.
Now with that out of the way, my top 10 favorite video games of 2017!
Gameplay is the glue that holds a game together. No matter how good a game’s story might be, no matter how much content a game tries to cram in, if the gameplay isn’t engaging, it’s all for naught. As such, naming the best gameplay of any given year is kind of a big deal.
There were certainly no shortage of fantastic games in 2017, but in the end, one had to be more fun to play than the rest.
Winner: Super Mario Odyssey
Come on! How could it not be Mario? Sure, there have been other series that have matched Mario’s playability on occasion (some more frequently than others), but there’s not been another series that has so consistently mastered the fine art of gameplay quite like Super Mario, and Odyssey is arguably the most fun entry in the series.
You can possess a T-rex for crying out loud! A freaking T-rex!
It’s not just that, though. Super Mario Odyssey reaches the heights it does because it has so many ideas constantly at play, end executes them so excellently. The aforementioned T-rex is just one of many creatures and objects Mario can “capture,” each one bringing with them their own gameplay. Then we have Mario himself, whose moves have never been so versatile, and possibly never so fluid to perform.
Super Mario Odyssey was largely touted as the spiritual successor to Super Mario 64 and Sunshine as a new “sandbox” entry in the series, and while that’s true to an extent, its design and gameplay feel just as influenced by Super Mario World and the Galaxy titles which – with all due respect to 64 and Sunshine – were on another level gameplay-wise.
Every kingdom of Odyssey is filled with countless things to do, and every last one of them are fun. Sandbox? No no no, Super Mario Odyssey is a toybox; giving you all the tools you need for the ultimate playtime.
Runner-up: The Legend of Zelda: Breath of the Wild
These days, video games are packed with content. Whether it’s alternate modes, post-game content, or various side objectives, games do their damnedest to make sure there’s always something to do. 2017 was no exception to this, with game after game cramming in whatever they could to make sure gamers were never bored. Of course, there can only be one winner.
Winner: Super Mario Odyssey
With all due respect to the vastness of Breath of the Wild’s Hyrule, and the seemingly never-ending length of Persona 5, it was Super Mario Odyssey that had something fun to do around every nook and cranny. Odyssey is one of maybe a handful of games where there’s simply never a dull second. Like the best Mario games (specifically, World and Galaxy 2), Odyssey liberally sprinkles in creative idea after creative idea, with none of them overstaying their welcome. And by combining that inventive mentality with the more “sandbox” style of 64 and Sunshine, it turns every Kingdom into a virtual playground.
Hundreds and hundreds of Power Moons are hidden away for Mario to find. And the reward for collecting them? More Super Mario Odyssey! It seems like no matter how much you accomplish in Odyssey, you’re always uncovering more to do.
Better still is that Nintendo seemed to have designed Odyssey with every audience in mind, intentionally implementing moves that allow speedrunners to “break” the game if they’re crafty enough, while other players have plenty of options to take their time. Then take into account all the different capture abilities and gameplay styles, and Super Mario Odyssey is like an endless well of fun. I mean, you can ride around the city in a motor scooter! You don’t have to, but it’s there, and you can!
To top it all off, Super Mario Odyssey has perhaps the best post-game content out there, expanding the adventure by quite a large margin, while also introducing all the more variations of gameplay. And now with updates making their way into the game, Super Mario Odyssey is simply a title that never lets up.
Runner-up: The Legend of Zelda: Breath of the Wild
If you ask me, music is one of the most important aspects of a video game (or most any form of media, really). Whether it’s the catchiest tunes that etch their way into your memory until you regularly hum them during your daily activities, a sweeping score that gives a game a grand sense of scale, or minimalistic melodies to help build the atmosphere of a game’s world, music is of the utmost importance in helping make a game become something you’ll truly remember.
As far as 2017 was concerned, there were certainly no shortages of quality video game soundtracks to go along with all the quality games. But something had to win.
Winner: Super Mario Odyssey
C’mon! Mario games and terrific music go together like peanut butter and jelly! Is this really a surprise?
Still though, even with the Mario series’ consistently catchy music, Odyssey is something special. This is, after all, the first-ever Mario game to feature songs with lyrics, and damn catchy ones, too!
Odyssey takes the orchestrated scores first introduced in the Mario Galaxy titles, and turns it all into something even more whimsical and full of personality. Odyssey introduces an even wider range of styles and moods than any Mario score has seen in the past – from the adventurous Cascade Kingdom Theme, the gentle melody of the Lake Kingdom, the hustle and bustle of New Donk City, and the atmospheric gloom of the Ruined Kingdom – this is a Mario adventure whose musical score is as creative and varied as its wild locations and art directions. Every world even gets it’s own 8-bit remix to bring a bit of retro charm to the proceedings.
For Odyssey, Mario needed a musical score that could justify an adventure this special. And boy, did it ever deliver. Jump up, superstar!
