The Inconsistency of the Smash Roster

I ramble about Super Smash Bros. a lot, and I plan to write my full review of Ultimate really soon, so I’ll try to keep this quick. But the other day, I saw a tweet that made a good point, claiming that Ultimate, more so than Brawl or Smash Bros. for Wii U/3DS, has a list of Assist Trophies who should be playable characters, and playable characters who should be Assist Trophies.

Now, this person did leave out the first four announced newcomers in Inkling, Ridley, Simon Belmont and King K. Rool in their argument. Some people argued that that skewed the original poster’s point, but they emphasized that they left those characters out because they thought they were deserving newcomers. Hard to argue that, seeing as Ridley and K. Rool have been two of the three most wanted characters for over a decade, Inkling represents a contemporary Nintendo franchise, and Castlevania’s history with Nintendo goes without saying. But they pointed out that the remaining newcomers – including echo fighters – when compared to a number of characters who were relegated to Assist Trophies, leave a lot to be desired. And I kind of agreed.

Yes, I am aware that the echo fighters “don’t take up much programming space” yada yada yada. I get that. But let’s face it, they’re still difficult characters to get too excited over. Especially when we get reminded of the characters we could have had. And if the remaining newcomers are a little on the… ‘iffy’ side, well then those echo fighters are going to mean even less.

But let’s get back to the remaining newcomers. Isabelle is a choice that makes sense given Animal Crossing’s immense popularity. And you know what, I like that she’s in the game and think she’s very fun to play. However, whenever I remember that Shovel Knight and Bomberman are simply Assist Trophies, Isabelle’s placement as a playable character loses some of its appeal. Yeah, she’s a good addition, but if I – and many, many others – had a choice between Isabelle and Shovel Knight or Bomberman, well, I think we could all agree that’s a runaway victory for Shovel Knight and Bomberman.

“Even Incineroar is embarrassed he made it in before Geno.”

Then of course, we have Incineroar. Now, again, I completely understand the popularity of Pokemon, and have stated in the past that it’s one of the few series where it could potentially have as many characters as it wants. But, also again, when we look at characters who didn’t make the cut who fans have been begging for for years (Isaac from Golden Sun, anyone?), it boggles the mind that a Pokemon as random as Incineroar would be chosen instead. I mean, at least someone like Decidueye would be unique with his grass/ghost typing and emphasis on archery. But Incineroar kind of just seems to cover ground that’s already been covered in Smash being a brute character with fire moves. Again, I don’t hate Incineroar, but why are so many characters fans have wanted relegated to Assist Trophies in favor of random selections like Incineroar.

“Kill it with fire!”

Oh, but then we have the soon-to-be-released Piranha Plant. Now this is where I feel the selection was just a massive letdown. I mean, no one asked for a generic enemy (and if they had to add one, why not Goomba? At least Goombas are kind of the most iconic generic enemy in games, so they have that going for them). Some people claim Sakurai wanted to do something unexpected to surprise fans, but does a surprise really matter if it ends up disappointing? I mean, if someone ding-dong-ditched me and left a flaming bag of dog poop on my porch, I’d be surprised, but certainly not happy about it.

Sure, Piranha Plant could end up being a fun character to play. But its inclusion still seems like a slap in the face to all the fans who have been dying to see their favorite characters make the cut. I repeat, people really, really wanted Isaac, Bomberman, Shovel Knight, and many others. No one wanted Piranha Plant. And for a series as grounded in fanservice as Super Smash Bros., it just seems like a counterproductive move to so blatantly go the opposite direction of what fans want.

Yeah yeah, I’m going to bring up Geno again. Of course I am. But I don’t continuously bring up Super Mario RPG’s possessed puppet without reason. Fans have begged for the character’s inclusion for perhaps longer and more adamantly than any other character (wit the possible exceptions of K. Rool and Ridley), and yet, time and again, Super Smash Bros. fails to deliver on him. Granted, there’s still hope for Geno to make it as DLC, seeing as he doesn’t appear as an Assist Trophy. But there’s no guarantee to that. Some people think the fact that he shows up as a spirit deconfirms him, but that just sounds like a weak argument, since the spirits are just stock images that boost stats and don’t actually appear physically in matches.

But as I’ve stated ad nauseam, Geno’s continuous absence seems to personify the wonkiness of Smash’s character selections and omissions. I mean, if the most requested characters by fans can’t make it in, but Piranha Plant can, it seems to go against the very nature of the series.

