Tag Archives: Super Mario Odyssey

Five Kingdoms I’d Like to See in Super Mario Odyssey

It’s almost hard to believe that Super Mario Odyssey will be released in a few short months. The game was only properly revealed in January, and after a strong E3 showing in June, it will see its worldwide release in October. For a major Mario title, that’s a pretty quick time in between reveal and release. Yet, there’s still a lot we don’t know about the game. We know of its primary “capture” mechanic, which allows Mario to take control of enemies, objects and NPCs via his hat. We know that Mario is collecting Power Moons instead of Power Stars,  and that every stage also plays into the overarching plot of Bowser trying to force Princess Peach into marrying him. And we know that Mario will be traversing a wide variety of different worlds, from big cities inhabited by realistic humans to psychedelic food-themed worlds.

One other thing we know of is that Odyssey is playing up Mario’s history in a way that perhaps no Mario game has done before. Many of the hats and costumes Mario finds along his adventure are references to the plumbers more obscure appearances, and for the first time, Mario’s original girlfriend, Pauline, appears in a proper Super Mario adventure.

This got me to thinking of what other kinds of ‘Kingdoms’ (Odyssey’s name for its various worlds) could we see show up? The aforementioned big city (hilariously named “New Donk City”) is where Pauline serves as mayor, and where the shops and street names allude to the Donkey Kong series. But what if that’s just the tip of the iceberg? What if there are more Kingdoms in Odyssey that pay tribute to Mario’s long history in one way or another?

Here are five such kingdoms I’d like to see in Super Mario Odyssey. Now, I’m really just spitballing/geeking out here, so I don’t expect to see them show up. But it would be so awesome and – considering some of the Kingdoms already revealed – not entirely impossible for them to make an appearance in some form.

The following five Kingdoms all represent a part of Mario’s history (or even that of its spinoffs) to some degree. Though seeing them literally realized would be awesome beyond words, they could also simply be implied homages to the series’ history (like how New Donk City’s street names and shops reference Donkey Kong Country).

Anyway, before I ramble any longer, let’s get to the Kingdom ideas!


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How Super Mario Odyssey is Kind of/Sort of Like Dark Souls

Okay, so perhaps part of this is wishful thinking on my part – seeing as Super Mario is my favorite Nintendo series, and the “Soulsborne” series has probably become my favorite non-Nintendo franchise in gaming – but I can’t help but notice that Super Mario Odyssey seems to have at least a slight influence taken from the Dark Souls games.

It was announced last week that Super Mario Odyssey will be the first Mario platformer to not feature extra lives or game overs. The penalty for dying in Super Mario Odyssey is the loss of coins, which are more important now than they’ve ever been, as Mario actually purchases outfits and hats which aid him in his adventure by means of gold coins.

This all sounds closer to Dark Souls than it does the traditional Mario game. In Dark Souls/Bloodborne, the player loses their hard-earned souls/blood echoes whenever they die, which is troublesome, as those are needed to level up and to purchase weapons and items. Granted, there is a big difference here in that, in the Souls games, the player loses all of their souls when defeated, but can potentially gain them back, should they make it back to the place of their death and retrieve their lost souls. Meanwhile, in Odyssey, Mario merely loses a handful of coins at a time. Though considering that the Mario series is obviously more aimed at younger players than the Souls games, it makes sense than its penalties are a little less extreme. Nevertheless, it does seem that Mario has done away with 1-Up mushrooms in place of something a little more “Souls-esque.”

The funny thing though, is that I found another similarity to the Souls games in Super Mario Odyssey back when I played the E3 demo. Though Odyssey returns to the more open-ended format of Super Mario 64, it also notably contains the checkpoint flags found in many of the 2D Mario titles. But these checkpoints don’t simply serve as places to respawn when defeated, but can also be used for fast-traveling across the rather large stages found in Odyssey.

In Super Mario Odyssey, the player can open up a menu, and select any previously discovered checkpoint flag, and immediately send Mario to said checkpoints, similar to how you can fast-travel between lit bonfires in Dark Souls or the lanterns in Bloodborne. Granted, you could also compare this to other games (including the shrines and towers of Breath of the Wild), but when combined with the aforementioned coin-loss penalty system, I can’t help but think that Nintendo has taken a few notes from Hidetaka Miyazaki’s works when designing Super Mario Odyssey.

