My First Super Mario Maker 2 Levels

First of all, a thousand apologies that my updates have been so slow as of late. We’re almost halfway through August, and I’ve only written a single review so far this month (for Quentin Tarantino’s Once Upon a Time in Hollywood). For that matter, I’ve been pretty infrequent with the updates all Summer. Again, a thousand apologies. Here’s hoping that, in the months ahead, I can pick the pace back up. Who knows, September is the month that features my birthday. Maybe I’ll crank out a bunch of meaningful posts in September as a gift to myself.

To make up for some lost time, here’s something…that isn’t just another dreadful filler post!

So here’s the codes for my first bath of created levels in Super Mario Maker 2! Admittedly, I’ve only made a handful of courses so far, as most of my hours in Super Mario Maker 2 have been dedicated to the Endless Mario Challenge. But hopefully I’ll get to making even more stages, and I’ll be sure to continue posting their codes here on my site.

So if you have a Switch, and Mario Maker 2…play my levels!


 

MKM-DYR-GYF

“High Tide Wine River”

For this stage, I utilized the Super Mario World aesthetics, and built it around two new gameplay mechanics introduced in Super Mario Maker 2: The On/Off switches, and using the Dry Bones shell as a boat.

I used the forest theme, with the nighttime element to change the rising water into deadly poison. Because said poison is purple – and as a nod to Super Mario RPG – I added the “Wine River” bit to the title. And the “High Tide” portion of said title is both in reference to the fact that the poison rises, and a little nod to the ‘High Tide Ride’ stage from Donkey Kong Country: Tropical Freeze.

To top it off, the stage features that soothing music/sound effect throughout. So even if you find the stage difficult (though it’s only categorized in the “normal” difficulty range), hopefully the calming music will help make things seem not so bad.

 

KM9-8QR-P8G

“Chuck E. Skipsqueak’s”

This stage uses the Super Mario 3D World style (I assume most my stages will be either SMW or 3D World), using the airship theme.

As you may have guessed from the name, the stage is something of an homage to the arcades of Chuck E. Cheese’s. More specifically, it’s a tribute to the classic “Whack-A-Mole” games you often find there (and basically any arcade).

Yes, I am aware I could have used any of the other game styles and used Monty Moles to more accurately replicate the game, but the 3D World style is the only one that includes the new Construction Mario power-up, which uses a hammer. On top of that, the Skipsqueaks come in a spiney variety, which can’t simply be jumped on to be defeated. Thus, by removing the ability to use Mario’s jump as an attack, and requiring the use of a hammer, I feel it better captured the feel of a Whack-A-Mole game.


Those are the only ‘real’ levels I’ve made so far (I’ve made one other stage, but it’s more of a joke and I’m not sure if I’ll keep it, hence why I haven’t discussed it here). Hopefully you enjoy these levels, and hopefully I’ll be making plenty more Super Mario Maker 2 stages soon.

Talking of Super Mario Maker 2, I hope to have my review of the game up soon, as well as my review of the recent Lion King remake. So you see, I still have reviews and other such “real” posts in the pipeline.

Take care!

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I Has a Super Famicom!

“Behold, my Super Famicom! … And cool posters!”

That’s right, Kevin! I am now the proud owner of the Japanese version of my favorite retro console, the Super Famicom!

With this purchase, I can now play (and subsequently review) SNES games that were only released in Japan. Not sure I’ll be doing RPGs though, considering the story focused nature of the genre means reading the on-screen text is pretty important, and I can’t read Japanese so…yeah, you see the dilemma there. Though I have long-since owned a copy of the Japanese version of Super Mario RPG, so I might have a go with that one, since I love/know the game so well anyway.

My long-time readers may remember that I have reviewed a Super Famicom title in the past in the form of Tetris Battle Gaiden. But to clarify, it was my brother’s Super Famicom and game I played. Now I have my own Super Famicom, which means I can review more of such games.

Will I be getting the Japanese versions of any other retro consoles? Probably not anytime soon. Like Super Mario RPG is to its genre, the Super Nintendo holds a special place for me in terms of retro consoles. So this is something I made an exception for. I’m not ruling out the possibility of buying more Japanese retro consoles, but it’s not on the cards as of now. The Super NES is just a timeless masterpiece of a console, so it gets the special treatment.

So yeah, on top of all the other reviews I’m falling behind on, I now have a whole other category added to my lineup…

A Very July Update

Oh no! It can’t be? It’s…It’s…It’s…. The return of the filler post!

