Mystery Blogger Award

Seeing as I’ve been twice nominated for this now (by Red Metal of Extra Life Reviews and Matt from NintendoBound), it’s been a while since I’ve done one of these blog award things, and the fact that I was slow to update my site in April, I figured I’d write my response to this Mystery Blogger Award now. So thanks to those who nominated me! Now let’s just get on with it and answer those questions.


 

1 -What is the most unusual work you have experienced?

 

Well, that’s an incredibly broad question, when one considers the use of the word “work” could mean a work in any medium. I don’t think I can compare certain things with others, so I don’t know if I can name one definitive work that ‘out-unusuals’ them all. There are a few I could choose.

BUT, for the sake of answering these questions, I will give my answer in the form of Twin Peaks: Fire Walk With Me and – subsequently – Twin Peaks: The Return.

Now, I’m probably about 90% sure that Twin Peaks is my favorite television series of all time (though there are a few other contenders). It is a delightfully weird show.

However, as weird as the show’s initial (and tragically short) two season, thirty episode run was, the subsequent materials that came after are much weirder.

The prequel film (yeah, a lot of people forget Twin Peaks had a movie), Fire Walk with Me, is a wild, trippy venture, one that triples down on the show’s darker elements, which (sadly) comes at the expense of the series’ more lighthearted and humorous bits (the series is widely known for changing tone and even genre on the fly). The film, which I won’t delve into detail because it would spoil both it and the series, not only magnifies the show’s strangeness, but it’s also the kind of follow-up where you really would have to have seen every episode of the original series to even begin to understand things.

As such, the film – unlike the beloved series – was alienating when it was released in the mid-90s (it only found any real success in Japan). It has garnered more praise over the years, and I myself like the movie well enough. But it is downright bizarre, and if someone saw it without having an intimate knowledge of the series, I can imagine Twin Peaks: Fire Walk with Me might come across like some kind of fever dream. Hell, it might come across as such even if you’re a fan of the series.

That leads me to 2017’s Twin Peaks: The Return (or simply the third season of Twin Peaks). Appropriately picking up twenty-five years after the original series ended (something which the final episode of the show’s original run eerily predicted), The Return is an eighteen episode madhouse where both everything and nothing at all happens. While the original series slowly chipped away to reveal supernatural elements, The Return dives headfirst into fantasy, science fiction and horror right out of the gate.

“In Fire Walk with Me, David Bowie portrayed the character of Phillip Jeffries. He was set to reprise the role for The Return, but sadly passed away before filming. David Lynch worked around this by… turning the Phillip Jeffries character into a talking, inter-dimensional tea kettle that spouts bubbles of smoke…”

That’s not a bad thing, of course. But because this is a David Lynch creation, The Return utilizes these genres to their strangest, and leaves many details largely unexplained. Twin Peaks: The Return received universal praise from critics, but had a more polarizing reception from fans.

While I ultimately enjoyed The Return, I think my feelings toward it lie somewhere in between the two sides of the argument. I do appreciate the many risks it takes, and it does avoid the nostalgia problem of today by denying its narrative of repeating beloved moments for the sake of fan service, but there are aspects to it that are downright frustrating. Effectively turning the main character, Dale Cooper, into a magic savant may lead to many entertaining moments, the idea does feel a bit dragged out after a while. But perhaps the most frustratingly bizarre aspect of The Return is how it utilizes the characters of the Horne family: Ben, his brother Jerry, and Ben’s daughter Audrey.

Despite being arguably the most memorable characters from the original series, The Return seems largely disinterested in doing anything with the Hornes: Ben is stuck behind a desk the entire season, Jerry spends several episodes panicked about something terrible he may or may not have seen while high, and Audrey – who doesn’t even show up until over halfway through The Return – spends what little screen time she has arguing with her bizarre husband, before dancing in one of the seasons’ many musical moments, and ultimately “waking up(???)” in a mysterious white room, which goes unexplained.

