Today, May 13th, 2022, marks the twenty-sixth anniversary of the release of Super Mario RPG: Legend of the Seven Stars on the Super Nintendo in North America (it was released in Japan two months prior). I know, you’re probably thinking “twenty-six is a random anniversary to point out for something like this.” And you may have a point. But last year I (of all people) failed to write about Super Mario RPG’s twenty-fifth anniversary! I wrote a bunch of anniversary posts for other things in 2021, yet failed to acknowledge the anniversary of what is most likely my favorite video game of all time. So consider this my recompence.
Come to think of it, I failed to mention Paper Mario’s twentieth anniversary in 2021 as well (and its twenty-first a few months back)… I’ve become everything I’ve ever hated.
Super Mario RPG: Legend of the Seven Stars was released on the Super NES twenty-six years ago, and instantly became one of the most beloved Mario games and RPGs of all time. Although its release being so late in the SNES’s lifecycle – as well as the release of the Nintendo 64 and Super Mario 64 a few months later – may have affected its sales somewhat at the time, Super Mario RPG would still prove to be a success. And true to its name, it became something of a legend in the video game world, with word of mouth helping its reputation grow over the years.
Sadly, Super Mario RPG seems to be the one Mario game that won’t get a sequel. Although it would inspire the Paper Mario and Mario & Luigi sub-series (and influence many other RPGs outside of the Mario series), Super Mario RPG itself has only continued on through a few cameos and a couple of snippets of music in subsequent Mario games. Despite fans’ persistent yearning to see the characters and elements of Super Mario RPG make a return, their pleas continue to fall on deaf ears.
There is a glimmer of hope, as Chihiro Fujioka, the director of Super Mario RPG, has recently expressed his desire to create a sequel to the SNES classic as his last game before retirement. Fingers crossed that Chihiro Fujioka gets his way.
Even without a sequel, Super Mario RPG: Legend of the Seven Stars has left an indelible mark in Nintendo history and earned its legendary status. It’s the game that gave the Mushroom Kingdom a story, introduced the world to Mallow and Geno, made Bowser the most likable character ever, and made turn-based battles way more fun! A legend? Oh, you better believe it!
Happy Twenty-sixth anniversary, Super Mario RPG!
Now if you’ll excuse me, I have to go listen to that godly soundtrack again!
Yesterday, we celebrated the twenty-fourth anniversary of Super Mario RPG (in the US). A mere day later, Nintendo announced a title that further sullies Super Mario RPG’s legacy!
Okay, that’s a bit harsh. But the first trailer of the newest installment of Paper Mario, The Origami King, raises more concerns than it does build hype for the game.
Here is Nintendo’s announcement trailer.
Okay, so the game doesn’t look terrible: Bowser being folded into a square and Peach being brainwashed and joining a cult by means of origami look like they can make for a fun plot, there’s actually variety with the NPC characters (not everyone is the basic, red-spotted, blue-vested Toad this time! Yay!), and the paper aesthetic looks as charming as ever.
But that last one is also kind of the problem… Why does Nintendo insist on making the Paper Mario series about the paper aesthetics instead of using it as a backdrop for unique RPG adventures?
Granted, we only get an ever-so brief glimpse of the battle system here, and from what I can tell, they’ve exorcised the demons of stickers and cards from the proceedings. But it still looks like it’s following a similar path as Sticker Star and Color Splash. Which is something that no one wanted.
I hate to sound like an entitled fan, but when we’re talking about Paper Mario, you always hear the same thing from everyone: “can we get a new Paper Mario that’s an RPG like the first two?” And every time a new one is announced, Nintendo seems completely ignorant to what people want.
While I don’t mind Nintendo putting more emphasis on the paper aesthetics of the series, the problem is that’s what the series has become all about. No one fell in love with the original Paper Mario or its sequel because Mario was made out of paper, they loved it because it was a damn good RPG that – while maybe not quite Super Mario RPG – did a great job at keeping its predecessor’s spirit alive.
After the first two acclaimed Paper Mario titles, the third entry, Super Paper Mario, was a steep departure. It abandoned turn-based battles and partner characters for a platformer with RPG elements. It was different and not as good, but at least it was – at the time – a one-off thing. We could understand and appreciate that it was experimental and trying something different for the series. It may not have always worked, but hey, Nintendo learned their lessons from Zelda II and Super Mario Sunshine, so maybe that meant the series would get back to the RPG style gameplay we were all craving.
And that was the plan… at first. Early screenshots and materials of a 3DS Paper Mario title gave fans glimpses of partner characters, and a return to the turn-based battle system. But then, somewhere in development, Nintendo decided to change course, and instead we got the stinker that was Paper Mario: Sticker Star. Sure, turn-based battles were back, but with the glaring caveat that every last one of Mario’s abilities used consumable “sticker” items, and your only rewards for battles were either A) more stickers, or B) coins… for buying more stickers… This made this new battle system not only a tedious chore, but also inexcusably pointless.
Fast forward to the Wii U, and when Paper Mario: Color Splash was announced, and served as a direct follow-up to Sticker Star’s gameplay, it was close to insulting. Although Color Splash was an improvement over Sticker Star, it was still a pretty shallow experience that suffered many of its predecessor’s drawbacks (namely the aforementioned pointlessness of its battle system). By this point, it was pretty clear that Nintendo had no intention on giving people the Paper Mario they actually want.
But times have changed in the Switch generation for the Big N. Breath of the Wild did what Zelda should have done a long time ago and said “screw you” to Ocarina of Time’s shackling influence on the series. Super Mario Odyssey brought back the more open style of Super Mario 64 back into the 3D Mario canon (not that there was any problem with the more linear Super Mario 3D World, but hey, they still listened to what people wanted). Perhaps most notably, the Switch finally brought back the third-party support Nintendo had been lacking ever since the Nintendo 64.