Some people defend these selections by claiming that “it’s Sakurai’s game” and while that’s true, his is a game series built on fan service. It’s not like he’s telling a deep, personal story with the series. It’s Nintendo (and other) characters beating the crap out of each other.

What’s really annoying is when Sakurai apologists lash out against disappointed fans, as though they don’t have a right to be disappointed. We all love Smash Bros., but again, when the characters people want keep getting ignored while seemingly random selections make it in, it’s annoying. I love Super Smash Bros. Ultimate, and I think it’s the best game in the series. But would I enjoy it more if I could play as Geno? Oh, hell yeah! Without question.

Look, I understand that not everyone can be pleased, and some fans are always going to be disappointed. But there’s a difference between certain characters not making the cut, and the characters people have wanted most for over a decade not making the cut in favor of characters no one asked for (again, that damn plant!). It just comes off as spiteful (even if that isn’t the intent).

Even K. Rool and Ridley, despite their demand, had to wait until now to finally make it into the series, with Sakurai always coming up with rather weak reasonings for their omissions in the past (the “character uniqueness” statement in regards to K. Rool was particularly laughable, given all the similar characters already present in the series). I don’t want to complain too much about that, since they’re here now. Better late than never and all that. But given some of the characters who made it in before them, it’s pretty head-scratching.

What’s particularly hypocritical of the fans who dismiss those who express disappointment is that they’ll often ridicule fans of a particular character when they’re not in, but once a character makes it in, they suddenly act like they were always onboard with the idea since Sakurai and company gave the green light. It’s like, what a bunch of trollish sheep.

Look, I hope I never sound too negative in regards to Super Smash Bros. I truly love the series. But that’s why I get so passionate about it, both the good and bad. It’s easy to love the games themselves, but it’s often hard to ignore what could have been… especially if what we get is Piranha Plant.

Again, I hope to have my review of Super Smash Bros. Ultimate up soon. And since the omissions of my (and other people’s) most wanted characters isn’t a serious fault in terms of game design, I won’t be talking much about this stuff in my review. Hence why I decided to get it out of the way here. It’s certainly not the first time I’ve ranted about the Smash roster, and it surely won’t be the last.

My review of Ultimate is definitely going to be mostly positive (except in regards to World of Light). So please don’t think I’m just a grumpy guys when it comes to Smash. It’s just that I, like many fans, have the right to be disappointed when the series, frankly, disappoints in certain areas.

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Super Smash Bros. Ultimate Impressions

Super Smash Bros. Ultimate is finally here, and it’s yet another jewel in the crown that is the Nintendo Switch. Although it may be premature of me to say this, given I haven’t tried out all of its modes yet, but Ultimate may very well be the best Super Smash Bros. title yet.

Like any sequel to a multiplayer title, the gameplay hasn’t exactly changed much, but something about it definitely feels smoother. It just feels right to control. It’s hard to explain, but it seems like every returning character I’ve tried feels more fluid to control than they did in past games, and the newcomers are just as smooth. The gameplay may be the series’ trademark “sumo rules” take on the fighting genre, but it just feels so polished.

Another big improvement over past games is the Classic Mode. As much as I appreciate Super Smash Bros for 3DS/Wii U trying to make Classic Mode into something bigger, it never really enticed me to try it out with every character. But here in Ultimate, I find myself wanting to complete Classic Mode with every new character I unlock. The beauty lies in its simplicity, as Classic Mode sees each character go through six fights, a bonus stage and a boss enemy, with each character’s opponents being vague (or literal) little callbacks to their own games.

For example, Ryu’s version utilizes stamina rules to reflecting the traditional fighter nature of Street Fighter. Meanwhile, Mega Man’s journey ends with a battle against Dr. Mario who, once defeated, becomes Mewtwo, subtly referencing the final fight against Dr. Wily in Mega Man 2). And in perhaps my favorite example, Dr. Mario’s fights are against triple opponents, with each bearing a red, blue and yellow color scheme in reference to the viruses from the classic puzzler. It’s just simple, fun and addictive.

Admittedly, the Adventure Mode, dubbed ‘World of Light’ is one I have yet to play. I’ll get around to it, but honestly, Brawl’s Supspace Emisary story mode was kind of a glorified means of unlocking every character. So I’m not exactly rushing into the story mode when everything else is already so much fun. So no opinions on World of Light for now.

