Super Mario Galaxy Turns 15!

Fifteen years ago today, on November 12th 2007, Super Mario Galaxy was released on the Nintendo Wii in North America!

Of course, Super Mario Galaxy was first released in Japan, and in that case, its fifteenth anniversary was on November 1st. But since I only kind of mentioned that on a post the day after the fact, and because I’m American so the US release is more personal to me, let’s celebrate Super Mario Galaxy now!

Goodness gracious, where does the time go? I remember the buildup to Super Mario Galaxy more than most games: that 2006 demo that looked pretty different from the final game, checking the Japanese website for updates, hearing the Gusty Garden Galaxy theme for the first time from a making of video showing an orchestral recording session… I even remember when the game was at Wii kiosks at GameStop, I’d actually take a few minutes to nab a star or two (though the same star or two every time. Didn’t want to spoil too much of the game ahead of time).

Super Mario Galaxy was the third 3D Mario game, but it felt more like the proper successor to Super Mario 64 than Sunshine ever did. Like 64, Galaxy felt like the next evolution of the Mario series, combining elements of its 3D predecessors as well as elements from the 2D Super Mario titles, and using the idea of outer space to add its own bag of tricks into the proceedings, like spherical planetoids and gravity (it seems odd in retrospect that it took Nintendo that long to combine a series that so heavily features jumping with gravity).

Galaxy even expanded on Mario norms in fun and meaningful ways. After being toned down in 64 and entirely absent in Sunshine, Galaxy marked the proper return for power-ups in the Mario series. Not only did the Fire Flower make a long-overdue comeback (and for the first time in 3D!), but new power-ups such as the Bee Suit, Boo Suit and comical Spring Suit left an impression (I’m still wondering why the original version of Ice Mario seen in Galaxy hasn’t returned, being replaced by the less creative New Super Mario Bros. version thereafter). Super Mario Galaxy even brought back Luigi, after years of being sidelined from the main Mario series post-SNES. We even got a new addition to the Mario canon in the form of Rosalina, who has become a Mario mainstay ever since.

“Super Mario Galaxy even had a (relatively) stronger emphasis on story than other Mario games, including a genuinely touching sub-plot about the character Rosalina’s backstory.”

Combine all of these elements together with some absolutely stellar level design, pitch perfect gameplay, and one of gaming’s greatest soundtracks, and Galaxy proved to be one hell of a Mario game.

And what a game it was! Super Mario Galaxy not only succeeded where Sunshine fell short, it set the bar for the Wii, and was something of a new benchmark for not only the Mario series, but for Nintendo itself. It was one of the most fun and imaginative games of its day, and fifteen years later, age hasn’t effected it at all.

I also feel like Galaxy started something of a renaissance for the Mario series. Although the Paper Mario and Mario & Luigi games were great, for the most part, the Mario series hadn’t really seen the same critical heights as it once did after Super Mario 64 (though again, the Mario RPGs really deserved a bigger spotlight). Sure, the Mario Karts, sports games and Mario Parties were fun, but not exactly the defining gaming experiences Mario was once synonymous with. Super Mario Galaxy brought back the pedigree of the Mario series. Galaxy earned a critical reputation that very few games could hope to claim, and rightfully so! And since then, the Super Mario series has seldom looked back, being on perhaps a longer winning streak now than it ever had before. Games like Super Mario Galaxy 2 and Odyssey have continued Mario’s winning ways, and titles such as Super Mario Maker and Mario Kart 8 raised the bar for the spinoffs (it’s just a shame the RPGs seem to be the only aspect of the series that haven’t shared in this renaissance). Even the music of the series remains elevated post-Galaxy (Mario games always had great music, but I feel like now it has the most consistently great soundtracks in gaming).

Okay, so things may have looked like they peaked with Galaxy 2 there for a minute, seeing as 2011 and 2012 were extra safe years for the series, but then Super Mario 3D World was released in 2013 and the world was happy again. So those two off years were just little blips.

In short, Super Mario Galaxy was a special game that took the Mario series to new heights (literally! He was in space!). And even now, fifteen years later, this Wii classic is still one of Mario’s finest hours!

Happy Fifteenth (US) Anniversary, Super Mario Galaxy!

Wreck-It Ralph Turns 10!

Yep, another anniversary post at the Dojo. This time for something that’s only kind of/sort of related to Super Mario. We’re talking about the Disney animated film Wreck-It Ralph, which is somehow ten years old today!

Yes, another thing to make me feel so old. Wreck-It Ralph was released on November 2nd 2012. It’s become something of a semi-classic in the Disney canon, but it still probably ranks in my top 10 favorite Disney animated films, to add some personal perspective.

Wreck-It Ralph tells the story of an old arcade video game villain (the titular Ralph), as he grows tired of the stigma that comes with his job as a gaming baddie, and sets off to prove himself a hero. Admittedly, the premise does seem to echo previous animated films such as Shrek, Despicable Me and Mega Mind, but Ralph is the best film of that lot (sorry, Shrek fans). And it has more than enough charm and visual inventiveness to stand on its own.