The Super Mario series requires no introduction; to say that it is synonymous with the video game medium would be an immense understatement. Its cadence to this unanimous praise is heavily warranted as the Super Mario series is game development at its finest. One staple and undisputed fact that has remained a constant of sorts for the legendary series is its profound sense of unadulterated fun; no other series is able to emit an equivalent sense of elation or wonder. However, Mario’s strongest backbone and alluring element is its ability to adapt and evolve. The core ingenious structure has remained intact for over three decades, with innovative ideas and constructs implemented into each new iteration of Mario. It’s a successful formula that rightfully acknowledges and respects the past, but also leaves way for innovation and improvement, encompassing a disposition for unpredictability and audacity. Super Mario Odyssey is a prime example of Nintendo’s pristine ability to take the familiar and beautifully mold it into something brilliantly exotic. In a lot of ways, Super Mario Odyssey is a renascence of the 3D sandbox platformer, however this magical adventure is far more than the sum of its parts. It redefines the structure of the series in terms of its gameplay variance, level design, and progression structure, while paying homage to its roots and acting as a celebration of sorts for the beloved franchise. It’s a delicious adventure that is equally parts exploration and platforming, and is chockful of enticing secrets and goodies to discover. Super Mario Odyssey is an amalgamation of each minute element that validates the series’ perfect standing; this foundation is enhanced considerably through Nintendo’s ingenious use of inventive concepts and implementations, crafting an experience that is constantly evolving in surprisingly brilliant ways. It’s an unabashed masterpiece that surpasses the insurmountable standards set by the Mario franchise. Super Mario Odyssey is the definition of perfection and is a glorified testament to Nintendo’s unparalleled sense of creativity and innovation.
Not every game needs to be difficult. I say this because it seems there’s an ever-increasing trend among the video game community that states a game isn’t good unless it kicks the player’s ass, and that any game that doesn’t prove to be crushingly difficult is automatically bad. But frankly, that mentality seems like little more than gamers (once again) putting on an air of pretentiousness based on their skill at a particular game.
Now, don’t get me wrong, I love a good challenge. A high difficulty curve means that there’s a rewarding sense of accomplishment for overcoming it. I’m an immense fan of the Dark Souls/Bloodborne series, largely because of the huge sense of satisfaction you get when you finally manage to find success after various, crushing defeats. But not every game needs to be that challenging in order to be good.
To use perhaps the most prominent example of a game not needing to be difficult in order to be good, let’s take a look at Kirby. Kirby games are easy. It’s titular hero is gloriously overpowered – being able to steal a wide array of powers from enemies and being capable of flying over most pits – but Kirby is also a character who’s fun to control, the different abilities make for some varied gameplay, and there are fun little ideas scattered throughout Kirby’s adventures that keep things feeling fresh. I can breeze through most Kirby games, but I also don’t think I’ve ever played a bad one. Sure, not every Kirby game is great, but there’s not a Kirby game that exists that I would describe as a bad game.
The ideas that Kirby manages to pull off work so well because they’re well thought out and executed. Rarely are they ever trying to be difficult, but it doesn’t stop them from being fun or creative.
Now, to go to the other end of the spectrum, being difficult doesn’t always benefit a game. Battletoads on NES – while I ultimately think it’s a fun game – often pulls cheap stunts to make the game more difficult (both players can hurt each other), which only end up detracting from the experience. Simply put, if you have to resort to cheap tricks to make things challenging, well, you’re still resorting to cheap tricks.
I know I’ll get some flak for this, but I think a more recent example of a game that would have benefited from toning down the difficulty just a little bit is Cuphead. Don’t get me wrong, overall I thought Cuphead was a great game (I scored it an 8.0 out of 10), but there were a handful of instances where it just felt like the screen was getting bombarded by distractions. This wasn’t much of a problem with the more “bullet hell” bosses, since your character is on a scrolling stage during those fights. With everything moving at a similar pace, it made the onslaught of on-screen objects less of a problem. But in Cuphead’s more traditional run-and-gun platforming bosses, you could often lose track of your character amidst all the hullaballoo. The boss characters on their own were challenging enough, did Cuphead really need to throw in a bunch of bells and whistles on top of them? It just feels like unnecessary padding.
Still though, it seems many people will still cry foul at a game unless it’s excruciatingly difficult. Some are even trying to write Super Mario Odyssey off as being “too easy” (I take it these people haven’t attempted the post-game content). Sure, Odyssey isn’t the most difficult game out there, but its consistently creative and surprising, and always rewarding the player’s curiosity in ways few games can match. No, Odyssey isn’t all that difficult until the post-game, but it’s brilliant in everything it does attempt.
Compare that to Super Mario Bros: The Lost Levels (or the Japanese Super Mario Bros. 2). It’s a decent game, but it’s arguably the only Mario platformer that doesn’t hold up very well, largely because much of its difficulty consists of challenges that are out of the player’s control. The poisonous mushroom, for example, looks strikingly similar to the super mushroom in the game’s original NES release, so anyone who played the original Super Mario Bros. would of course assume it’s a super mushroom. But nope. It kills you. And that’s just the first level! Later levels have gusts of winds taking Mario off-screen, so players have to focus on the momentum of said wind without seeing Mario on the screen in order to make long-distance jumps.
The Lost Levels isn’t a bad game, but there’s a reason Nintendo hasn’t attempted to replicate its difficulty since then. They learned from it, and realized which elements were difficult but fair, and which ones were just kind of BS.
Again, I’m not trying to knock difficult games. I adore Dark Souls and Mega Man, and plenty of other games that stomped all over me before I managed to make a dent in them. But I too often hear people complaining that a game isn’t any good because it didn’t throw them around like the Hulk did to Loki at the end of The Avengers. High difficulty doesn’t mean good, and easy doesn’t mean bad. It’s a lot more complicated than that. It’s the execution of a game’s ideas that count. A game could be difficult for all the wrong reasons, while another game could be easy for all the right ones.