Super Mario World and Super Nintendo Turn 30!

Today marks the 30th anniversary of the original release of the Super Nintendo Entertainment System in Japan, and along with it, Super Mario World.

With all the hullaballoo Nintendo is (understandably) making for the 35th anniversary of Super Mario Bros., they’ve been strangely quiet about this moments anniversary. As far as I’m concerned, the Super NES is the most timeless console of all time. While the original NES has earned its place in video game history, playing it today, it does feel like a product of its time, save for a few exceptions (Mario, Mega Man, Kirby). Similarly, the Nintendo 64 pioneered and revolutionized 3D gaming. But testing new waters meant that not everything about the N64 has held up swimmingly, and again, with a few exceptions (Mario, Zelda, Banjo, Starfox and Kirby), the Nintendo 64 can also feel a bit like a relic.

The Super NES, on the other hand, hit that sweet spot. The culmination of everything game design had learned up to that point, polished and refined. The SNES continued classic gameplay and franchises, while introducing hosts of new ones, and made them all better than ever. And beyond all expectations, the classics of the SNES haven’t aged a day. It really did earn the monicker of “Super.”

More specifically, let’s talk about Super Mario World. The best video game launch title of all time, Super Mario World is at once synonymous with the Super Nintendo, and also one of the rare games whose reputation might just transcend its console (certainly no small feat, given the console in question). I mean, Super Mario World is just the definition of a classic. You don’t really think of the year of release or the era in question when it comes to Super Mario World. It’s simply a perennial classic that stands on its own.

Super Mario Bros. 3 may have perfected what Super Mario Bros. started, but Super Mario World somehow perfected that perfection. Brilliant level design, repayable levels, secret exits and hidden worlds, Super Mario World effectively created the difference between simply getting to the end of a game, and completing it 100%. You could also speedrun it and try to best it in as few levels as possible if you wanted. Basically, while NES titles and prior video games were all about high scores and finding the fastest way to get to the end, Super Mario World created the broader options of how you could complete a game. Both speed runners and completionists owe Super Mario World more than a little thanks.

And, of course, who could forget the introduction of Yoshi! Mario’s cute little dinosaur sidekick quickly became Nintendo’s second most popular character (sorry Luigi). Yoshi even starred in Super Mario World’s 1995 prequel, Yoshi’s Island, and went on to star in franchises of his own.

Like the Super Nintendo itself, Super Mario World felt like a refinement of of its predecessors, with Nintendo adding new and creative ideas around every corner. A classic in every sense of the word.

As an added bonus, November 21st also serves as the anniversaries of the original releases of Donkey Kong Country and Donkey Kong Country 2 (DKC3 misses the mark by one day). So you could rightfully call November 21st “Super Nintendo Day” (which I very much do). DKC was released on this day twenty-six years ago, while DKC2 celebrates its big twenty-fifth anniversary today. As an added bonus to said added bonus, Donkey Kong Country Returns was released on the Wii ten years ago today, to commemorate the sixteenth anniversary of the original DKC… How the hell is Donkey Kong Country Returns a decade old already?

Anyway, I’m getting sidetracked. Happy Super Nintendo Day, everybody! And a very happy 30th to Super Mario World! Wahoo!

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Top 10 Video Game Launch Titles

With my recent overhaul of Wizard Dojo (with a new overall look and new scoring system), I figured I’d ring in this new era of Wizard Dojo-ing with a revised version of the very first ‘top list’ I ever posted here at the Dojo; Top Video Game Launch Titles!

The first time around, I listed five games, plus some runners-up. This time around, I’m upping things to a top 10!

Video game consoles are defined by their best games. Sometimes, a console doesn’t have to wait very long to receive its first masterpiece, with a number of consoles getting one of their definitive games right out the gate. Although it used to be more commonplace for a console to receive a launch title that would go down as one of its best games, the idea of a killer launch title is becoming a rarer occurrence in gaming.

Still, launch games have more than left their mark on the industry. Here are, in my opinion, the 10 most significant video games to have launched their console.