Ralph was one of the earlier entries in Disney Animation’s ongoing resurgence, which began with either The Princess and the Frog or Tangled (or Bolt, depending on who you ask). And while Disney Animation is still going strong, the early 2010s were particularly great thanks to the likes of Wreck-It Ralph and Frozen the next year. Interestingly, both films were also accompanied by fantastic short films (Paperman in the case of Ralph, and the best Mickey Mouse short, “Get a Horse” ahead of Frozen). Disney was really at the top of their game at that point!

Wreck-It Ralph is definitely worth a look for fans of Disney, animation and video games, and people who simply like a charming story. It’s 2018 sequel, Ralph Breaks the Internet, is almost just as good. I honestly wouldn’t mind a third entry.

Happy Tenth Anniversary, Wreck-It Ralph and Paperman!

Also, as a bonus, yesterday marked the 15th anniversary of Super Mario Galaxy’s release in Japan (you had to know we’d get back to Mario). Since I missed out on writing a proper post for the occasion (I also missed out on my Halloween post, sadly), I will be sure to write something on the fifteenth anniversary of Super Mario Galaxy’s US release a little later this month. As well as some actual reviews and such.

Happy (belated) fifteen, Super Mario Galaxy!

Super Mario Odyssey’s 5th Anniversary!

Yeah, it’s another anniversary celebration blog at the Dojo! And it’s another one involving Mario. It seems the Super Mario series has had a lot of milestone anniversaries this year. Today, we’re celebrating Super Mario Odyssey, which was released five years ago, on October 27th 2017!

That’s right, somehow it’s been half a decade since Super Mario Odyssey was released on the Nintendo Switch. On one hand, that makes me feel old. But on the other hand, Super Mario Odyssey is amazing, so let’s celebrate!

The Nintendo Switch really did have an unprecedented first year (the best of any console in history, if I say so myself). Not only did the system launch with the long-anticipated The Legend of Zelda: Breath of the Wild, but within months you also had games like Splatoon 2, ARMS and Mario + Rabbids: Kingdom Battle (a crossover that shouldn’t have worked but somehow did), to name just a few. But the Switch capped off its first calendar year with the newest release of gaming’s most venerable series, Super Mario Odyssey.

And damn, what a game it was! Super Mario Odyssey is a game of constant invention, bountiful imagination, and non-stop fun!

What set Odyssey apart from other Mario games is that it abandoned Mario’s usual power-ups in favor of focusing on a singular, ever-changing ability: Cappy!

Cappy is a sentient hat who’s also a ghost (it’s Mario, don’t worry about it), with which Mario can “capture” enemies, objects and friendly NPCs, taking control of them and the abilities that come with them. This leads to so many creative ideas, with most of them being enough to carry most other games in their entirety.

Super Mario Odyssey also brought back the more open-level game design of Super Mario 64 and Super Mario Sunshine, after the series had taken an extended hiatus from the format. Though you could also claim that Odyssey’s structure was even closer to Banjo-Kazooie than its own predecessors (making it the closest thing we’ve got to an actual Banjo-Kazooie 3. Sorry Yooka-Laylee. Not so sorry, Nuts & Bolts). Odyssey features some of the best open 3D stages in gaming, while also housing many classic 3D platforming gauntlets in the vein of Super Mario Galaxy and 3D World. Odyssey is a master of all trades.

Interestingly, Odyssey is still the most recent “mainline” Mario game five years on (unless you count Bowser’s Fury. Though seeing as that was a bonus game released alongside a re-release of 3D World, and re-uses 3D World’s assets, I don’t think it does count as a mainline Mario game, even if it was a new game). So unless you do count Bowser’s Fury, this is the longest drought between mainline 3D Mario games since the gap between Sunshine and Galaxy!

Granted, Odyssey was always going to be a tough act to follow, and maybe Nintendo knows that, and is taking their time to figure out where the series goes next. Suffice to say, the hype is real!

It’s hard to believe it’s been five years since Super Mario Odyssey was released. In that time it’s proven itself to be one of gaming’s all-time greats. It’s still the best game on Switch (Sorry, Breath of the Wild). And as much as I absolutely love Elden Ring, it can only claim to be my second favorite game of the past number of years, because Super Mario Odyssey exists.

Super Mario Odyssey has built up quite the reputation in these past five years. It’s one of Mario’s finest adventures, one of Nintendo’s greatest triumphs, and one of the best video games ever made. A modern classic!

Happy fifth anniversary, Super Mario Odyssey!

Nintendo 64 and Super Mario 64’s 26th US Anniversary!

Yeah, it’s another celebratory anniversary post here at the Dojo. I will get back to reviewing movies and games as soon as possible. But I’m in the process of moving so I haven’t had the time to prepare and write something more substantial. Apologies.

Anyway…

Today, September 29th 2022, marks the twenty-sixth anniversary of the release of the Nintendo 64 in North America! And with it, the release of one of the most influential, innovative and revolutionary video games of all time, Super Mario 64!