Once again, I could easily be overthinking things, due to my love of both series and my longing to see the Souls games (or a new “Souls-like” game by FromSoftware) make their way onto Nintendo platforms, but hey, this certainly wouldn’t be the first time a game borrowed elements from the Souls franchise. I might even say that Dark Souls has proven more influential to subsequent games than any other modern video game franchise. And I can’t help but think there’s a little something “Souls-like” about Mario’s highly-anticipated, upcoming adventure in Super Mario Odyssey.

If my suspicions turn out to be true, well then, it would be something of a dream come true.

My Favorite Games from E3 2017

E3 2017 has come and gone. Everyone seems to be doing their E3 awards now, so I’ll do the same. Though I’m mainly basing this on my personal experience of attending the event, and since I couldn’t experience every game E3 had to offer, my selections will (mostly) look different than most peoples’. I decided to do something of a top five, but instead of ranking the games, I’ll award each one in its own category, to compensate for the long lines preventing me from playing more.


*Best Game I Didn’t Play*

Ni No Kuni II: Revenant Kingdom

There were plenty of games at E3 that I didn’t get to play, so I guess it makes sense to make a category honoring the best of the games I (unfortunately) missed out on. Of course, I kept track of all the big games from the show through…basically every source I could. And while there were a lot of games I wish I had the chance to play at the show, the one that I regret not getting the chance to play was Ni No Kuni II: Revenant Kingdom.

I loved the original game, Ni No Kuni: Wrath of the White Witch, on the Playstation 3. In fact, it was my favorite game of 2013, and one of the best RPGs of recent years. Though the sequel seems to be changing up the formula a bit in terms of combat, it’s still aiming to bring the ineffable charms of Studio Ghibli to the world of video gaming. And frankly, the new combat system looks just as fun (I really liked the “Dragon Quest meets Pokemon” gameplay of the original, but the Pikmin-esque elements are winning me over). In a year chock-full of great games, Ni No Kuni II is among the titles I’m most excited for. And with all due respect to the other great games I wasn’t able to try at E3, I’m kicking myself the most over missing out on Ni No Kuni II, whose line seemed to always be closed every time I tried to play it…

Yeah, I’m also eagerly-awaiting the remakes of Crash Bandicoot and Superstar Saga, but they’re remakes. It’s different.

 

*The “Wow, I Can’t Believe This Actually Works!” Award*

Mario + Rabbids Kingdom Battle

For years, I’ve found the Rabbids to be nothing but annoying. When I heard the rumors of a crossover with Super Mario, I was more dumbfounded than anything. Never would I have imagined that this oddball combination would actually lead to a very promising tactical RPG.

It’s Mario. It’s Rabbids. It has XCOM-esque gameplay. It has music by Grant Kirkhope. The Mario and Rabbid characters use sci-fi weapons… This is the weirdest concept for a game I’ve heard in a very, very long time. Almost like Ubisoft pulled a bunch of ideas out of a hat, and decided to put them together. But, if the demo I played is anything to go by, it actually works.

Mario + Rabbids Kingdom Battle proved to be surprisingly complex with its battle system, and it seems to be using both Ubisoft’s Rabbids and Nintendo’s most iconic IP in a really creative way. Here’s hoping the final game is every bit as much of a pleasant surprise.

 

*The “Outta Nowhere” Award*

Dragon Ball FighterZ

As a kid, I loved the Dragon Ball franchise. As I’ve gotten older, I still have a soft spot for it, even if it loses any shred of story structure once it goes into the “Dragon Ball Z” territory and beyond. The planet-devastating action from the manga/anime series should be ripe for the picking for the video game world. But to be honest, I think that Dragon Ball games, at their best, have only ever been so-so.

That all changed when I played Dragon Ball FighterZ. Visually, it looks just like you’re playing an episode of the anime. Actually, considering the game’s animation is far more fluid than the anime’s, Dragon Ball FighterZ looks better than its source material. More importantly, it plays beautifully. The combat is classic, 2D fighting at its best.

