Tag Archives: Super Mario Odyssey

Super Mario Odyssey Review

Reach for the moon…

The Super Mario series requires no introduction; to say that it is synonymous with the video game medium would be an immense understatement. Its cadence to this unanimous praise is heavily warranted as the Super Mario series is game development at its finest. One staple and undisputed fact that has remained a constant of sorts for the legendary series is its profound sense of unadulterated fun; no other series is able to emit an equivalent sense of elation or wonder. However, Mario’s strongest backbone and alluring element is its ability to adapt and evolve.  The core ingenious structure has remained intact for over three decades, with innovative ideas and constructs implemented into each new iteration of Mario. It’s a successful formula that rightfully acknowledges and respects the past, but also leaves way for innovation and improvement, encompassing a disposition for unpredictability and audacity. Super Mario Odyssey is a prime example of Nintendo’s pristine ability to take the familiar and beautifully mold it into something brilliantly exotic. In a lot of ways, Super Mario Odyssey is a renascence of the 3D sandbox platformer, however this magical adventure is far more than the sum of its parts. It redefines the structure of the series in terms of its gameplay variance, level design, and progression structure, while paying homage to its roots and acting as a celebration of sorts for the beloved franchise. It’s a delicious adventure that is equally parts exploration and platforming, and is chockful of enticing secrets and goodies to discover. Super Mario Odyssey is an amalgamation of each minute element that validates the series’ perfect standing; this foundation is enhanced considerably through Nintendo’s ingenious use of inventive concepts and implementations, crafting an experience that is constantly evolving in surprisingly brilliant ways. It’s an unabashed masterpiece that surpasses the insurmountable standards set by the Mario franchise. Super Mario Odyssey is the definition of perfection and is a glorified testament to Nintendo’s unparalleled sense of creativity and innovation.

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The Difficulty Dilemma

Not every game needs to be difficult. I say this because it seems there’s an ever-increasing trend among the video game community that states a game isn’t good unless it kicks the player’s ass, and that any game that doesn’t prove to be crushingly difficult is automatically bad. But frankly, that mentality seems like little more than gamers (once again) putting on an air of pretentiousness based on their skill at a particular game.

Now, don’t get me wrong, I love a good challenge. A high difficulty curve means that there’s a rewarding sense of accomplishment for overcoming it. I’m an immense fan of the Dark Souls/Bloodborne series, largely because of the huge sense of satisfaction you get when you finally manage to find success after various, crushing defeats. But not every game needs to be that challenging in order to be good.

“Kirby’s Epic Yarn is a game where you can’t even die. But it’s also an utter joy.”

To use perhaps the most prominent example of a game not needing to be difficult in order to be good, let’s take a look at Kirby. Kirby games are easy. It’s titular hero is gloriously overpowered – being able to steal a wide array of powers from enemies and being capable of flying over most pits – but Kirby is also a character who’s fun to control, the different abilities make for some varied gameplay, and there are fun little ideas scattered throughout Kirby’s adventures that keep things feeling fresh. I can breeze through most Kirby games, but I also don’t think I’ve ever played a bad one. Sure, not every Kirby game is great, but there’s not a Kirby game that exists that I would describe as a bad game.

The ideas that Kirby manages to pull off work so well because they’re well thought out and executed. Rarely are they ever trying to be difficult, but it doesn’t stop them from being fun or creative.

Now, to go to the other end of the spectrum, being difficult doesn’t always benefit a game. Battletoads on NES – while I ultimately think it’s a fun game – often pulls cheap stunts to make the game more difficult (both players can hurt each other), which only end up detracting from the experience. Simply put, if you have to resort to cheap tricks to make things challenging, well, you’re still resorting to cheap tricks.

“The bee boss in Cuphead has fist missiles that can track you even when they’re off-screen, which is more cumbersome than challenging with everything else going on on the screen.”