The Nintendo 64 was Nintendo’s first console capable of polygonal, 3D graphics. And was the first console built around such concepts (the Playstation and Sega Saturn were originally designed as 2D consoles). While on the downside, that did mean many designers had to start over from square one, meaning that a number of N64 titles felt experimental and thus have succumbed to age over time, on the plus side, it opened the door to many kinds of games that just weren’t capable before.

Super Mario 64, despite being a launch title for the N64, is one of the console’s few truly timeless games. For the first time ever, Mario could roam around a 3D environment, had a new set of acrobatic moves, and levels now had a mission-based structure, as opposed to simply getting to the end of a stage. While I’m in the camp that believes some of Mario’s later 3D efforts bettered 64, there is no denying that Super Mario 64 has earned its place as one of history’s best games by being so forward-thinking in its day, that developers are still using its design for inspiration even today. And those opening words of “It’s-a me, Mario” are surely the most famous in gaming history. It’s a true classic.

As an added bonus, today is also (somehow) the fifth anniversary of the Super NES Classic Edition, the “mini retro console” built in the image of the N64’s predecessor that came with twenty-one SNES games built in (though sadly, Donkey Kong Country 2, Chrono Trigger and Kirby’s Dreamland 3 somehow weren’t among them). Though the mini-console craze has died down somewhat in the half-decade since, the SNES Classic Edition can still boast to be the best example of the mini-console trend of the past few years thanks to the classics it had bundled inside. I wouldn’t be mad if Nintendo announced an updated version of it or a mini-N64 or Wii down the road…

Happy 26th (US) anniversary, Nintendo 64 and Super Mario 64 And happy 5th anniversary SNES Classic Edition!

Magnavox Odyssey Turns 50, and Super Mario Bros. Turns 37!

First thing’s first, I must apologize that the Dojo has slowed to a crawl as of late. I have a lot going on at the moment, and I haven’t had the time to write. Hopefully within the next few days and weeks I can get back to posting content more regularly.

Anyway, the world of video games has a lot to celebrate, as today marks the thirty-seventh anniversary of Super Mario Bros., and this month marks the fiftieth anniversary of the Magnavox Odyssey, the world’s first commercially released video game console.

Unfortunately, I can’t seem to find an exact date for the Magnavox Odyssey’s release, and I’m not old enough to have experienced it firsthand. Still, the fact that video game consoles are now officially five decades old seems like the kind of thing to celebrate, even if I may not know the exact day in September 1972 that the Odyssey was released. But seeing as today is also the anniversary of Super Mario Bros’ release in Japan, now felt like a good time to write about it.

To say the games on the Magnavox Odyssey were primitive is an understatement. They were so rudimentary, so bare bones, that they consisted of little more than controlling lights on the screen. And since graphics and animation hadn’t been created for video games yet, each game came with an overlay to put on the TV screen to differentiate them from each other (seriously). And though the games had gameplay rules written in their manuals, there wasn’t really anything stopping the players from moving their respective lights wherever they wanted on the screen to just goof off. Again, it was primitive, but video games had to start somewhere. And you could say the system lived up to its name, as it began the odyssey of gaming itself. Oof, that was cheesy. But I meant it.

So here’s to the big five-oh of the Magnavox Odyssey and, by extension, video game consoles themselves! Thanks Ralph Baer!

Fittingly, the same month we celebrate the first commercial video game console, we also celebrate what is most likely history’s most impactful video game: Super Mario Bros.

Released in Japan on September 13th 1985, Super Mario Bros. revolutionized video games, lifted the medium out of a dark age, paved the way for Nintendo’s many franchises (and Mario’s many sequels and spinoffs), and continues to influence game design to this day. Simply put, the world of video games would be a whole lot less enjoyable had Mario (and Luigi! Can’t forget Luigi) not adventured through the Mushroom Kingdom to save Princess Peach from the villainous Bowser. It’s still a true classic.

September is apparently a very influential month for video games, and has given players many reasons to celebrate. Hell, just today Nintendo officially announced Pikmin 4 will be coming to the Switch next year! So throw that on the pile of video game things to celebrate today!

Happy Video Games, everyone!

As an added bonus, tomorrow, September 14th 2022, will mark the twentieth anniversary of when Kirby: Right Back at Ya debuted on the FoxBox block on Fox! And that means it’s been twenty years since the world was introduced to this little beauty…

Mario Strikers: Battle League Review

Mario Strikers: Battle League is the third installment in the soccer-like Mario Strikers series, and the first entry to be released in fifteen years! Suffice to say that fans of the series had their patience tested, with a follow-up to Mario Strikers Charged being one of the more requested Mario spinoffs of the past decade and a half. While fans’ pleas for a new entry may have been answered, it comes at the expense of depth, as Mario Strikers: Battle League – while fun – lacks the substance to make a more lasting impression.