Much to my pleasant surprise, it was actually really easy to play against my friends online! I know, that seems shocking considering this is a Nintendo game that isn’t Mario Kart, but playing against friends is actually accessible. That alone gets huge brownie points from me. I also haven’t experienced any lag issues when playing against opponents on a broader online scale, so that’s also an improvement from its predecessors. I have heard some people say the specific searches for quick online matches aren’t very accurate (one-on-one proponents experiencing repeated multi-man matches and such), but I haven’t tried that myself yet so I can’t comment. But the sheer easiness of playing against friends alone feels like a godsend, given all the hoops you usually have to jump through for such features in Nintendo games (I’m looking your way, Splatoon 2).

Then, of course, we have the characters. The title’s main selling point is that every past fighter from Super Smash Bros’ history is present. And with a small batch of newcomers, as well as ‘echo fighters’ we have about 70 characters (depending on how you count Pokemon Trainer). That’s a pretty hefty lineup of characters. And while the roster isn’t perfect (Geno isn’t in it), there really is such a wide variety of characters that, no matter what your play style is, you’re bound to find multiple characters you like. I personally have quickly become a King K. Rool man (hey, if Super Mario RPG isn’t represented, I’m going with my other favorite SNES title, DKC2).

All in all, I find myself having trouble putting Super Smash Bros. Ultimate down. In a weird way, it doesn’t feel quite as “massive” as the past few entries in terms of what it adds compared to what came before, but it does feel better. It takes the best bits and pieces of past Super Smash Bros. games and makes something that feels like one of those ‘special’ Nintendo releases on par with Breath of the Wild or Super Mario Odyssey.

But seriously, can we please get Geno?

My Thoughts on Persona 5’s Joker in Super Smash Bros. Ultimate

Super Smash Bros. Ultimate is finally out (and it’s pretty great). A day before its release though, it was revealed that the first of the five upcoming DLC characters for Nintendo’s brawler is none other than the protagonist of Persona 5, Joker.

*And yes, I am aware that by internet standards this news is old by now. But guess who doesn’t care and is going to write their thoughts about it anyway….. Me, obviously. I can’t very well write other people’s thoughts.*

To sum up my feelings about Joker being added to Super Smash Bros. Ultimate, I direct you to this classic prequel meme.

Now, I’m not going to pretend like I’m a major fan of Persona who knows the series by heart. Persona 5 is, thus far, the only Persona game I’ve actually played. And even then, I didn’t get very far as I was intimidated by the game’s sheer length (though I guess I really have no excuse for not going back to it now that I’ve trudged through the campaign of Red Dead Redemption 2. I’ll get back to it). However, Joker’s addition to Super Smash Bros. not only showcases how far Persona has come as a franchise, but also can give Smash Bros. fans a collective sigh of relief, as all our concerns over the fact that Nintendo chose all the DLC characters were maybe a bit misplaced. That is, assuming Joker isn’t a one-off and the rest of the DLC characters don’t end up middle finger-y towards fans in the same vein as Piranha Plant (yes, I’m still salty about that).

Not only are third-party characters still in the cards, but so are fresh character ideas that are unexpected and different. Granted, I still (obviously) expect some of these DLC characters to be from Nintendo franchises (why wouldn’t they be?), but it’s kind of nice that the first one announced is so promising, and not just another random Pokemon or Marth clone. Maybe we can finally get Dixie Kong as an expected (and well overdue) character, and then get a bunch of surprises for the rest of the DLC (because, honestly, aside from Dixie, what major recurring Nintendo character isn’t in Smash already?).

Basically, Joker’s presence in Super Smash Bros. – like Snake’s all those years ago – opens the door to seemingly anyone. Especially seeing as Persona 5 isn’t on Switch (though I assume that his inclusion could mean a port is in the future), it feels like all the gloves are off. And that’s awesome.

Most importantly, let’s hope this means we can finally get Geno.

Super Smash Bros. Disappointment…

Well, the final Super Smash Bros. Ultimate-focused Nintendo Direct before the game’s launch has come and gone. And, well…that was it? I mean, really? That’s it? To use an old (and pretty disgusting) phrase, Super Smash Bros. Ultimate was about to win the race, and then crapped its pants right at the finish line.