I know I’ll get some flak for this, but I think a more recent example of a game that would have benefited from toning down the difficulty just a little bit is Cuphead. Don’t get me wrong, overall I thought Cuphead was a great game (I scored it an 8.0 out of 10), but there were a handful of instances where it just felt like the screen was getting bombarded by distractions. This wasn’t much of a problem with the more “bullet hell” bosses, since your character is on a scrolling stage during those fights. With everything moving at a similar pace, it made the onslaught of on-screen objects less of a problem. But in Cuphead’s more traditional run-and-gun platforming bosses, you could often lose track of your character amidst all the hullaballoo. The boss characters on their own were challenging enough, did Cuphead really need to throw in a bunch of bells and whistles on top of them? It just feels like unnecessary padding.

Still though, it seems many people will still cry foul at a game unless it’s excruciatingly difficult. Some are even trying to write Super Mario Odyssey off as being “too easy” (I take it these people haven’t attempted the post-game content). Sure, Odyssey isn’t the most difficult game out there, but its consistently creative and surprising, and always rewarding the player’s curiosity in ways few games can match. No, Odyssey isn’t all that difficult until the post-game, but it’s brilliant in everything it does attempt.

Compare that to Super Mario Bros: The Lost Levels (or the Japanese Super Mario Bros. 2). It’s a decent game, but it’s arguably the only Mario platformer that doesn’t hold up very well, largely because much of its difficulty consists of challenges that are out of the player’s control. The poisonous mushroom, for example, looks strikingly similar to the super mushroom in the game’s original NES release, so anyone who played the original Super Mario Bros. would of course assume it’s a super mushroom. But nope. It kills you. And that’s just the first level! Later levels have gusts of winds taking Mario off-screen, so players have to focus on the momentum of said wind without seeing Mario on the screen in order to make long-distance jumps.

The Lost Levels isn’t a bad game, but there’s a reason Nintendo hasn’t attempted to replicate its difficulty since then. They learned from it, and realized which elements were difficult but fair, and which ones were just kind of BS.

“Ah, Dark Souls. Difficulty done right!”

Again, I’m not trying to knock difficult games. I adore Dark Souls and Mega Man, and plenty of other games that stomped all over me before I managed to make a dent in them. But I too often hear people complaining that a game isn’t any good because it didn’t throw them around like the Hulk did to Loki at the end of The Avengers. High difficulty doesn’t mean good, and easy doesn’t mean bad. It’s a lot more complicated than that. It’s the execution of a game’s ideas that count. A game could be difficult for all the wrong reasons, while another game could be easy for all the right ones.

Super Mario Odyssey Review

Much has been said of how Super Mario Odyssey is the return to the “sandbox style” of Mario game found in Super Mario 64 and Super Mario Sunshine. But the truth is it’s much more than that. This is the latest evolution in a series that is no stranger to evolving, as it feels like a  culmination of everything Mario has learned up to this point, all tied together with a bag of tricks that are entirely its own. World ensured Mario was an icon to endure past the 8-bit NES, 64 brought Mario into the third dimension and changed the way platformers are played, and Galaxy turned the very nature of the series on its head (often literally). Odyssey is the latest continuation of Mario’s progression, as it contorts and redefines the very foundations of gaming’s greatest icon.

From the get-go, it’s easy to tell that Odyssey is something special. Though the story is the tale as old as time – with the fiendish Bowser absconding with Princess Peach in an attempt to force her to be his bride – there are new twists here that make things feel fresh. The first, and most apparent, is the new cinematic quality given to the game’s events. The story this time around  begins with what would be the end of another Mario adventure, with the mustachioed hero coming face-to-face with the King Koopa to rescue Princess Peach.

Bowser, now decked out in a wedding tux, has hired a band of evil bunny wedding planners called the Broodals to aide him in his schemes, which all revolve around the forced nuptials. Bowser manages to get the upper hand in the scuffle, and soon Mario is sent plummeting from Bowser’s airship. Mario awakes not in the sunshine covered grassy hills that would signify the first level of virtually every previous Mario title, but in the Nightmare Before Christmas-esque world of the Cap Kingdom, which is inhabited by spectral hats.