Point being, Nintendo seemed to be listening in recent years. And earlier this year, amid reports that Nintendo wanted to celebrate Super Mario Bros’ 35th anniversary in a big way in 2020 that supposedly includes an HD compilation of the previous 3D Mario titles, rumors also circulated about a Paper Mario title that would return to the style of the N64 original and The Thousand-Year Door.
Admittedly, while I could imagine the compilation being a reality, I took the rumor of a new, traditional Paper Mario as a “I’ll believe it when I see it” kind of thing. I would have loved if my skepticisms were proven wrong. Sadly, this trailer for Paper Mario: The Origami King has only made me let out those skepticisms in a sigh of disappointment.
I mean, I just don’t get it. It’s not like Nintendo’s fanbase keeps quiet about these things. And while fans can of course go overboard at times, I don’t think wanting a beloved series to go back to its roots, which we haven’t seen in sixteen years now – especially when general consensus points that said series has only gone downhill ever since it changed things up – is asking too much.
People want a new Mario RPG. An actual RPG. With a proper battle system, level-progression, teammates with different abilities, a story, the whole Mario RPG shebang. Why does Nintendo seem incapable of grasping this concept? Because it’s not just Paper Mario, but the Mario & Luigi series, the “other half” of Super Mario RPG’s branching legacy, has also stripped away the depth of its mechanics and battle system with its 3DS entries.
I seriously, honestly, sincerely just don’t get it. Super Mario RPG remains one of the most acclaimed and beloved Mario games of all time, and the first two Paper Mario titles have had a similar appeal. None of the Paper Mario games since Thousand-Year Door have received the same level of reception and devotion than the earlier Mario RPGs (the ones that actually were RPGs) had. So what the hell is possessing Nintendo to go down the “hey! Look at all the papery stuff!” well at the expense of making a deep Mario RPG? It’s a “creative” decision that outright boggles the mind.
Of course, it wouldn’t be the only time Nintendo completely ignored what people actually wanted and instead delivered something absolutely no one asked for.
At the very least, if this is the direction Nintendo is going to insist on traveling in regards to Paper Mario (and Mario & Luigi), can we get a brand-new Mario RPG game as well? Just…something!
Super Mario RPG: Legend of the Seven Stars remains one of Nintendo’s best games. It has been starved of a direct sequel for twenty-four years now. But at least in years past, we had Paper Mario and Mario & Luigi to play a similar role. Now, we don’t even have that.
Nintendo has acknowledged Super Mario RPG’s beloved status by giving it notable re-releases on the Wii Virtual Console (where they made a point of it being the 250th game added to the service), the Wii U Virtual Console (where it was the last SNES game added), and including it as one of the games on the SNES Classic Edition. But when it comes to continuing that great game’s legacy, Nintendo seems to have a bizarre aversion to it. And don’t tell me that it’s Square-Enix’s fault, because while they may be holding Mallow and Geno hostage, Nintendo used to make great Mario RPGs of their own as proven with Paper Mario and Mario & Luigi.
But now, those days seem like a distant memory. It’s all the stranger when you think of where Nintendo is right now. Not just commercially, but creatively. The Mario series, in particular, has been in something of a second (and extended) golden age ever since Galaxy was released in 2007. Between Galaxy, its sequel, 3D World, the Super Mario Maker titles, Mario Kart 8 and Super Mario Odyssey, the overall Super Mario series has arguably never been more consistent, or more acclaimed.
Yet it’s the Mario RPGs that have been left out of this renaissance. The last truly great Mario RPG was Mario & Luigi: Bowser’s Inside Story in 2009. Since then, the sub-genre of Marios has become increasingly more shallow, has removed most of their identity (no more original characters allowed! Only basic Toads!), and have even become obnoxiously wordy (the Mario RPGs of old were genuinely hilarious. The newer Paper Mario titles desperately want us to think they’re hilarious).
Again, I’m not trying to write off Paper Mario: The Origami King completely as a game itself. It could end up being really good when taken by its own merits (and we don’t have to wait very long to find out, as the game is being released quite suddenly on July 17th of this year). But why does it seem like Nintendo is incapable of hearing what fans want from this series? No one loved Paper Mario “because Paper,” but that seems to be what Nintendo believes, despite the never-ending requests and criticisms that claim otherwise.
Why does Paper Mario always have to be a sacrificial lamb for experimentations? Why isn’t Mario & Luigi allowed to have its own identity anymore? Why can’t Super Mario RPG’s legacy be allowed to continue?
Today, May 13th of 2020, marks the twenty-fourth anniversary of Super Mario RPG’s release in the US (it was released in Japan two months prior, in March of 1996, and wouldn’t be released in Europe until its 2008 release on the Wii’s Virtual Console, which at the time was a record for longest delay between region releases for a single title).
As far as I’m concerned, Super Mario RPG is one of Nintendo’s finest achievements, and has steadily remained an all-time favorite of mine for these twenty-four years. If you ask me, it’s still the best damn RPG ever.
Sadly, despite being one of the most acclaimed and beloved Mario games of all time, it’s one of the very few that never received a direct sequel (it did inspire the wonderful Paper Mario and Mario & Luigi series, but none of them quite recaptured the same magic as the originator). And it’s basically the only Mario game to not have its characters or world elements carry over to subsequent games (save for a cameo or two). But that hasn’t stopped fans (myself most assuredly included) from hoping and begging Nintendo and Square to bring back this beloved game either through a sequel or simply resurrecting its characters for new titles.
Seriously Nintendo, just put Geno in Super Smash Bros. already. We’ve only been asking for it for twenty years! I don’t mean an insulting, slap-to-the-face Mii costume. The actual character as a playable fighter. You can’t stop adding those Fire Emblem swordsmen that no one asked for. Why not add another character people have actually wanted and asked for for years?
Anyway, happy anniversary to Super Mario RPG: Legend of the Seven Stars! A Legend indeed.
