Goodness gracious, what’s with November and making us feel old?! Xbox and GameCube turned twenty, the Wii turned 15, the Super Nintendo turned 31 just yesterday, and now, Disney’s Beauty and the Beast turns the big 3-0! Beauty and the Beast was released thirty years ago today, on November 22nd 1991.
Beauty and the Beast was the second proper film of the “Disney Renaissance” era, after The Little Mermaid (The Rescuers Down Under doesn’t count). The Little Mermaid may have kickstarted the Broadway musical-style of Disney film, but Beauty and the Beast took it to new heights, and ensured it was here to stay (well, there was that period in the 2000s when Disney left the musical behind, and perhaps not coincidentally it was considered another dark age for the studio).
Although the earliest Disney films were (and are) praised by film buffs and historians, Beauty and the Beast was really the first “prestige” animated film in that it broke a number of barriers for the medium’s recognition. Notably, it became the first animated film to be nominated for the Academy Award for Best Picture, in addition to four other nominations. Though there are a few caveats to these in that three of those nominations were for Best Song (a credit to the film’s stellar song work, but it shows that the Academy refuses to nominate animated films in other categories). The fact that only two additional animated features have been nominated for Best Picture since, and the creation of the Best Animated Feature Oscar ten years later is more damning evidence that the Academy was never going to give animation a fair chance. And suffice to say, Beauty and the Beast didn’t actually win Best Picture. But at the time, this was a huge deal, and those caveats apply to the Academy Awards, not the film itself. Because Beauty and the Beast really is a great movie.
Beauty and the Beast appropriately became the first Disney film to have a Broadway musical adaptation, which ran until 2007. The film also saw a tenth anniversary release in select theaters in 2001, which even incorporated a previously deleted scene/song. It was then given a modestly successful 3D re-release in 2012 during Disney’s brief “re-release our classics in 3D” phase of the early 2010s. Perhaps we should look back at that time more fondly, since a few years later, Disney would begin full-on remaking all their animated classics into live-action movies, with Beauty and the Beast receiving this treatment in 2017. To be fair, it was one of Disney’s better live-action remakes, only really suffering by having the wildly miscast Emma Watson (who was autotuned to high heaven) in the leading role of Belle. The rest of it wasn’t so bad though.
While some of Beauty and the Beast’s standing as one of the best animated films has been muted somewhat with the rise of Pixar and more awareness to Studio Ghibli, it doesn’t take away from what a delightful film Beauty and the Beast still is. The story and characters are still among Disney’s best, and the same can be said of the film’s animation and those ever-so catchy songs. Simply put, Beauty and the Beast remains one of Disney Animation’s greatest achievements (I personally would consider it Disney’s best animated feature up until Frozen’s release in 2013). It’s a true Disney classic!
The Adventures of Tintin is based on the Belgian comic strips of the same name by Hergé, which have had a strong influence on pop culture adventures in the decades since their initial publication. In 1981, director Steven Spielberg became a fan of Tintin after a critic compared his film Raiders of the Lost Ark to the famed comic stip. Hergé himself – who disliked the Tintin adaptations during his lifetime – believed Spielberg was the only director that could do Tintin justice. It’s fitting then, that when The Adventures of Tintin finally received a major feature film in 2011, it was directed by none other than Steven Spielberg himself. To add a cherry on top, Peter Jackson also had a prominent role with the film as a producer. Suffice to say, Tintin was getting some pretty special treatment.
Tintin would end up being the first animated film directed by Spielberg, as it utilized motion capture technology (though there’s an argument to be made as to how much a motion capture film counts as being animated). Tintin ended up garnering critical acclaim, earning favorable comparisons to Spielberg’s Indiana Jones series.
The film begins when Tintin (Jamie Bell), a young journalist, spots a model ship – the Unicorn – at a market. No sooner does Tintin purchase the ship that he is approached by two separate individuals who want to buy it off him. The first man is in a hurry and warns Tintin to “get out while he still can” before Tintin refuses the offer. The second man, Ivan Ivanovitch Sakharine (Daniel Craig) is more calm and collected, offering Tintin whatever he wants in exchange for the model of the Unicorn, but Tintin still refuses.
Now more curious than ever about the ship, Tintin takes the model home, only for it to be broken by his rambunctious dog Snowy, with an important piece getting lost in the commotion. Tintin’s apartment is later robbed, and the model ship stolen. Thankfully, the thieves couldn’t find the broken piece, which Snowy manages to uncover. This piece contains a small scroll, which promises to reveal the location of the real life Unicorn, and its unfathomable treasures, if the other pieces of the scroll are found.
This leads to a wild series of events for Tintin and Snowy, which sees them taking to land, sea and air in (and avoiding) almost every vehicle imaginable. They go to exotic lands, get into fistfights, and importantly, team up with a washed up sea captain named Haddock (Andy Serkis), who is a slave to the bottle. All the while trying to stay one step ahead of Sakharine and his men, who seek the fortune of the Unicorn for themselves, and are willing to do anything to get it.
The film is a lot of fun, and is one of those action-adventure movies that rarely gives the audience a moment to catch their breath. The Adventures of Tintin is one of those “BANG ZOOM!” rollercoaster type adventures that you rarely see much of anymore (perhaps even less so in the decade since Tintin’s release). I don’t think many would argue against the idea that The Adventures of Tintin is a more worthy successor to the 80s Indiana Jones trilogy than Kingdom of the Crystal Skull ever was.
While the action and entertainment value may be consistently satisfying, the animation may be more of a mixed bag for some audiences. Although motion capture may work for visual effects characters in live-action movies, it hasn’t faired so well when using it as the basis for an entire animated film. Live-action films capture reality, animated films capture its essence by making their own reality. By trying to make animation look more real, motion capture films just end up looking artificial.
Thankfully, by the time Tintin rolled around, filmmakers seemed to have learned a bit since the days of the expressionless faces of The Polar Express. The characters here are heavily stylized (Sakharine kind of looks like an exaggerated version of Spielberg himself). They look like Hergés characters but with realistic skin and textures. The stylization certainly helps Tintin be less unintentionally creepy than previous motion capture films, although the ten years since the film’s release have revealed its visuals aren’t necessarily timeless, either. Some of the character’s movements can look stiff and awkward. Definitely an improvement over past efforts in motion capture, but even Tintin might look a little off to some viewers.
Still, I guess it plays all the more to the film’s benefit that The Adventures of Tintin is as fast paced and action packed as it is. You’ll be so swept away by the big set pieces that you likely won’t be thinking too deeply about the visuals while you’re watching the film, and can appreciate the overall look of it at face value.
Adding to the film’s entertainment value is its sense of humor. While Tintin may be aiming to look realistic, it embraces its animated side when it comes to comedy. Snowy being more competent and crafty than the humans, Captain Haddock often stumbling into a solution by sheer accident, things like that. And we even have a duo of bumbling police officers in Thomson and Thompson (Nick Frost and Simon Pegg).
As the icing on the cake, The Adventures of Tintin features a great musical score courtesy of John Williams (this is a Spielberg film, after all). The music really sets the fun tone of the film right out of the gate.
On a more sour note, this film was initially to be the first in a planned trilogy of Tintin movies (the second would have swapped the director and producer roles for Spielberg and Peter Jackson, while a third film would have featured both filmmakers in both roles). But the Tintin sequels seem unlikely by this point. Spielberg and Jackson still bring them up from time to time, but it’s been ten years now. I guess I shouldn’t get my hopes up.
Still, the Tintin movie we did get is a whole lot of fun. The kind of movie you can easily rewatch again and again for the sheer joy of it. It was a visual spectacle upon release in 2011, perhaps less so now. But its sense of excitement and adventure is undeniable.
The Addams Family is back again, in a follow-up to their 2019 animated reboot. The 2019 movie was an uneven affair, but it provided some fun moments for younger audiences. I feel like The Addams Family 2 can be described in pretty much the same way. It’s a cute, uneventful yet inoffensive animated film that may provide some entertainment for its target audience, though the older crowd definitely shouldn’t expect to be equally entertained, as they would be with the better animated offerings of today.
The story here is that the Addams parents, Gomez (Oscar Isaac) and Morticia (Charlize Theron), feel that their children Wednesday (Chloë Grace Moretz) and Pugsly (Javon Walton) are drifting apart from them. So to grow closer as a family, they decide to have an Addams Family road trip, with Uncle Fester (Nick Kroll) and butler Lurch (Conrad Vernon) in tow. So it’s a similar setup to the recent The Mitchells vs. the Machines, though unfortunately it can’t hope to reach those heights.
An additional dilemma occurs, however, when a lawyer (Wallace Shawn) shows up at the Addamses’ door just as they’re about to leave, and informs Gomez and Morticia that Wednesday may not be their biological daughter, as she may have been switched with another baby at birth. Morticia and Gomez write off the lawyer’s claims at first, but grow suspicious once Uncle Fester reveals that, on the night of Wednesday’s birth, he accidentally scared the babies in the hospital when visiting his niece, so he juggled all the babies to calm them down. He thinks he put all the babies back in the proper place. Okay, that’s funny. That’s the kind of humor I expect from the Addams Family.
Sadly, that humor becomes less frequent as the movie goes on. Besides having the lawyer on their tail (he needs a DNA test, but Morticia and Gomez are determined to avoid him), the movie has a number of sub-plots: due to one of Wednesday’s science experiments, Uncle Fester is developing squid-like properties; Grandmama Addams (Bette Midler) stays at home to housesit and throw wild parties; Pugsley turns to Uncle Fester for advice on how to attract girls; and Cousin Itt (whose gibberish voice is provided by an electronically sped-up Snoop Dogg) shows up during the trip to… show up, really.
A persistent issue with these Addams Family movies (even going back to the live-action adaptations from the 90s) is that they feel the need to add so much story and plot, but play out more like a disconnected series of jokes. The Addams Family is at its best when it’s just the simple idea of this weird, creepy family interacting with “normal” people. Just lean into that and embrace those jokes, instead of trying to tie them together with so much plot. The family road trip was all the story this movie needed, did we really have to add the bigger issue of Wednesday’s parentage on top of that (and is it just me, or is Wednesday the Addams who always gets the spotlight)? If The Addams Family 2 were simply about the individual moments of the family’s road trip, and the hijinks therein, this may have been a really fun comedy.
Instead it’s only a so-so movie. The Addams Family 2, like its predecessor, seems to be aimed at introducing these characters to younger audiences, and that’s fine. A plus to that is it means, at its worst, the movie is simply unmemorable, as opposed to something offensively bad. Still, given the heights animated family films continue to reach in recent times, you can’t help but wish for more. I’m not expecting an animated classic here, but I think an animated Addams Family movie could produce a legitimately good comedy if given the effort. Sadly, I’m still waiting.
The Addams Family 2 has fun animation and a strong voice cast, which also includes Bill Hader as an eccentric scientist (particular praise goes to Isaac, Theron, and Moretz). But the writing falls a bit flat, and only a few of the jokes really land. You can’t help but feel these Addams Family movies are missed opportunities.
Still, it could be worse. It’s merely The Addams Family 2. Not The Addams Family: Let There be Carnage.
Well, I had quite the satisfying week, I must say. I got to see my favorite film, Spirited Away, on the big screen again. Always wonderful. Seinfeld, arguably the best sitcom of all time, is now on Netflix so I’ve been watching the heck out of that. And to cap it all off, I visited the newly-opened Academy Museum of Motion Pictures.
After several delays, the Academy Museum finally opened on September 30th, and I just couldn’t wait to make my way there. Especially since the museum’s first temporary exhibit is dedicated to the films of Hayao Miyazaki, my favorite filmmaker.
The Miyazaki exhibit was truly something else. I can’t share any photos, because they didn’t allow pictures to be taken in the Miyazaki exhibit (perfectly fair). Everything in the exhibit was so lovely and beautiful, I really had to keep reminding myself that pictures weren’t allowed. I was, however, allowed to take pictures of the wall outside of the exhibit. See?
Pardon my questionable camerawork. There was a line of people in the area so I went for the pictures I could take without getting anyone in the shot. And also I’m just not good at taking pictures.