Look, I have no doubts that – mechanically speaking – Super Smash Bros. Ultimate will still be a very fun game. It has a solid foundation to work from, and it really can’t be too bad in terms of gameplay if it sticks to what the series does best (Brawl was also a very fun game, even with the tripping). But the forty or so minutes it took for the Direct to begin and end made Ultimate go from my most anticipated game of the year, to one I’m simply going to play and review. And that’s kind of sad when I think about it.

Let’s get the big bad out of the way first: Geno is not in the game. Despite being arguably the single most requested character to join the series for well over a decade, he’s still MIA. And I know people will say I’m just being sour over the character I wanted not making it, but here’s two things: 1) This is a series built on fan-service, so being bummed out about your favorite character not making it is actually a reasonable disappointment (provided that the character in question was a likely possibility, which Geno very much was at this point). And more importantly 2) It’s not like I’m the only one who wanted Geno. Like I said, he’s been possibly the most requested character for years, rivaled only by Ridley and King K. Rool, who collectively became known as the “Big Three.”

Look, I think it would be awesome if Muddy Mole were added to Super Smash Bros., but I also know I’m just about the only person who thinks that. So no harm no foul with that omission. But Geno? Pretty much everyone and their grandmother wanted him at this point, and after giving fans what they wanted with Ridley and King K. Rool, people actually expected Geno to make it in. So now it all feels like a cruel tease, especially after that Mii Fighter costume debacle last time around…

“But Geno’s too obscure! He was in one game! He hasn’t been seen in years!” is what the detractors (AKA people who apologize for everything Sakurai does) would say. But none of those arguments hold a bit of weight by this point, considering K. Rool and several other characters hadn’t been seen in years, obscure characters have been part of the series since day one (EarthBound, Ice Climbers), and the fact that a character like Dark Pit is in the game at all means relevance clearly isn’t an issue. Hell, if anything, the demand for Geno over the years has actually made him more relevant than ever. Besides, Ultimate is the fifth (technically sixth) installment in the Super Smash Bros. series. We got all the most recognizable characters out of the way long ago, now was the time to get crazy with the fan-service. Instead Ultimate only went halfway.

Again, if we were talking about a character I wanted, but I know I was alone in wanting, I would give it a pass. But when a character has actually grown more iconic because people want him in Smash Bros., wouldn’t you think they’d prioritize such a character? As stated, if we weren’t teased with a Mii Fighter costume in the last game in might not sting as much, but after that mess, it feels like the fans were practically owed the character.

It’s not just Geno’s exclusion, but other characters that people have wanted for years also got left in the cold. Isaac from Golden Sun is still an Assist Trophy. Again, people would say I just regret the omissions of my favorite characters, but I’ve never actually played Golden Sun (it’s on my to do list), so I’m not talking about personal history or want here. But I sure as hell know he’s been one of the more requested characters over the years, certainly more so than many characters who are already there (did anyone really want three different Marth clones?), so the fact that the Direct just casually showed Isaac still stuck in his Assist Trophy position and just expected people to be cool with it is kind of insulting. I mean, could they have at least made a bigger deal about him somehow? It basically just screamed “you want this character? Yeah, we don’t care.”

Yet even more notable omissions include Skull Kid and Dixie Kong (the latter of which having no excuse for not having been in the series for some time already). Two prominent, highly requested characters from two of Nintendo’s biggest series. But, y’know, screw them. And yes, I know, from the beginning, Sakurai said there wouldn’t be too many newcomers this time around. But you would think, with fewer newcomers, they’d actually put the most requested characters front and center. At the very least, had Geno made it, I’m guessing the other exclusions would have been a little easier to swallow, considering it would mean we’d finally be getting the “Big Three.”

“Incineroar reaction.”

What makes the omissions sting all the more is the final lineup of newcomers in the Direct. Ken from Street Fighter makes sense, but it’s kind of hard to get too excited over a clone of an existing character. What makes less sense, however, is that the final ‘new’ character was revealed as Incineroar from Pokemon Sun/Moon.

Look, I get that Pokemon is Nintendo’s big money maker, and I’ve said in the past that Pokemon (along with Mario and Zelda) is one of the few series that could have as many characters as it wants and it would be hard to argue against it. But THAT’S the final character you decide to reveal? Incineroar isn’t even as popular as fellow Sun/Moon starter Dicidueye, who would have been a more unique character anyway. I mean, I’m not totally opposed to Incineroar, but to be the final character in the starting roster? Talk about a popcorn fart of a reveal… Would have been better off revealing Incineroar months ago and ending with the Belmonts and K. Rool.