I reviewed Super Mario RPG as my special 300th video game review. You can read my 10/10 review here.
Earlier this year, I picked up the 3DS remake of Mario & Luigi: Bowser’s Inside Story. But before I play through it, I remembered I (strangely) never beat the 2017 3DS remake of Superstar Saga. So I recently started a new file on that game (and have since beat it, and will review it once I play more of the remake’s exclusive “Minion Quest” mode). Not only did returning to Superstar Saga end up being an utter joy, but it also really, really made me miss what the Mario RPGs used to be.
It’s been ten years since the original release of Bowser’s Inside Story on the DS, and not counting the aforementioned 3DS remakes, that was the last time the Mario RPGs were truly great (I did enjoy Mario + Rabbids Kingdom Battle a great deal, but seeing as that was both a crossover and a strategy RPG, I guess it’s not quite what I’m talking about). And I really, really miss the days when the Mario RPGs were among the best things Nintendo had going for them.
Super Mario RPG: Legend of the Seven Stars remains my favorite RPG of all time, and arguably my favorite game period. It perfectly combined the accessibility and fun of Mario with the depth and turn-based gameplay of RPGs, without sacrificing the quality of either of its halves. Although it tragically never received a proper sequel, the Square developed title did receive two spiritual successors created by Nintendo’s own internal studios.
Paper Mario simplified the formula a bit, but still made for a hefty adventure that boasted a unique art style, and saw Mario team up with party members based on the series’ iconic enemies. Mario & Luigi: Superstar Saga was more focused on fast-paced action, and featured genuinely hilarious writing. Both of these Super Mario RPG spiritual successors would wind up becoming their own sub-series.
Paper Mario was followed-up by the critically-acclaimed Paper Mario: The Thousand-Year Door on the GameCube, while two Mario & Luigi sequels were released on the Nintendo DS: 2005’s Partners in Time, and 2009’s Bowser’s Inside Story. Of the lot, Partners in Time is the only one that fell short of the rest, though even it was still a good game in its own right (though I’m not complaining that the 3DS remakes went directly for the best M&L entries).
While it’s usually the Mario platformers and The Legend of Zelda that are held in the highest regard in Nintendo’s canon, the Mario RPGs were, more quietly, delivering experiences that were often just as good. And with their Nintendo mentality of “fun at all costs,” the Mario RPGs provided some of the most timeless games in the genre (Final Fantasy hasn’t aged so gracefully).
But then, in a creative move that truly defies all logic and reason, Nintendo decided to begin stripping away many of the elements that made the Mario RPGs so memorable. The third Paper Mario title, 2007’s Super Paper Mario, was still a fun game, but it removed the series’ turn-based structure in favor of a platformer that featured RPG elements. Not a bad idea in itself, and Super Paper Mario still retained an RPG-like story, but considering the main Mario series are platformers, did Nintendo really have to sacrifice Paper Mario to test out this idea?
Hey, at least Super Paper Mario was still a good game. And it was followed up by the aforementioned Bowser’s Inside Story. Little did we know that Bowser’s Inside Story would be a one-time return to form. A “last hoorah” if you will. Because after that we got the 3DS’s Paper Mario: Sticker Star, the first Mario RPG that could be considered a flat-out bad game.
Not that you could truly call Sticker Star an RPG. Sure, turn-based battles were back, but they were dictated entirely by consumable ‘sticker’ items. Every action you used in battle required these consumable items. And for victory, you didn’t get experience points and level up.
For winning battles, you were rewarded with either A) more stickers, or B) coins…to buy more stickers. It was a self-defeating concept. Why should I bother fighting and spending my stickers if the only reward is more stickers? And if you think you’re supposed to save up stickers for boss fights, that’s not it either. Bosses required specific stickers to be defeated, so it’s not like conserving and strategizing the stickers you’ve saved up even meant anything.
You know what’s even worse? Sticker Star not only had virtually no story to speak of, and no party members, but it removed the humorous writing the Mario RPGs were known for (Bowser, of all characters, never even spoke). Sticker Star also marked the beginning of the bizarre trend of Nintendo not allowing the Mario RPGs to feature original enemies, with only established baddies from the platformers showing up. Perhaps strangest of all, this was also when Nintendo started making every last Toad in the Mario RPGs just look like the generic “blue vest, red spots” Toads. When the previous RPGs gave us Toads of all shapes, sizes and crazy geddups, why take that away and effectively remove so much personality from the games?
And yet, this was the direction Nintendo decided to stick with. Sure, the next RPG in the Mario pipeline, Mario & Luigi: Dream Team (released on 3DS in 2013) was a step up in many ways (for one, it actually felt like an RPG again). But it also was, by a considerable margin, the most creatively bland M&L game up to that point. It did have some original enemies again, but the “Generic Toad” epidemic was still in full effect.
Then, in early 2016, the 3DS also saw the release of Mario & Luigi: Paper Jam. In concept, Paper Jam sounds like it should have been the shot in the arm the Mario RPGs needed, being a crossover between the two continuing Mario RPG series.
Sadly, the concept is the best part of the game, as Paper Jam was really just a watered down Mario & Luigi sequel that doubled down on Dream Team’s faults (Toads with zero distinction and personality, no more original enemies whatsoever). It just so happened to feature Paper Mario as a third party member. Considering how great the Mario & Luigi games once were, it was sad to see the series fall this far from grace.
To sum it up simply, Superstar Saga remains one of the funniest, most quotable games I’ve ever played, but I honestly can’t remember any bit of writing that came out of Paper Jam.
Later in 2016, we’d get the last new Mario RPG so far (again, unless we count Mario + Rabbids), Paper Mario: Color Splash on Wii U. Despite fans wanting Nintendo to return to the turn-based, actually-an-RPG style of the first two Paper Marios for years, Nintendo decided to go all WWE and turn a def ear on fans. They actually made the game a follow-up to Sticker Star’s gameplay.