Bowser is traveling the world, stealing different items from various kingdoms to ensure his ceremony is perfect: Flowers from the Wooded Kingdom, sparkling water from the Seaside Kingdom, and a mystic wedding ring from the Sand Kingdom, to name a few of the objects Bowser has apprehended. One of these items happens to be a sentient tiara from the Cap Kingdom (aptly named Tiara), whose brother Cappy is on a mission to rescue her. Mario and Cappy join forces, and soon the duo set off on a globetrotting adventure to save the day.

“Even more esoteric Mario characters, such as Pauline from the original Donkey Kong, show up during the adventure.”

Being a Mario title, of course the plot is simple stuff, but its cinematic presentation is a new high for the series, with many moments feeling like extravagant set pieces ripped out of Uncharted. And though it’s minimal, a travel brochure that serves as the player’s map contributes a bit of world building, with each kingdom getting some little details given to their environment, citizens, and local industries. Odyssey’s world may never pull at the heartstrings like Rosalina’s storybook, but Mario’s world has never felt more alive.

This is perhaps a bit ironic, because Mario’s world has also never been weirder. The realistically-proportioned humans of New Donk City (the Metro Kingdom) have already gained internet infamy for how they hilariously clash with Mario’s cartoonish self. But that’s far from the end of it, with Odyssey seemingly having a ball implementing whatever art directions and world themes tickle its fancy. The Sand Kingdom is home to sugar skull people inspired by Dia de los Muertos, while the Cascade Kingdom houses a T-rex that looks like it was ripped out of Jurassic Park. There are many other wonderful diversities in Odyssey’s visuals, including one boss who – along with its world – looks more like something from Dark Souls or Skyrim than Super Mario.

Of course, with Mario, it’s the gameplay that always comes first, and that’s as true here as ever. The best part is Odyssey’s distinct sense of weirdness is found even in its gameplay.

Describing the gameplay as weird certainly isn’t a knock on the game’s controls – Odyssey is as much a sequel to the Galaxy duo as it is to 64, as Mario himself retains all his classic acrobatics from those games, and controls just as fluidly as he did in his space ventures – but this weirdness is found in the form of Odyssey’s key new feature: the capture mechanic.

By throwing Cappy, Mario can effectively possess creatures and his classic enemies via his ghostly headwear (think of it like Oddjob from Goldfinger meets Bob from Twin Peaks), with each capture-able character bringing its own gameplay.

Some creatures provide small changes, such as the Cheap Cheap allowing for faster swimming without the need to take a break for air, while Goombas can stack on top of each other to reach higher places. Others are a bit more drastic, with the notorious Hammer Bros. having their own sense of movement, and can rapidly throw projectiles to fell enemies and break objects.

“Mario can even become a tank, turning things into all-out warfare.”

The capture ability isn’t limited to Mario’s classic rogues gallery, however, and the former plumber can possess new creatures like the Gushen, a squid-like figure entrapped in a bubble of water which pays homage to Sunshine’s F.L.U.D.D. by means of using the water as a jetpack. The Tropical Wiggler can stretch like an accordion for some unique navigation, while the aforementioned T-rex proves to be an unstoppable behemoth. Mario can even capture some inanimate objects, like the poles of New Donk City, which fling Mario to great heights.

Being able to capture such a wide array of creatures and objects means that the gameplay is constantly changing, and Odyssey wisely incorporates the mechanic into a seemingly endless variety of objects both big and small. Traditional power-ups are nowhere to be found, but the capture ability is so robust and used so creatively that it’s a more than worthy alternative.

It’s all for the sake of collecting Power Moons, the new equivalent to Stars and Shines of 3D Marios past. These Power Moons are the energy source that fuels Mario and Cappy’s ship, the Odyssey, with more moons required to visit each subsequent kingdom.

“Power Moons come in different colors depending on the kingdom.”

