Kingdom Hearts 3 Impressions

Well dang, Kingdom Hearts 3 actually exists! Yeah yeah, I’ll get to my overdue reviews soon, but considering it’s been 13 years since Kingdom Hearts 2, I felt compelled to do a quick write-up of my playtime so far with this long gestating sequel.

Admittedly, I only started playing KH3 yesterday, so I’m not very far. I’ve completed the game’s first proper world (Olympus, based on Disney’s Hercules) and the first Gummiship segment, and am currently in the second world proper (Twilight Town, a Kingdom Hearts original). But even from my playtime so far, there are some things I have to say.

As we all know, Kingdom Hearts is the bizarre (yet somehow working) crossover between Square Enix and Disney properties, helmed by Tetsuya Nomura, who grew to prominence with his work on the PSOne-era Final Fantasy titles. Strangely, the Final Fantasy representation continues to be lost in the shuffle, which is understandable on the Disney side of things (with the possible exception of Nintendo, it’s hard to imagine another franchise machine that could have a spotlight in the face of Disney). But it always struck me as kind of odd how there are so many original characters in Kingdom Hearts, when many of them feel like they could easily be swapped out for Final Fantasy characters.

Now, let’s get something out of the way: the story. I honestly don’t have a clue what’s going on with half of the plot. But I can’t really blame myself, since Nomura and company saw fit to make every last “spinoff” entry in the Kingdom Hearts franchise an integral part of the main story. And I’ve only played the properly numbered Kingdom Hearts games up to this point, so it kind of sucks that people like me are left out in the cold because I couldn’t keep up with all the handheld and mobile games, re-releases (which contained new story content) and so on. Nomura’s storytelling tends to be convoluted by its own merit, so to spread out his story across so many platforms makes it nearly incomprehensible. I’m only a few hours in, and already Kingdom Hearts 3 has casually name-dropped a small army of characters as if I’m supposed to know who they are or their place in the story. Unless you’re a really hardcore fan who could fork over a small fortune to follow the series through the years, it’s more than a little alienating.

Thankfully, the Disney half of the equation is as charming as ever. And frankly, I wish the central plot were more focused on the Disney bits, and less on the dozens of Nomura characters who, frankly, seem largely interchangeable from one other in both character design and personality. But hey, I’ll suffer through some narrative gobbledygook if it means I get to visit worlds from classic Disney movies and meet classic Disney heroes and villains.

As for the gameplay, well, it’s mostly fun, but there are some dated elements. Namely, Sora’s jumping still feels awkward and floaty after all these years, feeling as though he comes to a dead stop when the jump is initiated, and can only decide which direction he’s jumping in once he’s in the air. Given how long the Super Mario series has been around, I don’t know why any game with platforming elements doesn’t try to replicate the fluid and intuitive jumping standards of Super Mario.

Aside from that, there are certain combat elements that feel a little too chaotic. As usual, Kingdom Hearts 3 is like a hack-N-slash RPG. You swing your ‘Keyblade’ amidst hordes of monsters, cast magic spells, and perform special moves. For the most part, it’s easy enough to figure out, but after you’ve combo’ed enough hits or spells (or Donald and Goofy have done the same) you can unleash special attacks of different varieties, go into special modes, unleash more powerful spells, and use team attacks with your party members.

The problem is that all of these specials are mapped to a single button (the triangle button, if you’re playing on PS4 like me). Oftentimes you have more than one of these specials built up at the same time. And I still don’t understand if there’s a way to swap which one you use next, or if you simply have to use them in order or wait for their window of availability to run out. I mean, when I have the special moves based on Disneyland rides/parades, of course those are the ones I want to use. I don’t care about Sora changing forms, just let me unleash the Disneyland rides!

As for the Gummiship segment, well, from what I remember these were the low points of Kingdon Hearts 1 and 2. But here, I enjoyed it a bit more, as you now have much more freedom to explore and collect items (of which I spent a surprising amount of time). Though the controls could have benefitted from learning a thing or two from Star Fox 64 (seriously, when it comes to controls, just do what Nintendo does…although I guess Star Fox Zero couldn’t even emulate Star Fox 64’s controls…).

Now, I hope I don’t sound too negative, because for the most part I’m having a lot of fun with Kingdom Hearts 3. And I’d be lying if I said I didn’t get a huge wave of melancholic nostalgia when that title scene music kicked in. The game is proving to be a fun time so far, and as a fan of Disney’s modern day output, I’m excited that most of the worlds I have yet to visit reflect contemporary Disney films (if anything, the thirteen-year delay benefited the game’s Disney representation. The past games were released when Disney was in something of a low point, and thus relied on Disney’s past. Now that Kingdom Hearts 3 is released in a time when Disney has long-since got its groove back, the Disney aspect of the game feels less like a yearning for former glory).

Kingdom Hearts 3 is thus far shaping up to be a pleasing experience, but it is a shame some of its controls still feel stuck in the PS2 era, and I wish Nomura would have learned a little from the storytelling capabilities of the Disney movies his games feature, which could only have benefitted Kingdom Hearts’s narrative. Still, I admit that the Disney/Square crossover and the tone that comes with it still feels unique even today, and the gameplay (warts and all) feels more standout than ever in a time when everything else on the market feels the need to shoehorn open-world gameplay and gritty realism. I’ll take Disney characters and anime kids beating monsters with keys any day.

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