To its credit, at least Color Splash had some humor and personality to it (though the Toads remain generic, and new enemies still weren’t allowed), and some of the gameplay could be fun. But there still weren’t any party members, and the battle system remained largely pointless (though the game’s “cards” were an improvement over their sticker predecessors, seeing as you could power up cards by painting them, and you could gradually increase your maximum paint through battles, so there was some semblance of progression). So Color Splash was essentially a version of Sticker Star that wasn’t completely broken. But that’s not exactly “on par with the Mario platformers and The Legend of Zelda” now, is it?
Again, one could argue that Mario + Rabbids Kingdom Battle set things in a right direction for Mario RPGs (and it’s certainly a better game than anything involving the Rabbids has any right to be), but you could also argue it should go in a whole other category. Even still, as enjoyable as Mario + Rabbids is, I still wouldn’t put it on the same level as the Mario RPGs of old.
Thankfully, the fact that the 3DS now houses Superstar Saga and Bowser’s Inside Story means we have access to brilliant Mario RPGs on contemporary hardware. But it’s kind of sad that Nintendo had to resort to past success in order to do so. Don’t get me wrong, the remakes are great, but it would be great if we could also get a brand new Mario RPG that could live up to its legacy.
Super Mario RPG, Paper Mario, Superstar Saga, Thousand-Year Door and Bowser’s Inside Story are widely (and wisely) considered the top-tier Mario RPGs. But the sad thing is it seems like Nintendo has no plans on making a Mario RPG like they used to.
What’s particularly sad about that scenario is that the Mario franchise on the whole has really never been better. The release of Super Mario Galaxy in 2007 began a Mario renaissance that continues to this day. Between it, Galaxy 2, 3D World, Mario Kart 8, Super Mario Maker and Odyssey, the Mario franchise hasn’t lost any steam. And while Bowser’s Inside Story was released within this timeframe, that was it for the RPGs.
For whatever reason, Nintendo decided to strip away the things that made Mario RPGs so memorable in the first place. And instead of listening to fans and changing course (as they have in other areas in recent years), they’ve just gone into overdrive in regards to watering down the once great sub-genre. If one were only to have played Color Splash and Paper Jam, they’d never know that Mario RPGs were, at one point, among Nintendo’s finest achievements.
Here’s hoping that the recent remakes of Superstar Saga and Bowser’s Inside Story remind Nintendo of what Mario RPGs once were, and help them figure out how they can recreate that magic.
Whether its a worthwhile Mario & Luigi, a Paper Mario that returns to its roots, doing the impossible and teaming with Square to make a direct sequel to Super Mario RPG, or something new entirely, a new Mario RPG that can live up to the legacy of its best predecessors is something Nintendo sorely needs.
Super Smash Bros. Ultimate should be the game that finally brings Super Mario RPG’s Geno back from dormancy. For over twenty-two years, fans have wanted to see the original characters of Super Mario RPG – Geno most of all – make their triumphant return. And Ultimate seems to be the (pun intended) ultimate opportunity to do so.
Rewind the clock back to 2006. Super Mario RPG had turned 10 years old, and Geno’s only subsequent appearance was a cameo in 2003’s Mario & Luigi: Superstar Saga, a game in which the end credits emphasized that Geno was owned by Square-Enix. Fans had pretty much given up hope that Geno would ever be seen properly in a game again. But then, a glimmer of hope showed up in the form of the reveal trailer for Super Smash Bros. Brawl. It looked a little something like this.
Solid Snake, from Konami’s Metal Gear Solid franchise had joined Super Smash Bros. It was a game-changer, as up until that point, Smash Bros. was comprised exclusively of Nintendo characters. But now, the doors were open to more video game icons than ever.
A number of names became popular among fans as to who else they wanted added to the Super Smash Bros. lineup: Sonic the Hedgehog, Mega Man, Ryu, Pac-Man, and Cloud were often brought up. Sonic ended up joining Snake in Brawl, while the other aforementioned characters – along with Bayonetta, who didn’t exist at the time of the announcement or Brawl’s release – all made it into the fourth entry of the Super Smash Bros. franchise, either at that game’s launch or through DLC.
But perhaps the name brought up more than any other third-party character was Geno. He, along with Metroid’s Ridley and Donkey Kong’s King K. Rool, became something of legends within the Super Smash Bros. community. The “Big Three” or the “Impossible Three” they became known, due to their immense demand yet apparent inability to make the roster.
Ridley and K. Rool’s absences were strange, considering they are Nintendo characters, but most assumed Geno – being owned by Square-Enix – couldn’t make the cut for legal reasons. Snake’s reveal for Brawl changed all that. Although Geno didn’t make the cut for Brawl in 2008, he still remained a consistently popular character that people wanted to see. Super Mario RPG rightfully sits as one of the most acclaimed and beloved Mario games of all time, yet it’s also the sole Mario game whose legacy seems confined to itself. As classic of a game as it is, the elements and characters introduced in it have only ever been seen again, well, in Super Mario RPG’s re-releases on Wii, Wii U and the SNES Classic Edition. They still have yet to appear elsewhere (aside from Geno’s aforementioned cameo in Superstar Saga, and even that was removed from the game’s 2017 remake).
Of course, these re-releases only added wood to the fire. Geno was only becoming more and more popular and requested as Super Mario RPG found new audiences. Still, some claimed that Geno was “too obscure” of a character to make it in Super Smash Bros. as a playable character (a rather odd argument, considering esoteric Nintendo characters have been in Super Smash Bros. from the beginning. Ness and Captain Falcon weren’t exactly household names).