Since I mentioned the starting roster, it is important to note that Sakurai has promised that, through the first year or so after Ultimate’s release, a quintet of DLC characters will be released, each coming with their own stage and selections of music. So there is hope yet for Geno, Skull Kid, and Dixie (not sure on Isaac though, given that they kept him as an Assist Trophy). But still, wouldn’t revealing someone like Geno (after already having Ridley and K. Rool) been the perfect final character? Incineroar just seems so…unceremonious.

There is a downside to the DLC, however, in that the five characters are still a mystery. So while we can all be hopeful that those aforementioned fan favorites will make the cut, after having the rug pulled from under us time and again from the Smash Bros. series’ character choices, it’s kind of hard to get too excited. I mean, if Geno couldn’t make it even after teasing everyone with the Mii costume, it’s more than a little bit of a kick to the crotch of the fans.

“Wow, a generic Piranha Plant can make the roster. Suddenly I really feel for the Waluigi people.”

Speaking of the DLC, however, there is one inclusion that might be even more questionable than Incineroar’s baffling presence as the final reveal… Piranha Plant is going to be a DLC fighter shortly after the game’s launch. Thankfully, it’s separate from the other five mentioned mystery DLC characters, but yes, a standard enemy from the Mario series gets in before the handfuls of characters fans have been requesting for years. That’s… that’s just insulting. I mean, I think Waluigi is a pretty lame character, and I think his requests for inclusion is little more than a joke taken too far. But at least Waluigi is a character! I think he’s earned a spot before a basic enemy like a Piranha Plant, no matter how much of a staple they are to their series. And if we’re throwing in standard enemies now, why not add the Waddle Dee with the bandana, since people at least wanted him? It is the most baffling inclusion, and not in a good “I wasn’t expecting that!” kind of way, but in a “wow, no one asked for that…” kind of way.

Sure, the Direct also revealed things like the new Story Mode, titled ‘Spirits.’ And I know some people are excited for a story mode. But in a game like Super Smash Bros., a story mode isn’t exactly the selling point. I’m sure more people would have preferred to see more of their requested characters make it into a series all about providing fan-service than they would like a story mode out of a fighting game. I mean, Brawl’s story mode – Subspace Emmisary – became pretty infamous for being a means to unlock the characters, and then completely forgotten about afterwards. And while the Spirits mechanic has some appeal, I again state that people would have probably preferred more newcomers over it.

Yeah yeah, Sakurai apologists would just write me off as being salty about the exclusions, but again, I’m talking about characters fans have wanted for years (some for over a decade). And they get bumped (yet again) for uneventful inclusions like Ken and Incineroar, and a Piranha Plant, something no one wanted. How exactly were they expecting people to react to these final announcements?

Sure, I’ll repeat myself and say I’m sure the game will be good fun in terms of gameplay and mechanics. But whatever steam Super Smash Bros. Ultimate picked up in the past few months through the likes of the Inklings, Ridley, Simon Belmont and King K. Rool came to a screeching halt in the span of forty minutes. Sure, Ultimate has already added some good new characters, but if you’re playing the lottery it doesn’t matter how many numbers you have, if you’re missing out on the last number, you still lose the jackpot.

Well, here’s hoping those five mystery DLC characters end up being worth the hype. In the meantime… Meh.

Now is (Finally) the Time for Geno to Join Super Smash Bros.

Super Smash Bros. Ultimate should be the game that finally brings Super Mario RPG’s Geno back from dormancy. For over twenty-two years, fans have wanted to see the original characters of Super Mario RPG – Geno most of all – make their triumphant return. And Ultimate seems to be the (pun intended) ultimate opportunity to do so.

Rewind the clock back to 2006. Super Mario RPG had turned 10 years old, and Geno’s only subsequent appearance was a cameo in 2003’s Mario & Luigi: Superstar Saga, a game in which the end credits emphasized that Geno was owned by Square-Enix. Fans had pretty much given up hope that Geno would ever be seen properly in a game again. But then, a glimmer of hope showed up in the form of the reveal trailer for Super Smash Bros. Brawl. It looked a little something like this.

Solid Snake, from Konami’s Metal Gear Solid franchise had joined Super Smash Bros. It was a game-changer, as up until that point, Smash Bros. was comprised exclusively of Nintendo characters. But now, the doors were open to more video game icons than ever.