The entire museum was great, featuring all kinds of costumes and props, and lots of history to delve into (they even had pages of the handwritten script for The Wizard of Oz). They had this cool room filled with walls of movie clips, with the clips changing genre or style every couple of minutes. They even have two movie theaters for special screenings (although I didn’t get to see anything this time). But it was the Miyazaki exhibit that truly stood out as magical.
It is such a shame the Miyazaki exhibit is only temporary (it will be there until June), as the museum will really lose something without it. But I think that’s probably due to Studio Ghibli wanting their contributions back in their native Japan. I guess I can’t argue with that. But if it turns out the exhibit’s temporary nature was a decision by the Academy Museum, they’d be out of their minds.
Seeing all of these original concept sketches and storyboards – drawn by Miyazaki himself of course – just took my breath away. They had various clips of his films being projected against the walls (both Japanese and English clips, which I appreciated. None of that “subtitle supremacy” nonsense). There were models and sculpted recreations of places from Miyazaki’s films. Different sections were dedicated to the themes and devices of the director’s filmography. They even had a desk once used by Miyazaki to draw those beautiful illustrations that serve as the starting points of each of his films.
A particular object in the exhibit that caught my eye was one of Miyazaki’s early sketches from My Neighbor Totoro. It was of the house featured in the film, done entirely in pencil, not colored in or anything. You could see wrinkles in the paper, and one of the corners had been torn off (not affecting the sketch itself, thankfully). Seeing that just really hit me. The fact that these wonderful movies, these masterpieces of animation, began with drawings like this, is just amazing. That this little, imperfect piece of paper featured this (very detailed) pencil sketch which, in turn, helped create something I have loved and cherished my whole life… It blew my mind. I mean, I know how animated films work, and specifically of Miyazaki’s unique process. But to see that original sketch (and all the others) drawn by Miyazaki himself, right there in front of my face, it just made it all so real for me. I can’t explain it.
The whole thing, the whole exhibit, really moved me. Again, the whole museum was great. It was interesting and informative. But that Miyazaki exhibit made everything else seem mundane by comparison (which I suppose is true of the movies themselves). From the moment I stepped inside, being greeted with the heavenly sound of “The Path of the Wind” from My Neighbor Totoro, to the moment I exited through the tunnel from Spirited Away, with the sounds of the Ogino family’s footsteps echoing against the walls (both of which brought me to tears, by the way), the entire Hayao Miyazaki exhibit had me feeling like I was in another world. I can’t wait to make my way back.
It may have taken twenty-five years, but Space Jam finally has a sequel. Yes, the Looney Tunes are back on the basketball court in a high stakes game, this time starring LeBron James in place of Michael Jordan, for a more contemporary take on the concept. Though Space Jam: A New Legacy provides some zany fun and ironic entertainment, its profuse emphasis on Warner Brothers properties as a whole (as opposed to just the Looney Tunes) may prevent the film from being the Space Jam follow-up fans have been waiting two and a half decades for.
I guess, to be fair, the original 1996 Space Jam isn’t exactly what you would call a “good movie.” But it’s such a distinctly 90s absurdity that it has a certain appeal: It threw Michael Jordan – the most famous athlete in the world at the time – into a family comedy alongside the Looney Tunes. It was the kind of movie concept that no one seemed to question back in the 90s, but these days could only exist in the form of a nostalgic sequel to those times as evidenced by A New Legacy.
Interestingly, the original also seemed to add to the mystique of Michael Jordan himself. I’m not about to pretend that I know much about sports (I’m a nerd writing a blog about movies and video games, after all), but I do know that Michael Jordan is one of those rare individuals who seems to transcend their craft. Back when I was a kid during the days of the original Jam up to today, Michael Jordan has always been talked about as an almost mythic figure, and Space Jam leaned into that. Not only did it present Jordan as a kind of superhero who was needed to save the beloved cartoon characters, but the movie itself was basically a giant Michael Jordan vehicle. In particular, its soundtrack (specifically “I Believe I can Fly” and “Fly Like an Eagle”) feel more associated with Jordan than they do the film itself. Space Jam didn’t use Michael Jordan to sell itself, it used itself to promote Michael Jordan. Space Jam was effectively just a part of the Michael Jordan legend.
By contrast, Space Jam: A New Legacy kind of just recycles the original template, and features LeBron James as part of it. James is simply thrust into the events of this movie, as opposed to being its nexus. On the plus side, James is probably a better actor than Jordan.
The story here is that the very real LeBron James is having trouble connecting with his very fictional son Dom (Cedric Joe). LeBron wants his son to follow in his footsteps on the basketball court, while Dom wants to create video games. LeBron finds video games to be nothing but a distraction, with the film’s rather weak reasoning for this being that LeBron himself was briefly distracted by a Game Boy before a basketball game as a kid. But after his wife informs him that Dom has nearly finished creating his own game, LeBron starts to take interest in his son’s passion. Dom’s game is “Domball” a very video game-y take on basketball (so it’s basically NBA Jam). Though LeBron and Dom start to connect, a glitch crashes the game and ruins the moment. To cheer up his son, LeBron invites Dom to tag along to a “movie deal thing” with him the next day.
The movie deal is at Warner Bros., which the film is sure to tell us is the “studio behind all the classics” (I think Universal and Disney might have something to say about that). The studio has recently created the Warner Bros. “Serververse” using an AI called Al-G Rhythm (an already weak pun which is only undermined by the fact the movie uses the word algorithm about 50 times). Through an app called Warner 3000, people can use the Serververse to scan digital copies of themselves into the movies. Warner Bros. wants LeBron to be the spokesperson for the Serververse, but the basketball superstar shoots down the idea hard (needlessly hard, really). Though Dom shows that he might be interested in helping with the idea, and also lets it slip that he plans to attend “E3 Game Developer Camp” in the coming week, which naturally conflicts with the basketball camp that takes place at the same time (as we all know, basketball and video games are destined to conflict with each other). This causes LeBron and Dom to butt heads yet again.
Unbeknownst to everyone, Al-G Rhythm (Don Cheadle) has developed self-awareness, and has taken offense to LeBron’s dismissal of his hard work. Al-G plans to use Dom’s interest in the Serververse to his advantage in his planned revenge on LeBron James. Al-G lures Dom to some high tech secret lab within Warner Bros. Studios (which I’m sure actually exists), and zaps the boy into the world of the Serververse, and LeBron soon afterwards. Al-G then challenges LeBron to a game of basketball. He gives LeBron a full day to find a team of Warner Bros. characters to compete against a team of his own. If LeBron wins, he and his son get to go home. If Al-G wins, LeBron is stuck in the Serververse forever (I guess as its mascot, since he didn’t like the idea of being its spokesperson).
Al-G of course intends to cheat, and plans on using Dom’s game design skills to generate a super team of overpowered characters. He gives LeBron a further disadvantage by dumping the basketball star in the Looney Tunes world of the Serververse, or the “land of the rejects” as Al-G calls it (which seems a bit weird, seeing as Al-G was created by Warner Bros. and the Looney Tunes are the studio’s iconic mascots. Can you imagine a Disney film calling Mickey and friends “rejects?”).
When LeBron lands in the Looney Tunes world (becoming a cartoon himself in the process), he soon learns that Bugs Bunny is the only Tune left, as Al-G separated the Tunes by promising them greater opportunities elsewhere in the Serververse. Bugs Bunny agrees to help LeBron in his quest to find a basketball team, and after hijacking Marvin the Martian’s spaceship, they set out into the Serververse to find the perfect dream team, though Bugs is using this as an excuse to reunite the Looney Tunes.
From here, much of the movie plays out like a big HBO Max commercial, with Bugs and LeBron travelling to the worlds of different Warner Bros. properties and extracting Looney Tunes from them. To be fair, there is some fun to be had here: Having the Roadrunner and Wile E. Coyote superimposed into Mad Max: Fury Road just feels right. And while an Austin Powers reference may not be most timeless, I’d be lying if I said seeing Elmer Fudd playing the role of Mini-Me didn’t put a smile on my face.
In a way, Space Jam: A New Legacy kind of reminds me of Ralph Breaks the Internet, the unfortunately-titled but otherwise pretty great sequel to Wreck-It Ralph. Though that movie had some fun showcasing different Disney properties, it never lost sight of telling its own story. A New Legacy doesn’t possess that restraint, and instead devolves into one cameo after another just for the hell of it, and the whole “Looney Tunes team up with an NBA star” concept of the series kind of gets lost in the shuffle. Did the world really need another Matrix reference? And I could live a full and happy life never seeing Rick and Morty ever again.
It all just becomes too much. The idea of using Space Jam as a means of a big Roger Rabbit-style crossover of Warner Bros. properties isn’t a terrible idea in concept, and it could have been fun if it played out like a loving tribute to the history of the studio. But the movie becomes so engrossed in the cameos and name drops that it loses the whole “Space Jam” aspect after a while. The film doesn’t even do anything really substantial with the properties, even missing the opportunity to use Warner Bros. villains for Al-G’s team, which would have at least been a more meaningful usage of these characters than simply having them cheer in the audience of the climactic game, which is what the film does end up doing (though respect to the guy giving it his all with his Arnold Schwarzenegger Mr. Freeze impression, complete with the character’s bathrobe from Batman & Robin).
The villains we do get here are the “Goon Squad,” a team of monster-ized versions of basketball players created by Al-G using Dom’s video game and its scanning technology. They include a naga, a birdman, a spider, a water/fire hybrid, and Dom himself, whom Al-G has been manipulating with flattery (and who doesn’t know his father’s freedom is on the line). Although I’m sure some won’t like the CG garishness of them, I do appreciate that the film makes its villains very distinct from those of its predecessor.
Speaking of CG garishness, it should also be pointed out that during the big game in the film’s third act, the Looney Tunes get a CG makeover. I don’t want to sound like one of those people who needlessly complains about CG, but I do have to say it is a little bit of a disappointment that we only get to see either traditionally animated Looney Tunes interacting with a traditionally animated LeBron James, or CG Looney Tunes interacting with real life LeBron James. In this day and age when live-action and traditional animation no longer share the screen together, shouldn’t the Space Jam sequel, of all movies, have been the primed opportunity to bring that idea back? If anything, it would have made the movie standout from a visual perspective in 2021.
Another weird thing about the movie is that the big basketball game at the end isn’t actually basketball. It’s Domball. As in, the video game that LeBron James’ fictional son created. I suppose no one is watching a Space Jam movie for a legit basketball game, and the 1996 film saw the Looney Tunes perform their usual antics within the game (which should surely constitute cheating), so I guess it isn’t a big deal. But Domball is so loose with its rules – which are seemingly made up as they go – that it does take something away from the film’s finale. You kind of have to understand the rules of a game before you can feel the tension in it.
One of the big issues with A New Legacy is its lack of a memorable soundtrack. I can still remember as a kid, how inescapable the soundtrack to the original film was. I mentioned how the soundtrack to the 1996 film added to the ‘legend’ of Michael Jordan. But there’s really nothing here that does the same for LeBron James. Even as I’m writing this, I can’t remember any of the songs or music from the film. The soundtrack doesn’t do anything for the film or for LeBron.
Still, as negative as I’m being in regards to Space Jam: A New Legacy, I have to admit I was entertained at times. LeBron James, like Michael Jordan in the original, has an inexplicable charisma as a movie star, despite not being one in the traditional sense (with LeBron getting extra points for landing the comedy). The movie has some jokes that work, a number of the Looney Tunes get their moment to shine in the big game, and Don Cheadle seems to be having a good time hamming it up as the villain. It’s a fun movie when it wants to be.
The problem with A New Legacy is that its place as a Space Jam sequel can really get drowned out with all the other movies going on around it. The references (and straight-up recreations) of other movies is fun for a while, but they end up feeling like padding after a point. Much like the original movie, it seems like there wasn’t much to the script other than the basic premise. So in between LeBron meeting Bugs Bunny and the big game at the end, the film throws in as many of these other movies as it can as to stretch out the running time. Maybe a little more time dedicated to the main plot could have helped make this a legitimately good Space Jam movie (and filled in some of the gaps in the plot, like why Al-G wanted to separate the Tunes in the first place). As it is, Space Jam: A New Legacy might scratch the itch for a goofy good time in the same vein as the original, though it’s so similar to the first movie in premise, and so busy showing off other movies, that it can’t quite create a charm of its own.
