Tag Archives: Super Smash Bros.

10 Things I Want to See in Super Smash Bros. 5

Can you believe it? A new Super Smash Bros. is on the way to the Nintendo Switch this year! Man, we didn’t need to wait seven years this time!

Now, of course, is the time when fans start to express what they hope to see in the newest entry in Nintendo’s crossover super-franchise. And although I usually try to refrain from getting too hyped about a game with so little information to it, when it comes to Smash Bros. I have to have a little bit of fun.

Here are – in no real order – ten things I hope to see in Super Smash Bros’ outing on the Nintendo Switch. I may make a list of my most wanted characters at some point. But for now, here’s ten different ‘things.’ Some are things I’d like to see added, others are things I’d like subtracted. Either way… All aboard the hype train! Toot toot! Continue reading


Super Smash Bros. (Nintendo 64) Review


Super Smash Bros. quickly became one of Nintendo’s most beloved franchises. And how could it not? It’s a fighting series where Nintendo’s most beloved characters duke it out with sumo-style rules, and Mario Kart-esque weapons. But after the sequels built so strongly on the series’ formula, going back to the original may come us a slight disappointment. While the 1999 original Super Smash Bros. remains a fun game in its own right, it feels more than a little empty when compared to any of its sequels.

As stated, Super Smash Bros. is a fighting game where – rather than depleting your opponents’ health – the goal is to accumulate enough damage to send them flying off the screen, thus eliminating them. It’s a simple enough setup, but it has proven so much fun that the series has produced some of the most insanely replayable games of all time.

On the downside, much of the depth found in the gameplay wouldn’t arrive until the GameCube sequel, Super Smash Bros. Melee. Melee would add more moves, more specials, and tighter mechanics. Brawl would add Final Smashes and some really creative movesets. And the recent Wii U and 3DS editions add depth and polish to pretty much every facet of the gameplay.

By comparison, the N64 original feels barren. Here, the characters only have three special attacks (performed with B, B + up, and B + down), as opposed to the four found in Melee and subsequent titles. Even more notably, the number of standard attacks each character has is incredibly limited. There are no Smash attacks or more intricate moves. You can’t midair dodge, or perform very many fancy combos. You only have a few directional ground and midair attacks, and the aforementioned specials. The gameplay is still fun at its core, but knowing just how much depth the sequels added to the equation, it’s easy to feel that the original Smash Bros. is a bit dated.

On top of that, some of the mechanics also haven’t aged too well. Here, opponents will be sent flying off-stage with relatively little damage. In later entries, opponents usually need to be well above the one-hundred damage mark before you can think about sending them packing. But here, you can defeat enemies after having only dealt about half of that damage. This leaves many battles feeling incredibly short. Another downside is just how slow the characters move. Many people complained that the characters in Brawl moved too slowly, but I might assume those same people hadn’t played the original in a good, long while. Here, the characters move so slowly and jump so floaty it’s hard to complain about Brawl’s movements by comparison.

SSB64On the bright side, the original Super Smash Bros. featured an indisputable roster of deserving characters. From the get-go, players can select Mario, Donkey Kong, Link, Yoshi, Samus, Kirby, Fox McCloud and Pikachu, while the secret characters include Luigi, Jigglypuff, Captain Falcon and Ness. It’s an incredibly small roster compared to the sequels, but it also benefits by predating the clones, self-damaging characters, and seemingly random character selections found in later games. Every character here strongly represents Nintendo’s diverse franchises, and you can’t really complain about the the character inclusions (though it is a shame the low memory of the N64 meant that Princess Peach, Bowser and King Dedede were left out of the mix until later entries).

Super Smash Bros. also featured a good number of fun items and a small but creative selection of stages, each one boasting their own gimmicks. There are also some additional modes to be found, though understandably, there’s not nearly as much content as there would be in future installments.

Single player modes are limited to an arcade-style “story mode,” where you battle in a series of fights until you make your way to the Master Hand, and the mini-games Break the Target and Board the Platforms. They aren’t much, and once you’ve played through them to unlock the secret characters, you’ll probably be sticking with the multiplayer battles.

The original Super Smash Bros. is still a fun game, particularly with a full group of four players. But it doesn’t hold up nearly as well as any of its sequels. The game feels prototypical and a bit shallow, and it simply isn’t nearly as fun as Melee, Brawl or the Wii U and 3DS editions. It does hold up better than many of the other multiplayer titles on the N64, however.

If you want to play a more definitive and deep Smash Bros. experience, stick to the Wii U version. But if you simply want to have some old fashioned, multiplayer fun, you could do a whole lot worse.



My Complete and Utter Disappointment with the Final Smash Bros. Direct


So the final Nintendo Direct dedicated to Super Smash Bros. is done. And it sucked.