A number of names became popular among fans as to who else they wanted added to the Super Smash Bros. lineup: Sonic the Hedgehog, Mega Man, Ryu, Pac-Man, and Cloud were often brought up. Sonic ended up joining Snake in Brawl, while the other aforementioned characters – along with Bayonetta, who didn’t exist at the time of the announcement or Brawl’s release – all made it into the fourth entry of the Super Smash Bros. franchise, either at that game’s launch or through DLC.

But perhaps the name brought up more than any other third-party character was Geno. He, along with Metroid’s Ridley and Donkey Kong’s King K. Rool, became something of legends within the Super Smash Bros. community. The “Big Three” or the “Impossible Three” they became known, due to their immense demand yet apparent inability to make the roster.

Ridley and K. Rool’s absences were strange, considering they are Nintendo characters, but most assumed Geno – being owned by Square-Enix – couldn’t make the cut for legal reasons. Snake’s reveal for Brawl changed all that. Although Geno didn’t make the cut for Brawl in 2008, he still remained a consistently popular character that people wanted to see. Super Mario RPG rightfully sits as one of the most acclaimed and beloved Mario games of all time, yet it’s also the sole Mario game whose legacy seems confined to itself. As classic of a game as it is, the elements and characters introduced in it have only ever been seen again, well, in Super Mario RPG’s re-releases on Wii, Wii U and the SNES Classic Edition. They still have yet to appear elsewhere (aside from Geno’s aforementioned cameo in Superstar Saga, and even that was removed from the game’s 2017 remake).

Of course, these re-releases only added wood to the fire. Geno was only becoming more and more popular and requested as Super Mario RPG found new audiences. Still, some claimed that Geno was “too obscure” of a character to make it in Super Smash Bros. as a playable character (a rather odd argument, considering esoteric Nintendo characters have been in Super Smash Bros. from the beginning. Ness and Captain Falcon weren’t exactly household names).

Super Smash Bros. creator Masahiro Sakurai continued to ask for character requests to consider for inclusion in subsequent games, and sure enough, Geno – like Ridley and K. Rool – remained one of the top choices. With the exclusion of all three characters in the fourth entry in the series (Super Smash Bros. for Wii U/3DS), fans began wondering if their wishes were falling on def ears. But then, there was a glimmer of hope (or a slap to the face, depending on who you ask) when a DLC costume for the Mii character was introduced that paid homage to Geno.

It was…bittersweet. On one hand, it showed that Sakurai and company were well aware of fans’ cries to see Super Mario RPG acknowledged, but with the high level of demand for the character, simply making a Mii costume based on Geno stung more than a little bit. Was Sakurai trolling us?

Apparently not, as it turns out. In a later interview, Sakurai revealed that he has always been a big fan of the character, and has wanted to include Geno in Super Smash Bros. since Brawl. Geno was planned to make an appearance in Super Smah Bros’ third and fourth entries (or third, fourth, and fifth, depending on if you consider Smash Bros. for Wii U/3DS one or two games), but Sakurai claims he “wasn’t able” to make it happen. Though no specifics were given, one would assume it had something to do with the legalities of the character.

However, the Geno Mii Fighter costume does indicate that, if Square-Enix was the culprit, they’ve softened up a bit. The inclusion of Final Fantasy’s Cloud, another Square creation, becoming a DLC character also showed an obvious strengthening in Nintendo/Square relations.

So if Square is willing to let their characters appear in Super Smash Bros., and went so far as to give Sakurai permission to use the likeness of Geno for the Mii Fighter costume, that’s definitely a positive in terms of Geno’s likelihood for a future appearance as a Super Smash Bros. fighter.

Well, here we are with only a few months to go before the release of Super Smash Bros. Ultimate, an entry so daring it has the word Ultimate in the title. As in, this is the Super Smash Bros. And so far, Ultimate has been doing a great job at living up to its name: every character from the series’ past is returning, there are new modes of play that look to beautifully change up the experience, and even small little details that show how Sakurai and company are really going all out (like being able to ‘stack’ an echo fighter with its base character on the selection screen. A totally unnecessary but welcome addition for prudes like me who complain about the echo fighters).

More importantly though, Ultimate has finally, finally added Ridley and King K. Rool as playable characters. On top of Splatoon’s Inklings and Castlevania’s Simon Belmont, that’s a hell of a lineup of newcomers whose quality more than outshines the relative lack of quantity.