The idea of the game is simple enough: like soccer, each round of Battle League sees two teams try to get a ball in their opponent’s goal while defending their own. The team that scores the most goals within the time limit wins the match. Each team consists of four characters, plus an NPC goalie. You can kick the ball, pass it to team members, tackle opponents, dodge, pick up and use items, and perform a ‘hyper strike’ once you’ve grabbed a special orb.

It’s a simple enough setup that makes the game easy to understand, though there are a few cumbersome elements present. Notably, it often gets difficult to keep track of which character you’re currently controlling amid all the chaos of a match. You have the option of automatically switching to whichever character has the ball (you still control whoever had it last if the enemy takes the ball) or being able to manually switch character at your own pace. Although the latter option sounds more ideal on paper, I find that I can’t get used to either option, as they both end up feeling awkward. For a game that otherwise is pretty simple to pick up and play, the clunky switching between characters is a huge drawback.

On the plus side, the gameplay is otherwise entertaining. True to the Mario sports titles of yesteryear, the “Mario-ness” adds a fun and chaotic twist to the sport of soccer. Not only can you perform the aforementioned tackle (which would be an illegal move in any real soccer match) but doing so gives the other team an item box, and vice versa. The items include your usual Mario fare like mushrooms that give you a speed boost, banana peels to trip opponents, green and red shells to knock opponents down (with red shells tracking the nearest target), Bob-bombs that send players flying, and power stars to make your current character invincible for a short time. And should you grab the special orb, each character has their own hyper strike that can be charged up with timed button presses (the more accurate the timing, the more likely it is to score a goal). Goals gained with hyper strikes are worth two points, but if the enemy tackles you while you’re trying to time your shot, you lose the opportunity for the special move altogether.

Elements like this are what make Mario Strikers: Battle League fun to play. Unfortunately, the game is so lacking in other areas that it makes Battle League a game that’s best played in quick bursts, as it quickly becomes repetitive.

An interesting addition to the game is that each team chooses their half of the stadium, choosing from a handful of different themed stadium inspired by the Mario series and its offshoots such as Bowser’s Castle, Luigi’s Mansion, and a jungle out of Donkey Kong Country. It’s an interesting idea, but one that doesn’t amount to much because not only are there only a small handful of choices, but they also have no effect on gameplay. It would be nice if the different stadiums had their own gimmicks and quirks to keep players on their toes. Instead, the only differenced I noticed is that a stadium with two different halves has original music, but if both teams choose the same stadium theme you get a remix of music from the game that inspired the stadium (as a big fan of video game music, it’s a nice touch. But it doesn’t really seem like enough to justify the setup).

You’ll also find that the playable roster seems a bit thin, with ten characters in the base game: Mario, Luigi, Peach, Toad, Yoshi, Bowser, Donkey Kong, Rosalina, Wario and Waluigi. Developer Next Level Games is slowly adding additional characters in free updates, which is fine, but it is difficult to get very excited for an addition like Princess Daisy. It’s also kind of a shame that the ‘sidekick characters’ from the previous Mario Strikers games are no longer present, which takes out a whole element from the series’ gameplay. Battle League also seems to be a victim of Nintendo’s bizarre trend of recent years of not allowing characters from the broader Mario universe (other than Donkey Kong himself) to show up. For example, the goalies in the past Strikers games were Kremlings from Donkey Kong Country. Now they’re Boom Boom from Super Mario Bros. 3. It’s not as egregious as the limitations being forced onto games like Paper Mario, but it is unfortunate to see the Mario sports titles are also falling victim to this questionable trend.

Each character has their own stats, with Mario of course being well-rounded, Bowser is your go-to powerhouse, Toad is quick on his feet, etc. This time around, you can customize the characters further. By playing the game you unlock coins, which can be used to purchase new uniform pieces for each character, which increase different attributes (at the expense of others). It’s another fun little idea that may add a little bit of replay value to the package, but it can also feel like certain uniform combinations give players too much of an advantage. That’s doubly a shame considering that this game emphasizes multiplayer (maybe to a fault), so the players with all the uniforms are given a sometimes unfair advantage. Perhaps this is an instance where the uniforms should have just been cosmetic?

Where Battle League really seems to drop the ball is in its lack of variety when it comes to game modes, particularly single player options. Granted, the online is considerably smoother than most other Switch titles are, but basic matches and tournaments are pretty much your only options. And when it comes to single player, you have basic matches against the computer AI, or a small series of cups. Though both tournaments and cups ultimately just amount to a series of the same standard matches. One reason why Mario Kart endures is because – despite being a racer – it also includes its famous battle modes, which uses the same mechanics as the racing to create a very different experience. It would be nice if Mario Strikers could do something similar and provide some greater gameplay variety with a different mode or two. With the stadiums already providing nothing different between them in regard to gameplay, the lack of variety in play styles is all the more apparent.

On face value, Mario Strikers: Battle League is a lot of fun. It brings the same chaotic energy and fast-paced action that Mario and company often bring to their sport outings, but it’s also a game that’s sorely begging to be more. Perhaps with updates, Battle League will get the depth it so desperately needs. But it’s becoming a concern trend with Mario’s sports titles on the Switch how they keep needing multiple updates just to feel like a complete game. And with how long fans had to wait for Mario Strikers: Battle League to become a reality, it’s all the more a shame that it couldn’t buck that trend and become the new MVP of Mario sports.