Continue reading “Top 10 Video Game Launch Titles”

Top 10 Bowser Battles

Bowser

There is no foe in all of gaming as persistent as Bowser. Since his debut in 1985, the King Koopa has dedicated his life to defeating Mario, kidnapping Princess Peach, and causing all around mayhem in the Mushroom Kingdom.

Though Mario has bested him countless times over the past 30 years, Bowser just keeps bouncing back. But with so many memorable encounters against the King Koopa, which ones stand out as the best? The following is my list of the top 10 battles against Bowser from the Mario series. Keep in mind that I’m just sticking with the Bowser fights from the primary platformers in the series. So even though that final battle in Paper Mario was pretty awesome, it won’t be here.

Also note that this isn’t a list of “hardest” Bowser battles. Too often these days do gamers simply think a difficult boss automatically equates to good and an easy boss is automatically bad. This list is based on how creative the boss fights were, the tension they create, and how definitive they are for their respective games. Difficulty is a secondary thing here.

So without further ado, the top 10 Bowser battles! Continue reading “Top 10 Bowser Battles”

Super Mario World Review

Super Mario World

The dawn of the 1990s saw some major shifts in the gaming world. The popularity of the NES was winding down, and Sega had an early jump into the 16-bit generation. With Sega’s head start into this new era of gaming – complete with a certain blue hedgehog who threatened Mario’s crown – Nintendo needed a killer launch title if its own 16-bit console, the Super Nintendo Entertainment System, was ever to compete with Sega. Super Mario World was that killer launch title, and so much more.

If Super Mario Bros. 3 perfected the formula laid down by the original Super Mario Bros., then Super Mario World may have transcended it. Everything that Shigeru Miyamoto and his teams at Nintendo had learned in developing the NES Mario trilogy culminated in Mario’s SNES debut. It wasn’t merely a graphical overhaul for the series (though it was that too), but a game that took the series’ blueprints and was ready and willing to rewrite them in the most playful ways imaginable at every turn.

Mario seemingly learned a thing or two from Nintendo’s own Metroid by this point, as Super Mario World placed a much greater emphasis on exploration than the series’ previous titles. Super Mario Bros. 3’s world map concept was greatly expanded on by two simple yet profound innovations: Replayable levels, and secret, alternate goals within the game’s stages.

Super Mario WorldNo longer was Mario’s mission to simply make it to the end of the stages by heading right. Now Mario was frequently heading upward, downward, and even inward to find secret exits that would create new pathways on the world map. Simply completing a stage was only half the battle. Mario’s ultimate goal was to scourge every last level for alternate paths to discover all the secrets of Dinosaur Land, which served as a replacement to the Mushroom Kingdom for the game’s setting. Super Mario World’s playful insistence on secrets went to such lengths that it hid a secret world within a secret world.

It’s the way Mario uncovers Dinosaur Land’s hidden levels that truly showcase Super Mario World’s sheer inventiveness. Finding many of the game’s secret exits often requires Mario to break the very rules he himself established in his NES adventures. And the levels themselves, though not as difficult as those of Mario 3, are somehow greater than their predecessors. The sheer creativity presented in each level showcases Nintendo at their best. Rarely has a game been so consistently imaginative with its every last concept before or since.

Super Mario WorldSome lament the fact that Mario’s list of power-ups was lessened from his Super Mario Bros. 3 arsenal, with only the power-ups from the original Super Mario Bros. (Mushroom, Fire Flower, Starman) returning along with one major new power-up. But this new power-up was the Super Feather, which granted Mario with a magic cape that worked like a super powered version of the Tanooki Suit of Mario 3. The Super Cape granted Mario with the ability to take to the clouds, but it controlled more smoothly than his raccoon tail, and with enough skill Mario could fly indefinitely. He could perform an earth-shaking dive bomb attack that defeated every onscreen enemy, as well as a spin attack to take out stronger bad guys. The simple fact is Mario didn’t need any more power-ups, the Super Cape alone made Mario feel – most appropriately – super.

