Tag Archives: Wizard Dojo

The 500th Blog Spectacularsaurus Indominus 2: Turbo Hyper Fighting: Championship Edition

 

 

500 FREAKIN’ BLOGS!

That’s right, dear childrens. The Wizard Dojo has gone from one milestone and dived immediately into another. After writing 200 video game reviews, I have now etched my way to 500 total blogs here at the Dojo. Saints be praised! Credenza’s alive!

Of course, reaching such a milestone means it’s now time to throw dignity out the window and bombard you all with stupid gifs and stuff.

“Still better animation than Mass Effect: Andromeda.”

Yeah, I know it’s considered tacky to brag, but oh well. It took a lot of hard work and spelling errors to get here. So I’m going to brag a little bit. Besides, it beats all the faux self-deprecation all those celebrities do to feign humility. So I shall brag away!

Even Princess Peach has arrived for the occasion!

Surely this most five-hundrediest of blogs is a special occasion! Time to watch Godzilla do a happy dance!

 

In all seriousness, I thank all of you, my dear readers, for keeping me going. But more importantly, I’d like to thank ME for being able to write all these posts.

In a more serious note of seriousness, let’s take a moment to celebrate this in some ways other than gifs and dancing Godzillas. First, let’s start with my second batch of answers for my Ask Me Anythings. Continue reading

200 Video Game Reviews!

“Sadly, this isn’t one of the game’s I’ve reviewed…”

Now I’ve done it. I’ve really done it! My review for The Legend of Zelda: Breath of the Wild is my 200th video game review here at Wizard Dojo!

That’s right, childrens. Wizard Dojo now houses 200 different video game reviews, all written by yours truly. From all-time greats like Super Mario Bros. 3 to atrocious disasters like Dark Castle, I have become a bicentennial man of video game reviewing-blogging things.

I launched Wizard Dojo on Christmas day 2014, with the very first post published on the site being my review of the stellar Mario Kart 8. Within my first year, I managed to crank out my first 100 game reviews, and although the next hundred took me a wee bit longer, they’ve all been well worth the effort.

From Mario Kart 8 to Breath of the Wild, you can find all of my video game reviews in one snug place over on the game reviews page, or you can just skip to the cream of the crop and check out the page that directs to my exclusive list of games I’ve awarded a perfect 10 or a near-perfect 9.5.

There are still plenty of other games I own that I have yet to review, as well as a number of games on the horizon you can be sure I’ll check out. I’m not sure if I can keep up this same pace of video game reviewing – what with life and all that, not to mention my continuing efforts in learning game design, and my hopes to soon begin creating some YouTube stuff or something -but I’ll try to break them out whenever I can.

Hopefully you’ve enjoyed some of what I’ve had to say, even in my most contrarian of times. I love writing (even if my errors are apparent and plentiful), so I hope you’ve had some fun, or maybe gained some interest, with what I’ve had to say about these first 200 games.

My next gaming milestones are 250 and 300, so I guess I’ll be seeing you then… Or, y’know, I’ll be writing another filler post with a gif or two then.

Thank you, my loyal readers, for giving me incentive to keep writing my opinions on the medium we all love. I couldn’t have done it without you. Well… I guess I could have, since I’m writing my own opinions on games, but without you I’d just be writing this for myself to read. And that’d make me look like a weirdo.

Thanks again, good peoples!

“Luigi is so happy about my 200 video game reviews, he’s crying!”

Another Step Forward

Hello again, dear readers! It’s time for another update on some of my goings-on with my dabblings in video game design… which at this point is pretty much just sprite editing/animating. Yeah, you may not be interested, but I’m going to write about it anyway, because I’m a jerk, and this is my site so I can do what I want.

Anyway, here is my latest sprite.

Obviously, his “animation” is nothing to boast about, and there are some obvious inconsistencies/flaws going on here, but I will at least say I think I did a somewhat decent job with the light from his lantern reflecting off of him. At least for this being my first shot at such a thing, I thought it was decent.

Perhaps the aspect of this ghostly lantern fellow that I’m most proud of is simply that this is the first sprite I’ve made based on something I originally drew on paper. Now, I’m certainly no great artist (to put it lightly), but I do love to draw. And taking something I drew on paper and making a sprite out of it has certainly given me an even greater appreciation for everything that goes into game making and art direction. Just finding ways to make this guy work through pixels proved to be a time-consuming challenge.

Once again, I’m not sure if I’ll continue to write about these updates. It really just depends on how much people would want to hear about more, I suppose. But I certainly don’t want to come across like I’m tooting my own horn. Once again, I’m just learning the basics, and I have a long way to go before I officially start making something that’s playable. But I’m really enjoying this process, and hope that it one day leads me to making my very first video game, which would be a dream come true.

So if anyone wants to see more of what I make down the road, or wants an update on my progression in game making, just let me know I suppose. And if you’d actually want to see some of my drawn artwork (I use that term loosely here), you can let me know about that as well (though I’m warning you it’s nothing to brag about…at all). While you’re at it, you can also let me know what you think about my ghost lantern man, and if you might want to see more weird creatures/characters such as him in whatever game I eventually make (I have a few ideas, so deciding on what to do for my first game will be interesting, to say the least).

So yeah. There’s that guy. I don’t know how to wrap this up… I guess I’ll just stop writing now.