Wish Dragon was released on Netflix in June of 2021, as the latest example in the recent trend of American-Chinese co-produced animated films. Some recent films of this burgeoning sub-genre include 2019’s Abominable and 2020’s Over the Moon, both by China’s Pearl Studio (with the former being co-produced by Dreamworks and the latter by Netflix itself). Wish Dragon, however, is a joint venture between Sony Pictures Animation and Beijing Sparkle Roll Media Corporation. Though Wish Dragon’s story and humor eventually pick up before the end, it lacks the heart of the aforementioned films, and it emulates Disney’s Aladdin so strongly it robs itself of some identity.
I suppose, to be fair, Over the Moon also had some overfamiliar narrative beats of its own. But that film made up for it by having some genuinely moving emotional moments, eye-popping visuals, and a terrific soundtrack. Wish Dragon doesn’t have those luxuries to wash away its shortcomings. And it isn’t simply overfamiliar in a general sense, but Wish Dragon’s overly similar elements to a specific movie are a bigger issue, as it makes comparisons to the movie it’s mimicking unavoidable.
Wish Dragon is basically Disney’s Aladdin, only set in modern day Shanghai instead of the Middle East of centuries past, and with a dragon in place of a genie. There’s even a scene where the dragon explains the shortlist of wishes that he isn’t allowed to grant, which feels dangerously close to what Robin Williams’ Genie told Aladdin back in 1992. I guess you could do worse than copying one of Disney’s most beloved animated films, but Wish Dragon doesn’t just wear its inspiration on its sleeve, it’s flaunting it on a bodysuit.
The main character here is Din (Jimmy Wong), a working class college student who lives in the same cramped apartment he grew up in with his mother (Constance Wu). When Din was younger, he was best friends with a girl named Li Na (Natasha Liu Bordizzo), who moved away ten years ago once her father became a successful businessman, with Li Na now living a lavish life as a model. Din wants nothing more than to reunite with his childhood friend.
I have to admit, I actually find that character motivation to be something different. Din’s relationship with Li Na is only quasi-romantic at most, and it’s more about him wanting to reunite with his childhood friend than it is him wanting to “get the girl.” So that’s something original, at any rate.
Li Na’s birthday is coming up, and Din sees this as the opportunity to be reunited with her. He’s been skipping classes to work for a food delivery app, saving up money to buy a suit and gain access to her high class social event of a birthday party. One of Din’s customers turns out to be a strange old man living in a dilapidated house who claims to be a god (Ronny Chieng) . The old man tells Din that he is “pure of heart” and pays for his order with a jade teapot. That same night (the night before Li Na’s birthday), Din discovers that the teapot contains a magical wish dragon named Long (John Cho).
Long claims that Din is his tenth and final master, and after he grants the boy three wishes, he can finally ascend to heaven. But before Din can make a wish, a trio of hired goons – lead by a man called ‘Pockets’ (Aaron Yoo) – who have been hunting for the teapot, attempt to steal it from Din. Din inadvertently wishes that he could fight, which enables him to escape the bandits for the time being, as well as using his first wish.
From there, Din realizes that Long’s magic could be his ticket to reuniting him with Li Na, though he and the dragon have differing views as to how to go about that: Din thinks he needs to wish for just enough to gain access to Li Na’s party, while the dragon insists he do the same thing as his previous nine masters and just wish for unfathomable wealth. Here the human is more innocent while the dragon is cynical, so it’s like an inverse Raya and the Last Dragon dynamic.
The setup to the movie is fine, though I have to stress again that its similarities to Aladdin are so strong they can become distracting. You probably guessed already that Din’s second wish is the modern day equivalent of becoming a prince (a fancy suit instead of a princely robe, a hot car in place of an elephant, and Long disguises as a human chauffeur, as opposed to the grand marshal of a parade). But it can still be a fun ride, and the characters are likable enough.
On the downside of things, I think the animation of Wish Dragon is serviceable, but for a big budget, CG animated film, you’d certainly expect better. The art direction and character designs are nothing to write home about (I do like that they made the dragon pink, however. What other color could possibly standout as much?). Din in particular has an unfortunately bland character design. I get that maybe he’s not supposed to look like anyone special, to contrast with the beautiful Li Na, but it is possible to make a character look intentionally bland, but still have a memorable character design. And well, I don’t think Wish Dragon accomplished that with Din. Though I give the film credit for the fun idea of its villain Pockets who, true to his name, always has his hands in his pockets, and does everything with his feet instead (no matter how much it may defy physics).
The humor may try the patience of some older audiences. While Wish Dragon does have some jokes that land, most of them happen in the later parts of the movie. For much of the film leading up to that, the humor leans to the juvenile side of things, and won’t be everyone’s cup of tea. But I suppose it’s better to end strong than it is to start strong and run out of steam. And by the end of things, Wish Dragon did win me over, both in humor and in story (I also feel that I’m appreciating the film more as I write this).
Wish Dragon isn’t going to go down as an animated classic, and making its inspiration from Disney’s Aladdin even a little less obvious would have benefitted it greatly. But hey, I started out rolling my eyes at the movie, only to find myself smiling because of it later on. That counts for something, right?
Aardman is one of the most beloved animation studios around. Their lighthearted stop-motion creations have captured the hearts of audiences around the world. At the heart of Aardman’s popularity is animator Nick Park, who created and directed all of the Wallace & Gromit films, in addition to directing Chicken Run and creating Shaun the Sheep. There’s probably only a handful of animators out there who have reached a similar level in both popularity and acclaim.
In 2018, Park directed Early Man, his first time in the director’s chair since the 2009 Wallace & Gromit short, A Matter of Loaf and Death, and his first full-length feature since Curse of the Were-Rabbit in 2005. With a pretty much unblemished record under Park’s belt up to that point, there was a good deal of anticipation surrounding Early Man before its release. That’s why it’s so disheartening that the final film is notably underwhelming.
To be fair, Early Man isn’t an outright bad movie, and the sheer herculean craftsmanship that Aardman puts into its plasticine creations always deserve praise. It’s just that the film ultimately ends up being just kind of okay, and unfortunately forgettable. And this coming from the creator of Wallace & Gromit and Shaun the Sheep? That kind of hurts.
As the title implies, Early Man is set in prehistoric times, where a tribe of cavemen live in a lush, green valley… surrounded by a volcanic wasteland. The tribe’s chief Bobnar (Timothy Spall) leads his people in a simple life of rabbit hunting. But a young man in the tribe named Dug (Eddie Redmayne) wishes the tribe would branch out a bit and be more adventurous.
One day, out of the blue, a tribe of invaders – unlike any that Dug and his people have seen- make camp in the valley. These invaders come from beyond the wastelands, and have advanced into the Bronze Age while time left Dug and his people in the Stone Age. The invaders, lead by the greedy Lord Nooth (Tom Hiddleston), have come to dig up the land in search of more bronze, unflinching to the plight they’re creating to Dug and his people.
Dug soon infiltrates the Bronze Aged people, and learns that much of their culture is built around football (or soccer, as us Americans call it, even though the soccer-type of football is the type of football where the player’s actually use their feet). When it looks like his people are going to be banished to live in the dangers of the wastelands, Dug makes a deal with Lord Nooth: his tribe will take on the Bronze people’s team in a game of football. If the cavemen win, they get to keep their valley. But if Nooth’s team wins, the cave people will be forced to slave away in a bronze mine for the rest of their lives (that’s a bit of a careless bet on Dug’s part, though he doesn’t quite seem to understand what that means when he makes the deal).
And so the stage is set for the cavemen to get an understanding of football so that they might have a fighting chance to keep their valley. Thankfully for them, a young woman of the bronze people named Goona (Maisie Williams) – who knows the game well but can’t play for her own tribe as Lord Nooth doesn’t allow girls to play – has sympathy for the cavemen’s plight, and wishes to join them and teach them the ins and outs of the game.
If you’re at all thrown off by the sudden emphasis of football (or soccer or whatever you want to call it) in a movie about cavepeople, well, you’re not alone. When the film was released, no one really expected this to be a sports movie (that aspect was completely omitted from its advertisements, at least in America). I mean, an animated sports picture that just so happens to take place in prehistoric times isn’t the worst idea out there. And to be fair, Early Man introduces the sport in its opening scene, with the ancestors of Dug’s people inadvertently inventing the game by kicking a recently-crashed meteorite, so it isn’t entirely out of the blue. But the sports aspect of the film seems to completely engulf everything else after a while, making the film’s prehistoric setting feel like a missed opportunity.
There is some fun to be had with Early Man: There’s the occasional joke that sticks the landing and brings a good laugh, the voice work is great (Hiddleston is a particular highlight, making Lord Nooth a snobby Frenchman), and of course, the painstaking work that goes into animating any stop-motion film – especially those with the attention to detail of Aardman – is always commendable. But by the time Early Man reaches its end you can’t help but feel like it could have, and should have, been more. Some of Nick Park’s shorts are ranked among the most acclaimed animated films of all time, while Chicken Run and Wallace & Gromit: The Curse of the Were-Rabbit were similarly praised as feature films. So for Nick Park’s third feature – and his comeback after a such a lengthy absence – to end up being just kind of okay is a stinging disappointment.
I do have to stress that Early Man is not a bad movie, but it falls short of many of Aardman’s other works, and considerably short of those that had Nick Park at the helm. It’s a visually pleasing, lighthearted entertainment. But this is one instance in which Aardman’s craftsmanship can only take them so far.
Space Jam is quite possibly the most “90s” movie ever made. Not that I’m saying it’s one of the definitive films of the 1990s, but it perhaps best sums up how outright bonkers movies in the 1990s could be. Known equally for the absurdity of its premise as it is the fact that its original website still remains intact today (only recently being updated for the first time in twenty-five years to feature the trailer for its upcoming nostalgia-fueled sequel), Space Jam is nothing short of a 90s fever dream of a movie.
Trying to summarize the 1996 film sounds like you’re just pulling a bunch of random names and words out of a hat… which may in fact be how the film was made to begin with, come to think of it.
The story revolves around NBA icon Michael Jordan, and how he’s pulled out of retirement by the Looney Tunes (Bugs Bunny, Daffy Duck, the whole gang) to help the cartoon characters win a basketball game to prevent them from being enslaved by an alien amusement park in space. If you didn’t grow up watching it, that probably sounds like the weirdest idea for a movie ever. In fact, it may sound that way even if you did grow up watching it.
Yes, Space Jam was one of those live-action/animation hybrid movies like Who Framed Roger Rabbit, though that’s about as far as the comparison with a genuine movie miracle like Roger Rabbit should go. Space Jam is a nostalgic favorite for 90s kids, but it isn’t really what I would call a good movie, though it may still be worth a watch for the sheer absurdity of it all.
The movie was a big deal in the 1990s for a number of reasons: partly because it was Michael Jordan’s acting debut, and also because it was a big cinematic return for the Looney Tunes. Though whoever the hell decided those two things should be combined must have been some kind of madman. But I do remember the merchandising and advertisements were everywhere back in the day.
To elaborate a little more on the plot, the story takes place during the time Michael Jordan had retired from basketball and became a baseball player. He’s having trouble adapting to his new career, and feeling out of place. So things start off as a kind of fictionalized biopic. And then we travel to the far reaches of space, where a cartoon amusement park called Moron Mountain is losing business (maybe giving a theme park a name that insults its guests wasn’t the best idea). The boss of the amusement park – a fat, goblin-like alien named Mr. Swackhammer (Danny DeVito, because of course) – wants a new attraction that will bring crowds back to Moron Mountain. At that very moment, Swackhammer’s colorful lackeys happen to be watching Looney Tunes cartoons, and Swackhammer decides the Looney Tunes will be Moron Mountain’s new star attraction. So he sends his goons (diminutive creatures called Nerdlucks) to Earth to kidnap the Looney Tunes. Yes, this is the same movie as the Michael Jordan story.
When the Nerdlucks manage to find the home of the Looney Tunes (which is apparently at the center of the Earth, I guess), Bugs Bunny tricks the aliens into thinking the Looney Tunes are required a chance to defend themselves in a friendly competition before they can be enslaved (with the Tunes picking the competition, since their freedom is at stake). With the Nerdlucks being such small creatures, the Looney Tunes choose basketball as the deciding competition, figuring it will give them an easy win.