Yes, there are always going to be characters fans want, but none of them have had the same devoted followings of Ridley, King K. Rool and Geno. And sure, there other characters that could be added to Ultimate, and a few I’d personally love to see (Banjo-Kazooie!). But it seems like, at this point, the only necessary piece to be added to Super Smash Bros. Ultimate to make it live up to its name is Geno. I mean, we’ve gotten to a point where people would actually be more surprised if Geno didn’t make the cut in Ultimate than if he did. With Ridley and K. Rool in the mix, the hype for Geno is at a fever pitch. Here’s hoping the fans – and apparently Sakurai himself – can finally get Geno in Super Smash Bros.

Two of the “Impossible Three” have finally made the cut. With all the other additions and tweaks the game is making to the formula, it seems like after Ridley and K. Rool have been brought in, Geno is the last piece of this puzzle to make it all come together.

 

Top 5 Most Wanted Super Smash Bros. Ultimate Characters

The release of a new Super Smash Bros. game always gets people hyped. And while the E3 Direct and playing the E3 demo accomplished just that, for me, Super Smash Bros. Ultimate was something to be excited for, but one that seemed a bit familiar. That is until earlier this month with the second SSBU-focused direct, which revealed a host of new information on the upcoming entry, and kicked things into high gear with the announcements of Simon Belmont and King K. Rool!

Of course, being a series built on Nintendo’s history (or just plain video game history at this point), people always have their characters that they’d like to see make the Super Smash Bros. roster with every new entry. So far, the newcomers for Ultimate reads like a shortlist of winning selections: The Inklings represent a contemporary Nintendo franchise, Simon Belmont hails from the third-party franchise most synonymous with Nintendo’s early years (except maybe Mega Man), and Ridley and K. Rool have been among the most requested characters to join Super Smash Bros. for ages, so their inclusions feel like gifts for the fans.

The following characters are the ones I’d most like to see be announced in the coming months to join the ranks of Super Smash Bros. fighters in Ultimate. I know, people might bring up that Sakurai has already stated there won’t be too many newcomers (outside of echo fighters) this time. But this list isn’t called “Five Characters Who Will Totally Make the Cut in Super Smash Bros. Ultimate in Addition to the Ones Who Have Already Been Announced.” It’s a list of the five characters I’d most like to see make it. Not expecting all five, but I like to think my top two picks have more than a fighting chance.

The funny thing is I had originally planned to make this list before the last Smash Bros. Direct, but never got around to it. And since Simon Belmont and King K. Rool were originally going to be on this list, I had to change things up a bit after they were announced.

Also, my list includes a mix of Nintendo characters and those of third-parties. Because honestly, Super Smash Bros. now has most of Nintendo’s most notable characters. There aren’t too many left that would make a big splash outside of an Assist Trophy. Kind of have to branch out at this point.

With all that out of the way, here are the top five characters I’d most like to see become playable characters in Super Smash Bros. Ultimate. But first, a runner-up.

Continue reading “Top 5 Most Wanted Super Smash Bros. Ultimate Characters”

Simon Belmont and King K. Rool are in Super Smash Bros. Ultimate

Another Smash Bros. Nintendo Direct has come and gone. And while not all the new info was golden (Shovel Knight merely being an Assist Trophy instead of a playable character, another Fire Emblem clone character, etc.), for the most part, there was a lot to get excited over. A dizzying number of stages and music, new items, Dark Samus as an additional clone character, the whole shebang.

The biggest news, however, were the reveals of Simon (and Richter) Belmont from Castlevania and King K. Rool from Donkey Kong Country as new playable characters!

Admittedly, rumors about Simon Belmont’s inclusion have been around for a while, but it’s still awesome to see its confirmation. And he even gets a clone in Richter Belmont. I guess on the downside, Alucard is relegated to an Assist Trophy, but I guess I can understand that. It’s just…Symphony of the Night is so good! Y’know?

But no news from the Direct was more exciting for me than the reveal of DK’s archenemy, King K. Rool. I have to admit, it’s surprising he made it in before Dixie Kong, but as I’ve stated ad nauseam, I’m a huge DKC fan, and I just wanted an additional character from the series. I’m not greedy.

Better still, Simon/Richter’s moves look to be pulled right out of the Castlevania games, and King K. Rool replicates his moves from his various boss fights throughout the DK series.

Of course, now we have Ridley. And we have K. Rool. Now all we need is Geno, and the Triforce of Smash’s most wanted will be complete!

 

*Trailers via GameXplain*