But Super Mario World somehow outdid even its best new power-up with an even greater addition to the series: Yoshi.

Yoshi was Mario’s new dinosaur pal. Mario would hop on his back, and Yoshi could gobble up enemies, walk on dangerous surfaces that Mario could not, and gained special powers based on the color of Koopa shell he held in his mouth (red shells allowed him to spit fire, blue shells gave him wings, and rare yellow shells gave him a stomp attack). Additionally, secret red, blue, and yellow Yoshis could be found, and gained the shell power that reflected their own color no matter the type of shell they ate, while also gaining the individual benefits as well (meaning a blue Yoshi could fly and spit fire with a red shell, and so on).

Yoshi not only changed up the gameplay, but he went on to become one of Nintendo’s most popular characters, even rivaling Mario himself. Aside from Yoshi’s starring role in Mario World’s own prequel, Yoshi has arguably never been better utilized than in his debut outing here (though Super Mario Galaxy 2 might challenge that statement).

“Thanks to the upgrade in graphics and hardware, Mario could now climb fences and fight enemies from both sides.”

It goes without saying that Super Mario World’s visuals were improved over its predecessors. The new 16-bit technology allowed for more colors and effects, which Mario World used to such success that it remains one of the most visually timeless games ever made. It’s as colorful and vivid today as it ever was.

Complimenting the visuals is one of the best soundtracks in the illustrious series. With the possible exceptions of Super Mario RPG and the Galaxy duo, World’s soundtrack sits near the very top of the mountain of memorable Mario soundtracks for its energy and personality, not to mention its catchiness.

Though a technical improvement over its predecessors, what truly makes Super Mario World one of Nintendo’s finest achievements is that aforementioned creativity. There’s simply never a dull moment. Super Mario World is always introducing a new idea, or a twist on an old one, to keep things fresh.

Super Mario WorldYes, Bowser has still kidnapped the princess. But whereas the minimal plot is a retread of the previous Mario adventures, the journey itself is anything but: Ghost Houses, more unique boss encounters (including some non-Koopa bosses with Reznor and the Big Boo), the save feature, the secret exits, the branching paths, the secret worlds, the Super Cape and, of course, Yoshi. Super Mario World is both a refinement and a subtle but powerful reinvention of everything Mario learned up to that point. It remains not only one of the best Mario games ever, but one of the greatest video games. Period.

It’s Super Mario World. We’re just playing in it.

 

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September is Super Mario Month

Super Mario Maker

The perennial video game classic Super Mario Bros. turns 30 years old this week. With it comes Nintendo’s release of Super Mario Maker, a game which allows anyone to create their own Super Mario stages. As my own means to join the festivities, I shall dedicate a good deal of this site to Mario-based reviews, blogs, top 5/10 lists, and other such things for the remainder of September (though it’s not as though this site is lacking in Mario-based content).

Of course, I will also post non-Mario themed material as well, should I feel the need. But hopefully I can crank out some good blogging material worthy of gaming’s most famous mustache.

In preparation of Super Mario Maker, I’ve been replaying what are probably the series’ most beloved entries with Super Mario Bros., Super Mario Bros. 3 and Super Mario World. So I’ll probably be reviewing these all-time greats soon (expect plenty of gushing). And once I start creating Mario Maker stages, I’ll probably share them here, maybe even in YouTube video form! Maybe I’ll even review other people’s levels! That’s a feature that I can see continuing well past September. I’ll try to whip up some other good stuff as well.

Anyway, a bit of rambling on my part. Let’s get to celebrating thirty freaking years of Super Mario. Let’s-a go!

Top 5 Video Game Launch Titles

 

SMB

Video game consoles are defined by their best games. Sometimes, consoles don’t have to wait very long to receive a console-defining game. Sometimes such a game is available on day one, if not included right out of the box with the console! Although this trend of iconic launch games has dwindled in more recent years, there’s no denying the impact a launch game can have on its system. Here are what I consider to be the top five launch games of all time. But first, let’s take a look at some honorable mentions. Continue reading “Top 5 Video Game Launch Titles”