First of all, a thousand apologies that my updates have been so slow as of late. We’re almost halfway through August, and I’ve only written a single review so far this month (for Quentin Tarantino’s Once Upon a Time in Hollywood). For that matter, I’ve been pretty infrequent with the updates all Summer. Again, a thousand apologies. Here’s hoping that, in the months ahead, I can pick the pace back up. Who knows, September is the month that features my birthday. Maybe I’ll crank out a bunch of meaningful posts in September as a gift to myself.
To make up for some lost time, here’s something…that isn’t just another dreadful filler post!
So here’s the codes for my first bath of created levels in Super Mario Maker 2! Admittedly, I’ve only made a handful of courses so far, as most of my hours in Super Mario Maker 2 have been dedicated to the Endless Mario Challenge. But hopefully I’ll get to making even more stages, and I’ll be sure to continue posting their codes here on my site.
So if you have a Switch, and Mario Maker 2…play my levels!
“High Tide Wine River”
For this stage, I utilized the Super Mario World aesthetics, and built it around two new gameplay mechanics introduced in Super Mario Maker 2: The On/Off switches, and using the Dry Bones shell as a boat.
I used the forest theme, with the nighttime element to change the rising water into deadly poison. Because said poison is purple – and as a nod to Super Mario RPG – I added the “Wine River” bit to the title. And the “High Tide” portion of said title is both in reference to the fact that the poison rises, and a little nod to the ‘High Tide Ride’ stage from Donkey Kong Country: Tropical Freeze.
To top it off, the stage features that soothing music/sound effect throughout. So even if you find the stage difficult (though it’s only categorized in the “normal” difficulty range), hopefully the calming music will help make things seem not so bad.
“Chuck E. Skipsqueak’s”
This stage uses the Super Mario 3D World style (I assume most my stages will be either SMW or 3D World), using the airship theme.
As you may have guessed from the name, the stage is something of an homage to the arcades of Chuck E. Cheese’s. More specifically, it’s a tribute to the classic “Whack-A-Mole” games you often find there (and basically any arcade).
Yes, I am aware I could have used any of the other game styles and used Monty Moles to more accurately replicate the game, but the 3D World style is the only one that includes the new Construction Mario power-up, which uses a hammer. On top of that, the Skipsqueaks come in a spiney variety, which can’t simply be jumped on to be defeated. Thus, by removing the ability to use Mario’s jump as an attack, and requiring the use of a hammer, I feel it better captured the feel of a Whack-A-Mole game.
Those are the only ‘real’ levels I’ve made so far (I’ve made one other stage, but it’s more of a joke and I’m not sure if I’ll keep it, hence why I haven’t discussed it here). Hopefully you enjoy these levels, and hopefully I’ll be making plenty more Super Mario Maker 2 stages soon.
Talking of Super Mario Maker 2, I hope to have my review of the game up soon, as well as my review of the recent Lion King remake. So you see, I still have reviews and other such “real” posts in the pipeline.