Here’s where Super Mario Odyssey lives up to its monicker of an open-world Mario title more than 64 and Sunshine ever did. There is no hub world in Odyssey, instead, each stage is its own wide open sandbox. Without a hub to return to after a Moon is collected, Mario pulls a page out of Banjo-Kazooie’s playbook, and is free to comb through a stage finding as many Power Moons as he possibly can at the player’s own leisure. There is a small caveat in that Odyssey is slightly more story-dictated than other Mario titles, and most of the stages are unlocked in a subsequent order (with only a few instances of multiple levels opening up at once). This is ultimately minor, however, as each stage has so much to do at any given time – with more activities being unlocked as you progress through the adventure – that the sheer abundance of player choice is perhaps equalled solely by Breath of the Wild.

Odyssey’s stages can get pretty massive, but they never feel overwhelming. Checkpoint flags can be fast-traveled to on the map screen, and the capture ability often leads to faster means of exploration. Plus, there’s so much to do in any given space of Odyssey’s levels that you’ll never feel like your travels are for naught.

The story will take about fifteen hours to complete, but rest assured the game is far from over at that point, as postgame content opens the adventure up all the more, leaving every sandbox of a stage completely open for the player to traverse them like never before. With hundreds of Moons to acquire, there’s rarely ever an end in sight, unless the player so desires to move on.

There are other means in which Odyssey gleefully leaves the player in charge, with a host of different control options available. Though the motion controls may take a few minutes to get used to, once you do, they play like a dream, and I found myself actively wanting to play with a joycon in each hand. You can always dock the joycons or use a pro controller if you wish, but Nintendo really went all out in ensuring every control option feels so responsive.

Perhaps Odyssey’s most charming little customizable option is the ability to change Mario’s costume and hat. Coins play a larger role than ever, as they can be traded to a chain of shops known as the Crazy Cap to gain new costumes. Similarly, purple currency is different to each kingdom, and are used to unlock costumes based on or inspired by that region (often with ties to Mario’s past, such as New Donk City’s construction worker uniform being identical to that which Mario wore on the box art to Super Mario Maker).

For the most part, the costumes and hats are purely cosmetic, though there are a few instances of a particular costume set being required to enter specific doors or to get the proper reaction from an NPC. Though this may be Odyssey’s lone lacking element, as Mario is usually just granted a Moon for entering said doors or talking to said NPCs. It’s a minor quibble, but it would have been a bit more interesting if the sections that required specific costumes had more to them.

If one has to search really hard to find anything else to raise an eyebrow about, it’s simply that the penalty for defeat is a measly ten coins. Gone are 1-ups and game overs in an admittedly modernized approach. But seeing as coins are all over the place, and more prevalent than ever before, defeat seems to have very little consequence.

Another noteworthy aspect of Odyssey is its bombardment of memorable boss fights. Although the boss battles tend to be on the easy side, they deliver on the fronts of creativity which, for my money, is the more important area. The boss battles are varied and plentiful, with many of the best ones also taking advantage of different capture abilities.

Visually speaking, Odyssey is the best looking game on the Switch. Along with the aforementioned abundance of art directions, the game as a whole is just a beauty to look at. Every texture, surface and liquid to be found in Mario’s world is given a new sheen, so even the most absurd of creatures and locations have a sense of realism. Better still are the tiny little details that are littered all over the place, like Mario getting covered in soot if he jumps over a chimney, or small animals scurrying in the distance. Although Mario’s world is more surreal than the land of Hyrule, Odyssey evokes the same sense of love for attention to detail as Breath of the Wild.

Of course, what would a Mario game be without a great soundtrack? This is another area in which Odyssey seemingly sets a new highpoint for the series, expanding on the orchestrated wonderment of Galaxy and making it into something even more grandiose, while still sounding distinctly Mario. Odyssey’s soundtrack is as fun and epic as any in Nintendo’s history, and is nothing short of a joy to listen to.

Super Mario Odyssey is a phenomenal game. It never stops piquing the player’s curiosity, and consistently rewarding it with one brilliant idea after another. There’s simply never a dull moment in Super Mario Odyssey, as it displays a constant stream of inventiveness that few games could match. Even a second player can join in on the action, and take control of Cappy while player one takes up Mario’s mantle.