Things look good for the Looney Tunes, but the aliens have a trick up their sleeve. Travelling to the surface world, the Nerdlucks steal the talent from basketball greats of the time: Charles Barkley, Shawn Bradley, Muggsy Bogues, Larry Johnson and Patrick Ewing. And thus, the pintsize Nerdlucks transform into the hulking Monstars! This puts the freedom of the Looney Tunes in severe jeopardy, so the Looney Tunes do what any reasonable person in a crises would do: kidnap Michael Jordan through a golf hole! Duh!
It only takes a couple of short minutes for Michael Jordan to be convinced the Looney Tunes are real, and only a few more for him to agree to help them in their basketball game. And so the stage is set.
Oh yeah, and Bill Murray shows up as himself sporadically for some reason (an element which the film itself makes fun of later on). Also Wayne Knight is in the movie as Stan Podolak, a publicist who wants nothing more than to please Michael Jordan, and is strangely the only person who seems concerned when the NBA legend goes missing.
Do you need a minute to take all that in? I don’t blame you if you do. To be fair, the movie is entertaining in its own way, and the enjoyment isn’t always ironic: there’s some good Looney Tunes humor to be had, the blending of live-action and animation is among the better post-Roger Rabbit examples of the sub-genre, and Michael Jordan’s acting is actually pretty decent, considering he was an athlete with no acting experience at the time. The film’s soundtrack was well received (particularly “I Believe I can Fly” and “Fly Like an Eagle”). And Wayne Knight is a highlight of the film whose comedy bits might just outdo the Looney Tunes themselves (but then again, when isn’t Wayne Knight a highlight?).
So I don’t dislike Space Jam, but it is more of a hodge podge of random elements strewn together in a mad frenzy than it is a good movie. This is evidenced by the sporadic pacing of the picture, with a number of what should be key scenes just flying by. An example of this is the aforementioned moment when Michael Jordan meets the Looney Tunes. “You’re a cartoon, you’re not real” Jordan tells Bugs, before the famous bunny proves how real he is by giving Jordan a massive smooch, which is apparently all it takes for Michael Jordan to completely accept this alternate cartoon reality and not question any of it ever again. And when we finally get to the big game, it just kind of suddenly happens with little build. Really, the only thing of note that happens in between Michael Jordan meeting Bugs and the big game with the Monstars is when Bugs and Daffy travel to the surface world to retrieve Michael Jordan’s basketball gear from his house, which kind of tells you how little there was to the plot outside of the key premise (though the subplots with Stan Podolak digging to find Michael Jordan and the NBA players with stolen talent no longer being able to play basketball are kind of fun). But if all you’re looking for is some 1990s insanity, you could do a lot worse than Space Jam.
Space Jam has had something of a lasting legacy: it introduced Lola Bunny to the Looney Tunes franchise, I Believe I can Fly became one of those rare movie songs that took on a life of its own, and that damn website just won’t die. But like the film itself, Space Jam’s legacy is comprised of assorted bits and pieces, as opposed to a truly memorable whole.
That’s right, Kevin! The big day has finally arrived! It’s Wizard Dojo’s ONE-THOUSANDTH post! Huzzah!
This has been a long time coming. Both because it took a long time to write 1,000 posts, and also because my updates have been so slow these past few months it really dragged this out. But how great to finally be here, eh?
Here’s the short film “Fresh Guacamole” by PES, the shortest film ever nominated for an Oscar!
Ah, yes. Everything about that short is satisfying.
A big thank you to everyone who reads this blog, and double thank you to the people who have been reading it for a good while and stuck with it. And an additional thank you for the people who read it in the past, forgot about it, and then came back to it. You’re like Palpatine: somehow… you returned!
To quote the great philosopher Herman Munster: “I would like to thank all the little people who helped make this possible… I would like to, but I can’t, because I did it all myself.”
Have I referenced that before? Seems like I have. Ah well, it’s a great quote, and Herman Munster was a badass. So I regret nothing.
Anyway, what are we doing spending so much time on the thank yous? Let’s get down to business (to defeat the huns)! Let’s dedicate the rest of this thousandth blog milestone to a number of things I’ve been meaning to write for a good while, presented as different ‘chapters.’ You know, like Paper Mario. Back when Paper Mario was good.
Chapter 1: My Favorite Film of 2020
Finally! It’s been a long time since I revealed my favorite film of the year before the last few months of the next year. I mean, I’m still really late in doing this, and for that, I apologize. But it’s an improvement.
Go ahead and call me repetitious, but my favorite film of 2020 was an animated film. And no, it wasn’t Pixar’s Soul.
Sure, people might say I’m biased, as every year that I’ve named my favorite film of the year ever since I launched Wizard Dojo, the winner has been animated. But I’d argue that we’re simply in a great era of animated filmmaking. You always hear people complaining that movies these days are “getting worse” or that they’re dumbed down, but I believe people who say such things are ignoring the animated side of things (which, sadly, seems likely). Sure, maybe blockbusters are getting repetitious, art films are getting too self-absorbed, and indie films ironically feel like they’re coming off a conveyor belt. But animated films have continued to shine throughout the new millennium. So fans of animation, such as myself, are witnessing a kind of golden age for the medium.
Is that enough needless justification for my stance? And is it really such a bad thing in the first place? I mean, the Oscars select the same kind of dramas year after year (and continue to lose ratings. I wonder if there could be a connection there). So is it such a crime that some random dude on the internet is won over by animated films time and again?
Anyway, let’s cut to the chase. My favorite film of 2020 is…
Director Tomm Moore and his studio “Cartoon Saloon” have provided some of the best animated features of recent memory. Although Wolfwalkers is only the studio’s fourth feature film (and Moore’s third), the artistry and craftsmanship that has gone into them ascends them near the very top of the animation totem pole. Moore’s previous film, Song of the Sea, was one of my favorite films of the 2010s full stop, and Wolfwalkers is a more than worthy follow-up, being the best film of 2020 in my book.
Moore, who has appropriately been dubbed the “Irish Miyazaki,” has made three stunningly beautiful, hand-drawn fairy tales that are among the few works that deserve that Miyazaki comparison. There is an emotional depth and sensitivity to Tomm Moore’s films that make you feel for their stories and characters right from the get-go. Here’s a filmmaker who intimately understands fantasy storytelling, and makes films aimed at children that never once talk down to their target audience. They’re equal parts fun and captivating to audiences of any age.
Wolfwalkers tells the story of two girls: Robyn Goodfellowe, a hunter’s daughter, and Mebh, one of the titular Wolfwalkers, a being who takes the form of a wolf when her human body sleeps. While the two girls’ burgeoning friendship that serves as the heart of the story will certainly entertain kids (especially Mebh), the film also has a lot to say from a societal and philosophical perspective. Robyn is continuously forced to toil in a scullery, her proud father is reduced to being the whipping boy of a fanatical general, and poor Mebh and her wolves are in constant danger simply for existing.
I love this movie. It’s deep and beautiful and fun and magical, like all the best animated fairy tales. Pixar’s Soul was a good movie (though far from Pixar’s best), it had some important things to say, but often stumbled in trying to express them. Wolfwalkers didn’t suffer those issues. It’s a film that shows how everyone wants (and deserves) their freedom, though society doesn’t always seem to want that for them. It just so happens that those issues are told within a lovely fable of profuse visual splendor.
Song of the Sea was one of my favorite films of the 2010s (hopefully I’ll make a more concrete list on the subject soon), and seeing as I think Wolfwalkers is the best film of the only finished year of the 2020s as of this writing, I guess that makes it my favorite film of this decade so far. Together with 2009’s The Secret of Kells, Tomm Moore’s output already reads like an all-time great.
Chapter 2: Some Changes
Wizard Dojo has been around a few years now, and in that time I’ve written hundreds of reviews for video games and movies. I originally used a .5-based 1-10 rating scale when this site launched in 2014. In 2018 I converted to the more streamlined 1-10 scale using only whole numbers (and altering every score accordingly). Sometimes I miss the ol’ 9.5s and 8.5s, and wonder if I made the right choice. But then I remember that any of the “.5” scores below that are insanely arbitrary, and that confirms I did indeed make the right choice. I mean, what the hell is a 3.5, anyway?
What I’m getting at here is that I’m no stranger to altering some scores when need be. And I do feel that, with this 1,000th blog milestone, I may use this as an opportunity for another soft reboot of sorts. I have been tempted to change the scoring system again (like an A to F scale or something), or even omit it entirely, but I’m not going to do anything that drastic right now. But I do think I will be reviewing some of my past reviews (review-ception!), and altering them every here and there.
Some might say that’s unprofessional to change scores. But come on, people’s opinions change, they might see things in new lights. It’s not like I’m grading algebra papers and there are definitive right answers here.
Interestingly (to me, anyway), this all mostly applies to the video game side of things, though there may be some movie review score I might adjust. I guess there’s just something about the interactivity of games that makes it all more flip-floppy.
Some video game scores I’ve already altered. Others I may have to replay a bit so I can make the proper changes to the written review itself (which is the actual review, after all. The scores are just numbers to easily sum it all up). Though keep in mind it may take some time to get around to re-writing.
Some games whose scores have been altered include:
Kirby’s Dreamland 3 (SNES) – Promoted from an 8 to a 9/10: It’s the best Kirby game, and one of the most charming games ever made. Also one of the greatest (and tragically underrated) art styles in the medium’s history. Why haven’t the Animal Friends introduced here made subsequent appearances? Nago the cat is my home skillet!
Tetris Attack (SNES) – Promoted from an 8 to a 9/10: Honestly, Panel de Pon is one of the best falling block puzzle games of all time (even if the blocks don’t actually fall, but rise). The addition of the Yoshi’s Island characters, story and music of its Tetris Attack incarnation makes it the best version of the game. If only this version could see a re-release…
Castlevania: Aria of Sorrow (GBA) – Promoted from an 8 to a 9/10: I say this as a Nintendo fan, but when it comes to Metroidvania, I actually prefer the Castlevania side of things. Though Symphony of the Night is (rightfully) hailed as the best entry in the series, Aria of Sorrow on the Game Boy Advance comes closer than you might think. For a game to reach similar heights and depths to Symphony of the Night with the limitations of a handheld console in 2003 is one hell of an achievement.
Dark Souls 2: Scholar of the First Sin (PS4) – Demoted from an 8 to a 7/10: Despite the extreme views fans of the series may have, Dark Souls 2 is not a disgrace to the series. But I will admit it is the weakest entry of the SoulsBorne series nonetheless. The limited spawns of enemies can make it difficult if you need to pick up additional souls and items, but can also be a strange combination of easy and tedious if you re-light the bonfires after the same few enemies over and over just to exhaust their spawns and clear your path. And don’t get me started on the Shrine of Armana. Beautiful to look at, but the worst area in the entire series to play. Blech!
Mario + Rabbids: Kingdom Battle (Switch) -Demoted from an 8 to a 7/10: Mario + Rabbids is a good game. The simple fact that it’s a good game involving the Rabbids is some sort of small miracle of its own. No one expected much out of it when it was released in 2017, but it ended up surprising people, myself included. While I still think it’s a good game, in retrospect I think maybe that surprise factor may have boosted our opinions of it. Yes, it’s a fun tactical RPG, but when I started replaying it some time ago, its flaws were more apparent. Primarily, its trial-and-error approach, which may work in a faster paced game. But in a turn-based, tactics RPG? It makes things a little too slow. Still a good game, I want to stress that, but not one of the best Mario spinoffs.
Battletoads (NES) – Demoted from a 5 to a 3/10: Ah, Battletoads! I seem to keep going back and lowering my score to this one. I feel kinda bad about that, since some people still swear by this game. But the sad truth is that the so called “legendary challenge” of Battletoads is more accurately described as “poor game design.” The game presents its levels as challenges that require one-hundred percent accuracy, yet the actual mechanics of the game are so stiff and clunky, that they just don’t allow the precision that the game demands. Some might say I just need to “git gud.” But if you don’t mind my bragging for a second, I get the platinum trophies in Fromsoftware games. I’m fine with a steep challenge. Battletoads is just a bad game. At least the music’s good. And I hear that newer Battletoads game is actually decent.