6

Teenage Mutant Ninja Turtles: Shredder’s Revenge Review

More so than most other licensed properties, the Teenage Mutant Ninja Turtles have gone hand-in-hand with video games. The Ninja Turtles rose to prominence throughout the 80s and early 90s, the same time video games were reaching new heights. Not to mention the colorful characters, fun personality and emphasis on action of the Ninja Turtles made them a perfect fit for the video game medium.

The Teenage Mutant Ninja Turtles starred in many games during their initial boom period, most notably the beat-em-ups made by Konami, such as Turtles in Time. Over the years, however, Ninja Turtles games have become less frequent, and the beat-em-up genre has largely become a thing of the past.

That’s why Teenage Mutant Ninja Turtles: Shredder’s Revenge is such a breath of fresh air in the current gaming landscape. Developed by Tribute Games and published by Dotemu, Shredder’s Revenge is a beautiful revitalization of the beat-em-up genre, and a return to form for Ninja Turtles games.

Shredder’s Revenge is classic beat-em-up action at its best. You could argue that the genre isn’t exactly deep (simply fight waves of enemies on each screen, make your way to the end of the stage, beat the boss, and repeat), but there’s always been something very satisfying and entertaining about the simplicity of the beat-em-up, especially when played with others. That is especially true here.

Up to six players can take on Shredder’s Revenge, with players able to choose between one of the four titular turtles (Leonardo, Raphael, Donatello and Michelangelo), their rat sensei Master Splinter, news reporter April O’Neil, and unlockable character Casey Jones. Each character plays identically, but with different levels of speed, strength and reach between them. By keeping combos going long enough (or taunting), players can fill up a meter that, when full, allows them to perform a special attack. Perhaps best of all, the game allows players to drop in and out of multiplayer at any given time, even when playing online. It really is a game that would feel at home in an arcade.

Naturally, players revive each other with a slice of peperoni pizza.”

That’s not to say that Shredder’s Revenge is stuck in the past, as the game makes some notable attempts to bring some modernization to its genre. The stages will spawn more enemies depending on how many players are present, something beat-em-ups simply couldn’t do back in the day. And most notably, Shredder’s Revenge not only features a traditional arcade mode (in which players go through the game’s sixteen stages uninterrupted with limited continues and no saving), but also includes a story mode that features a world map, sidequests, and a levelling up system.

The world map is a great addition in that it allows players to replay stages in the story mode whenever they want. The levelling up system is also a welcome inclusion, with players levelling up each character (up to level 10) based on the number of enemies they defeat. As the characters level up, they gain new special moves or get more health, extra lives and additional special meters (up to three), with the third allowing players to go into ‘Radical Mode,’ which temporarily boosts the character’s strength considerably. On the downside, the sidequests feel a bit half-baked, and simply consist of finding character cameos on certain stages, and then finding objects pertaining to those characters on others. Not only are the characters and objects barely hidden, but the rewards for finishing the sidequests are just points to help level up whatever character you’re currently using a little quicker. While I appreciate the idea of trying to implement sidequests in a beat-em-up, it is unfortunate that Shredder’s Revenge’s optional objectives feel so shallow.

It should also be noted that the game can get repetitious pretty quickly. There’s an argument to be made that such repetition is par for the course for the genre, but with the attempts Shredder’s Revenge makes with trying to modernize the beat-em-up, it feels like a missed opportunity to not include a little more variety in the stages. There are a few courses where the players ride on hoverboards that are automatically scrolling, but they aren’t very different from the standard stages otherwise. Even just a couple of shoot-em-up stages or mini-games would have added some variety without detracting from the simple pleasures the game provides.

Repetitious though it may be, that will hardly matter when you’re playing with friends. Though playing online with players around the world means there’s a better alternative to playing alone (in which the fun can only go so far), playing Shredder’s Revenge with friends brings out the absolute best in the game. Things may get so chaotic with all the enemies and special moves happening on-screen that you may even temporarily lose track of your character. But it’s the best kind of chaotic fun.

Perhaps Shredder’s Revenge’s biggest triumph is how well it captures the spirit of the Teenage Mutant Ninja Turtles. More specifically, the original cartoon that debuted in 1987. Every character, enemy and boss appeared in the ’87 series at one point or another (including some deep cuts), and through the game’s colorful graphics and vibrant animations, it brings out the personalities of each character. From Michelangelo’s taunt of a goofy dance while shouting “party dude!” to Raphael’s more intense animations, Teenage Mutant Ninja Turtles: Shredder’s Revenge is just oozing with charm.

Complimenting the game’s visuals is a terrific soundtrack that similarly captures the spirit of the Ninja Turtles, without simply aping all the same tunes from the show. The soundtrack was composed by Tee Lopes – who also did the excellent soundtrack to Sonic Mania – and also includes some vocal tracks from artists like the Wu-Tang Clan! It’s one of the catchiest, coolest and best video game soundtracks this year.

