The Wind Waker Turns 20!

It’s time to feel old! Today, December 13th 2022, marks the twentieth anniversary of the original release of The Legend of Zelda: The Wind Waker on the Nintendo GameCube in Japan.

Like many of Nintendo’s franchises, The Legend of Zelda made the transition to 3D on the Nintendo 64. The Legend of Zelda: Ocarina of Time was released in 1998 and became one of the most acclaimed games of all time. It was followed two years later by The Legend of Zelda: Majora’s Mask, which was similarly heralded. Zelda’s presence on the Nintendo 64 created one of the most impactful one-two punches in gaming history. As such, many fans were clamoring for what the third 3D installment of The Legend of Zelda would be like, especially since it was to be released on the (then upcoming) Nintendo GameCube.

Fans were taken aback when The Legend of Zelda: The Wind Waker was revealed, with a heavily stylized, cartoony art style. Many gamers hated the look of the game, decrying it as being “kiddy” and referring to it as “Celda” in mockery of its cel-shaded art. Even Shigeru Miyamoto, the original creator of The Legend of Zelda, reportedly cringed when he first saw footage of the game (of course, Shigeru Miyamoto also thought removing the RPG elements in Paper Mario was a good idea. He may be the world’s greatest game designer, but he’s also been wrong a number of times).

Well, the joke was on them, because that same art direction has ensured that The Wind Waker has remained the most timeless of 3D Zelda titles. One of the most timeless games of all time really, which is saying something since 2002 was still relatively early in gaming’s rough 3D pioneering period.

Everything that made Ocarina of Time and Majora’s Mask memorable was still present in The Wind Waker. If anything, Wind Waker improved on its predecessors by making the combat more fluid and intuitive than ever, and added new elements such as stealth and sailing to the equation. Hell, the “Great Sea” of Wind Waker introduced an open-world to Zelda more than a decade before Breath of the Wild. And I’m just going to say it: Wind Waker has the best overall soundtrack in the series.

It’s true that, because of the GameCube’s less-than ideal sales numbers, Wind Waker was somewhat rushed in order to get another blockbuster game on the console. As such, a few ideas for the game had to be scrapped, including an entire dungeon or two. And Nintendo decided to add that Triforce fetch quest in there to pad things out a bit. So okay, Wind Waker isn’t perfect, but I would argue that it may very well be, on the whole, the best 3D Zelda.

Again, Wind Waker basically perfected the gameplay established by its N64 predecessors. Its massive open-world gave way to a sense of discovery and sidequests that are second to none in the series. It probably has the best story in the series (with the best versions of Zelda and Ganon to boot). The aforementioned soundtrack is sublime. And that cel-shaded art style – once so heavily derided by your typical gamer ignorance – have proven to be the best thing to ever happen to video game visuals.

“Let’s not forget that the same people who criticized Wind Waker’s visuals thought THIS demo looked good. It looks like total butt!”

The Legend of Zelda: The Wind Waker was made even better with the release of an HD remake on the Wii U in 2013 (yes, the remake alone is nearly ten-years old). Although you could argue that Wind Waker was the Zelda in the least need of an overhaul, The Wind Waker HD did make some notable improvements, like the inclusion of a special sail that allowed Link to traverse the Great Sea faster, and that Triforce quest was trimmed down considerably. Not to mention the Wii U Gamepad actually managed to smoothen out the classic Zelda gameplay (no more constant pausing to swap items). The HD re-release made an all-time great all the greater. And now that a whole decade has nearly passed, I think another re-release of The Wind Waker is due.

The Legend of Zelda: The Wind Waker may have had a rougher road to pave and a steeper hill to climb than most games that bear the Zelda name, but it – quite beautifully – proved the naysayers wrong as it continues to be hailed as one of the best entries in the revered series.

It may have taken a little longer to get there, but in the end, the game once ridiculed as “Celda” proved itself to be a legend indeed.

Happy 20th Anniversary, Wind Waker!

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Top 10 Wii U Games (So Far)

Wii U

The Wii U is a devastatingly underrated system. It’s ousted the GameCube as Nintendo’s least-selling home console of all time. Because of that, gamers all over the internet, true to their  cynical nature, see that as a reflection of the quality of the system itself (of course, they also dismissed the original Wii because it sold well, so go figure). But despite being the butt of jokes on the internet and its less-than desirable sales figures, the Wii U actually boasts a really impressive library of games.

Sure, Nintendo really needed to emphasize the console over the controller in its early marketing strategies, the Gamepad needed to be used more effectively in more games, and one can’t help but think that simply naming the console “Wii 2” could have helped boost sales by itself (because seriously, what does the “U” mean?). Despite this questionable decision-making and marketing, the Wii U has ultimately proven to be a terrific console where it counts, and that’s the games.

Yes, the Wii U had a slow first few months, but once it started picking up steam around mid-2013 it’s released some of the best games in recent years. Arguably the best part is that you can’t play them anywhere else. Though console exclusives are becoming rarer on competing hardware, they often prove to be the more definitive titles of their generations, and it’s an area in which Nintendo always excels.

Though the Wii U still has some big games on the horizon (including a new Star Fox and The Legend of Zelda), I think it’s safe to say that rumblings of Nintendo’s next console, codenamed “NX,” means that its days as a priority for Nintendo are slowing down. Sure, Nintendo has stated that they’ll still support the Wii U even after NX launches, but I think the Wii U’s underwhelming sales will make it a short-term continued support (Wii U might have a good few months and a couple of big games after NX, but I can’t imagine it would go much farther). I feel now is a good time to reflect on the many great games the Wii U has provided over the past three years, even if I may have to make a revised edition after the last waves of big games hit the console in the year ahead.