Some games whose scores I’ve been thinking of changing include:
Bloodborne (PS4)- Upping it from a 9 to a perfect 10/10: Honestly, Bloodborne is probably the best entry in the SoulsBorne series by Fromsoftware. And being the best in a series that has to be the most influential in the medium for at least the last decade has to amount to something. Maybe I just didn’t have enough insight the first time around to give it a perfect score?
Donkey Kong Country: Tropical Freeze (Wii U/Switch)- Upping from a 9 to a perfect 10/10: Have I bragged up any game more on this site than DKC: Tropical Freeze? It’s hands down the best 2D platformer since the genre’s heyday in the 16-bit generation, has some of the best level design I’ve ever seen. And it has an all-time great soundtrack. Sure, I still wish there were more variety in the bonus rooms, and that there were more Animal Buddies other than Rambi, like in the old DKC games. But is that really enough to deny what is otherwise one of my favorite games of all time a perfect score?
Sonic the Hedgehog 2 (Gen) – Upping from an 8 to a 9/10: The most acclaimed Sonic game of all time, and the most popular Sega Genesis game of all time. It was also my favorite entry back when I was a kid. Though as I’ve gotten older, I do think Sonic 3 and Sonic & Knuckles were improvements. And Sonic Mania probably deserves the crown as the best in the series now. So basically, the reason Sonic 2 is an 8 is because I think it has similar but superior sequels, meaning it’s not the best such game to play today. Still, considering Sonic 2 has held up as well as it has after all these years, am I wrong to not rate it higher than I did?
I have also been considering changing some scores on the movies I’ve reviewed. Namely, depending on how I want to continue with how strict I want to keep my grading, Hayao Miyazaki’s Castle in the Sky, Ponyo, and Princess Mononoke are all worthy of perfect 10/10s (Castle in the Sky, in particular, is probably the best animated action film ever made). The only reason those films sit at 9s is because I’ve currently been doing the whole “minimal perfect scores” things by means of comparing a creator’s works, and only giving their absolute best perfect scores. And since Spirited Away and My Neighbor Totoro are both at perfect 10s, the above mentioned are at 9s. But the more I think about it, that’s pretty bogus. Am I just denying deserving movies of perfect scores just so I look more strict? That’s kind of pretentious of me. Perhaps being more open with my grading is the way to go, at least with movies. Video games seem more appropriate for stricter scoring, for whatever reason.
Or maybe all this is proof that I should do away with all this scoring nonsense…
Chapter 3: 2021 Video Game Awards
Huzzah! I’m getting my video game awards done at the same time as I named my favorite movie of the year! And it only took until mid-June of the next year. I’m really catching up!
As always, my video game awards are presented in mostly-traditional categories. So without further ado… here they are!
Best Sound: Demon’s Souls (PS5)
Is it cheating to award Best Sound to a remake of a game from 2009 that used pretty much the same sounds now that it did back then? If so, well then give this award to Crash Bandicoot 4. If not, then Demon’s Souls has to win.
From Software’s “SoulsBorne” games simply have the most atmospheric sound design in video games. And it all started here with Demon’s Souls. Clanking armors, the shrieks and grunts of some horrible monster around the corner, it’s all here, crisper and clearer than ever. Even the sounds that emanate from the PS5 controller are satisfying.
Given that I’ve awarded Best Sound to Dark Souls II, Bloodborne, Dark Souls III and Sekiro in the past, it seems only fitting that the game that started the Souls lineage should triumph in this category as well.
Best Music: Hades
Supergiant Games are no strangers to memorable soundtracks, and their most recent work, Hades, is no exception. Although the music of Hades isn’t quite at the forefront of things as it were in, say, Bastion, It still provides a mix of atmosphere and heat-pumping action that is more than fitting for the game.
Best Visuals: Demon’s Souls (PS5)
I don’t care if it’s an upgrade of a game originally released on the PS3 in 2009, the Demon’s Souls remake is gorgeous! Perhaps now that we’re deep into 2021, the Playstation 5 has seen more titles that are stronger showcases of the console’s graphical power. But there’s still none that I like to look at more than the Demon’s Souls remake. The textures, the colors, the lighting, everything. New PS5 games be damned. When it comes to pleasing aesthetics, Demon’s Souls has them beat.
Best Multiplayer: Fall Guys: Ultimate Knockout
It’s such a shame so much of Fall Guys’ thunder was stolen by Among Us shortly after release. For one, Fall Guys is a much better game than Among Us (Fall Guys actually has gameplay, which is a bonus), but it’s also sad that such a cute and charming game was on its way of becoming the new biggest thing in gaming, only to be spearheaded by a two-year old game that isn’t half as good.
Still, while Fall Guys’ popularity may have taken a hit, the sheer fun of it hasn’t. I’ve heard some people complain that Fall Guys doesn’t have enough depth to it, but that’s kind of what I like about it. It’s a throwback that suggests that *gasp!* fun gameplay might be enough to have players coming back.
Taking the popular battle royal genre of today, but giving it a lighthearted, platforming twist inspired by shows like Takeshi’s Castle and Wipeout, Fall Guys is always good fun. I still pick it up from time to time and have a blast every time.
Best Remake: Demon’s Souls (PS5)
When I originally played Demon’s Souls, it was after the other Souls games. As such, Demon’s Souls felt like it was lacking in certain areas, and it was easy to see where its successors improved on the experience.
Well, for whatever reason, the PS5 remake won me over much more strongly. Granted, there are some obvious improvements (excess items automatically going to your character’s storage is a huge improvement), but not so many obvious changes that it makes the source of my newfound appreciation for the game too apparent. It’s still very much Demon’s Souls, and there are still some areas that could have used some updating to be more like the subsequent Souls games. Yet somehow, I love the game way more now.
Simply a case of right place, right time? I don’t know. Maybe. But the point is the PS5 remake of Demon’s Souls made me see the game in a whole new, more positive light. I originally thought of Demon’s Souls as the weakest entry in the Souls series by a wide margin. And while it still may not be Dark Souls or Bloodborne, I now feel like Demon’s Souls can more properly be talked about in a similar light. That’s quite the improvement. As such, Demon’s Souls gets Best Remake!
Best Remaster/Re-release: Super Mario 3D All-Stars
Yes, it’s true, Super Mario 3D All-Stars is NOT what it could have been. Nintendo missed the opportunity to really spruce up the visuals of the games, as opposed to simply giving them a coat of HD gloss (which is what they did). The fact that the game lacks any extra features for players to delve into or read up on Mario’s history is questionable. Sunshine’s countless unpolished elements are left untouched. And where the hell is Galaxy 2?
Basically, if one series deserves better, it’s Super Mario.
Even if it were something of a missed opportunity, Super Mario 3D All-Stars still includes two all-time greats in Super Mario 64 and Super Mario Galaxy, and a decent third game in Super Mario Sunshine. You simply can’t go wrong.
Yes, Super Mario 3D All-Stars should have been something more. But considering that 64 and Galaxy are already so much more than most games, maybe we’re asking too much?
Best Content: Animal Crossing: New Horizons
I know that the PS4’s “Dreams” would seem to fit the bill here, considering that people can potentially create entire games within it. But “potentially” is the key word there. As initially amazed as I was with Dreams, it quickly became apparent that the majority of content people made was unfinished at the best of times, and outright crap at its worst. Sure, people made a lot of crap with Super Mario Maker, but you’ll find a lot more excellent Mario Maker stages than you will Dreams creations.
So yeah, Dreams doesn’t win this.
Animal Crossing: New Horizons does win this, however, for the sheer number of tasks you can do at any given time. And in traditional Animal Crossing fashion, you can go about it at your own pace. Between fishing, bug collecting, crafting, digging for fossils, diving, visiting other players, having other players visit you, there’s just always something to do in Animal Crossing. No matter how big or how small.
Between lengthy play sessions and small bursts of play, my total playtime in Animal Crossing: New Horizons stands tall over any other game on the Nintendo Switch. New Horizons is simply a treasure trove of fun things to do.
Best Gameplay: Hades
Hades is a game of surprising depth. Its rogue-like setup and hack and slash gameplay make it instantly engaging, but you’ll constantly be surprised by just how much there is to pretty much every aspect of the game. The six primary weapons, as well as the acquired upgrades and items you get along the way, would already give the game great variety, but combine it with all the powers you gain (and lose) with every run through the underworld, and Hades is a game that’s always changing and evolving.
With so much variety on top of what is already smooth and fun action, Hades is one of the most addicting action games in years.
Best Indie Game: Hades
Supergiant Games are no strangers to making acclaimed independent titles, and Hades is most likely their best work to date. An engrossing, action-packed indie classic that also manages to have a pretty interesting narrative.
Best Handheld Game: Animal Crossing: New Horizons
Now that I’m including Nintendo Switch titles for the title of Best Handheld Game, this was a really tough choice between Animal Crossing: New Horizons and Hades. In the end, I went with Animal Crossing, simply because it can be easier enjoyed in short bursts as well lengthy play sessions, which seems ideal for gaming on the go, while Hades is a little more demanding of your time. Hey, I had to pick one, okay!
New Horizons may not be the first handheld Animal Crossing, and I understand the complaints some have that it’s lacking some of the features of its 3DS predecessor. But New Horizons is still a prime example of why the series works so well on handheld platforms. Its relaxing “play at your own pace” gameplay, and the hidden depth therein, make it a perfect fit for gaming on the go.
Best Platform: Nintendo Switch
Uh oh, I gave the nod to Nintendo over Sony. According to the internet, that makes me a blind fanboy. But c’mon, the PS4’s biggest game of 2020 was an overhyped sequel to 2013’s most overhyped game, and the new, state-of-the-art PS5’s best game was a remake of a PS3 game. 2020 may not have been the Switch’s best year, but Animal Crossing and Hades alone really helped propel it.
Maybe a B+ year for Switch overall, but it still managed to shine brightest.
Game of the Year 2020: Animal Crossing: New Horizons
I only played Hades more recently, and that recency bias almost forced my hand to name it Game of the Year. It certainly would be a deserving choice, to be sure. However, I started thinking about those first few months Animal Crossing: New Horizons came out, the countless hours I poured into it, and how it basically ruled the minds of all those who played it.
Importantly (and go ahead and call this cheating), those first few months coincided with the first months of the dreadful Covid-19 pandemic. In such a dark time, Animal Crossing: New Horizons was that tiny ray of light that brought some happiness and normalcy to the world. That’s something that can’t be taken for granted.
Both Animal Crossing: New Horizons and Hades are worthy for the title of best video game of 2020. But due to unprecedented circumstances, it’s the latest iteration of Animal Crossing that I feel deserves to take the honors.
Though even without said circumstances, Animal Crossing: New Horizons has so much going for it. Yes, the coffee shop and a few other features from the 3DS version are absent, but what is present represents Animal Crossing at its peak. Collecting items, building up your island, visiting friends, hording those sweet, sweet bells. Few series provide such simple enjoyment as Animal Crossing, and New Horizons provides it better than the series has before.
Now if you’ll excuse me, I have to get back to my island and pull some weeds…
Runners-up: Hades, Fall Guys: Ultimate Knockout, Crash Bandicoot 4: It’s About Time
Chapter 4: SomehowPalpatine Returned
No, I don’t care to elaborate.
Chapter 5: Where We’re Going We Don’t Need Roads
First, some apologies. I’m sorry my site has really slowed down with the updates since the last quarter of 2020. Things looked like they would improve in 2021 when I reviewed all five Oddworld titles (before SoulStorm’s release) in January. But since then, I’ve slowed right back down again. For the first time since I launched this site, May of 2021 was the first month where I didn’t post a single update. And for this slowness, I apologize.
On the plus side, as I’ve been writing this 1000th post, I’ve also written a few additional reviews, which I will make public in the days following this celebratory post.
I’m hoping that my updates will once again pick up in the coming weeks and months, though I do have to admit my actual reviews for movies and video games may not be as frequent as they once were. Simply put: I can’t keep up with them all. As much as I would like to review every game that catches my eye and every movie I see, that’s just not possible, unless this were to somehow magically become a full-time job.
