Super Smash Bros. Really Needs More Donkey Kong Characters

Super Smash Bros.

Super Smash BRos. for Wii U and Nintendo 3DS saw another major update recently, with a lot of additional content including Tournament Mode, the ability to upload videos to YouTube, and DLC stages and costumes for the Mii Fighters.

Unfortunately, one of those Mii Fighter costumes includes King K. Rool, the recurring antagonist from the Donkey Kong series. Why is this unfortunate? Because K. Rool has been one of the most requested characters to join the Super Smash Bros. roster, and him being included as a Mii Fighter costume almost feels like a mere token. He’s included as a Mii costume, so will Sakurai just stop there?

Now, it is possible that if K. Rool (or anyone else) gets enough votes in the Smash Bros. character poll he could potentially still be added. But that really depends on how many new characters the poll will allow. It’s an uncertainty.

I understand it’s difficult to write coding and add a whole new character to the game, so I understand people can’t get every character they want as DLC. My problem though, is that the Donkey Kong series, one of Nintendo’s premiere franchises, is sorely underrepresented in Super Smash Bros. DK shouldn’t have to wait for DLC.

"Not like this... Not like this..."
“Not like this… Not like this…”

Donkey Kong and Diddy are great characters in Super Smash Bros. But considering the series’ importance to Nintendo’s history (it was their first full-fledged franchise, the Mario series itself is a spinoff from it, I could go on), having just two characters when it has more to work with seems unfair to the beloved series. Especially when one considers that Kid Icarus, a series that didn’t even have a new entry for over two decades, has three characters. And don’t get me started on the small army of Fire Emblem characters.

I’m not even saying that the game needs to include the whole Kong family (no one wants Chunky Kong), but Dixie Kong should have already been in Super Smash Bros. some time ago. Not to mention her prehensile hair could give her a unique moveset. King K. Rool would also be a great addition, since he’d not only bring more DK representation, but the series could use some additional villain characters (the current games only have Bowser, Bowser Jr., Ganondorf and King Dedede filling the villain roster), and K. Rool could add to that category nicely. Even Cranky Kong makes more sense than a lot of the characters who actually made it into Smash Bros. (because seriously, Dark Pit)!

Metroid is another series that is sorely underrepresented in Smash Bros., also having only two characters (both of which are two versions of the same character). But I understand that Metroid has a bit less characters to work with. So while Metroid definitely deserves more characters, it isn’t quite as baffling as DK’s underrepresentation. There’s no shortage of material to work with when it comes to Donkey Kong.

Again, there is still some shred of hope for the DK faithful with that character poll. But the big question is, why should Donkey Kong, one of Nintendo’s greatest franchises and one of gaming’s most iconic series, have to rely on the character poll just to get one additional character?

Hopefully, the K. Rool Mii Fighter costume is just an appetizer for something better for the DK crew around the corner, and not just compensation.

Most Wanted Smash Bros. DLC Characters

Nintendo has officially opened up a character ballot for potential DLC characters for Super Smash Bros. for Wii U and 3DS. For the first time in forever, Nintendo fans can officially make suggestions for characters they’d like to be added to the series, with the possibility of some suggestions becoming a reality.

If you want to vote for your favorite characters, you can do so by going here. Nintendo’s setup is simple enough: Name the character, the game/series they appear in, and give a brief reason why they should be in the game.

Naturally, I have already voted a number of times. There are some characters I wanted for a while that actually ended up in the game (Rosalina, the Duck Hunt dog), but there are some other favorites that didn’t make the cut. Some of my choices are a little more obscure, but some are characters who should have been in the series by this point. At the very least, they all make more sense than Dark Pit.

 

Dixie Kong

Dixie Kong

From: Donkey Kong series

Why she should be in Super Smash Bros: A better question is why hasn’t Dixie Kong been in Super Smash Bros. already? The Donkey Kong series, despite being Nintendo’s earliest franchise, as well as one of their most popular, is grossly underrepresented in Super Smash Bros. With DK and Diddy already in the game, the next logical choice would be Dixie Kong. She debuted in the second (and most beloved) Donkey Kong Country game, was the star of the third entry, and has remained a series mainstay. She was even the most useful partner in Tropical Freeze!