The good news is that Bayonetta is in the game. The bad news is… everything else.

Along with more information on the previously announced Cloud, we got one additional new character… Corrin! Who’s that, you might ask? It’s the main character from the upcoming Fire Emblem Fates, a game that’s currently only released in Japan. That’s right, another Fire Emblem character. Because lord knows there aren’t enough anime swordfighters in Smash Bros. already. At the very least it’s not more damn Kid Icarus characters, I guess.

Let’s do a head count though, we have Marth, Ike, Roy, Lucina and Robin all from Fire Emblem in the game. And now with Corrin, that’s six characters. That ties it with Pokemon in represented characters, and is surpassed only by Mario. I’m not going to complain about the Mario and Pokemon characters, because their series are relevant enough to Nintendo to justify that many characters, not to mention that each of their represented characters are pretty distinct. Aside from Robin, all of the Fire Emblem characters are basically in the same category. A category that is also filled by Pit, Shulk, and that useless waste of space called Dark Pit.

Meanwhile, Donkey Kong and Metroid are still only at two characters apiece. And Metroid’s two characters are just variants of the same character. Forget that they’re two of Nintendo’s most iconic and acclaimed series. They get two. Kid Icarus gets three, and Fire Emblem gets a small army.

No new DK characters, no new Metroid characters. No newly represented franchises (Inklings please!). But that’s not the worst part.

No. The grand crescendo of this Smash suckage was the reveal that Nintendo and Square-Enix had come to an agreement on another addition to the series. Yes, they finally revealed Geno is coming to Super Smash Bros!

As a Mii Fighter costume…

"Proof that Sakurai hates us all."

“Proof that Sakurai hates us all.”

A freaking Mii Fighter costume. After years and years of hoping, wanting and dreaming. This is how Sakurai decides to represent the beloved classic, Super Mario RPG? This is nothing short of a kick to the crotch and a snidely middle finger raised on Sakurai’s part.

Yes, Bayonetta being added to Smash Bros. is cool (she apparently won the fan vote). But the increasung ignoring of classic franchises, and the constant slap to the face of more deserving characters (K. Rool costume!) has greatly soured me to Super Fire Emblem Smash Bros. Yeah, the game’s still great, but it’s hard to get very excited fir it anymore when its becoming less of a Nintendo fighter and more of a Fire Emblem/Kid Icarus one.

My Disappointment in Cloud Being in Super Smash Bros.

*Warning! Angry rant approaching!*

My nightmares have become a reality, as Cloud from Final Fantasy VII has been announced as an upcoming DLC character for Super Smash Bros. for Wii U and 3DS.

The November 2015 Nintendo Direct was mostly solid, with the official confirmation of Twilight Princess HD for Wii U, a release date for Star Fox Zero and a number of other titles, and some interesting news on updates for already-released games like Splatoon. But then it ended in the worst way possible (for me, anyway).

A new Smash Bros. character reveal is usually an awesome thing, so I was happy to see the Nintendo Direct ending with the words “Super Smash Bros. for Wii U and 3DS” showing up. But then, the horror of it all, it was followed up with the words “X Final Fantasy VII.” My reaction was something like this.


Quickly followed by this.


After naming Cloud as one of the five third-party characters who should never be in Super Smash Bros., it’s suffice to say I didn’t take kindly to the character’s addition to the series. There go my hopes of Smash Bros. ever getting a good Square-Enix character.

"This is the only cloud I want to see in Super Smash Bros."

“This is the only cloud I want to see in Super Smash Bros.”

Cloud’s inclusion in the game just doesn’t make any sense. Weren’t any possible third-party characters in Smash supposed to be characters who have significant ties to Nintendo? Sonic, Pac-Man, Ryu and especially Mega Man all make sense. Even Solid Snake made sense. But Cloud? His biggest appearance in Nintendo’s history were a handful of cameos in those handheld Kingdom Hearts games that people like to pretend don’t exist.

There are just so many more deserving characters out there. Simon Belmont comes to mind. Or how about Bayonetta? Banjo-Kazooie? Hell, there are actual Nintendo characters who have yet to make the Smash Bros. roster (Dixie Kong). Yet Cloud makes it in?

Besides, don’t we have enough anime sword characters in Smash already? We already have a small army of Fire Emblem and Kid Icarus characters. Cloud is little more than white noise at this point.




*This has been a comical rant intended to exaggerate my harmless opinion of a video game character, and you shouldn’t have your feelings hurt over it. Take a joke, people.*

Top 5 Third-Party Characters Who Should NEVER be in Super Smash Bros.