Teenage Mutant Ninja Turtles: Shredder’s Revenge works as both a revival of beat-em-ups and of Ninja Turtles video games. Some of its potential with modernizing the genre feels missed, and there’s only so much the game has to offer when going solo. But when playing multiplayer, especially with friends, Shredder’s Revenge provides an exceptionally fun throwback to the golden age of a genre and the Teenage Mutant Ninja Turtles. Cowabunga!

7

Super Mario Galaxy 2 Turns 12!

“Why isn’t Lubba a character in Mario Kart yet?”

Well, this makes me feel old. Today, May 23rd 2022, marks the twelfth anniversary of the release of Super Mario Galaxy 2 in North America! May is apparently a fantastic month for Mario, seeing as we already had the anniversary of Super Mario RPG earlier this month. That’s two all-time greats in the same month!

Yes, somehow, it’s been a full twelve years since Super Mario Galaxy 2 was released on the Wii. The first Super Mario Galaxy (released on Wii in 2007) was already one of the most acclaimed video games of all time, and it may seem odd to remember that when Galaxy 2 was announced, the hype was somewhat restrained, with many claiming it looked like more of the same, and that it couldn’t live up to its predecessor.

Boy, were those people wrong! Despite the lofty standard set by the first Super Mario Galaxy, Galaxy 2 managed to meet and even exceed expectations, becoming every bit as acclaimed and heralded as its predecessor. And to call it more of the same couldn’t be further from the truth. Similar to how Majora’s Mask would create an identity of its own while using many of Ocarina of Time’s assets, Galaxy 2 is structurally and philosophically its own beast, despite using its predecessor as a backdrop.

“The very first image of Super Mario Galaxy 2 I ever saw.”

It’s also important to note Galaxy 2’s impact because when it was released in 2010, the video game world was all in with the weird “games aren’t art unless they emulate movies” mentality. Unless something was a Mass Effect or a Red Dead Redemption or some “atmospheric” indie darling, it couldn’t be art. I can recall at least one major gaming website once IGNorantly claimed that Limbo was a better platformer than Galaxy 2 because Limbo “had atmosphere.” But who the hell talks about Limbo anymore? Then again, people thought Ken Levine was like gaming’s greatest auteur back then. It was a confused time.

Thankfully, Super Mario Galaxy 2 prevailed in showing that pure, unadulterated game design in itself can be art. Galaxy 2 is a game as perfectly structured as any, comprised of one imaginative idea after another, each one creative enough to be a game in their own right. It’s a game of no wasted energy.

Yes, even though Galaxy 2 went against what was seen as “highbrow gaming” at the time, it has stood tall these twelve years later, and outlasted the games that were “supposed” to be the new artistic standard.

In the years since, the Souls series and Breath of the Wild have reached a similar level of acclaim to the Super Mario Galaxy duo. But with all due respect (particularly to Elden Ring) it’s fitting that Super Mario Odyssey is perhaps the only game since to match the non-stop inventiveness and pitch-perfect execution of Galaxy 2. It’s been a hell of an act to follow.

The first Super Mario Galaxy was pretty much perfect, but Galaxy 2 somehow became something more. Twelve years later, it’s still – quite easily – one of the best video games of all time.

Happy twelfth anniversary, Super Mario Galaxy 2!

“One of Mario’s best-ever power-ups. And one that’s in desperate need of a comeback.”

Now, why wasn’t Galaxy 2 included in Super Mario 3D All-Stars again?

Super Mario RPG Turns 26!

Today, May 13th, 2022, marks the twenty-sixth anniversary of the release of Super Mario RPG: Legend of the Seven Stars on the Super Nintendo in North America (it was released in Japan two months prior). I know, you’re probably thinking “twenty-six is a random anniversary to point out for something like this.” And you may have a point. But last year I (of all people) failed to write about Super Mario RPG’s twenty-fifth anniversary! I wrote a bunch of anniversary posts for other things in 2021, yet failed to acknowledge the anniversary of what is most likely my favorite video game of all time. So consider this my recompence.

Come to think of it, I failed to mention Paper Mario’s twentieth anniversary in 2021 as well (and its twenty-first a few months back)… I’ve become everything I’ve ever hated.

Anyway…

Super Mario RPG: Legend of the Seven Stars was released on the Super NES twenty-six years ago, and instantly became one of the most beloved Mario games and RPGs of all time. Although its release being so late in the SNES’s lifecycle – as well as the release of the Nintendo 64 and Super Mario 64 a few months later – may have affected its sales somewhat at the time, Super Mario RPG would still prove to be a success. And true to its name, it became something of a legend in the video game world, with word of mouth helping its reputation grow over the years.

“The best battle system.”