Mario is one of gaming’s oldest icons, and yet he’s also proven to be the medium’s most consistent source of new ideas time and again. That concept has maybe never been more apparent than it is here in Odyssey, as it combines so many aspects of Mario’s greatest adventures while simultaneously rewriting them. It’s the next step in Mario’s evolution, while also being a loving homage to the series’ peerless history.

If I didn’t know any better, I might even say that Odyssey feels like a fitting conclusion to gaming’s most iconic franchise. It won’t be, of course, but Odyssey feels like the crescendo of all things Mario. There were more than a few instance in which Odyssey had me misty-eyed. Some instances were due to personal nostalgia, others were because of how beautifully Odyssey pays tribute to its entire lineage.

Fitting that Super Mario Odyssey should be released ten years after Galaxy. In 2007, Super Mario Galaxy seemed to encapsulate the Super Mario series, and brought it all to such newfound heights that many wondered where Mario could possibly go next. Now, Odyssey has pulled it off all over again. Its restless imagination, non-stop surprises, and pitch-perfect gameplay will leave anyone wondering what the future holds for Mario and company.

 

10

Praising a Nintendo Game Doesn’t Equate to Bias

“Picture from Nintendo’s “Mario UK” Twitter account.”

Gamers have a tendency to be immature. I don’t know why it’s so often the case, but the gaming community tends to be a wee bit more toxic than most. Sure, there are plenty of mature, reasonable individuals in the gaming community, but it’s also littered with people who seem to get offended by the idea that someone owns a console they don’t have (with their reasons for not having it largely being because it isn’t made by the the brand they’re loyal to). And such toxicity is often at its most prominent when it comes to Nintendo’s detractors.

Now, don’t get me wrong, this same toxicity can often be found from within Nintendo’s fanbase as well – I seem to recall many Nintendo fans crying foul when Super Mario Galaxy overtook Ocarina of Time’s place as the best reviewed game on GameRankings (because how dare something newer be good?), and many of them seem to get bent out of shape whenever a Zelda game scores anything less than a 10 from critics – but it really seems like Nintendo, more than any other publisher/developer, is in a “damned if they do, damned if they don’t” situation when it comes to the gaming community.

I know some would discredit my comments, claiming me to be little more than a Nintendo fanboy, because I’ve given a decent number of Nintendo games good reviews. But that’s pretty much my point. It seems like anyone who gives a Nintendo game praise is often written off as a fanboy or someone who’s “blinded by nostalgia.”

Alright, I understand that Nintendo has had their hat in the ring longer than Sony or Microsoft, and they have the longest-standing franchises in the business, so if any party in this equation is going to get unfair flak in these categories, Nintendo has the biggest bullseye on their head for these trolls. But just because something is older doesn’t mean that it’s supporters are just blinded by their nostalgia.

Super Mario Odyssey, Nintendo’s newest major release, has achieved universal critical acclaim (it has currently displaced Galaxy as the best reviewed game on GameRankings as of this writing) which, naturally, has brought the usual trolls out of the woodworks.

It’s almost humorous, really, how quickly these people resort to the same old song and dance. “Reviewers are all just biased for Mario,” and things of that nature will be uttered a lot. Because obviously every last critic who praises a Mario game is clearly just biased. Seriously, this is conspiracy theory levels of nonsense. Did it ever dawn on these people that maybe, just maybe, Mario games tend to be really good, and people tend to really like them?

Of course such a thought never would dawn on them, considering they’re so quick to assume that every last video game critic is under some kind of spell of bias. And these are the same people who, whenever a Nintendo game gets a less-than ideal review, will hail such instances as “honest” reviews, again implying that any praise a Nintendo title gets isn’t honest, and is instead just some meaningless gushing that exists purely out of a blind brand loyalty (which is, ironically, the thing that’s likely fueling their assumptions against critics in the first place).