By this I mean that, in the past, I would often buy games (sometimes when I really didn’t have the money to spare) just so I could get an extra review on this site. To give myself a compliment, I feel that commitment to something (in this case, creating content for a website) is admirable. But if I’m being realistic, I just can’t keep up with that pace (notice I still need to actually write my reviews of the aforementioned Animal Crossing: New Horizon and Hades). Partly because of life, and partly because (as I’ve complained about so many times) modern video games are just too damn long. And of course they’re expensive. As for movies, well, there’s just so many of them, and while I appreciate movies of all kinds, I admit there are certain types of films that I certainly enjoy writing about more than others (or, at the very least, where the writing comes to me more naturally than others).
Don’t worry, I still hope to pick up the pace and get a steady flow of content in the future. But, aside from my 400th video game review milestone (which I’m just so close to already), I won’t be rushing myself to get to the next big milestone for a while. Maybe expect a small handful of reviews every month, and maybe an additional piece of writing and (hopefully) a top 5/10 list. I’ve been meaning to catch up on making such lists, so maybe an easier flow of reviews will help me finally get to those lists.
Another reason why I may not be racing to get as many reviews done as possible is – as I’ve stated so many times in the past I’m now kind of tired of saying it and not pulling through with doing it – I would like to get started on other creative endeavors. Doing something in a video format would be interesting, and something I’ve given a lot of thought into for quite some time, so maybe it’s time I finally do it (I could always post those videos here as well). And more importantly, I really need to start delving deeper into learning video game development. I’ve never been one who could just simply enjoy things like movies and video games. I’ve always wanted to make my own creations, ever since I was a kid.
While I will continue to update this site as much as possible, suffice to say if I were given the choice between reviewing stuff made by other people, or making stuff of my own, the latter option is the one I would describe as my dream come true. So it’s about time I started taking the appropriate steps to making that dream a reality.
So don’t worry, Wizard Dojo isn’t going anywhere. I just have other things to do, and places I need to be.
Chapter 6: Top 10 Video Game Launch Titles (2021 Edition)
Here we are at the THIRD edition of my list of the best video game launch titles. The first time I did it was a simple top five (with runners-up) that I posted on the launch day of this site. The second was a proper top 10, and happened in 2018, when I did a sort of “soft reboot” for this site. Since I like to think this 1000th post constitutes another kind of new beginning for Wizard Dojo, it seemed appropriate to include a third edition here.
So here now is a (slightly) updated installment to my list of the best launch titles in video game history. The games that released right alongside their console (sometimes in the same box!) and set a high standard right out of the gate. Oh, and keep in mind these entries were all released on the same day as their consoles, so even though Super Smash Bros. Melee and Pikmin are often considered launch games for the GameCube, they were only released around the same timeframe, not the same day. So they aren’t here.
So here now – again – are my top 10 video game launch titles!
10: Demon’s Souls (Playstation 5)
The Playstation brand has produced some great consoles. But you know something, they’ve never really been too good with launch titles. Every time I think of great video game launch titles, I can’t say a whole lot of games from Sony’s consoles come to mind (and by that I mean none do). Well, it looks like the PS5 has finally given the Playstation brand it’s first truly great launch title… and all they had to do was remake a Playstation 3 game from eleven years earlier.
Okay, perhaps Demon’s Souls on PS5 is a little something of a cheat. But it’s also the first time a Playstation console has had something truly great right out of the gate, so that has to count for something, right?
Although some of Demon’s Souls’ design choices may be rough around the edges when compared to the subsequent Souls games, the PS5 remake does a great job at streamlining some of the more cumbersome elements of the original 2009 game to bring this influential title a bit more up to date.
Sony may still be waiting on that launch game that really encapsulates what its console is all about, but Demon’s Souls’ intricate combat, deep design, and unforgettable world make it the best game to launch alongside a Playstation console to date.
9: The Legend of Zelda: Twilight Princess (Wii)
In its earlier years, Nintendo would use its star franchise, Super Mario, to ring in a new console. But in more contemporary times, it’s Nintendo’s other premiere franchise, The Legend of Zelda, that simultaneously ends one console and ushers in the next. This unique trend started in 2006, when The Legend of Zelda: Twilight Princess closed the door to the GameCube and helped bring about the age of the Wii.
Like Demon’s Souls on PS5, Twilight Princess was perhaps not the best showcase of the Wii for this reason (the motion controls were kind of tacked on, but still fun), but the sheer quality of the game itself has to earn it a spot on the list. It’s certainly the ‘biggest’ of the traditional Zelda titles, featuring terrific dungeon design and some of Link’s greatest gadgets and gizmos.
With the two follow-up console titles in the series trying to change up the Zelda formula (to varying degrees of success), Twilight Princess is kind of like the last traditional Zelda game. That gives the game something of a bittersweet appeal in hindsight. But if Twilight Princess were to be the last traditional Zelda title, it was a high note to go out on.
Perhaps Twilight Princess isn’t the most “Wii” of Wii games. But its still one of the biggest and best Zelda titles, and Wii owners didn’t even have to wait to play it (unless they played a certain other launch title first).
8: SoulCalibur (Dreamcast)
Yes, SoulCalibur was originally in arcades. But its port to the Sega Dreamcast as part of that console’s launch was considered a nearly-perfect port of the weapons-based fighter. Considering even the likes of Street Fighter 2 and Mortal Kombat were considered to have sacrificed some quality in the transition to home consoles, it’s quite the achievement.
SoulCalibur was to 3D fighters what the aforementioned Street Fighter 2 and Mortal Kombat were to 2D ones. Intricate combat coupled with a varied cast of characters made for a deep fighter. And with the Dreamcast version losing nothing from its arcade counterpart, SoulCalibur was, at long last, the “arcade at home” experience fans had been looking for. It’s still one of the most acclaimed video games of all time! Also, jiggle physics!
Sonic Adventure was another memorable launch title for the Dreamcast. Though I’d be lying if I said Sonic Adventure stands the test of time, even with my nostalgia for it. SoulCalibur, on the other hand, has held up surprisingly well. Considering SoulCalibur was a pioneer in the 3D fighter genre, that timelessness is all the more impressive.
The SoulCalibur series may not be as acclaimed as it once was. But rest assured, the original’s place in video game history is well secure.
7: Halo: Combat Evolved (Xbox)
Dang, it hurts to put Halo at only number seven on this list. Honestly, it’s at this point where things got reeeally hard to rank, even this third time around. Make no mistake about it, however, Halo’s placement is no indictment of anything it did wrong as a launch title. It’s only a testament to the accomplishments of the remaining games on this list.
Without Halo, would the Xbox brand be such a prominent force in gaming today, twenty years later? I honestly don’t think it would be. Remember, the original Xbox was competing with the white hot Playstation 2 (and to a much lesser extent, industry mainstay Nintendo with the GameCube). Without something truly memorable at launch, the Xbox brand may have been doomed to have just been “that other guy” in the video game console equation.
Thankfully for Xbox, it had Halo.
Goldeneye 007 may have been the game that made first-person shooters work on home consoles, but it really has nothing on Halo.
Halo streamlined what needed fixing in the genre (only two weapons at a time, so no more endless cycling through your arsenal to find the weapon you’re looking for), and also added so much to it. The multiplayer of course speaks for itself. Anyone who owned an Xbox spent countless hours with friends and family in deathmatches and capture the flags. But for a great change of pace for the genre, Halo even included a great single-player campaign that was worth playing again and again. You could even play said campaign with a second player!
Don’t get me wrong, there were plenty of good games on the Xbox, but suffice to say Halo’s appeal transcended all of them. It wasn’t until its own sequel hit store shelves three years later – with added online functionality – that Halo: Combat Evolved was usurped as the biggest game on the console.
6: Wii Sports (Wii)
Maybe I just shouldn’t make these lists, because placing Wii Sports at number six is kind of killing me. No, it’s not the deepest game on this list, but it – perhaps more so than any other game – expresses exactly what its console is all about. Sure, Twilight Princess filled the need for a new installment in a beloved Nintendo franchise, but it was also originally conceived as a GameCube title. But Wii Sports was the Wii game.
Wii Sports is good, simple fun. Anyone, no matter their prior experience with video games, could pick it up and play. You had five sports included (tennis, golf, bowling, baseball and my personal favorite, boxing), all of which were played with motion controls. Simply move the Wii remote, and the character would move accordingly. It’s kind of weird how so few other games (on Wii and elsewhere) would end up utilizing motion controls half as well. Wii Sports came right out of the box, and got everything so right.
Oh, and you can’t forget the Miis. These simplified, player-created avatars became such a staple for Nintendo, that they continue to this day on Nintendo Switch, surviving long after the Wii name itself. Wii Sports just wouldn’t have been the same without them. Seriously, imagine the same concept of a game, but with a realistic looking baseball player. It’s just not the same, is it?
Wii Sports was just that perfect storm of components. Its simple, addictive, player-friendly gameplay combined with the innovation of the console itself made it an unforgettable experience. Even with a new Zelda ready and waiting, Wii Sports was the first place most Wii owners went to on their homepage (well, maybe after the Mii Channel).
No doubt the appeal of Wii Sports helped the Wii become the phenomenon that it was, which in turn helped gaming as a whole become more accepted as a mainstream pastime.
5: Tetris (Game Boy)
Although Tetris actually predates the Game Boy, it’s on Nintendo’s original handheld juggernaut where it became a phenomenon. It was a match made in heaven: Tetris’s simple gameplay of aligning falling blocks worked perfectly for the handheld console. Tetris was the kind of game you could play for a few minutes or for hours at a time (provided you had the batteries).
Sure, being on the Game Boy may have brought Tetris worldwide recognition, but I’d argue Game Boy was the real beneficiary for having Tetris be a part of it. No doubt the infectious, deceitfully deep gameplay of Tetris helped boost the Game Boy’s sales early on, and even throughout its lifetime.
Other titles such as Super Mario Land, Kirby’s Dream Land and The Legend of Zelda: Link’s Awakening helped the Game Boy continue to grow, and the Game Boy is one of the only consoles (maybe the only one) to get a second life when it was supposed to be at its end, due to a little game called Pokemon. But the Game Boy would have never made it to Pokemon if it weren’t for Tetris. This falling-block puzzler even went on to transcend the Game Boy and consoles themselves, being released on virtually any available electronic and digital platform in existence at this point.
To this day, Tetris remains one of the best games of all time. The Game Boy may have helped Tetris in its ascension towards world domination, but I don’t think it’s a stretch to say Nintendo’s long dominance in the handheld gaming market (which even continues today with the Nintendo Switch) owes a lot to the fact that Tetris was available on the Game Boy right from the get-go.
4: Super Mario Bros. (NES)
I have to stress this every time: if we’re going by influence alone, Super Mario Bros. would top this and every other list. Although it may seem hard to believe nowadays with how far video games have come since, but no game showcased a bigger leap from what came before than Super Mario Bros. did in 1985.
The sheer fact that Mario could start one level on land, enter a pipe, and then be submerged in water with accompanying mechanics, was unlike anything else at the time. Before Super Mario Bros., if a game was going to be underwater, then that’s what the game was in its entirety, all on a single screen.
Super Mario Bros. brought adventure to video games. Even better, it did it while also having pitch perfect gameplay. It set the standard of forward-thinking ideas and flawless execution that would come to define the series. It singlehandedly made the NES the console of the 80s and set the stage for Nintendo’s many other franchises to follow. Not to mention it did it all during something of a dark age for the video game medium. Its impact and influence can’t be overstated.
Sure, there are plenty of better Mario games now (a couple of which you’ll be seeing on this list), but the original Super Mario Bros. remains a timeless classic in its own right. Which is no small feat for an NES launch game.
3: Super Mario 64 (Nintendo 64)
If one of a launch game’s biggest jobs is to showcase what a new generation can do that its predecessors could not, than no game has ever matched Super Mario 64 in that regard, and I don’t believe one ever will.
Super Mario 64 wasn’t the first 3D video game, but it may as well have been, as it was the first to truly bring the concept to life. For the first time, a character could roam freely in a 3D environment, player’s could go about the game world as they pleased. And thankfully, the exquisite design Super Mario had been known for remained fully intact.
Just as Mario reinvented video games in 1985 with Super Mario Bros., he did it all over again with Super Mario 64, this time elevating 3D gaming from a mere novelty into being the direction the medium would traverse going forward.