There really is no reason why Dixie hasn’t been in the series yet. She’s a fan favorite and represents one of Nintendo’s biggest series. Best of all, her prehensile hair could give her an incredibly unique moveset.

Fawful

Fawful

From: Mario & Luigi series

Why he should be in Super Smash Bros: Fawful, having appeared in the first three Mario & Luigi games, is one of the more recurring antagonists in the Mario series. Smash Bros. could use a few more villain characters (Bowser, Bowser Jr., Ganondorf and King Dedede being the only ones in Wii U and 3DS), and Fawful is a great candidate. He quickly became a fan favorite due to his odd characteristics and bizarre speech patterns, and he can represent the ‘spinoff’ side of the Mario series proudly. He to, could have a unique moveset (imagine Wario meets Snake from Brawl) that could add some extra humor to the series.

Also, he has fury.

Geno

Geno

From: Super Mario RPG: Legend of the Seven Stars

Why he should be in Super Smash Bros: Few characters have been as requested for Smash Bros. as Geno (especially by me). The reasoning is simple enough: He’s the most popular character from one of the most beloved Mario games, and he, like the rest of Mario RPG’s original characters, have yet to return in another game. People want Super Mario RPG to be acknowledged, and Geno becoming a Smash Bros. fighter would skyrocket that game’s recognition.

Plus, Geno’s moveset writes itself! He could be a very unique, and very effective addition to Super Smash Bros.

Of course, we must address the elephant in the room: Square-Enix. Square still owns the character, and they’ve never been the most compliant of developers. The fans can request Geno all they want, and Sakurai could listen, but Square also needs to give the okay.

I certainly hope enough people request Geno as to open the eyes of both Sakurai and Square-Enix.

 

King K. Rool

King K. Rool

From: Donkey Kong series

Why he should be in Super Smash Bros: Again, Super Smash Bros. seriously needs more Donkey Kong representation. And it needs more villains. King K. Rool therefore fills two holes in the roster. Similar to what happened with Dedede in Brawl, he has a moveset more or less ready and waiting for him from his various boss fights throughout the years.

Also, if K. Rool were to make the cut, he needs to have a Kaptain K. Rool palette swap. Because pirate crocodiles.

Granted, it’s hard to say just how good K. Rool’s chances would be, considering he hasn’t even appeared in a Donkey Kong game in years. But if he were to make it, he’d be a great addition.

Nights

Nights

From: Nights series

Why he/she should be in Super Smash Bros: While most Sega fans clamor for more Sonic characters to be added to the mix (God help us all if the Shadow fans have their way), the other Sega character I would like to see would be Nights. Given the nature of Nights’ games, I could easily see him/her being an aerial-based character.

Nights is a bit of a long shot, but no doubt he/she would make for a fantastic addition to the Super Smash Bros. roster.

 

Paper Mario

Paper Mario

From: Paper Mario series.

Why he should be in Super Smash Bros: First thing’s first… NOT A CLONE!

With that out of the way, I have to point out that Super Smash Bros. doesn’t exactly shy away from having multiple versions of the same character on the roster (Mario and Dr. Mario, Samus and Zero Suit Samus, etc.), and Paper Mario seems like one of the few characters who would fall under this category who would be a welcome and unique addition to the series.

He could have something of a Game & Watch style visual look, and his moves could be based around his partners from the Paper Mario series or something. Just don’t ruin him with a Sticker star gimmick.

Toon Ganon

Ganon

From: The Legend of Zelda: The wind Waker

Why he should be in Super Smash Bros: There are two primary reasons I want to see the Wind Waker iteration of Ganon added to the mix. The first is that The Wind Waker is, bar none, my favorite of the 3D Zelda games (Ocarina of Time be damned). It was like a culmination of what Ocarina started, with a style that was distinctly its own. Twilight Princess felt creatively restrained as it pandered to fans, and Skyward Sword branched out in some creative ways, but the results could be a mixed bag. But Wind Waker had it all figured out, and its only got better with age. Clearly, I just want more Wind Waker representation.