The game oozes both depth and accessibility in its gameplay, with easy-to-learn combos and mechanics that definitely take some time to learn to use to greater effect. Plus, it rectifies one of my major gripes with most 2D fighters by making the matches decently lengthy. Normally, I feel like if you get hit by just a few moves in a 2D fighter, the match is nearly over. But here, players get to choose three characters apiece, with each one being decently durable, leading to matches that felt lengthy, but not so lengthy they overstayed their welcome.

It’s been a long time since I’ve been as excited for a fighting game as I am for Dragon Ball FighterZ.

 

*The “Right in the Childhood” Award*

Sonic Mania

Sonic the Hedgehog was one of my favorite video game series as a kid, but somewhere along the line, the games started sucking. I – like many people – believe this all happened around the time Sonic made the jump to 3D. Some still swear by the Sonic Adventure titles, but I’m sorry, they really show their age. Not to mention they also began the trend for Sonic games trying to be melodramatic story-focused, furry-baiting nonsense, which focused more on introducing more small armies of dumb animal characters in each game than actually making a good game. The more I think about it, the more I think Sonic Generations may be the only 3D Sonic title I actually like…

Sega has tried in the past to bring Sonic back to his former glory, with the Sonic Advance/Rush titles being decent attempts that never quite felt right. A more literal approach was taken with Sonic the Hedgehog 4, but both of that game’s “episodes” felt like dumbed down, clunky versions of the formula.

But with Sonic Mania, Sega seems to finally be getting Sonic right! It looks and feels like the Genesis Sonic games in many ways, but also feels like a proper sequel to the 16-bit Sonic classics. It takes the best bits of Sonic’s most beloved games, while also making everything smoother, and adding a good dose of originality and creativity to boot. Plus, we get the classic pot-bellied, Felix the Cat-esque Sonic that we all love, instead of that obnoxious, desperately-trying-to-be-cool buffoon that the Hedgehog has become.

Whether or not Sonic Mania can repair the franchise as a whole is yet to be seen. But at least it looks like we’ll finally get one game that does the series proud.

 

*Overall Game of the Show*

Super Mario Odyssey

Earlier this year, Nintendo released The Legend of Zelda: Breath of the Wild, a game which reinvented the foundations of the Zelda series to masterful effect. Now, Nintendo is aiming to do the same with the one franchise that is arguably more highly-regarded than Zelda.

Nintendo may be boasting that Super Mario Odyssey is returning to the “sandbox style” of Super Marios 64 and Sunshine. But it’s actually so much more than that.

Super Mario Odyssey looks to be rebuilding what we know and love about the Mario series. The worlds of the game are outlandish even by Mario’s standards, and that sense of originality is finding its way into the gameplay.

Instead of one-off power-ups being found in blocks, Mario can buy different outfits – with each boasting different abilities – which he can then wear whenever. The famed plumber is free to search for Power Moons (the replacement of Power Stars) however the player sees fit, with the episodic nature of past 3D Marios no longer limiting Mario’s options. And most prominently, Mario can take control of enemies, NPCs and even objects using his new magic hat, which means the gameplay is constantly changing.

Even with all the changes Odyssey looks to bring to the Mario formula, it still retains the level of polish, intricate controls, and bountiful charms you would expect from the Mario series. Odyssey looks to be a classic in the making.


Well, that does it for my E3 awards. I now leave you with this video of the Super Soul Bros. performing at E3 (pardon my recording skills…or lack thereof).

E3 2017: Day 3

E3 2017 has come and gone. While there are plenty of discussions to be had on the presentations and such, I’m just here to recollect my experience at the show. While there were some detriments to this E3 (namely the ungodly long lines), it was fun to be able to experience E3 again, and I look forward to next year’s show… provided they sell reasonably-priced tickets to the public again. Anyway, here’s how my last day at E3 2017 went.

First the bad news: I didn’t get to play Ni no Kuni II: Revenant Kingdom. I tried – several times – to get in line for it, and every time the line was “temporarily closed,” until the last time I tried and it was closed for the day. So that sucked. Otherwise, I had a good last day at the show, though I didn’t actually play a whole lot.