Again, this is an eighteen episode season of hour-long episodes, and that’s what David Lynch came up with for the series’ best characters. What’s worse, is the story they come up with for what Audrey’s life was like between the original run and The Return basically puts her through hell, and then to not give her story any semblance of closure feels unnecessarily cruel.

But I guess I’m starting to sound like I’m reviewing the season. There’ll be a day for that. But I’m pretty sure, even from my vague descriptions, you can tell that both Fire Walk with Me and The Return take what was already a weird and unusual series, and took it into absolutely insane levels of absurdity.

So yeah. That’s my answer for now.

 

2- What is the best work you have experienced that no one seems to know about?

 

Well, again, I find this to be a hard question to answer. Maybe back in the early 2000s, I could have listed several video games I played that I only later found out were these obscure gems. But in this day and age of the all-encompassing internet, I’m sure plenty of people know about many of these obscure works I once experienced, even if I’m sure only a handful of people who have heard of them have ever experienced them firsthand. I hate to say it, but I may have to properly answer this at a later time, as I’m having trouble of thinking of something I have enjoyed that “no one seems to know about.” Or maybe it’s so obscure that I forgot I know of it?

Sorry. I’ll answer this as soon as I can.

 

3- If you could go back in time and go to the premiere of one classic film, which one would you choose?

Well, the only movie premiere I’ve ever been to was Rango, so there’s no shortage of options to choose from. I’m tempted to go with the easy answers and just pick one of my favorite films released in my lifetime, such as Spirited Away or Disney’s Frozen.

But for the sake of not creating a time paradox in my own movie life, let’s go with something from before I was born. The obvious choice then would be Star Wars (or “A New Hope”)  in 1977, followed by Snow White and the Seven Dwarfs.

But I’m going to go into the not-too-distant past from before my time, to 1988, the year before I was born, and pick Who Framed Roger Rabbit. That movie is a visual miracle even by today’s standards, and given the unanimous praise it received in its day, the way it revolutionized visual effects and revitalized the animation industry, that would be a wild ride to witness firsthand.

“Also, Jessica Rabbit.”

 

4- If you decided to write fiction, which genre would you choose?

Finally! An easy question to answer!

As I’ve stated in the past, I do have a particularly active imagination, and would love to create my own video games some day. As such, it should come as no surprise that my genre of choice would be fantasy. Or I guess I could say it is fantasy, seeing as I’ve always enjoyed creating worlds, characters and stories since I was a wee tyke up to the current day. So it’s more or less a question of how to “officially” make and release such things, since I’ve technically been doing it my whole life.

Why fantasy? Easy, because – much like animation – it’s a gateway into any and every genre. It knows no limits. It can be as real or as fantastic as you want it to be. It doesn’t have to be swords and sorcery, and can really be any kind of story.

With all due respect to science-fiction, fantasy is its superior, as even sci-fi has its limitations. Science fiction might have to resort to explaining its elements, and sometimes those explanations can make things goofier. Fantasy, existing purely in the imagination, doesn’t need to explain itself to anyone. And that’s badass.

 

5-What is the most disappointingly predictable plot twist you have experienced?

 

Apologies to Matt From NintendoBound, but honest to goodness, my answer is identical to his. It’s Martin Scorsese’s Shutter Island. The movie is directed and acted well enough, but I remember from the moment the plot officially kicked in, I figured out exactly where it was ending up. I kind of hate to say that, for fear it might make me sound like one of those snarky CinemaSins/Honest Trailers clowns who basically worship themselves for finding flaws in movies. But I’m not trying to find fault in a movie with big names like Scorsese and DiCaprio attached, it was just such an easy twist to figure out.

Runner-up goes to recent history with Knives Out, which spent so much time trying to throw viewers off the scent of one particular character, that I couldn’t help but think “when’s the movie going to reveal that character as the culprit?”

 

6- What do you consider to be the strangest title for a work?

I’m going to avoid the easy answer by exempting every B-horror movie from the list of possible answers.

