
When it comes to discussing the best entry of any beloved video game series, you’ll usually find a range of answers. Very rarely does a series have an entry that’s almost unanimously hailed as the best. Crash Bandicoot: Warped is one of those few, as it is consistently cited as the best Crash Bandicoot game. It’s with good reason. Crash Bandicoot: Warped is the best Crash Bandicoot game.
Threequels can go either way in the video game world. They’re either the point in a series where the ideas have seemingly wrung dry, and the game just seems to go through the motions, or they’re the point where creators really prove their mettle by continuously improving their craft.
Crash Bandicoot: Warped falls under the latter category of course. Taking most of its immediate predecessor’s best assets, Warped added a number of fun ideas of its own into the mix, producing the culmination of Naughty Dog’s vision for the Crash Bandicoot series.
The game uses a similar setup to Cortex Strikes Back, with the “Warp Room” concept now being expanded to one larger room leading to five smaller chambers, with each housing five levels and a boss.
Crash retains all of his moves from Cortex Strikes Back, but this time around he also gains new abilities after defeating the game’s bosses. The new moves include a double jump, a super spin (which also allows Crash to glide), and even a bazooka!
Levels are still played in a 2.5D perspective, with the quality of level design equalling and surpassing that of Crash 2. But Warped doesn’t just settle for matching its predecessor, and new types of stages are also introduced in addition to the platforming stages. Crash Bandicoot, as well as his sister Coco, now partake in motorcycle races, jetski obstacles courses, and aerial dogfights, among other new concepts. Admittedly, the number of these vehicle stages comes at the price of less platforming stages than its predecessor, but Warped’s variety is consistently impressive.
As was the case with the second game, a crystal must be collected on every level to progress further, with each stage also housing one or two secret gems (one gem for breaking every crate in a level, with the potential second gem usually being tucked away in a secret area).
Warped ups the ante for completionists however. In addition to the returning crystals and gems, Crash and Coco now have the option to collect relics. Players can return to any completed stages to partake in that level’s time trial mode. Complete a level fast enough, and Crash is rewarded with a relic. Only the third-tier “sapphire” relics are needed to unlock secret stages, but for those seeking the game’s greatest challenge, you can always go for the gold and platinum relics.
Crash Bandicoot: Warped’s levels aren’t quite as difficult as those in Cortex Strikes Back on their own, but getting every gem is as challenging as anything in its predecessor, and completing the time trials is a whole other beast entirely. This makes Warped the most “all audiences” Crash title, as less experienced players will have a decent challenge just getting through the game, while diehards have a hefty task waiting for them with the gems and relics.
The story this time around is that, after his defeat in Crash Bandicoot 2, Dr. Cortex and his space station crash down to Earth, accidentally freeing an evil voodoo mask named Uka Uka in the process. Two notable retcons take place here: The first is that Uka Uka was apparently the mastermind behind Cortex’s previous evil schemes, and the second is that Uka Uka is the evil brother of Aku Aku, the voodoo mask who was previously just a power-up in the past games, but is now a full-fledged character.
Uka Uka is angered with Cortex’s failings in the past, and once again seeks the power of the crystals and gems to take over the world. But after the events of Crash Bandicoot 2, the crystals and gems have lost their power. So Uka Uka recruits fellow villain Dr. N. Tropy – who dabbles in time travel – to aide them in claiming the crystals and gems in the distant past, where they still have full power. Aku Aku then sends Crash and Coco through time in order to stop his brother, Cortex and N. Tropy’s plot.
While the time travel setup may sound like a gimmick, it actually helps the game stand out from its predecessors all the more. While Crash 1 and 2’s levels stuck closely with themes of water, snow, and the like, Warped instead has stages based on ancient Egypt, medieval times, an under construction Great Wall of China and, of course, dinosaurs.
In an interesting twist, none of the game’s world’s adhere to a singular theme, and the gimmicks are instead thrown about almost randomly. You’ll go from one backdrop to another and back again. In lesser hands this may just seem inconsistent, but here it works in Naughty Dog’s favor, as the sporadic nature of the level’s themes seems to reflect the game’s energy and sense of humor.
The overall sense of control feels more finely-tuned than in the past games, with Crash’s movements feeling more fluid than before. The visuals, while admittedly aged, also look more polished, with the animations being more vibrant than ever. Similarly, the music has taken another leap forward, with Warped having the best soundtrack of Naughty Dog’s trilogy of platformers. Even loading screens are made fun by the presence of various characters speaking to the player as the levels load up, giving you brief glimpses into their entertaining personalities.
As entertaining as Crash Bandicoot: Warped still is, however, the tricky perspectives of its predecessors are still present, and they have only become more noticeable with age. The game’s fixed perspectives still lead to confusion as to the placement of some objects and enemies, leading to some accidental deaths. And while the game’s bosses are a step up from the past two games, the final boss is once again a bit of a letdown (Uka Uka’s presence in the final battle is little more than an obstacle that needs to be jumped over).
Admittedly, some of Warped’s new ideas also fall short of their potential: Coco Bandicoot is introduced as a playable character, but all of her stages involve either riding in vehicles or on the back of a tiger, so she ends up feeling like a missed opportunity at some variety in the platforming gameplay. The aforementioned motorcycle stages, while a nice change of pace, are a bit basic and lack much distinction between one another.
When all is said and done though, Crash Bandicoot: Warped remains one of the original Playstation’s highlights. Crash Bandicoot started his gaming career as a bit of a manufactured gaming mascot, but with Crash Bandicoot 2 and, ultimately, this title, Crash became a genuine video game star.
It is a little bit of a bittersweet affair. Crash Bandicoot: Warped marked the last time Naughty Dog made a platformer starring the titular character before he got passed around to various other developers like a hot potato, never again reaching the heights of Warped.
Naughty Dog has gone on to make Jak & Daxter, Uncharted, and The Last of Us to immense acclaim, but many still hope that somehow the developer finds their way back to Crash Bandicoot one day. Playing Crash Bandicoot: Warped is still a blast even today, but it’s also a bittersweet reminder of the fruitful future for Crash Bandicoot that could have been.
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