Sadly, Super Mario RPG seems to be the one Mario game that won’t get a sequel. Although it would inspire the Paper Mario and Mario & Luigi sub-series (and influence many other RPGs outside of the Mario series), Super Mario RPG itself has only continued on through a few cameos and a couple of snippets of music in subsequent Mario games. Despite fans’ persistent yearning to see the characters and elements of Super Mario RPG make a return, their pleas continue to fall on deaf ears.

There is a glimmer of hope, as Chihiro Fujioka, the director of Super Mario RPG, has recently expressed his desire to create a sequel to the SNES classic as his last game before retirement. Fingers crossed that Chihiro Fujioka gets his way.

Even without a sequel, Super Mario RPG: Legend of the Seven Stars has left an indelible mark in Nintendo history and earned its legendary status. It’s the game that gave the Mushroom Kingdom a story, introduced the world to Mallow and Geno, made Bowser the most likable character ever, and made turn-based battles way more fun! A legend? Oh, you better believe it!

“In what other game can Bowser do battle with a giant cake?”

Happy Twenty-sixth anniversary, Super Mario RPG!

Now if you’ll excuse me, I have to go listen to that godly soundtrack again!

My Month in Movies: April 2022

I guess I have another “My Month in Movies” left in the tank. Despite my saying these things aren’t going to be monthly, I’ve ended up doing them almost every month since I started doing them last October (for movies I watched in September). The only exception was February. Seeing as Uncharted was the only movie I watched during that whole month, I guess it makes sense I skipped it.

Still, I don’t expect to continue to make these kinds of posts regularly (I say that now). I still have movies and games from last year I’ve been meaning to review but still haven’t. I should really get to those soon. But, this month had a bit of a theme going, so I figured I’d make another My Month in Movies for the occasion.

That theme was video game movies! Although I watched a few films outside of the category, I watched six video game movies in April, and I couldn’t resist writing about them.

In total, I watched nine movies in April of 2022. Again, movies marked with an asterisk are ones I watched for the very first time.

Sonic the Hedgehog (2020)

Sonic the Hedgehog 2*

The Last Blockbuster

Fantastic Beasts: The Secrets of Dumbledore*

Double Dragon

The Bad Guys*

Mortal Kombat (1995)

Street Fighter

Super Mario Bros. (1993)

So again, you could say video game movies were the name of the… game! Ho ho! It’s just unfortunate that I didn’t get around to watching Mortal Kombat Annihilation or the 2021 Mortal Kombat reboot as I originally planned. Maybe I’ll do another video game movie-themed post in the near future as an excuse to watch them.

I know, I know, video game movies don’t exactly have the best reputation. But as I’ve stated in the past, the earlier entries in the sub-genre are like guilty pleasures. They tended to be dumb and goofy, but they were so bad they were entertaining. It was probably in the 2000s when video game movies became unspeakably bad. But, as I mentioned in my reviews for the Sonic movies and as I’ll soon mention here, video game movies have now found a way to be genuinely good.

My first movie this month was a re-watch of 2020’s Sonic the Hedgehog, AKA the last big movie before the pandemic (seriously). I love this movie. It has its problems, but I kind of don’t really care. It’s a fun movie that pays respect to the video game series (something not a lot of video game movies have done), and it gives Jim Carrey an excuse to be the most manic he’s been since the 90s. And as Dr. Robotnik, one of my all-time favorite video game characters, no less!

Sure, the structure can be a little flimsy at times, and the movie really jumps through hoops to try to explain why Sonic needs help from his human friend Tom Wachowski (James Marsden). But again, if I’m watching a movie based on Sonic the Hedgehog and starring Jim Carrey as Dr. Robotnik, I mostly care that the movie is fun. And 2020’s Sonic the Hedgehog is just that, fun.

And let’s all be grateful that the filmmakers and studio decided to redesign Sonic after that horrifying first trailer. Otherwise the film wouldn’t have worked (can’t really make a kids’ movie based on a classic video game character if that character gave kids nightmares), and we probably wouldn’t have gotten its superior sequel without the change.

Also, something to note: in my original review for Sonic the Hedgehog, I mentioned the only piece of music from the games that made it into the film’s score were a few renditions of the iconic Green Hill Zone theme. But that’s inaccurate. There’s one other musical number lifted from the games, as the film begins with the opening theme from Sonic Mania! That’s a really nice touch!

My next movie was logically Sonic the Hedgehog 2. Boy, this film did not disappoint! It’s a bigger, better sequel, pays even more loving homage to the games, features Tails and Knuckles, and Jim Carrey looks like Robotnik this time around (minus the round belly. Though word is Jim Carrey has wanted to portray a game-accurate Robotnik since the first film. Maybe by the time Sonic 3 rolls around Jim Carrey will go full Eggman with a fat suit). Yes, it can get goofy at times, but that’s hardly an unforgivable sin.

The simple fact is that Sonic the Hedgehog 2 is some of the purest fun I’ve had in a movie in years. I think it’d be fun even if you didn’t know the games. But this is a movie that really cares about going the extra mile for the adults who grew up with Sonic the Hedgehog, and the kids who are growing up with Sonic the Hedgehog. Something like that is becoming pretty rare in this day and age.