It may be hard for some to appreciate these days with how far gaming has come, but the sheer act of moving Mario around the courtyard of Princess Peach’s castle was a revelation. Mario now had acrobatic moves, like a triple jump, a wall jump and a punch/kick combo. Some of his moves (like that weird crouching, breakdance-like kick) seemed to exist just because they could in Mario’s new 3D environment. Never before had the sheer act of controlling a character in a video game felt so special, and it’s seldom been approached since.
Sony’s Playstation was the new kid on the block at the time. It may have been the “cooler” console with the fresher faces. But it was one of gaming’s oldest icons who paved the way for the future.
2: The Legend of Zelda: Breath of the Wild (Nintendo Switch)
History repeated itself in 2017 when – just like Twilight Princess simultaneously ended the GameCube era and ushered in the Wii eleven years earlier – The Legend of Zelda: Breath of the Wild, after many delays, closed the book on the ill-fated Wii U and started a new chapter for Nintendo with the Switch. Though this time, instead of a hefty traditional Zelda title, we had one that reinvented its series.
At the expense of saying something controversial, Ocarina of Time had held the Zelda series back for too long. While Mario was constantly changing the rules of his series, Link’s adventures felt like they didn’t want to walk too far out of Ocarina’s shadow (itself kind of an extension of A Link to the Past’s shadow, if we’re being honest). They remained great games, to be sure. But their more conservative tendencies may have prevented them from building stronger individual legacies.
Thankfully, The Legend of Zelda: Breath of the Wild changed all that, rethinking and rewriting the rules of how Zelda games are played. Hyrule was now a vast open world, Link has a constantly changing arsenal of weapons, he learns all of his key abilities right out of the gate, you can even go straight from the beginning of the game to the final boss, if you’re brave or fool enough.
Nintendo previously seemed to think making such drastic changes to The Legend of Zelda would have been sacrilegious, but the changes Breath of the Wild brought with it should only restore faith into the Zelda series. Breath of the Wild is as fun and deep as any entry in the franchise, but is swimming in ideas and concepts that are all its own.
Yes, it was originally planned as a Wii U exclusive, and who knows how that system’s fortunes may have differed had things gone to plan. But like Twilight Princess, its late-game transition to the next console in line gave it that special feeling that only the best launch games can generate. And Breath of the Wild is so good, it should rank near the top of any list of launch titles.
But there is one greater still…
1: Super Mario World (Super NES)
On the surface, Super Mario World may seem like it’s “merely” a bigger sequel to the NES Mario games, but it shouldn’t take long to realize it’s so much more than that.
While Super Mario Bros. 3 introduced the world map into the equation, Super Mario World turned the world map into a level itself. Now stages included multiple exits, the map featured branching paths, there were secret worlds, and secret worlds inside of secret worlds! You could unlock new paths in earlier levels within the later levels of the game, and find warps to travel to different points in the world map. You could try to find the quickest route to take down Bowser, or uncover every last one of Super Mario World’s many secrets, essentially creating both speedrunning and completionism as we know them today in one fell swoop.
Levels were no longer completed simply by going left to right. Now, Mario often had to travel upward, downward, over and into the levels themselves to find every hidden exit. Metroid and Castlevania (the collective “Metroidvania”) understandably get credit for their emphasis on exploration, but Super Mario World kind of beat them to the punch.
World refined the flight mechanics introduced in Super Mario Bros. 3 through the now-iconic Super Cape power-up, which allowed Mario to travel and explore levels like never before. More importantly, Super Mario World introduced us all to Yoshi! The adorable dinosaur was a (literal) game-changer, and became so popular he starred in games of his own soon after. Has any character addition in a video game sequel ever had a bigger impact?
Something few people seem to mention about Super Mario World these days is that it was the first example of a new entry in a beloved franchise launching new hardware. Though Mario is a constant presence in gaming now, Super Mario World had to prove that to be the case. If the game failed, the Super Mario series may have faded with the NES. So Super Mario World had a hefty task at hand in proving Mario wasn’t simply a product of the 80s. Suffice to say it passed the test with flying colors.
Super Mario World showcased nex-gen capabilities in a way not dissimilar to Super Mario 64 (Yoshi simply wasn’t possible in the NES Marios), and features the same kind of franchise reinvention that would later define Zelda: Breath of the Wild. And it ensured Mario was here to stay.
30 years ago, Super Mario World showed us the best way to introduce a new console. And now, 30 years later, it hasn’t been matched. The best launch game of all time.
Honorable mentions: Sonic Adventure (Dreamcast), Luigi’s Mansion (GameCube), Nintendo Land (Wii U), New Super Mario Bros. U (Wii U)
Chapter 7: The Last One
Did I say the chapters in this post made it like Paper Mario? But I only made it to seven chapters, as opposed to eight… So I guess it’s more like Bug Fables. Still better than Sticker Star, Color Splash or Origami King. That’s for damned sure!
Yes, sadly, we come to the end of my one-thousandth post. There were some other things I wanted to include in here, but seeing as it took me so long just to get this done, they’ll have to wait for another day. I mean, I haven’t posted anything in two months! I can’t keep delaying this.
So I wasn’t able to make this 1,000th blog post everything it could be, but I hope you had some fun despite this. I’ll keep those additional ideas handy, either as their own posts (which might get them more traffic anyway, come to think of it), or as part of my Christmas Special or some other such post. Hopefully this site won’t have another draught like that between my review of Raya and the Last Dragon and this 1,000th post for quite some time.
Thankfully, I have a few movie and video game reviews that I’ve completed as I wrote this in bits and pieces. They’ve just been waiting for me to post this 1,000th post (so that it would actually be the 1,000th post). So now I can start posting those reviews in the coming days.
Now if you’ll excuse me, I must be off now. There’s more writing to be done, and all of that other stuff I mentioned earlier, too.
Once again, a very big thank you to everyone who reads this site. It’s been a fun ride, these past 1,000 blogs. Here’s to one-thousand more. And a lot more after that. It’s not like I plan to stop at 2,000 or anything. Why am I explaining this to you? You knew that “here’s to one-thousand more” doesn’t mean “and that’s it.”
Thanks for stopping by! Keep on keepin’ on! And have a nice day!
Secret Bonus Chapter: Chapter 8: Ranking the Paper Mario Games!
Wait? You mean there are eight chapters here? Well then, I need to think of something to write…
I got it! With the above mention of Paper Mario, here is my “unofficial” ranking of the Paper Mario games (unofficial in that I haven’t played some of the entries in many a year, and am mostly going by memory). Hopefully I can get around to replaying the entries I haven’t reviewed (including slogging my way to the end of Origami King), as I would like to properly review them all some day.
Anyway, here’s my ranking of the Paper Mario series.
7: Paper Mario: Sticker Star
Tragically, Sticker Star kind of marked the end of Mario RPGs. The Mario & Luigi series would continue with two more entries afterwards, but both Dream Team and Paper Jam (the latter of which served as a crossover between Mario & Luigi and Paper Mario) were watered down disappointments of what came before (Dream Team at least still had some original characters, but Paper Jam went all in with the bizarre “No more originality allowed!” mentality that Sticker Start started). This isn’t about Mario & Luigi, though, it’s about Paper Mario.
That’s the sad thing about it though, Sticker Star effectively killed everything people loved about Paper Mario. No more RPG elements, no more partners, no more original characters, no more strategy, no more…anything really.
But at least it had that sticker gimmick! Guh-hyuk! Let me see if I can make any sense of Paper Mario: Sticker Star’s Sticker mechanic: Instead of Mario and a partner having their own moves for battle, all of Mario’s actions used consumable stickers. Because this game hates RPGs (while still using a turn-based battle system), you didn’t gain experience points and level up to get stronger. Instead, your rewards for winning battles were either A) more stickers or B) coins…for buying more stickers. So you use these consumable items in battle, so that you can get more of these consumable items for battle… There’s absolutely no point to the battle system.
Worse still, boss fights could only be won by using very specific stickers (I think they were referred to as “Things.” The creativity is just astounding). Without those “Things” the boss fights were literally unbeatable. So again, no strategy, just use the boss-specific “Thing” and that’s it, you win!
Honestly, I think Sticker Star is up there with the likes of Metroid: Other M as one of the worst games Nintendo has ever made. It killed the Mario RPGs. That right there is heartbreaking.
6: Paper Mario: The Origami King
It was tough deciding which game was worse between Color Splash and Origami King. While Color Splash continued with Sticker Star’s nonsensical formula, it at least improved it somewhat. But Origami King tried to (needlessly) change up the Paper Mario formula once again, and created something that was every bit as pointless as Sticker Star (though with maybe some added charm). So I decided Origami King is the worse of the two.
The thing that really irks me about Origami King is how it pretends like it’s trying to reach out to fans of the original Paper Mario games. It acts like partner characters are back, except these partners are controlled by AI, have literally one attack (which usually misses anyway), and are characters like a generic Bob-omb named Bob-omb! The Bob-omb named Bob-omb even mentions that he used to have a friend, a fellow Bob-omb who was also named Bob-omb! Isn’t that totally funny? It’s not like it’s an example of the many drawbacks that come with the series’ bizarre enforced limitations to not introduce original characters or anything.
Then there are the battles. Origami King would have you believe proper turn-based battles made a comeback, but again, it’s just a huge gimmick where you have to line up enemies in a set amount of time, and though the items aren’t one-time consumables anymore, they still wear out eventually and you have to replace them. Naturally, you don’t gain experience points or level up for battling, you just get coins to buy more items for battling that wear out during battle. Again, what’s the point?!
And don’t get me started on boss battles, where you have to move to a certain space on the board in order to attack the boss, but the bosses can often change the board around as you’re moving, rendering your strategy pointless.
All the more baffling is that these changes were made to supposedly make the game more kid-friendly. But it’s so convoluted I can’t imagine very many kids would have much fun with it. Kids seem to like the RPG elements of Pokemon, so what was so bad about Paper Mario being an RPG again?
5: Paper Mario: Color Splash
The Wii U edition of Paper Mario was revealed to little fanfare. Probably because it decided to go the same route as Sticker Star, and Nintendo knew people wouldn’t be happy about it. It’s one of the most obnoxiously stubborn video games ever made.
At the very least, Color Splash is an improvement over Sticker Star, even if it shares many of its poor design choices (consumable items for battle, no partners, bosses that require the use of a specific item). Though at least this time around, there was some semblance of character progression, since Mario needed to paint the environment with his hammer, and battling could result in Mario levelling up his hammer to have more paint. Hey, any improvement over Sticker Star is something.
I suppose at the very least, Color Splash’s insistence in following suit with Sticker Star meant it didn’t pretend like it was trying to bring back old fans as well, like Origami King would eventually do. Stubborn though it may be, at least this entry was honest.
4: Super Paper Mario
I’m going to be a little controversial here, because some people absolutely love this game to death. But I feel like Super Paper Mario is where things started to go wrong for the series. Now, it’s not a bad game like Sticker Star, but it did start the trend of Nintendo and Intelligent Systems way overthinking what changes needed to be made to Paper Mario.
Change can be a good thing, of course. The mainline Mario series is always changing, and it’s a big reason why I think it deserves its praise as gaming’s best series. But did Paper Mario really need to change so drastically by its third entry?
To be fair, at the time, Super Paper Mario’s changes were a one-off experiment. That’s fine, but it’s a shame Nintendo decided from then on out, Paper Mario needed to be completely revamped.
I have fond memories of Super Paper Mario. It was fun, funny, and contained some original ideas. It abandoned the turn-based nature of the previous two Paper Marios in favor of a platformer with RPG elements. It’s not a terrible idea, though the fact that the mainline Mario games are already platformers does make the change a bit questionable. Maybe a more Symphony of the Night-style Mario action game would have justified the change more? But I digress.
The issue with Super Paper Mario, though, is that despite the change to a much faster paced genre, it has even more story and dialogue than the previous Paper Mario games. One reason why stories, cutscenes and dialogue boxes work for turn-based RPGs is because they’re already a slower paced genre. But turning an RPG into a platformer, while doubling down on the RPG storytelling seems conflicting with itself. I’m not saying platformers can’t have stories, but when Super Paper Mario has more story than the RPG Paper Mario games, it brings the platformer side of thing down to a crawl.
I remember enjoying Super Paper Mario, and hopefully I’ll revisit it in the near future. But it was the game that made the cracks in the foundation of the series.