Super Smash Bros. creator Masahiro Sakurai continued to ask for character requests to consider for inclusion in subsequent games, and sure enough, Geno – like Ridley and K. Rool – remained one of the top choices. With the exclusion of all three characters in the fourth entry in the series (Super Smash Bros. for Wii U/3DS), fans began wondering if their wishes were falling on def ears. But then, there was a glimmer of hope (or a slap to the face, depending on who you ask) when a DLC costume for the Mii character was introduced that paid homage to Geno.
It was…bittersweet. On one hand, it showed that Sakurai and company were well aware of fans’ cries to see Super Mario RPG acknowledged, but with the high level of demand for the character, simply making a Mii costume based on Geno stung more than a little bit. Was Sakurai trolling us?
Apparently not, as it turns out. In a later interview, Sakurai revealed that he has always been a big fan of the character, and has wanted to include Geno in Super Smash Bros. since Brawl. Geno was planned to make an appearance in Super Smah Bros’ third and fourth entries (or third, fourth, and fifth, depending on if you consider Smash Bros. for Wii U/3DS one or two games), but Sakurai claims he “wasn’t able” to make it happen. Though no specifics were given, one would assume it had something to do with the legalities of the character.
However, the Geno Mii Fighter costume does indicate that, if Square-Enix was the culprit, they’ve softened up a bit. The inclusion of Final Fantasy’s Cloud, another Square creation, becoming a DLC character also showed an obvious strengthening in Nintendo/Square relations.
So if Square is willing to let their characters appear in Super Smash Bros., and went so far as to give Sakurai permission to use the likeness of Geno for the Mii Fighter costume, that’s definitely a positive in terms of Geno’s likelihood for a future appearance as a Super Smash Bros. fighter.
Well, here we are with only a few months to go before the release of Super Smash Bros. Ultimate, an entry so daring it has the word Ultimate in the title. As in, this is the Super Smash Bros. And so far, Ultimate has been doing a great job at living up to its name: every character from the series’ past is returning, there are new modes of play that look to beautifully change up the experience, and even small little details that show how Sakurai and company are really going all out (like being able to ‘stack’ an echo fighter with its base character on the selection screen. A totally unnecessary but welcome addition for prudes like me who complain about the echo fighters).
More importantly though, Ultimate has finally, finallyadded Ridley and King K. Rool as playable characters. On top of Splatoon’s Inklings and Castlevania’s Simon Belmont, that’s a hell of a lineup of newcomers whose quality more than outshines the relative lack of quantity.
Yes, there are always going to be characters fans want, but none of them have had the same devoted followings of Ridley, King K. Rool and Geno. And sure, there other characters that could be added to Ultimate, and a few I’d personally love to see (Banjo-Kazooie!). But it seems like, at this point, the only necessary piece to be added to Super Smash Bros. Ultimate to make it live up to its name is Geno. I mean, we’ve gotten to a point where people would actually be more surprised if Geno didn’t make the cut in Ultimate than if he did. With Ridley and K. Rool in the mix, the hype for Geno is at a fever pitch. Here’s hoping the fans – and apparently Sakurai himself – can finally get Geno in Super Smash Bros.
Two of the “Impossible Three” have finally made the cut. With all the other additions and tweaks the game is making to the formula, it seems like after Ridley and K. Rool have been brought in, Geno is the last piece of this puzzle to make it all come together.
The release of a new Super Smash Bros. game always gets people hyped. And while the E3 Direct and playing the E3 demo accomplished just that, for me, Super Smash Bros. Ultimate was something to be excited for, but one that seemed a bit familiar. That is until earlier this month with the second SSBU-focused direct, which revealed a host of new information on the upcoming entry, and kicked things into high gear with the announcements of Simon Belmont and King K. Rool!
Of course, being a series built on Nintendo’s history (or just plain video game history at this point), people always have their characters that they’d like to see make the Super Smash Bros. roster with every new entry. So far, the newcomers for Ultimate reads like a shortlist of winning selections: The Inklings represent a contemporary Nintendo franchise, Simon Belmont hails from the third-party franchise most synonymous with Nintendo’s early years (except maybe Mega Man), and Ridley and K. Rool have been among the most requested characters to join Super Smash Bros. for ages, so their inclusions feel like gifts for the fans.
The following characters are the ones I’d most like to see be announced in the coming months to join the ranks of Super Smash Bros. fighters in Ultimate. I know, people might bring up that Sakurai has already stated there won’t be too many newcomers (outside of echo fighters) this time. But this list isn’t called “Five Characters Who Will Totally Make the Cut in Super Smash Bros. Ultimate in Addition to the Ones Who Have Already Been Announced.” It’s a list of the five characters I’d most like to see make it. Not expecting all five, but I like to think my top two picks have more than a fighting chance.
The funny thing is I had originally planned to make this list before the last Smash Bros. Direct, but never got around to it. And since Simon Belmont and King K. Rool were originally going to be on this list, I had to change things up a bit after they were announced.
Also, my list includes a mix of Nintendo characters and those of third-parties. Because honestly, Super Smash Bros. now has most of Nintendo’s most notable characters. There aren’t too many left that would make a big splash outside of an Assist Trophy. Kind of have to branch out at this point.
With all that out of the way, here are the top five characters I’d most like to see become playable characters in Super Smash Bros. Ultimate. But first, a runner-up.
*Review based on Super Mario RPG: Legend of the Seven Stars release as part of the SNES Classic*
Since its inception in 1985, the Super Mario series has proven to be the avant garde of video games, prioritizing gameplay innovation and concepts unique to the video game medium over all else. This design philosophy has not only allowed the core platformers of the Super Mario series to consistently reinvent themselves, but has also turned its titular plumber into gaming’s renaissance man, able to adapt to seemingly any genre Nintendo decides to cast him in. Of the various “spinoff” Mario titles, Mario Kart gets the most widespread recognition, as it created the ‘kart racer’ sub-genre while simultaneously producing a series that rivals the core Mario titles in popularity. But while Mario Kart might be the most famous of Mario’s detours, the most outstanding might just be the 1996 SNES classic, Super Mario RPG: Legend of the Seven Stars, the title that sent Mario into most unfamiliar territory.