Despite Nintendo being backed into a wall in regards to the Wii U, or perhaps because of it, Nintendo has ended up creating some of the greatest lineups of games in their history for the console. It’s given us the most balanced Mario Kart, the most intricate Smash Bros. and the best version of the best 3D Zelda yet made. But which Wii U games are the best?

The following is my list of the top 10 greatest Wii U games. The ten Wii U titles that are the most fun. The 10 most definitive. The 10 games that all those people who still refuse to get a Wii U are missing out on the most. Seriously people, stop using the whole “waiting for Zelda” excuse as a crutch. Nintendo consoles are more than just a Zelda title.

One final note, I have decided not to include The Legend of Zelda: The Wind Waker HD in this countdown. Despite being one of my favorite video games, it would feel kind of cheap to list a remake here with all the original Wii U titles, even if Wind Waker HD has some of the best uses of the Gamepad.

So without further ado, the top 10 Wii U games! But first, some runners-up! Continue reading “Top 10 Wii U Games (So Far)”

Is Ocarina of Time Holding the Zelda Series Back?

Ocarina of Time

Ocarina of Time is a great game. It transitioned a series from 2D to 3D almost flawlessly, and provided a polished, groundbreaking experience that remains influential to this day. However, it seems that in some ways, Ocarina of Time’s legacy has become something of a double-edged sword for the series.

In a way not dissimilar to how Final Fantasy VII has lead many fans to turn their heads away from subsequent entries in the Final Fantasy series, it seems there are a number of Zelda fans who are ready to dismiss newer entries in the Zelda series on the sole grounds that they aren’t Ocarina of Time. It doesn’t matter how good these games might be, so long as they aren’t the 1998 N64 title, there are gamers who will indulge in their biases against them.

If Ocarina of Time is still a favorite game for many people, that’s all good and fine. But the whole “Ocarina of Time is the unapproachable best game ever and no other game will ever compare to it” attitude that often seems to surround the game is nonsense. It’s just detrimental to subsequent Zelda games (and other games in general) to deny them the possibility that they could be as good as Ocarina of Time.

The Wind WakerThis attitude was never more prevalent than it was with The Wind Waker. I’m one of the few people who actually loved Wind Waker’s ambitions from the get-go, but for most gamers, the “cartoony” graphics were some kind of act of blasphemy against Ocarina of Time’s relatively brooding atmosphere. Wind Waker went through countless ridicule upon its reveal, and a number of gamers outright refused to play it. It didn’t matter how good the game might have been (I personally would say it outdoes Ocarina in every category by quite some margin), the fact that it was different than Ocarina of Time and did things its own way meant it was poison to many gamers. Thankfully, most have warmed up to Wind Waker in the years since its release, and a growing number of journalists and critics have slowly began praising it as the best 3D Zelda game. But there are still those out there who claim Wind Waker, and other such Zelda games, are simply inferior to Ocarina of Time by default.

Twilight PrincessWith the kind of backlash Wind Waker received, it shouldn’t be too surprising that its follow-up, Twilight Princess, looked to appease these critics. Twilight Princess, though a technically great game, ultimately suffered due to its pandering to Ocarina of Time’s fanbase. It had a few nifty ideas of its own, but too much of Twilight Princess seemed like a retread of Ocarina of Time. It became a “me too” experience that could have been something more if it had the courage to branch out and do its own thing like Wind Waker (and Majora’s Mask, for that matter) did. In trying to cater to the “Ocarina or nothing” crowd, Twilight Princess – great as it was in terms of polish – lacked much of a creative identity of its own.

Skyward Sword2011’s The Legend of Zelda: Skywayrd Sword was a brave departure from Ocarina of Time’s influence. And although Skyward Sword had some notable stumbles in terms of progression later in the game, it seems many of its missteps are magnified to gargantuan levels by those who compare it unfavorably to Ocarina of Time. Perhaps Skyward Sword didn’t have the expert pacing of Ocarina of Time, but at the very least it was willing to rewrite how Zelda games are played. One could argue that Ocarina of Time simply copied and pasted A Link to the Past’s blueprints, put them in 3D, and called it a day.

Unfortunately, to many gamers, none of the accomplishments of these “other” Zelda games matter. To them, Ocarina of Time is simply perfect. And that’s fine, until it gets in the way of acknowledging any merit in other games. Having a favorite game is one thing, but punishing other games for not being that game is another.

It probably doesn’t help that Eiji Aomuna, who has helmed the majority of Zelda titles since Ocarina of Time, continues to claim that Ocarina is still the Zelda he strives to “beat” with every new entry. This is in stark contrast to the likes of Shigeru Miyamoto or Yoshiaki Koizumi when they create a new Super Mario title. They acknowledge Mario’s hefty past accomplishments, but they never seem as though they are intimidated by any beloved fan favorites of the past. New Mario games seem approached with a “back to the drawing board” mentality, why should Zelda be any different? Why should Zelda games be in the shadow of a singular predecessor?

Yes, Ocarina of Time is a great game, but that shouldn’t stop other Zelda games from reaching that same level of greatness. Mario has Super Mario Bros. 3, Super Mario World, 64, and Galaxy all sitting at the peak of its series. Meanwhile, it seems many of Ocarina of Time’s fans want to ensure that The Legend of Zelda’s mountaintop is an isolated one, with Ocarina of Time sitting all by its lonesome.