With that out of the way, I guess I’d select the animated short film The Mysterious Geographic Explorations of Jasper Morello. It was a pretty good short, from what I remember of it. But that title…

 

7- Where in a theater do you prefer to sit

Normally, as close to the center as possible. Middle seat of the middle-ist row. However, I may surprise some people by saying this, but when it comes to animated films, I honestly don’t mind sitting in the front row one bit. It really absorbs you in the visuals of animation. To paraphrase what the late Roger Ebert said for both Finding Nemo and Ponyo, “this is one of those rare films where I want to sit in the very front row, and drown in it.”

 

8- Do you have any graphic novel/manga series you’re currently following?

Sadly no. My time outside of life’s impositions is usually dedicated to working on my passions of drawing, writing and (as mentioned above) creating my own (for lack of a better word) “things.” And trying to learn game development, of course. Naturally, my creative passions include video games and movies, so those are what I tend to gravitate towards with my free time. While I like graphic novels and manga, I just simply don’t have the same passion for them that I do movies and video games. I loved the comic book series “Bone” by Jeff Smith growing up, and the entire series has been available as a single graphic novel for quite some time now, so I’ll probably pick that up eventually. And I wouldn’t mind a new graphic novel or manga in theory. But whenever I’m not dealing with life, trying to create “things,” or writing on this site, I’m watching movies or playing video games. So it’s difficult for me to make the time for comics, sadly.

 

9- When it comes to reviewing films, which do you feel are more effective – traditional, written reviews or video essays?

Well, for me personally, I think it obviously has to be written reviews. I have been wanting for years now to do some form of videos centering on video games or movies, but my Social Phobia and general awkwardness continues to push that back. Written reviews are more welcoming to people like me.

On the whole though, I don’t think either method is necessarily more effective than the other, and just depends on the individual.

One thing is for sure though, the “YouTube method” of video reviews – lambasting pretty much everything whilst promoting oneself – has to go. It’s obnoxious, and is only damaging the creative industries. I remember reading – if I remember correctly – that the Russo Brothers wanted to make Captain America and the Winter Soldier “Honest Trailers proof.” If creators are seriously trying to cater to the judgement of self-promoting internet types, then creativity is truly dead.

Film criticism should try to instill and reflect creativity, similar to movies themselves, but obviously in a different way. YouTubers and their ilk just seem to try to find faults in the littlest details to put down real creators and stroke their own egos. It’s toxic.

So while I don’t think either the written word or video essays are more ideal than the other, I guess the former has provided a bit more respectable examples in this day and age of “everything sucks so like, share and subscribe to me!”

10- What aspect of old school game design do you wish would make a comeback?

As obvious as this may sound, modern games could learn the valuable lesson of putting gameplay above all else from their ancestors.

It’s actually kind of sad how many games emphasize their stories and cinematics over the actual game. It’s not just the games themselves, but gamers have bought into it hook, line and sinker. It’s irritating hearing people say things like “the things I look for in a game are good story and characters.” Tetris has no story, and is still a masterpiece decades later. Heavy Rain and Beyond: Two Souls emphasized story, and were always crap.

Now, that’s not to say that I have an issue with video games with stories, but the gaming community seems to blindly follow the idea that “having a story = a good story.” Sorry, but The Last of Us is cliche-riddled and self-important, and Kingdom Hearts is incoherent gobbledygook.

Nintendo’s naysayers insist there’s some kind of “Nintendo bias” as to why the Big N tends to produce many critically acclaimed titles. But there’s no such conspiracy at play, and in fact Nintendo getting top marks are probably the only consistently trustworthy examples of video game critics dishing out rave reviews because Nintendo’s philosophy has always been to put gameplay at the heart and center of things. Not every game Nintendo makes is great, but it really shouldn’t be such a surprise that Nintendo produces so many critical darlings in the video game world considering they  put the actual game first. The only conspiracy here is provided by those suggesting  Nintendo is at the center of some conspiracy (all while review-bombing Nintendo games on Metacritic, of course).