Super Mario RPG was a bold venture. A joint effort between series’ publisher Nintendo and Final Fantasy developer Square-Enix (then Squaresoft), Super Mario RPG took the characters and world of Nintendo’s flagship franchise, and merged it with the RPG genre that Square was renowned for. Though a fan-favorite today, at the time many wondered if converting the Mario series into the narrative-heavy RPG genre could work. The fact that Super Mario RPG remains one of the most beloved Mario games should be a testament to just how successful the finished product was. Its hefty reputation is well deserved.
While Super Mario RPG is a joining together of the series and genre of its title, what makes it work so well is how it both pays homage and parody to both parties involved, and turns them on their heads.
The story here is that – just as Mario is about to defeat Bowser for another daring rescue of Princess Peach (here called Toadstool, as she was known in the west at the time) – a massive earthquake hits the scene, throwing Mario, Bowser and the Princess to different corners of the Mushroom Kingdom. The source of this quake is a giant, anthropomorphic sword that has fallen from the heavens and plunged into Bowser’s castle. The sword is called Exor, and declares Bowser’s Keep to be occupied by its master, Smithy, who plans to conquer the rest of Mario’s world.
As it turns out, Smithy is already closer to world conquest than he knows, as Exor slashed through the Star Road on its descent onto Mario’s world, shattering it into seven magical Star Pieces. The Star Road is what allows people’s wishes to come true. With its power scattered into seven fallen pieces, the wishes of the denizens of Mario’s world can no longer come to light. It then becomes a race between Mario and his companions to prevent the Smithy Gang from claiming the seven Stars, which would result in the evil Smithy’s dark desires coming to fruition.
What makes this story memorable is that it both adds a serious narrative to the Super Mario series (for the first time), while still maintaining the franchise’s whimsical lightheartedness. The premise feels like it could have been pulled out of a Disney movie, and the game takes advantage of the nature of the Mario series to add a good dose of humor into the serious RPG plot.
Mario is joined on his adventure by four companions: The aforementioned Princess Toadstool is the obvious ally, but for the first time in the series, Bowser fights alongside Mario in a quest to reclaim his castle. The remaining two members of Mario’s party were original to Super Mario RPG; Mallow, the fluffy, cloud-like black mage of the group, and Geno, an otherworldly spirit occupying an action figure for its body.
It’s a memorable cast of characters. Mario is his usual, silent self, but the Princess becomes something of the ‘tough guy’ of the party after growing tired of being rescued, while Bowser steals the show as the insecure brute with a heart of gold. Meanwhile, Mallow is the kid of the group wanting to prove himself, while Geno has connections to the Star Road and is something of the Gandalf of the team (the wise, old badass). Mallow and Geno left such an impression that – although they have yet to properly appear in another game – fans still long for their return.
No matter how iconic or likable these characters are though, it wouldn’t mean much if the game they starred in weren’t great. Luckily for them, Super Mario RPG was one of the best games of the genre’s golden era, and remains one of Mario’s timeless classics.
The battle system here at first looks like the usual turn-based affair, but with some fresh changes, such as each action in battle being mapped to specific buttons (A for regular attacks, B for defense, Y for special moves, and X for items). The biggest addition Super Mario RPG makes to RPG battles is one that’s subtle, yet game-changing: Action Commands.
During battles, players have more involvement than in other RPGs of the time. During attacks, well-timed button presses can increase damage (and timing them just right during enemy attacks can reduce damage), while special moves have their own interactive elements (repeated button-presses or timing, holding a button and releasing it, etc.). It’s such a seemingly simple twist on RPG norms, but it adds so much more fun to the proceedings than simply selecting items from menus.
There are some small quibbles in that there’s a lack of on-screen directions to inform you of when to use button-presses during many actions (directions are briefly explained before certain special attacks, but others are trickier to figure out). Still, most of the Action Commands aren’t too hard to get the hang of, so nothing’s too cryptic. But if you do manage to master them, you may find that the overall adventure is a bit on the easy side, though I suppose turn-based RPGs aren’t known for brutal difficulty anyway. Still, these hardly qualify as complaints, as they never get in the way of the enjoyment of the gameplay, story, or overall fun.
Meanwhile, wandering through the overworlds is also improved over other games in the genre, with just a dash of platforming added into the mix for – you guessed it – more interactivity than you’d find in other RPGs. The game is given all the more personality when you talk to NPCs, who often put that aforementioned humor on full display. In case that weren’t enough, Super Mario RPG features a myriad of entertaining mini-games and side quests, some of which are exceptionally well hidden.
Being released at the tail-end of the Super Nintendo’s life cycle, Super Mario RPG pushed the console’s capabilities to their limits. Super Mario RPG features highly detailed environments and an isometric perspective to give the game something of a 3D quality, with character graphics that are comparable to the Donkey Kong Country sequels (one enemy monster even resembles good ol’ DK, perhaps to emphasize this).
However, the best aesthetic qualities of Super Mario RPG are in its sounds. Composed by Yoko Shinomura – famous for her soundtracks of Street Fighter II and the Kingdom Hearts series – Super Mario RPG’s score is her masterwork, encompassing a wide range of styles and emotions, and captures that distinct Mario personality while also creating an identity unique to itself. The SNES is widely regarded for the stellar soundtracks of its games, and Super Mario RPG is second only to Donkey Kong Country 2: Diddy’s Kong Quest for the title of best musical score on the platform. It’s an all-time great gaming soundtrack.