The other reason I’d like to see Toon Ganon is, well, I still can’t stand that Ganondorf’s moveset in Super Smash Bros. is cloned from Captain Falcon. Sure, Brawl and the Wii U/3DS games have ironed him out a bit, but the core of his character is still a Captain Falcon clone. Ganon deserves much better. Given Ganon’s penchant for duel-wielding swords in Wind Waker, I can only hope that could be used to make him a more unique character.

There are a few other characters I’d love to see, and maybe I’ll write about them later. I obviously do not expect more than one or two DLC characters to come out of Nintendo’s character ballot, but it’s fun to think of all the possibilities. Some of these characters should already be in the series. And given some of the characters who have made the cut, it makes the character ballot seem all the more desirable. Because seriously, Dark Pit…

Super Smash Bros. for Nintendo 3DS Review

Smash Bros. 3DS

Super Smash Bros. on 3DS is a prime example of “if it ain’t broke, don’t fix it.” That’s not to say that no tweaks have been made – this is probably the most balanced Smash Bros. yet – but it serves more as a means to bring the winning formula of the series to handhelds than it does to push it forward.

But that’s not necessarily a bad thing. There was a six year gap between Brawl and this 3DS addition to the series, after all. The series has hardly been exhausted. And when the game is as fun and addictive as this, why should Nintendo tamper with it?

It’s a great transition, I might add. The brunt of the Smash Bros. control scheme and mechanics translate faithfully to the 3DS, with only minor gripes directed towards the blocking and grabbing mechanics, performed with the system’s shoulder buttons, which feel a little less fluid than on the home console Smash Bros. titles.

The core appeals of the series, however, are the deep yet accessible fighting gameplay, and the ludicrous amount of fan service provided by the colorful roster of Nintendo characters, as well as the stages and items.

It’s the biggest Smash Bros. roster to date, with the majority of characters from Brawl returning along with a good number of new characters. Some of these new characters, like retro favorites Little Mac and Duck Hunt, or newer faces like Shulk and Rosalina, are welcome additions. Though some others, such as Dark Pit or Lucina, feel like Nintendo is scrapping the bottom of the barrel (in the case of the former, director Sakurai may just be giving himself a pat on the back for directing Kid Icarus Uprising). When one considers some of the fan favorites that were left out (Ridley, Dixie Kong), one has to wonder what exactly the criteria is to make it on the Smash Bros. roster these days.

Two new third-party characters brighten things up, with Pac-Man and Mega Man bringing an added dose of nostalgia and gameplay variety to the table (regrettably at the expense of Snake).

Smash Bros. 3DS

The great thing about this particular Smash Bros. is that it caters to both of the diehard Smash Bros. fan bases: Those who prefer the fun, chaotic party game aspects of the series, and those who take it as a serious fighter. Online modes, appropriately dubbed “For Fun” and “For Glory” cover both fields, with the former allowing all stage gimmicks and items and the latter featuring more straightforward, item-free stages. Both styles have their benefits (one gives you serious, “no excuses” victories and defeats, while the other lets you take full advantage of the toy box of items at the game’s disposal), and its good to see the series acknowledge its diversity.

There are the usual single-player and bonus modes. Classic and All-Star modes return, as do home run contests and break the target. One unfortunately lax new mode, Smash Run, features players running around a map, fighting classic game enemies and collecting stat boosting power-ups before facing off against traditional Smash opponents. It’s worth a look, but lacks replay value.

As usual for the series, Super Smash Bros. on 3DS includes countless unlockables. So just in case the insanely addictive multiplayer wasn’t incentive enough for you to keep coming back, unlocking every last stage and trophy might just have you hooked.

Of course, it’s that tried-and-true gameplay that makes Smash Bros. on 3DS shine. Play as your favorite Nintendo character, do some damage to your friends’ favorites, and send them flying off stage in an extreme sumo-style bout.

It may not be the same leap forward for the series that Melee was to the original or that Brawl was to Melee, but it does prove that the immense fun of the series is perfectly complimented on a handheld. Smash Bros. has always been a tough series to put down, and now that you can take it anywhere, that may be truer than ever.

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