Assassins Creed Origins and Wolfenstein 2: The New Colossus were released the same day as Odyssey, and received great reviews of their own, many of which were by the same people who reviewed Odyssey. But apparently the concept of all these games being good is just too much for some people to process, and because one of those games happens to be part of a Nintendo franchise, it’s singled out as being part of some kind of game critic conspiracy.

By this point, it’s pretty much become a bad joke, really. A Nintendo game gets rave reviews, and it’s all just little more than “Mario bias” and “nostalgia.” I think it’s safe to say that most people who make such claims have never actually owned a Nintendo console, just as the Nintendo fans who dismiss Sony and Microsoft have probably never owned one of those consoles at any point. Of course, not everyone can have every video game platform, and maybe some people just prefer to follow a particular brand, and that’s all cool and fine. But why do gamers have this weird tendency to take offense at the idea that other people like other things? Does a Mario game getting good reviews somehow take away from the games they like? Seriously, what’s the deal there?

Again, Nintendo is far from the only victim of this epidemic, but it does seem to be the most prominent one. What, are all Nintendo game supposed to get bad reviews or something? I mean, geez, it’s not like every Nintendo game gets Odyssey’s reviews. Nintendo makes good games, and they make some bad games, and the critics respond accordingly. There’s no “bias” or “nostalgia blindness” about it.

But I’ve liked Nintendo games in the past. So I guess I’m just a fanboy.

Super Mario Odyssey Impressions

*This post originally appeared at Miketendo64.com*

I’ll just come outright and say it; Super Mario Odyssey is wonderful. I still have a way to go before I beat it and collect everything, but from what I’ve seen so far, every minute of Odyssey has been a joy.

Having played Odyssey back at E3 2017, it’s interesting to see what has changed. Namely, the motion-controls when playing with two joycons feels smoother than they did at E3 (though the E3 demo also didn’t explain the motion-controls in full detail, so maybe I just know what I’m doing now). It’s wonderful how well the game controls. Here I thought I was going to prefer using the joycons docked in the controller, but I actually think I enjoy the motion-controls more. It all feels so fluid.

“Although the bosses are a bit on the easy side, they are consistently inventive and fun.”

Then we have the capture abilities, which are constantly changing up the gameplay. It’s so much fun just to see how every last character and creature plays. So far, my favorites have been the Chomp, the T. Rex and the tank!

There’s just so much gameplay exuding from every corner of Odyssey, it’s astounding! And the whole game is riddled in little surprises in every detail. It’s very reminiscent of collecting the Korok seeds in Breath of the Wild, but even more playful with how it inspires curiosity in the player. It seems in every moment I’ve wanted to search every last corner of a stage to find secret moons!

It’s perhaps the level design that’s Odyssey’s biggest highlight, with ever level being vastly different than the one that came before. Not just in aesthetics and themes, but also the obstacles, capture abilities and, most importantly, ideas.

So far, there’s simply never been a dull moment in Super Mario Odyssey. It has that same level of polish and consistent inventiveness of the Galaxy games or Super Mario World. I still may have a way to go, but so far, Super Mario Odyssey has the potential to wrest Breath of the Wild’s crown for the title of best game of 2017.

Five Kingdoms I’d Like to See in Super Mario Odyssey

It’s almost hard to believe that Super Mario Odyssey will be released in a few short months. The game was only properly revealed in January, and after a strong E3 showing in June, it will see its worldwide release in October. For a major Mario title, that’s a pretty quick time in between reveal and release. Yet, there’s still a lot we don’t know about the game. We know of its primary “capture” mechanic, which allows Mario to take control of enemies, objects and NPCs via his hat. We know that Mario is collecting Power Moons instead of Power Stars,  and that every stage also plays into the overarching plot of Bowser trying to force Princess Peach into marrying him. And we know that Mario will be traversing a wide variety of different worlds, from big cities inhabited by realistic humans to psychedelic food-themed worlds.