I’ve already written lists of characters I’d like to see added in Super Smash Bros. as DLC, and specified my top five most-wanted third-party characters. But with the Smash Bros. character ballot ending today, I’d figured I’d make another, much more unpleasant list. These are the top five third-party characters who I fear some troubled souls have actually voted for, despite their not belonging/deserving to be in the series, or just flat-out being lame characters.


5: Master Chief (Halo series)

"Take it easy, Master Chief! You're still cool!"

“Take it easy, Master Chief! You’re still cool!”

I love Halo. I really do. It’s one of the most consistently fun and deep FPS series out there. So much so that it’s an FPS series I still enjoy playing despite my overall loss of interest in the genre.

But why exactly should Master Chief be in Super Smash Bros? There are still a fair number of people who want him in there, but why? He has literally zero connection to Nintendo, and putting him in the game would just be advertisement for a competing console. Not to mention Nintendo is adamant about no guns in Smash Bros. (save the ray gun and Super Scope 6). When Solid Snake was in Brawl his guns were removed in favor of the more tactical side of the character. But Master Chief is all guns. What could they do with him?

A cool character from a great series. But he has no place in Smash Bros.


4: Any Indie Character Who Isn’t Shovel Knight (Various)


"Go on and cry because YOU DON'T BELONG HERE!"

“Go on and cry because YOU DON’T BELONG HERE!”

I get it. Indie games are a thing now. But just because most of them seem to replicate the same kind of old school feeling of Nintendo games doesn’t automatically give them Smash cred. Just because they have a tendency to take the blueprints of Super Mario and add in a heap of pretentiousness their own twists doesn’t mean they’ve earned their spot.

The only indie game that I feel perfectly captured that “Nintendo feeling” is Shovel Knight. In fact, I might say that it’s the only modern game that can rank among the best 8-bit games. It’s the best NES game never to have been released on NES.

But as awesome as Shovel Knight might be, even he might be a bit early in his resume (seeing as he’s not a Nintendo character) to be put in Smash Bros. against some other contenders. But at least he’d fit in, seeing as he comes without the self-righteousness or quasi-gross out humor of his indie contemporaries. You know who I’m talking about!


3: Sora (Kingdom Hearts)




Sure, Kingdom Hearts has had various spinoff titles on Nintendo’s handhelds, but who cares? Notice how Kingdom Hearts 3 is being treated like the return of a long-dormant series, even though there’s been a small army of Kingdom Hearts titles released since Kingdom Hearts 2. That’s because no one cares about the handheld spinoffs (except for the lot who has the Bizarro World belief that anything Tetsuya Nomura touches is good). Sora’s presence on Nintendo consoles has been nothing but filler, and has only served to send the convolution of the series’ plot into the stratosphere.

Do I even need to bring up the fact that his buddies Donald Duck and Goofy are way cooler than he is? Even Winnie the Pooh is more badass! And don’t even get me started on the legalities between Square and Disney.

Plus, do we really want another spiky-haired anime dude in Smash? Do we not have enough of those already?


2: Cloud (Final Fantasy VII)


“Hey look! It’s every Tetsuya Nomura character ever!”



Don’t give the weaboo what they want! Don’t do it, Sakurai! They don’t deserve to be catered to!

Look, I understand that Final Fantasy VII is a beloved game (if maybe more than a little overhyped compared to many of its predecessors and successors). But seriously, his only presence on any Nintendo console have been bit parts in the aforementioned handheld Kingdom Hearts titles. And well, see above.

Besides, it’s not even like Cloud would be the best Final Fantasy representation for Smash Bros. I know  those Nomura fanboys would whine about this, but honestly, the best Final Fantasy representation in Smash Bros. would just be a basic Black Mage or White Mage or something along those lines.

Not to mention Cloud is more commonly associated with Playstation. So again, what incentive does Nintendo have to add this character over so many others? Need I repeat… Spiky-haired anime dude! No more! Please!

"At least when Cloud looked like clumps of dough he had some charm about him..."

“At least when Cloud looked like clumps of dough he had some charm about him…”


1: Shadow the Hedgehog (Sonic the Hedgehog series)


*Cue long, drawn-out sigh*

*Cue long, drawn-out sigh*

Lord help us all if Shadow the Hedgehog gets voted in.

Cool to 12-year old boys, creepy Sonic weaboos, and no one else, shadow the Hedgehog is the bottom of the video game character barrel. Not only is he just another member of the infinitely tired anime trope of a “dark” lookalike of a main character (a spot that’s already needlessly filled in Smash Bros. by Dark Pit), but the downward spiral of the Sonic the Hedgehog series can be linked to the character’s introduction. At that point, it seemed like Sega’s main focus was no longer making good Sonic games, but introducing a bunch of goofy animal characters and giving them generic anime personalities that they magnified by emphasizing story over gameplay.