The first game I got to play was a second go at Dragon Ball FighterZ against my brother. I managed to win once again after a hard fought battle (I usually suck at fighting games, so I don’t mind bragging here), but I really can’t stress enough how much I enjoy this game. It was definitely worth a second look, and was definitely one of the best surprises of the show.

Speaking of pleasant surprises, the next game I managed to play was Mario + Rabbids Kingdom Battle. Now, when I first heard of the rumors of this game, I can’t say I was too excited. I was never a fan of the Rabbids, so to hear they were crossing over into my favorite franchise was a bit iffy. It also didn’t help that the rumored title was Super Mario RPG: Invasion of the Rabbids, which seemed like a disappointing follow-up to the classic Super Mario RPG: Legend of the Seven Stars (one of my favorite video games of all time).

Now that the game’s been revealed (and has no connection to Super Mario RPG), I’m actually really excited for it. The game basically plays like the XCOM reboot, but with Mario and Rabbids characters, and music by the composer of Banjo-Kazooie (Grant Kirkhope). That is an odd combination, but certainly an interesting one.

Mario + Rabbids Kingdom Battle is essentially a tactical RPG, with the game featuring eight playable characters (Mario, Luigi, Peach and Yoshi, along with four Rabbids dressed as those four characters), though the demo only featured three (Mario, and the Peach and Luigi Rabbids). The battles use a turn-based system, with players able to move their characters to different places within a certain distance on the field at any time. During movement, players can boost their characters’ distance by pairing them with another character or going through pipes, perform a sliding attack by crossing an enemy, and ultimately find a spot to cover from enemy damage. After the characters are positioned, they can attack enemies using an array of weird sci-fi weapons.

It sounds simple, but Mario + Rabbids proved to be surprisingly deep and complex with its tactical elements. What seemed so easy on face value had me making a number of mistakes before learning better.

Mario + Rabbids Kingdom Battle may be one of the weirdest games I’ve ever heard of, but if the demo was a taste of what is to come, then I can say I’m actually very excited for a game featuring the Rabbids. Never thought I’d say that.

Truth be told, standing in line for Mario + Rabbids took up a good deal of time, so I didn’t get to play a whole lot else on this final day of E3 2017, though I did get to explore the show floor a bit more, and I liked what I saw. Two games I’m looking forward to but skipped were ARMS and Crash Bandicoot: N. Sane Trilogy. With ARMS literally being released tomorrow, I didn’t feel the need to stand in a lengthy line for it. And while the Crash Bandicoot remake compilation is one of my most anticipated games this year, it comes out at the end of this month. So again, I didn’t think waiting in a long line for it made much sense (I would possibly make an exception for Mario or Dark Souls, if that scenario ever occurs).

So the last game I played at this E3 was, well, the first game I played at this E3: Super Mario Odyssey. Mercifully, Nintendo seemed to learn from the chaotic mess of a line from the first day of E3, and tweaked things to make it more tolerable. There were more, smaller lines this time, instead of a gargantuan mass of humanity. I probably only had to wait a half hour, which was a godsend compared to the first time around.

On the first day, I played the desert stage of the Mario Odyssey demo, which felt familiar to the Super Mario Galaxy games in that it was built around action and platforming. This time, however, I tried out the city stage, which felt more in line with Super Mario 64 or – perhaps more accurately – Breath of the Wild.

The city stage serves as a massive sandbox with objects galore to be found and completed as the player sees fit. In retrospect, I probably should have tried out the different costumes to see their abilities, but I was too busy gathering Moons (Odyssey’s replacement for the traditional Stars).

I got one Moon by performing well at a game of jump rope, one for besting an obstacle course, and a few for braving precarious situations. In total, I earned a total of six Moons, which the man working at the kiosk told me tied the record set for the city stage during the demo. Of course, this leads me to an aggravating little detail: My demo ended just as I was climbing the pole at the top of the highest building in the city, which the Nintendo employee ensured me had an additional Moon at its peak. So I was apparently seconds away from having the best record of Moons on the city stage for Super Mario Odyssey’s E3 demo. Just my luck…

In between viewing, playing, and waiting in line for all these great games over the past few days, I also enjoyed some of the other things E3 had to offer: I enjoyed a bit of a GameSpot interview with WWE wrestlers Xavier Woods and Samoa Joe on the last day, while during the second day I had a listen to some awesome Mario Kart 64 remixes courtesy of the Super Soul Bros.