I thought they were all dead! That we had killed them!

But no… At least one filler post still lingers, and it has now revealed itself for the month of July.

I promise I’m not trying to make these a thing, but whenever I’m having trouble writing something proper, but need to fill in the gaps, I resurrect these monstrosities so that, well, I’ve written something. And well, I had said I wanted Wizard Dojo’s July to be more productive than its June, and so far, that only applies to the video game reviews. And even then, it’s still been slow in that department.

So to make up for lost time, I’m writing this unnecessary little post, as a means of reassuring myself I’ve written something, I suppose.

But fret not, sweet, beautiful reader, for there are actual writings coming to the Dojo in the near future. These include…

Movie reviews for Spider-Man: Far From Home, The Lion King (2019) and Once Upon a Time in Hollywood. My upcoming 350th video game review (my next one), and a couple of long overdue top 10 lists. Also, there are a small handful of other articles I’ve been meaning to get around to, and some older movie reviews as well. So I hope you look forward to those.

So yeah… This is a thing. Sorry.

I’m sure I’ll do better next time. It was my first flight and I’m still getting used to my programming! Hey! Hey!

The Fourth of July 2019 Post!

Happy America, everybody!

I’m in the process of writing a few different reviews and other such things, but wanted to post something in the interim. And since I didn’t want to do another blatantly filler post, and its been a while since I wrote something festive (not counting Banjo-Kazooie’s introduction in Super Smash Bros., which should now be recognized as an international holiday). So a July 4th post just made sense. After all, I am a proud American citizen, so why not celebrate this awesome country’s birthday on this site?

“Hell yeah!”

I hope everyone has a happy Independence Day, eat lots of good food, set off awesome fireworks, and have some nice get-togethers and party! Just don’t party too hard…drive safely.

As for what’s in store for Wizard Dojo in July, well, as I said in the last post, my next movie reviews will probably be for Toy Story 4 and Spider-Man: Far From Home, and maybe a few older movies as well if I can get around to them. I have a number of video games to review, including some you may not expect. I’m slowly but surely making my way through Sekiro, Crash Team Racing and Super Mario Maker 2. Not sure if I’ll review all three within July, but I’ll try to get to at least one of them. And finally, I hope to follow through with a Top 10 List of some sort this month. At any rate, I’m hoping to make July more productive for the Dojo than June was.

But enough about that. We’re here for America! Hamburgers and cowboys and apple pie and blockbuster franchises and eagles and fireworks and Jazz and super heroes. Y’know, American stuff.

Have a happy fourth of July, my fellow Americans. And for those of you from  around the world, have a great day as well.

Happy America, everybody!

Wizard Dojo’s 2019 Through the Halfway Point (Q2)

Wow, 2019 is already halfway over. That’s kind of scary. Where did the time go?

At any rate, Wizard Dojo has had a productive year so far, as we’ve reached 2019’s halfway point. Maybe not as productive as I would like, but here’s hoping I can catch up in the coming months.

Just as I did after the first quarter of the year came and went, I’m once again writing a chronicle of Wizard Dojo’s 2019 so far, and discuss some stuff I hope to implement on this site in the coming months of the year, and maybe even beyond! Continue reading “Wizard Dojo’s 2019 Through the Halfway Point (Q2)”

2019 Video Game Awards

Here you can find all of my 2019 Video Game Awards (celebrating the best of 2018) in one convenient place.

 

First, the Introduction

And the awards themselves.

Best Sound

Best Visuals

Best Music

Best Remake/Re-Release

Biggest Surprise

Best Multiplayer

Best Content

Best Indie Game

Best Gameplay

Best Handheld Game

Best Platform

 

And of course, Game of the Year.

Top 10 Games of 2018 (Game of the Year)

At last, our journey takes us here, to the end of all things.

And by that, I mean it’s time to wrap up my long-delayed 2019 video game awards (celebrating the best of 2018 video games) with the big “Game of the Year” award.

While 2018 wasn’t quite on par with 2017 in regards to video games (which would be no small feat), it still produced some truly memorable gaming experiences. Enough that I could once again compile a full top 10 list, as opposed to my usual top 5. And also, with my gaming purchases beginning to slow down, who knows if I’ll be doing a full top 10 again any time soon. Best to take advantage of what I’m given when I can.

So, what were the best games of 2018? Well, according to me, anyway, they were these following ten titles.

Continue reading “Top 10 Games of 2018 (Game of the Year)”