Not to mention that Sonic already kind of has the least imaginative moveset in Smash Bros. (he spins… a lot!), and it’s easy to imagine Shadow would just have a cloned moveset. But, y’know, “dark and edgy.” Uggh.

For one thing, there really doesn’t need to be any more Sonic characters in Smash Bros. But if there were to be another, it should be Dr. Robotnik. Or Eggman. Whatever he’s called. He’s fine.

Shadow already tainted one series, we really don’t need him doing the same for another.

Top 5 Third-Party Characters I’d Like to See in Super Smash Bros.

I already wrote a list of characters I’d like to see added to Super Smash Bros. via DLC, but of course I realized there were a few other characters I failed to mention. Two of the characters I listed belong to third-parties, but some of the characters I failed to mention also fall under that umbrella, including one that I personally feel guilty for not listing.

Now, some people will give the usual “too many third-party characters” argument, but I’m not saying all these characters will be added to the game, or even that I’d like to see them all thrown in at once. It’s merely a list of five third-party characters I’d like to see. Nothing more. Besides, I’d rather see more third-party characters than any more anime swordfighters by this point (spoiler alert: Lloyd Irving isn’t here). So at the very least, the characters listed here would bring some added variety to the mix.

Keep in mind I’m sticking with characters who have a history with Nintendo. So while I love Halo as much as the next guy, Master Chief has no place here. I should emphasize that these characters have strong ties to Nintendo, so Cloud’s cameos in those handheld Kingdom Hearts games amount to nothing here.

Although Rayman games are fun (if maybe a bit overrated), I don’t particularly care for the titular character, so he’s not here, either. Finally, Solid Snake was already in Super Smash Bros. at one point, so while I wouldn’t mind him returning to the series, this list is solely for potential newcomers.

Feel free to vote for any of these characters on the Smash Bros. character ballot if you haven’t already!

Anyway, let’s get onto the list. But first, an honorable mention. Continue reading

Super Smash Bros. Really Needs More Donkey Kong Characters

Super Smash Bros.

Super Smash BRos. for Wii U and Nintendo 3DS saw another major update recently, with a lot of additional content including Tournament Mode, the ability to upload videos to YouTube, and DLC stages and costumes for the Mii Fighters.

Unfortunately, one of those Mii Fighter costumes includes King K. Rool, the recurring antagonist from the Donkey Kong series. Why is this unfortunate? Because K. Rool has been one of the most requested characters to join the Super Smash Bros. roster, and him being included as a Mii Fighter costume almost feels like a mere token. He’s included as a Mii costume, so will Sakurai just stop there?

Now, it is possible that if K. Rool (or anyone else) gets enough votes in the Smash Bros. character poll he could potentially still be added. But that really depends on how many new characters the poll will allow. It’s an uncertainty.

I understand it’s difficult to write coding and add a whole new character to the game, so I understand people can’t get every character they want as DLC. My problem though, is that the Donkey Kong series, one of Nintendo’s premiere franchises, is sorely underrepresented in Super Smash Bros. DK shouldn’t have to wait for DLC.

"Not like this... Not like this..."

“Not like this… Not like this…”

Donkey Kong and Diddy are great characters in Super Smash Bros. But considering the series’ importance to Nintendo’s history (it was their first full-fledged franchise, the Mario series itself is a spinoff from it, I could go on), having just two characters when it has more to work with seems unfair to the beloved series. Especially when one considers that Kid Icarus, a series that didn’t even have a new entry for over two decades, has three characters. And don’t get me started on the small army of Fire Emblem characters.

I’m not even saying that the game needs to include the whole Kong family (no one wants Chunky Kong), but Dixie Kong should have already been in Super Smash Bros. some time ago. Not to mention her prehensile hair could give her a unique moveset. King K. Rool would also be a great addition, since he’d not only bring more DK representation, but the series could use some additional villain characters (the current games only have Bowser, Bowser Jr., Ganondorf and King Dedede filling the villain roster), and K. Rool could add to that category nicely. Even Cranky Kong makes more sense than a lot of the characters who actually made it into Smash Bros. (because seriously, Dark Pit)!

Metroid is another series that is sorely underrepresented in Smash Bros., also having only two characters (both of which are two versions of the same character). But I understand that Metroid has a bit less characters to work with. So while Metroid definitely deserves more characters, it isn’t quite as baffling as DK’s underrepresentation. There’s no shortage of material to work with when it comes to Donkey Kong.

Again, there is still some shred of hope for the DK faithful with that character poll. But the big question is, why should Donkey Kong, one of Nintendo’s greatest franchises and one of gaming’s most iconic series, have to rely on the character poll just to get one additional character?

Hopefully, the K. Rool Mii Fighter costume is just an appetizer for something better for the DK crew around the corner, and not just compensation.