Ask Me Anything! 2: The Sequel

Peach Bomber

I did this only a number of months ago, and didn’t plan on doing this again. But seeing as I now have over 450 blogs, the 500 blog milestone is my next stop. Seeing as that’s the halfway point to 1000, this seems like the biggest milestone so far. So I thought why not try this again?

And by this I mean an “ask me anything” kind of this. I didn’t get a whole lot of questions last time, nor do I expect a whole lot this time. But it would be just another fun thing to do.

So yeah, feel free to ask me anything you’d like in the comments to this post (or another post even, just specify that it’s for this AMA). You can ask me about my blog, my opinions on stuff, my progress on game-making, the eventual video game I hope to make, stuff like that.

I will then answer these questions as part of my 500th blog, which should be within the next couple months if I keep this pace up.

So, if you have anything you’d like to ask me, feel free to ask it. And thanks for putting up with this filler blog post.

Where My 2016 Awards At? (Also Something About Undertale)

Sans

We’re a third of the way through February, and I have yet to do my annual video game and movie awards. I know your life revolves around such things, so surely you are in a panic wondering where they went. Fret not, dear childrens, for my annual awards are on the way.

Once again, real life and other endeavors have been postponing some of my writings here, and even some of my gaming time. I’ve only just started playing Final Fantasy XV and a couple of other 2016 favorites, so I’m waiting until I put a little more time into them before I make any final decisions.

My video game awards will be arriving shortly. As for my movie awards, I may simply do my list of top 10 films of 2016 this year, instead of awarding different categories and such. Not because I think any less of movies than I do of games (they are both my great loves), but just for time purposes.

So yeah, that’s going to happen soon, along with a few more reviews for games and movies, and perhaps another update or two on how my game making/sprite animating is going.

Also, in an entirely unrelated note, I think I’m going to be upping my score of Undertale from a 9.0 to a 9.5. That game has just really stuck with me. The only question is, on my 10 and 9.5 games page, do I list Undertale from the date I originally reviewed it, or the date when I upped it to a 9.5?

Oh well. Trifles. Just look forward to the crap I write and enjoy Undertale and stuff.

A Step Forward

Apologies, my dear readers, for the slow updates as of late. I will be back to reviewing more video games and animated films post-haste (including a review for the worst animated movie of all time). As you may remember in a previous blog, I have been delving into the world of game development, so that I can one day make my very own game (preferably more than one. But let’s start with one). This is one of the reasons I’ve been such a slacker like George McFly as of late (that, and that little thing called “real life”).

I figured since I’m taking the time to write this, I may as well share some of the results of my studies. I still have a lot to learn in terms of coding/programming, but so far I’ve really taken to creating/animating sprites pretty quickly if I do say so myself*.

*I do say so myself

Here is my second-ever sprite.

Moon Guard

He’s basically some kind of robot or something. He’s not-so-subtly inspired by the Duke of Zill from Felix the Cat: The Movie, along with Asgore from Undertale and the Bullies from Super Mario 64. I have no clue if he’d ever have a purpose in any game I would potentially make, but I have grown kind of fond of him.

This guy’s just a little more detailed in appearance than my first sprite, though his movement is admittedly much simpler, as he’s basically just breathing heavily (though I did try to add extra details, like steam coming out of the sides of his head when he exhales, and a sparkle on his moon-staff as he raises it up). There are some obvious inconsistencies and flaws with his animation, but practice makes perfect.

I also realize in retrospect that I totally cheated by making the character have no face. But hey, we all have to start somewhere…

I promise I won’t keep wasting precious blog space every time I animate a new sprite. But I do have to say this new creative endeavor of mine is just filling me with a good sense of fulfillment and happiness, so I just had to share something.

Well, I guess that’s all for now. I promise I’ll continue with some real content soon enough.

If you want, feel free to let me know what you think of my goofy little robot or whatever, and whether or not you want to see more such sprites/progress reports in the future or if you just want me to shut up and write reviews. Bye bye for now!

I’ve Taken My First Steps Into a Larger World

You may or may not remember that in my most recent Christmas Special, I mentioned a little something something about wanting to dabble in video game design. Well, I’ve started doing just that. Though I have a long, long (long, long, long) way to go before I’m ready to make my first game, I have begun to pour a few drops of creativity into this bucket of a goal little by little, and I’ve finally managed to animate my very first sprite! Behold!

A Blob...or Something

Obviously, the sprite in question is nothing to write home about. I obviously made the most simple thing I could think of, and gave it the most basic movement I could give it. It in itself is nothing special.

With that said, however, simply creating this almost-jumping blob thing gave me a warm sense of accomplishment. As I’ve stated in the past, making video games is something I’ve always wanted to do since I was the wee-ist of wee tykes. And the simple fact that I created something, and animated it – no matter how stupidly simple it may be – felt so special. Like I’ve taken that very first step in realizing something I’ve always wanted.

Hopefully no one thinks I’m writing this as a means to pat myself on the back (again, look at that thing!), but I do think there’s something worth telling here. If we truly want something that will bring us fulfillment – whether it be creative, intellectual, spiritual, or whatever other category – we just have to push ourselves, and work hard and diligently into making it a reality. It sounds so cliché, but hard work and dedication really do pay off.

Hopefully this nondescript blob-thing is just the tiniest first step in my working towards my very first video game. I shall continue to study, practice and work harder and harder at it, until, hopefully one day, I can make my dream a reality.

I hope you all will do the same. And I’m sure your first step can be a lot better than that blob.

As Obi-Wan Kenobi observed…