One other thing we know of is that Odyssey is playing up Mario’s history in a way that perhaps no Mario game has done before. Many of the hats and costumes Mario finds along his adventure are references to the plumbers more obscure appearances, and for the first time, Mario’s original girlfriend, Pauline, appears in a proper Super Mario adventure.

This got me to thinking of what other kinds of ‘Kingdoms’ (Odyssey’s name for its various worlds) could we see show up? The aforementioned big city (hilariously named “New Donk City”) is where Pauline serves as mayor, and where the shops and street names allude to the Donkey Kong series. But what if that’s just the tip of the iceberg? What if there are more Kingdoms in Odyssey that pay tribute to Mario’s long history in one way or another?

Here are five such kingdoms I’d like to see in Super Mario Odyssey. Now, I’m really just spitballing/geeking out here, so I don’t expect to see them show up. But it would be so awesome and – considering some of the Kingdoms already revealed – not entirely impossible for them to make an appearance in some form.

The following five Kingdoms all represent a part of Mario’s history (or even that of its spinoffs) to some degree. Though seeing them literally realized would be awesome beyond words, they could also simply be implied homages to the series’ history (like how New Donk City’s street names and shops reference Donkey Kong Country).

Anyway, before I ramble any longer, let’s get to the Kingdom ideas!


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How Super Mario Odyssey is Kind of/Sort of Like Dark Souls

Okay, so perhaps part of this is wishful thinking on my part – seeing as Super Mario is my favorite Nintendo series, and the “Soulsborne” series has probably become my favorite non-Nintendo franchise in gaming – but I can’t help but notice that Super Mario Odyssey seems to have at least a slight influence taken from the Dark Souls games.

It was announced last week that Super Mario Odyssey will be the first Mario platformer to not feature extra lives or game overs. The penalty for dying in Super Mario Odyssey is the loss of coins, which are more important now than they’ve ever been, as Mario actually purchases outfits and hats which aid him in his adventure by means of gold coins.

This all sounds closer to Dark Souls than it does the traditional Mario game. In Dark Souls/Bloodborne, the player loses their hard-earned souls/blood echoes whenever they die, which is troublesome, as those are needed to level up and to purchase weapons and items. Granted, there is a big difference here in that, in the Souls games, the player loses all of their souls when defeated, but can potentially gain them back, should they make it back to the place of their death and retrieve their lost souls. Meanwhile, in Odyssey, Mario merely loses a handful of coins at a time. Though considering that the Mario series is obviously more aimed at younger players than the Souls games, it makes sense than its penalties are a little less extreme. Nevertheless, it does seem that Mario has done away with 1-Up mushrooms in place of something a little more “Souls-esque.”

The funny thing though, is that I found another similarity to the Souls games in Super Mario Odyssey back when I played the E3 demo. Though Odyssey returns to the more open-ended format of Super Mario 64, it also notably contains the checkpoint flags found in many of the 2D Mario titles. But these checkpoints don’t simply serve as places to respawn when defeated, but can also be used for fast-traveling across the rather large stages found in Odyssey.

In Super Mario Odyssey, the player can open up a menu, and select any previously discovered checkpoint flag, and immediately send Mario to said checkpoints, similar to how you can fast-travel between lit bonfires in Dark Souls or the lanterns in Bloodborne. Granted, you could also compare this to other games (including the shrines and towers of Breath of the Wild), but when combined with the aforementioned coin-loss penalty system, I can’t help but think that Nintendo has taken a few notes from Hidetaka Miyazaki’s works when designing Super Mario Odyssey.

Once again, I could easily be overthinking things, due to my love of both series and my longing to see the Souls games (or a new “Souls-like” game by FromSoftware) make their way onto Nintendo platforms, but hey, this certainly wouldn’t be the first time a game borrowed elements from the Souls franchise. I might even say that Dark Souls has proven more influential to subsequent games than any other modern video game franchise. And I can’t help but think there’s a little something “Souls-like” about Mario’s highly-anticipated, upcoming adventure in Super Mario Odyssey.

If my suspicions turn out to be true, well then, it would be something of a dream come true.