“Joe’s gonna kill you!”

I’ve had a great time at this year’s E3. Yes, the lines were disastrous (hopefully they’ll learn how to better handle the extra people if the event is still open to the public next year), and sure, people can go ahead and comment about how Sony’s presentation wasn’t up to their usual quality, or how there weren’t too many surprises. But for me, it was simply a great time. I made lots of memories, played some terrific games (particularly Super Mario Odyssey, which I feel is destined to be a Nintendo classic), and just had a good time.

I’m hoping I can return to E3 again next year, but all I can say for now is that it was great to attend the event again. But good luck with 2018’s E3 having as stellar of a lineup of games as this year.

“Me…about to be crushed by the DK Rabbid…”

E3 2017: Day 1

Day one of my ventures to E3 2017 have come and gone. The bad news is that the first day of the event always has the most unholy of long lines, but at least this means the next two days (hopefully) will be more manageable.

So how was my first day at E3 2017? Well, if I could describe it with a single image…

With a brand-new 3D Mario playable at the show floor, of course that was going to be the first place I went. And the above image pretty much explains what was in store for me. I waited in line for over two and a half hours just to play ten minutes of the newest Mario title.

Thankfully, though the wait was painful, it was ultimately worth it, because those ten minutes were a whole lot of fun. Super Mario Odyssey is shaping up to be something special. It controls beautifully (as is the case with most games starring the famed plumber), looks wonderful, and sounds great. But perhaps the best thing about Mario Odyssey is just how utterly insane it is: Mario can now take control of enemies and some NPCs by throwing his hat on them, with each possessed form bringing their own abilities to the table (a stone maui head could reveal invisible platforms, for example). Plus, Mario can actually buy stuff with the coins he collects, primarily more hats, as well as additional costumes, with each one having their own benefits as well.

Another thing I noticed in my brief time with Super Mario Odyssey is that it seemed to address one of my biggest wishes for the 3D Mario games, and allows Mario to stay within a level after nabbing one of its prizes (this time being Moons, replacing Stars). Hopefully this feature makes it into the final game, because while I loved all of the previous 3D Mario titles to some degree, I felt that the “episodic” setup for the stages – with the selected objective dictating the direction the stage took – was better suited for the Galaxy titles, which were more linear. Super Mario 64 and Sunshine are still touted for being more “open-world” platformers that were built on exploration, so it kind of felt counterproductive to have a fixed objective for you as you picked which “episode” of a level to tackle. If Odyssey sticks with the direction it’s going, then being able to grab whatever Moon on a stage in whatever order is a step in the right direction for this style of 3D Mario.

That’s right, folks. I played Super Mario Odyssey. I even got the hat to prove it.

Obviously, I felt very highly about what Super Mario Odyssey has in store. In a gaming year that has been exceptionally generous in quality titles, and one that has seemingly changed Nintendo’s fortunes for the better, Super Mario Odyssey has a good chance to end up being one of the 2017’s best titles. It already feels like one of the freshest games Nintendo has made in a very long time, and any game where you can possess a T-Rex with a magic hat should be a great time.

On the downside of things, I didn’t get to do a whole lot else on my first day at this E3 (though I did walk by Danny Trejo before entering the building, so that was cool). I saw a number of games that I can’t wait to play, but the lines were all either really long, or just all over the place. I’m hoping that tomorrow and the day thereafter will be a little more calmed down, so that I can check off the games on my “to-play” list.