Sadly, while Super Mario RPG: Legend of the Seven Stars remains one of Mario’s most memorable adventures, it seems to be the only entry in the entire franchise that was to be a one-and-done deal. It may have influenced spiritual successors in the Paper Mario and Mario & Luigi series of RPGs – which improved on a few individual elements (Paper Mario introduced on-screen button cues during attacks) – but none of them have captured the same magic of the whole experience that Super Mario RPG did, nor have they left the same kind of unique impact on the overall Mario series.
If anything, Super Mario RPG’s isolation from the rest of the Mario series has only helped it endure as one of the most beloved entries in the franchise’s peerless history (it’s even helped inspire games such as Undertale). Here’s hoping that, someday, we might see Super Mario RPG’s legacy continue in some form. For now, however, Super Mario RPG: Legend of the Seven Stars can at least still claim to be among Mario’s greatest adventures, and one of the best RPGs of all time. A legend indeed.
Super Mario Maker is undoubtedly one of the best modern Nintendo games. In recent weeks I’ve found myself playing it as extensively as I did when it was first released. That’s the kind of longevity and replayability most games couldn’t hope for.
Why is it so addictive? It’s like I’ve said in the past, it turns the process of level editing into something that’s not only accessible, but fun in its own right. And playing the levels of other players provides countless surprises (some pleasant, others not so much).
While there were some limitations when the game first launched (and there still are a few that could be addressed), Super Mario Maker’s updates through the months have smoothened things out all the more, and added some great new features (the Fire Koopa Clown Car allows for more accurate shooter levels, for example).
During the most recent Nintendo Direct, Nintendo unveiled the newest entry in the Paper Mario series, Paper Mario: Color Splash for the Wii U. To put it lightly, it was met with an underwhelming reception.
Color Splash is scheduled for release later this year, and not too much of the game has been revealed, so I’m not about to pass full judgement on it until then. However, as it stands, the game is, quite bafflingly, looking to be something of a sequel to Paper Mario: Sticker Star in terms of mechanics and gameplay. Many of Sticker Star’s elements look to be reused or reconfigured for the upcoming Color Splash, with the Stickers of the previous game being replaced with cards and paint.
This is quite worrisome, considering Sticker Star is currently the only flat-out bad Mario RPG to date. And considering the two Mario RPGs that followed (Dream Team and Paper Jam) have simply been “good” and not something more, the Mario RPGs are in desperate need of a reinvigoration, and a follow-up to Sticker Star is the exact opposite of that.
My opinion on Sticker Star isn’t one of a minority either, as most longtime Mario RPG fans share my sentiments that it is a sour note in what was once a lovely symphony of Mario role-playing games. And if Color Splash does indeed serve as a successor to Sticker Star, it will be an absolutely dumbfounding decision on Nintendo’s part.
The first two Paper Mario titles on the Nintendo 64 and GameCube – Paper Mario and Paper Mario: The Thousand-Year Door, respectively – are among the most beloved Mario games of all time by fans. With their interactive, fast-paced battle systems, charming stories, and oodles of depth, they were RPGs of such quality and accessibility that they should rank highly on any list of the genre’s finest. While many once-classic RPGs have aged for the worse, the first two Paper Mario games (as well as the other classic Mario RPGs) haven’t aged a day. Their fanbases haven’t exactly been quiet about their desire for a more traditional follow-up to the original Paper Mario duo, and seeing as Thousand-Year Door was released way back in 2004, it is absolutely eyebrow-raising why Nintendo continues to stray further and further with the series.
I hope I don’t sound like one of those entitled, bratty gamers who have already started a petition for the game’s cancellation. For all I know, Color Splash may very well end up being a great game, so I’m not trying to write it off when all we have to go by are a couple of trailers. But judging from what is to be seen so far, it’s giving some very bad feelings of deja vu for Sticker Star. And if that does turn out to be the case, it could crush the reputation of the Mario RPGs.
The last truly great Mario RPG was 2009’s Mario & Luigi: Bowser’s Inside Story on the Nintendo DS. After that, Sticker Star came along and diluted the Paper Mario series. Dream Team and Paper Jam were decent entries in the Mario & Luigi series, but lacked the quality and depth of Bowser’s Inside Story and its predecessors.
There was once a time when every Mario RPG felt special. The original Super Mario RPG is still one of the most beloved games of the genre, Paper Mario was one of the N64’s best titles, Mario & Luigi: Superstar Saga ensured that the original trilogy of Mario role-playing games were all unique entities, while The Thousand-Year Door proved to be a substantial sequel. Although Mario & Luigi: Partners in Time and Super Paper Mario weren’t quite up to par, they were still memorable adventures. Then along came Bowser’s Inside Story, which felt like the proper follow-up to Superstar Saga.
Since that time, however, the Mario RPGs have simply become solid but uneventful Mario spinoffs, akin more to the Mario sports titles than the RPGs of old. And Color Splash doesn’t exactly look reassuring.
So where do the Mario RPGs go from here? Well, I’ve always been a fan of the idea of Nintendo working out a deal with Square for a proper sequel to the original Super Mario RPG. More realistically, I’ve also long supported the idea of a brand-new Mario RPG, with no direct ties to any of the existing entries, akin to how the first three Mario RPGs were distinct entities.
That might be the direction Nintendo needs to go if they wish to give the Mario RPG genre a future that can live up to their glorious past. The Mario & Luigi series, while still delivering mechanically sound games, have seemingly run out of creativity. Meanwhile, Sticker Star all but ruined the Paper Mario name, and if Color Splash is anything less than a complete redemption of it, then the series will have completely lost its luster, lest Nintendo finally decides to make a more literal follow-up to The Thousand-Year Door.
The core platforming entries of the Super Mario series are the ones that receive the most acclaim. And while they are deserving of such praise, there was once a time when it could be argued that the Mario RPGs were every bit as great. It would be a truly sad thing if those days were behind us. Sadly, if Color Splash ends up being little more than Sticker Star 2, that may very well be the case. At least as far as the ongoing Mario RPG series go. A complete overhaul is sounding better and better.
