The Last Guardian Review

The Last Guardian

It’s almost shocking to think that – seven years after it was first unveiled, and nine years after its development began – The Last Guardian has actually been released. This long-awaited third installment in Team Ico’s nameless, loosely-connected series was becoming the stuff of gaming legend. Despite the artistic pedigree of its predecessors Ico and Shadow of the Colossus, it seemed like The Last Guardian would never be finished. But here it is, finally a reality. So how well does The Last Guardian stack up against its lofty expectations and ridiculous wait?

The answer to that question is a bit of a mixed bag. Because when The Last Guardian works, it’s not only great, but a thing of utter beauty. But when it doesn’t, it can feel a bit on the archaic and unpolished side.

The Last Guardian is set in the same mythical world of Ico and Shadow of the Colossus, though it bears no direct narrative connections to them. Players take control of a young boy, who awakens as a prisoner in a faraway fortress known as “The Nest,” with no recollection as to how he got there. As soon as he wakes up in this forsaken place, he encounters a strange, mythical creature, called a Trico, a kind of giant half-bird/half-dog that has been impaled with spears and its wings damaged.

The Last GuardianIn the game’s tutorial segment, the boy helps relieve the creature of its pains, and soon enough the boy and the Trico form a special bond as they both work together to try and find a way to escape from the seemingly inescapable fortress, all while avoiding the clutches of the ghostly suits of armor that haunt the many chambers of the Nest.

The narrative, while simple, is one of the game’s biggest highlights, as it often turns into something quite emotional. The friendship between the boy and the creature is one of the most beautifully realized in all of gaming, and will definitely tug at the heart at numerous instances. Plus, the setup gives a good means to combine gameplay elements of its two predecessors, with the co-operation between the player and an NPC from Ico being merged with the scaling of large creatures of Colossus, making for some truly clever puzzle and level design.

On the downside of things, some of these gameplay elements still feel like they’re suffering from the same shortcomings of its predecessors, which is all the more noticeable considering the game had plenty of development time to work out the kinks.

The biggest of these issues is the Trico’s AI itself. The Last Guardian has a huge emphasis on having the boy give commands to the Trico, telling it which way to go, and what objects to interact with. But actually getting the Trico to follow through with these commands can often be something of an ordeal. While some of the game’s segments work well enough, other times Trico seems to be doing whatever it wants to. You’ll be riding atop Trico’s back, telling him to jump to the platforms in front of you, only for him to just sit there for a minute before going backwards. Sadly, these moments of inconsistent AI only seem to increase as the game goes on, and too often I felt frustrated at the game, and even at Trico himself. And I’m sure frustration is just about the last emotion The Last Guardian was intended to elicit.

If The Last Guardian has another major issue, it’s the camera. Admittedly, camerawork has been a persistent issue with Team Ico’s games from the beginning, but it may be at its most prominent here in The Last Guardian. The camera on its own leaves a lot to be desired, but combine it with a focus on a large creature in often small spaces, and it becomes all the more of an issue. Again, this is an especially pressing problem considering the lengthy development gave Team Ico plenty of time to learn from past mistakes.

The Last GuardianThe sad thing is, these problems are big enough to hold the overall experience back. But on the plus side of things, what an experience it is. The world of Team Ico’s titles remains one of the most enchanting in all of gaming, and the stories they tell are among the most beautiful and sensitive in the entire medium. That trend continues here, as the world and story of The Last Guardian is as mystifying and emotional as anything Team Ico has made.

The Last GuardianTrico himself is a stunning creation. His character design is reminiscent of the dragon from Spirited Away, and the emotion he conjures effectively echoes that which someone might have for their pet dog or cat. The setting and overall mood of the game is just as melancholy as Team Ico’s previous works, with the fairy tale trend of the studio still being prevalent (the characters still speak in a fictional language, and the story is narrated by the boy’s adult-self in the past tense). And the segments in which the boy and the Trico encounter the armors are genuinely frightening.

In terms of aesthetics, The Last Guardian is an absolute winner. The mystifying world that Team Ico has created has never looked more beautiful, with the graphics being some of the best on the Playstation 4. The music is similarly top notch, and at times even rivals the soundtrack of Shadow of the Colossus.

The Last GuardianIt’s nothing short of tragic that the technical issues that are present are frustrating and distracting enough to prevent The Last Guardian from reaching its full potential. The inconsistent AI and clunky camerawork are hindering, but this is still a beautiful gaming experience that kept me emotionally invested, and it left me wanting to see what Team Ico can dream up next (and praying that it doesn’t take nearly as long for them to complete). If Team Ico can create a title with as much polish in gameplay as there is beauty in their storytelling, they would rival the very best the industry has to offer. As it is, the flaws at hand are the price that needs to be paid for the unique experiences Team Ico brings to the table.

If the results are this rewarding, then in the end, I suppose that price is worth it.




Top 5 Games of E3 2016

So another E3 has come and gone, and overall the show was…okay. There were some games that looked great, other games that everyone but me thought looked great (isn’t that right, Days Gone?), and the heart-crushing disappointment of Paper Mario: Color Splash being revealed to be everything we feared it would be.

Anyway, it was a so-so show, made a bit more lively by the few games that really stood out. As far as I’m concerned, the following are the five games I’m most looking forward to after this year’s event.

Oh, but I’m doing things just a little differently this year. Since my overall reaction to E3 this year was just lukewarm, I’m comprising my top 5 games from the event whether they were present at the show floor or not. Just what ever tickled my fancy this year, as long as it was featured or announced at the event.