Ni no Kuni 2: Revenant Kingdom certainly caught my eye, as did Mario + Rabbids: Kingdom Battle (apparently I like games with the word “kingdom” in the title). I also hope to check out the indie games, and even though it comes out pretty soon, I’m really tempted to have a go at Crash Bandicoot: N. Sane trilogy. Sonic Mania, Sonic Forces, Splatoon 2, and Arms are also on my radar. If I can somehow manage to get through the Sea of Thieves line, I definitely will do that as well. Finally, if that remake of Superstar Saga is playable (it was hard to tell with the mass of humanity at Nintendo’s booth for Mario Odyssey), I’ll definitely spend some time on that if I can. With how far the Mario & Luigi series has fallen with its last two entries, going back to its glorious beginning may be just what Nintendo needs to get the Mario RPGs back on track.

So perhaps not too eventful of a day for me when it came to playing a variety of games. But I got to play the game I’m most excited for, so that definitely counts for something. Plus, for someone like me who’s not there to write news reports and interview people, going to E3 is as much about the experience of it as anything. And despite the lines, I had a fun time. There are certainly a lot of great games to look forward to, and I may have already played the best of the bunch.

The Nintendo Switch Hype is Real!

Before I get to my opinions of the Switch or its lineup of games, I just want to express how grateful I am that those horrible rumors of a Mario RPG/Rabbids crossover turned out to be false. The idea of Super Mario RPG FINALLY getting a sequel, only to have it defecated upon by the presence of the Rabbids (the most insufferable gaming mascots of all time) was just too much to bear. But it was all nothing but lies and deceit. This is cause for celebration.

 

Anyway, the Switch looks pretty incredible. I like the different play styles (console, handheld, and tabletop), and the controllers look quite nice. The “differing battery life” seemed like a vague answer to one of everyone’s biggest concerns, but I guess I can worry about that another time. The good definitely outweighed the bad with Nintendo’s presentation (though what, must I ask, was up with the translator? Can someone please buy that man a personality?).

But I’m here to focus on the games, and wow, Nintendo really delivered. It turns out that Splatoon isn’t a port, but a full-on sequel, Splatoon 2! We also saw another new Nintendo IP called ARMS, a 3D fighting game in which the characters all have extendable robot arms (oh, Nintendo).

Then we have Xenoblade 2, a new Shin Megami Tensei, and a new Square-Enix RPG with 16-bit sprite characters in 3D environments tentatively called “Project Octopath Traveller” (who comes up with these names for Square?). Also, Skyrim will finally be making its way to a Nintendo console. So the Switch is certainly showing some strong RPG support.

Project Octopath Traveler

We also got confirmation that Sonic Mania will be heading to the Switch, and Mario Kart 8 will be revamped as Mario Kart 8 Deluxe, and will feature a host of new characters, items and tracks. Most importantly, it will bring back a better more traditional Battle Mode. So it could end up being the perfect Mario Kart.

Of course, Nintendo made a big deal about The Legend of Zelda: Breath of the Wild, while conveniently ignoring that it’s still going to be on Wii U as well (I’ll always love you, Wii U). The big news regarding Zelda, however, is that it will indeed hit the Switch at launch.

Surprisingly soon, the Nintendo Switch and The Legend of Zelda: Breath of the Wild will launch on March 3rd. And for a reasonable price at $300 (I don’t remember the price in other regions, and they don’t concern me. I’m a selfish bastard sometimes).

Aside from Zelda, the biggest game featured was Super Mario Odyssey. The brand new 3D Mario title will return to the free-roaming style of Super Mario 64 and Sunshine, and will see Mario traveling to different worlds via some kind of spaceship.

By different worlds, I don’t mean planetoids like in the Galaxy games, but it seems more like different dimensions. One of which is a realistic-looking city with unfortunately realistic-looking people called “New Donk City” (this is bound to be a meme) which features various Donkey Kong references. Another world is some kind of psychedelic food-themed world. Also, Mario’s hat has googly eyes, and he can throw it like Oddjob from Goldfinger and use it as a platform. Also Mario rides a Sphinx.

Super Mario Odyssey

Yeah, this could be the weirdest Mario game ever. And it looks amazing. Super Mario Odyssey is planned for a release in 2017’s holiday season.

Sheesh, if Nintendo can stick to these release dates, the Switch could be a contender for having the best first year in console history. And combined with all the great games coming to PS4, Xbox One and PC this year, 2017 could be the best year gaming has seen since the unprecedented streak that was 1995-1998.

I am very happy.