Nintendo has officially opened up a character ballot for potential DLC characters for Super Smash Bros. for Wii U and 3DS. For the first time in forever, Nintendo fans can officially make suggestions for characters they’d like to be added to the series, with the possibility of some suggestions becoming a reality.
If you want to vote for your favorite characters, you can do so by going here. Nintendo’s setup is simple enough: Name the character, the game/series they appear in, and give a brief reason why they should be in the game.
Naturally, I have already voted a number of times. There are some characters I wanted for a while that actually ended up in the game (Rosalina, the Duck Hunt dog), but there are some other favorites that didn’t make the cut. Some of my choices are a little more obscure, but some are characters who should have been in the series by this point. At the very least, they all make more sense than Dark Pit.
From: Donkey Kong series
Why she should be in Super Smash Bros: A better question is why hasn’t Dixie Kong been in Super Smash Bros. already? The Donkey Kong series, despite being Nintendo’s earliest franchise, as well as one of their most popular, is grossly underrepresented in Super Smash Bros. With DK and Diddy already in the game, the next logical choice would be Dixie Kong. She debuted in the second (and most beloved) Donkey Kong Country game, was the star of the third entry, and has remained a series mainstay. She was even the most useful partner in Tropical Freeze!
There really is no reason why Dixie hasn’t been in the series yet. She’s a fan favorite and represents one of Nintendo’s biggest series. Best of all, her prehensile hair could give her an incredibly unique moveset.
From: Mario & Luigi series
Why he should be in Super Smash Bros: Fawful, having appeared in the first three Mario & Luigi games, is one of the more recurring antagonists in the Mario series. Smash Bros. could use a few more villain characters (Bowser, Bowser Jr., Ganondorf and King Dedede being the only ones in Wii U and 3DS), and Fawful is a great candidate. He quickly became a fan favorite due to his odd characteristics and bizarre speech patterns, and he can represent the ‘spinoff’ side of the Mario series proudly. He to, could have a unique moveset (imagine Wario meets Snake from Brawl) that could add some extra humor to the series.
Also, he has fury.
From: Super Mario RPG: Legend of the Seven Stars
Why he should be in Super Smash Bros: Few characters have been as requested for Smash Bros. as Geno (especially by me). The reasoning is simple enough: He’s the most popular character from one of the most beloved Mario games, and he, like the rest of Mario RPG’s original characters, have yet to return in another game. People want Super Mario RPG to be acknowledged, and Geno becoming a Smash Bros. fighter would skyrocket that game’s recognition.
Plus, Geno’s moveset writes itself! He could be a very unique, and very effective addition to Super Smash Bros.
Of course, we must address the elephant in the room: Square-Enix. Square still owns the character, and they’ve never been the most compliant of developers. The fans can request Geno all they want, and Sakurai could listen, but Square also needs to give the okay.
I certainly hope enough people request Geno as to open the eyes of both Sakurai and Square-Enix.
King K. Rool
From: Donkey Kong series
Why he should be in Super Smash Bros: Again, Super Smash Bros. seriously needs more Donkey Kong representation. And it needs more villains. King K. Rool therefore fills two holes in the roster. Similar to what happened with Dedede in Brawl, he has a moveset more or less ready and waiting for him from his various boss fights throughout the years.
Also, if K. Rool were to make the cut, he needs to have a Kaptain K. Rool palette swap. Because pirate crocodiles.
Granted, it’s hard to say just how good K. Rool’s chances would be, considering he hasn’t even appeared in a Donkey Kong game in years. But if he were to make it, he’d be a great addition.
From: Nights series
Why he/she should be in Super Smash Bros: While most Sega fans clamor for more Sonic characters to be added to the mix (God help us all if the Shadow fans have their way), the other Sega character I would like to see would be Nights. Given the nature of Nights’ games, I could easily see him/her being an aerial-based character.
Nights is a bit of a long shot, but no doubt he/she would make for a fantastic addition to the Super Smash Bros. roster.
From: Paper Mario series.
Why he should be in Super Smash Bros: First thing’s first… NOT A CLONE!
With that out of the way, I have to point out that Super Smash Bros. doesn’t exactly shy away from having multiple versions of the same character on the roster (Mario and Dr. Mario, Samus and Zero Suit Samus, etc.), and Paper Mario seems like one of the few characters who would fall under this category who would be a welcome and unique addition to the series.
He could have something of a Game & Watch style visual look, and his moves could be based around his partners from the Paper Mario series or something. Just don’t ruin him with a Sticker star gimmick.
From: The Legend of Zelda: The wind Waker
Why he should be in Super Smash Bros: There are two primary reasons I want to see the Wind Waker iteration of Ganon added to the mix. The first is that The Wind Waker is, bar none, my favorite of the 3D Zelda games (Ocarina of Time be damned). It was like a culmination of what Ocarina started, with a style that was distinctly its own. Twilight Princess felt creatively restrained as it pandered to fans, and Skyward Sword branched out in some creative ways, but the results could be a mixed bag. But Wind Waker had it all figured out, and its only got better with age. Clearly, I just want more Wind Waker representation.
The other reason I’d like to see Toon Ganon is, well, I still can’t stand that Ganondorf’s moveset in Super Smash Bros. is cloned from Captain Falcon. Sure, Brawl and the Wii U/3DS games have ironed him out a bit, but the core of his character is still a Captain Falcon clone. Ganon deserves much better. Given Ganon’s penchant for duel-wielding swords in Wind Waker, I can only hope that could be used to make him a more unique character.
There are a few other characters I’d love to see, and maybe I’ll write about them later. I obviously do not expect more than one or two DLC characters to come out of Nintendo’s character ballot, but it’s fun to think of all the possibilities. Some of these characters should already be in the series. And given some of the characters who have made the cut, it makes the character ballot seem all the more desirable. Because seriously, Dark Pit…