3: Bug Fables: The Everlasting Sapling
And now the quality ramps up considerably.
Nintendo fans have made it no secret that they crave the return of the original Paper Mario formula. And for some unknowable reason, Nintendo continues to ignore them. So a small independent studio who were fellow fans of classic Paper Mario decided if Nintendo isn’t going to listen, they’ll just make their own Paper Mario instead.
Bug Fables: The Everlasting Sapling really is classic Paper Mario in all but the names and faces. A wonderful (kind of) return to form for something fans have been starved of for far too long. It should also rank alongside games like Undertale, Shovel Knight and Hades as one of the best indie games around (and Bloodstained: Ritual of the Night. Does that count as indie?).
Turn-based battle system with action commands? Check. Paper-thin characters but no overbearing paper gimmicks? Check. Character progression? Check. The only thing missing are partner characters, but that’s because Bug Fables has a set team of three characters right out the gate. That’s fine. It had to do something different to stand out.
I think my only real issue with Bug Fables is that the difficulty can be a little inconsistent. I actually found some earlier segments to be more challenging than some later stages of the game. It’s not a big deal, but I guess you’d ideally want a game’s difficulty to gradually increase as you go (though it’s not an RPG, Donkey Kong Country 2 is probably the best example of a game increasing in difficulty piece by piece. So look to that for inspiration).
Somewhat hilariously, Bug Fables made its way to the Switch mere months before Origami King. While the latter may have boasted the Paper Mario name, Bug Fables was the Paper Mario you’d been looking for.
Oh, how wonderful it was (and is) to play a game like this again. Why oh why can’t Nintendo see why people love this so much?
2: Paper Mario: The Thousand-Year Door
The second entry in the Paper Mario series seems to be the fan-favorite: Partly because it was a fantastic game, and partly because it was the last time Paper Mario was the Paper Mario we knew and loved. Like many great sequels, The Thousand-Year Door is bigger than the original in almost every way: the story is darker and more serious, the writing is more colorful and witty, there’s more sidequests. Overall, a great sequel.
With that said, I do find some of the partners to be a little bit of a downgrade from the first game (the first few partners even come across as the B-team counterparts to those of the N64 original), and while there’s nothing wrong with the battle system, there’s nothing wrong with it because it was basically just carried over from the first game. My point being that The Thousand-Year Door is bigger than the first game in pretty much every way, but maybe not as innovative in the little details. But now I’m being nitpicky.
If it ain’t broke don’t fix it, I suppose. It certainly beats the “we know fans love the original, but we’re choosing to ignore that and strip away everything they loved from the series” mentality of later entries.
It’s easy to see why The Thousand-Year Door remains so beloved. It took the foundation of the original Paper Mario, and made it into as grand and epic of a journey as any Mario has ever seen. It should rank highly among any list of Nintendo RPGs (a category which I feel doesn’t get the credit it really deserves).
Of course, I think I’ve made it obvious what my number one pick is…
1: Paper Mario
Sometimes, you just can’t beat the original. Though I guess in this case, Nintendo stopped trying to do that long ago. But again, I digress.
What makes the original Paper Mario still stand out twenty years on is the purity of it all. This is the most “Mario” of the Mario RPGs. But I mean that in a meaningful sense, not in the “it can only have characters from the main series and nothing original” sense of the newer entries. It’s the most “Mario” in that it feels like a mainline entry turned into an RPG: Bowser is the villain, but there’s a twist in that he now possesses the wish granting Star Rod to make himself invincible. Peach still needs rescuing, but there are moments between Mario’s adventure where the player takes control of her which prove her resourcefulness. Classic Mario enemies return, but often as friendly NPCs and even Mario’s party members. And while its battle system is turn-based, the action commands make it still feel like a traditional Mario game.
Granted, Super Mario RPG: Legend of the Seven Stars beat Paper Mario to the punch on the whole (and at the expense of undermining this whole ranking, I think Super Mario RPG is the superior game. But it’s also like my favorite game of all time so no harm there, I suppose). Though Super Mario RPG kind of feels like its own thing (one that Nintendo and company really should revisit someday, mind you), whereas Paper Mario feels like it could be part of the mainline Mario series, despite its change in genre.
Paper Mario may have been the only noteworthy RPG on the Nintendo 64. But if the console could only have one, it was lucky to have this one. It’s probably my favorite Nintendo 64 title (though Super Mario 64 and Banjo-Tooie need to be mentioned), one of the system’s few truly timeless games, and one of my favorite RPGs.
The Thousand-Year Door may have added to it. Bug Fables may have paid homage to it. And subsequent Paper Mario games have done… whatever the hell they’ve done to it. But whenever I think of Paper Mario at its best, I always go back to the N64 original.
Chapter 9: The Actual Last One
Well, that last chapter certainly was totally planned from the start and not hastily written at the eleventh hour. Okay, so actually it had been planned for this 1,000th post, then it was one of the ideas I dropped from this celebratory post so I could get it done. But then, like the madman I am, I decided to add the Paper Mario ranking in here after all at the last minute.
There are, however, still those few extra ideas I had that will have to wait for another day. I actually mean that this time. They’ll have to wait. Hopefully you like them in the not-too-distant future.
So yes, now I’ll leave you with a big, fat T H A N K Y O U ! Thanks for your readership, whether it be continued or first time readership. And also thanks to movies and video games for being so great and giving me something I want to write about.
It took a while to get to this 1,000th blog, but I enjoyed every minute of it (well, except maybe when I reviewed CrazyBus and Super Man 64. Those were hard times). Here’s to many, many more!
Raya and the Last Dragon is the fifty-ninth film from Walt Disney Animation Studios. In recent years, Disney has seemingly reclaimed their crown from sister studio Pixar as the leading force in animated blockbusters, reaching new critical and commercial heights with the likes of Zootopia, Moana and, of course, Frozen. Disney Animation has never been as creatively robust and varied as they are now, and that remains true of Raya and the Last Dragon, which sees Disney try their hand at an action-adventure film with greatly entertaining success.
Disney has admittedly attempted some action-oriented animated features in the past, most notably in the early 2000s with Atlantis: The Lost Empire and Treasure Planet. Though it’s safe to say neither of those films are remembered as Disney classics. But with Raya and the Last Dragon, Disney seems to have found the right balance of making a satisfying action film with all the making of a Disney classic.
Perhaps I should say “most” of the makings of a Disney classic, as Raya and the Last Dragon isn’t a musical, like most of Disney’s best works. But as far as Disney’s animated non-musicals go, Raya and the Last Dragon is among the best, maybe even the best of the lot.
Set in the Southeast Asian-inspired world of Kumandra, the story of Raya and the Last Dragon begins five-hundred years before Raya herself enters the picture: Kumandra was once a unified continent in which humans lived in harmony with magical dragons. This all changed when evil spirits called “Druun” appeared, and turned every living thing they touched to stone. The Druun spread like wildfire, engulfing human and dragon alike. Eventually, only one dragon remained, Sisu (Akwafina), who concentrated all her magic into a gem that cleansed the world of the Druun and revived all the humans, though the dragons remained stone, and Sisu herself disappeared. The people of Kumandra then had a power struggle for the “Dragon Gem” and split into five tribes, each named after part of a dragon: Heart, Fang, Spine, Talon and Tail. Heart, being the epicenter of Sisu’s last stand, is where the gem remains.
Fast-forward five-hundred years, and the other tribes still envy Heart over its possession of the Dragon Gem. Benja (Daniel Dae Kim), the leader of Heart and protector of the gem, still believes in a unified Kumandra, and hopes to make peace with the other tribes. Benja invites the leaders of the other tribes to Heart for a feast as a sign of goodwill. All seems to be going well, with Benja’s daughter, a young Princess Raya (Kelly Marie Tran) becoming fast friends with the princess of Fang, Namaari (Gemma Chan). But after Namaari wins Raya’s trust, Raya – who is training to be the Dragon Gem’s next guardian – shows Namaari the location of the gem. Namaari alerts the other members of Fang, and when Benja goes to defend the gem, the other tribe leaders follow him. A struggle ensues between the tribes for the gem, which results in Benja being injured, and the gem being broken into five pieces. Each tribe takes a piece, but the damage has been done, and the gem’s fracturing has reawakened the Druun, who once again begin turning humans to stone, including chief Benja himself.
The remaining members of each tribe use their gem pieces to repel the Druun, and find refuge around water (which the Druun also hate), but the majority of people have already been turned to stone. Fast forward six years, and Raya, now a young woman, has been on a quest to track down Sisu, who is rumored to still be alive, in hopes that the dragon can fuse the gem back together and heal the world.
Given that the name of the movie is Raya and the Last Dragon, I don’t think I’m spoiling anything by revealing that Raya does manage to find the resting spot of Sisu, and summons the dragon. After filling Sisu in on the situation (the dragon still thinks it’s the same day from five-hundred years prior upon awakening), Raya and Sisu set out to claim the other pieces of the Dragon Gem so they can set the world right. All the while, Namaari, hearing of Raya’s quest, hopes to stop Raya and claim the Dragon Gem for Fang.
That may seem like a lot of backstory for a Disney movie, but I kind of like that about Raya and the Last Dragon. Between Raya and Frozen II, Disney seems to be giving their films legitimate worldbuilding and lore (while not letting such things get in the way of the story at hand, which is crucial). We’ve certainly come a long way from the days when everything in a Disney movie was built around the moment when two hot people would make-out.
The story of Raya and the Last Dragon from this point has a simple adventure structure, but there’s nothing wrong with that when things are executed this well. And in typical Disney fashion, the film introduces us to a number of memorable characters, and has a nice message about trust to boot (having been betrayed by Namaari, resulting in the world’s ruin, Raya has a hard time believing in her father’s more positive outlook on the world, which clashes with Sisu’s childlike optimism).
Along their adventure, Raya and Sisu are joined by different colorful characters from the different tribes: Boun (Izaac Wang) is a ten-year old boy from Tail who captains the group’s boat, which also doubles as a restaurant. Noi (Thalia Tran) is a baby from Talon who, along with her three monkey-like companions, is a con artist. And Tong (Benedict Wong) is a warrior with a heart of gold from Spine with a peculiar manner of speech. And of course Raya has her own animal sidekick in the form of Tuk Tuk, a kind of giant armadillo/chipmunk hybrid whose sounds are provided by Alan Tudyk (because who else would it be in a modern Disney movie?).
This may seem like a lot of characters to juggle, and while some of them could do with a little more screen time, Raya and the Last Dragon actually does a nice job at giving this diverse group of ragtag heroes their own distinct personalities.
The characters are a lot of fun, and so is the adventure they find themselves on. Disney has long-since showcased that animation is the ideal medium for the film musical, but Raya and the Last Dragon is among the rare animated films – like Castle in the Sky or even the Kung Fu Panda movies – that shows that action sequences may also be best suited for animation. The real world has its limitations, and special effects can get distracting, but animation creates a reality of its own, allowing for the action to only be limited by the filmmakers’ imaginations.
Whether it’s one-on-one fight scenes or chase sequences, Raya and the Last Dragon provides some exhilarating set pieces. And it’s all perfectly suitable action for younger audiences too. More cynical people might balk that such things would dumb the action down, but that isn’t the case. Children deserve a variety of movies as much as anyone, so it’s great that something like Raya and the Last Dragon can produce these elaborate, creative set pieces and still present them in an accessible way for its target audience. Atlantis and Treasure Planet could feel like they were “trying to be cool” through their action, which might explain why they don’t exactly feel timeless. But Raya and the Last Dragon feels like it has the heart of a Disney classic, but presented in an action-adventure film, as opposed to the musical we’re accustomed to. Raya should prove to be an exciting movie for audiences of all ages.
The animation is similarly captivating. The visuals of a lot of big budget animation studios can kind of blur together these days, but Disney has found a way to still make its character designs stand out. And with the Southeast Asian-inspired setting, the world of Raya has a distinct beauty from other Disney fare. It’s a beautiful movie to look at, especially when Sisu is performing one of her feats of magic.
Raya and the Last Dragon continues Disney’s current hot streak of modern animated classics, and does so in a way that makes it stand out from the pack. It may not be the best film Disney has put out in recent times, but Raya and the Last Dragon is that rare, satisfying action film that still manages to have a beating heart. That in itself is worth celebrating.