Again, you hear Nintendo’s critics accuse Nintendo of being in the past, but they’re only in the past in their philosophy of games being about gameplay. And in actuality, that’s a notion from the past that’s forward-thinking. Other areas of the gaming world, in a desperate attempt to be “legitimized” decided to make video games more like movies. And in doing so, video games devolved in a number of ways.

It’s not just storylines, though (and again, those can work, if designers remember they’re making games with stories instead of stories with a game attached). But it seems developers are always obsessed with trying to show off their production budget, whether through unnecessary detail or blatant padding to add to a game’s total runtime (two things Red Dead Redemption 2 – a game I mostly loved – is very guilty of. I can’t imagine how many hours I could have saved if I didn’t have to watch Arthur Morgan meticulously pick up every last object on the ground and Rockstar made it more “video game-y” and let the player just walk over items). Hell, it’s because of the fact that developers no longer see games as being games why we now have vile concepts like “games as a service.” Hope you like micro transactions!

So yeah, if video games could remember what old school games knew (and what Nintendo and select others still know) – that video games are games first – they’d be much better off.

 

11- What aspect of old school game design are you glad went away?

Despite my above statements, old video games weren’t perfect. Far from it, in fact. While Mario, Mega Man and Tetris are timeless, I might argue that the NES is one of Nintendo’s weakest consoles in retrospect, since it housed many games that showcase the archaic elements of gaming’s early days.

Those who grew up in the 1980s and 90s need only watch a few episodes of The Angry Video Game Nerd to remember “oh yeah, the NES had a lot of crap.” Notably, the publisher LJN was an infamous example of early gaming not caring about the quality of their products.

“While video games are MOSTLY subjective, games like Bill & Ted’s Excellent Video Game Adventure were so unpolished and untested, that they can only be described as “objectively bad.””

Gaming’s old school years saw countless titles that were rushed out the gate, featuring things like mechanics that don’t work as they should and insanely cryptic elements that no one would logically figure out, and were often flat-out unfinished.

Even some of yesteryear’s classics, like the original Legend of Zelda and Metroid titles, haven’t aged well due to their overly cryptic nature (though they were infinitely better than many other games of their time). It’s really no surprise why Super Mario was the series at the time. Its ideas were so forward thinking for the medium, that most Mario games are still fun even by today’s standards.

Other games weren’t so wise, however. And while the 16-bit generation marked a vast improvement – to the point that a number of its titles still rank among history’s best games – even it wasn’t immune to “old video game jank.” Even the SNES housed the dreadful Lester the Unlikely and the unplayable Batman Forever.

Now, modern gaming isn’t without its untested messes (one of the most infamously unfinished games of all time, Ride to Hell: Retribution, was somehow released on the PS3 and Xbox 360). But there is a bit of a precedent now. And if developers and publishers hacked up the same kind of hairballs that LJN and their ilk did back in the day, they’d vanish without a trace after their first attempt. No one would be allowed to get away with that kind of track record in this day and age.

Bad games will always exist, but they’re a rarer beast now. With video game critiquing becoming more prominent, as well as the medium becoming mainstream and leaving its infancy some time ago, publishers and developers can no longer hide from the discerning eye. Quality control is a thing now, and wasn’t back in day.

 

……..Also, turbo controllers. Let those things rot in Hell.


 

Thank you for reading my responses. Hopefully you at least kind of enjoyed at least something I said. Thanks again to Red Metal from Extra Life Reviews and Matt from NintendoBound for the nominations.

I have to apologize, but I’m going to have to break tradition this time around, because I have no one to nominate, and thus, have no questions to ask at this time. Much like comic books and manga, I don’t really spend a whole lot of time reading other blogs (the only two I still read with regularity are the two that nominated me). I used to read a lot more when I first launched this site, but both due to an increasingly busy schedule, and the sad fact that my blog has outlived a number of those I used to read, I’m not quite as well-versed in blogs as I once was. Hopefully I can find/rediscover some good ones in the near future (especially seeing as we’re all trapped in our houses at the moment). But I really don’t have anyone to nominate at this time.

Thanks for reading! See you soon with my review of The Empire Strikes Back… hopefully…