I may do a few additional E3 awards later, but it all depends on how many Pixar-related posts I get around to (my “Pixar Month” has been surprisingly only slightly Pixar-y thus far).

So anyway, here are my top five most anticipated games coming out of E3 2016.


5: Crash Bandicoot Remastered

"If I saw that thing in my yard, I'd break out the compact bow..."
“If I saw that thing in my yard, I’d break out the compound bow…”

I was so excited when I heard the Crash Bandicoot theme on-stage during Sony’s conference. After years and years of rumors that Crash was coming back (some said under developer Naughty Dog), I thought all my wishes would come true.

And then they casually announced that they were simply remaking the first three Crash games on PS4 and that Crash Bandicoot is in the new Skylanders game, and I was a bit less excited.

After having some time to let it soak in though, I’m really excited for these Crash remakes. For one thing, the original Crash Bandicoot trilogy by Naughty Dog is still the series’ highpoint, and while the second and third entries have aged pretty darn well, these remakes have the chance to iron out the kinks they do have and bring them a more modern fluidity, while also having the chance to fix the largely outdated elements of the first Crash Bandicoot (seriously, fix the save feature!).

Not only that, but this might be the best way to reintroduce Crash to the world, after being passed around to developers like a game of hot potato, with none of the subsequent studios really getting the Naughty Dog’s formula right, and then having the IP go dark for eight years.

Who knows, maybe if the Crash remakes go well enough, it will sway Naughty Dog to get back into the platforming game.


4: Insomniac’s Spider-Man

"Hey everyone!"
“Hey everyone!”

Insomniac tends to make good games. Spider-Man is in serious need of a good game. Let’s hope Insomniac gets their peanut butter in Spider-Man’s chocolate…or something. It sounded better before I typed it. I don’t know why I’m not going back and changing my analogy.

Anyway, this new Spider-Man looks promising, and it could be the first great super hero game in years not to have the word “Arkham” in the title. Just please, somehow get J.K. Simmons to reprise his role of J. Jonah Jameson. Please! This goes for the Marvel Cinematic Universe as well!


3: The Last Guardian

"A boy and his dog...thing..."
“A boy and his dog…thing…”

HOLY CRAP IT HAS A RELEASE DATE! And it’s only months away! Dreams do come true! We will get a new Crash Bandicoot from Naughty Dog! Paper Mario will go back to its RPG roots! Capcom will start making Mega Man games again!

Okay, I might be getting ahead of myself. For now, I’ll just be happy that the almost mythical The Last Guardian is actually happening. After years and years of delays, disappearances, and vague re-appearances, the follow-up to Shadow of the Colossus is finally happening. Here’s hoping it lives up to both its predecessor’s, and its own, reputation.


2: Yooka-Laylee

"Yooka and Laylee arrive in Arendelle."
“Yooka and Laylee arrive in Arendelle.”

Yooka-Laylee’s slight delay may be a little bit of a bummer, but my oh my, is this game shaping up to be something beautiful. It really does look like it’s going to be what Playtonic Games promised, and more.

From it’s likable cast of characters, colorful visuals and stunning locales, Yooka-Laylee is already looking like the true successor to Rare’s N64 heyday.

It’s been too long since collectathon platformers were a thing, but Yooka-Laylee looks to carry the torch so well that it’s like they never left. It’s shaping up to be the follow-up to Banjo-Tooie that we’ve waiting over sixteen years for (Gah! I’m old!), and a proper modernization and evolution of the genre. I simply can’t wait to see everything Yooka and Laylee’s world has in store (I’m guessing googly eyes are involved).

Hats off to Playtonic. Hats off.


1: The Legend of Zelda: Breath of the Wild

"Goodbye, Pumbaa."
“Goodbye, Pumbaa.”

Sony may have had the best presence at E3, but Nintendo had the best game. After years and years of Zelda trying to tweak its established formula, we finally have a Zelda that seeks to reinvent it.

From what I’ve heard so far, Breath of the Wild looks to be one of the most open-ended games I’ve ever seen (you can fight the final boss right off the bat!), and Link’s abilities and items look unlike they have before. And finally, FINALLY, Link can jump. Yes, Link finally joins the likes of Mario as one of Nintendo’s jumpers.

I’ve seen many people already claim that Breath of the Wild is basically Nintendo’s equivalent to Skyrim (though I would argue that Breath of the Wild actually looks fun. Oooooh!), and that’s not too far off, as far as its open-endedness is concerned. But it also looks to draw inspiration from Zelda’s very first entry, Team Ico games, and even the films of Hayao Miyazaki (oh come on, the Guardians are totally inspired by Castle in the Sky’s robots).

Breath of the Wild really looks like its going all-out with its “breaking of series conventions,” and it only has me more and more interested to see what else Nintendo ends up doing with the game. Breath of the Wild is shaping up to be a beautiful swansong for the Wii U, and a fantastic introduction to the NX.

The only real question now is, what will Nintendo do with the next Mario?

My Top 5 Games from E3 2015

E3 has come and gone once again. Amidst all the big announcements, awesome games, and presentations that aren’t nearly as bad as people are making them out to be, the event itself, while not without its highlights, was ultimately one of the lesser E3s of recent years. But, even if the show didn’t quite reach greatness, it still gave us a glimpse of some great games. Here are my top 5 games presented at the show…but first, some runners-up! Continue reading “My Top 5 Games from E3 2015”