Perhaps in retrospect my only real disappointment (besides the mid-credits tease) is that, unlike the first movie, I don’t think any of the music from the games made it into the film’s score. That’s doubly a bummer given how awesome that snippet of Emerald Hill Zone from the film’s teaser was.

Next up we take a break from video game movies and go into movie movies. Or movie documentaries. Or video rental documentaries. I’m talking about The Last Blockbuster, okay!

The Last Blockbuster was released in 2020, and chronicles how Blockbuster Video went from being a brand as big as McDonald’s to going broke and dwindling down to a single store (in Bend, Oregon). It’s a fun, nostalgic documentary that showcases some of the boneheaded business decisions Blockbuster made over the years (like not buying Netflix early on when they had the chance, and that illogical “no more late fees” thing). It really makes me miss the days of going to Blockbuster to rent a movie (or video game) every week. Hell, it makes me miss the days when I ordered movies in the mail from Netflix!

In the days before the internet, I discovered a number of games just by scrolling through Blockbuster shelves (I must have rented Brave Fencer Musashi at least a half dozen times before actually buying it). It’s kind of a shame we can’t have anything like that anymore. Damn internet.

The Last Blockbuster is definitely a fun watch, though I do wish it found a greater variety of film buffs to interview on the subject (a minute of Kevin Smith is too much Kevin Smith for me).

Going from Blockbuster and back into a movie theater, my next movie was Fantastic Beasts: The Secrets of Dumbledore. Boy, are the subtitles for this series goofy.

I’ve actually been meaning to review this one, so I won’t say too much here. In short, I think The Secrets of Dumbledore is an improvement over its predecessor The Crimes of Grindlewald (seriously, those titles!), but it still fails to capture the magic of the Harry Potter series. Dumbledore feels like a big dose of course correction after the bungling second installment, but hasn’t elevated Fantastic Beasts to where I think it could be. But maybe now that it’s been pointed in the right direction and with two installments to go, maybe it can find greatness before the end.

I then dipped my toes back into the video game movie pool with Double Dragon from 1994. It’s uhhh… It’s no Sonic the Hedgehog.

I didn’t put an asterisk next to Double Dragon at the beginning of this post because I have technically seen it once before. But this may as well have been the first time because the previous time I watched it was when it was in theaters, and I would have been five at the time, given the film’s late ’94 release. So this viewing was basically like watching Double Dragon for the first time, and is most likely the longest gap in between my first and second viewings of a movie (not that I, or anyone else, could keep track of such a statistic).

This is a bad movie. It has some ironic entertainment, but unlike the other video game movies I would watch later in the month, Double Dragon is more guilty than pleasure.

I admit, I don’t have the deepest history with the Double Dragon video games, but I seem to remember them taking place in essentially an 80s-style setting, filled with martial arts and street gangs of a Karate Kid fashion. I guess the movie has street gangs and an approximation of martial arts, but it also takes place in the “future” of 2007, where a massive earthquake has devastated Los Angeles, giving the film a kind of post-apocalyptic setting. Also the bad guy uses a machine to mutate the gang members working for him into grotesque monstrosities, with the character Abobo from the game being one such creature.

I admit I haven’t played all of the Double Dragon games, but were any of them like this?

Although Robert “The T-1000” Patrick has some fun as the villain, Double Dragon ultimately stumbles. It’s neither a good adaptation or a fun martial arts movie on its own.

Switching back to movie theaters, I saw Dreamworks Animation’s The Bad Guys. I already reviewed The Bad Guys, which was a lot of fun. Its story may not tread very original ground, but the animation is daring and creative. Definitely one to watch if you want something visually unique, or just a fun and humorous riff on gangster and heist movies.

For the final three movies of the month, we go back to the early days of video game adaptations. The first of these was Mortal Kombat from 1995.

Although video game movies have had a very rough history from the beginning, they had at least one gold nugget (okay, bronze) in their early years in the form of Mortal Kombat.

While Mortal Kombat may not be a technically great movie or anything, it was far ahead of other video game movies in that it gave fans want they came to see: this is very much a Mortal Kombat movie. And it’s fun.

All the characters from the original game make an appearance, and they fight. Like, a lot! Seriously, a good chunk of the middle act literally zips from one fight scene to the next. The fighting is cheesy and over-the-top, but in an entertaining way. Some fans lament that the violent “fatalities” weren’t present in the movie. But given how the series became too reliant on the violence later on, I feel like the movie’s relatively tame violence makes it stand out in the franchise. I also like how they decided to make Raiden, the god of thunder and lightning, the funny character of the film in addition to being the mentor.

The big complaint, of course, is how Mortal Kombat’s (incredibly abrupt) ending undoes the whole point of the movie. The whole premise is that the good guys have to win the Mortal Kombat tournament to prevent the emperor of Outworld from invading Earth. Spoiler alert (for a twenty-seven-year-old movie), the good guys win the tournament. But then the emperor comes through a portal to Earth in the last seconds of the film anyway. If you know the stories of the games, this does play into the sequel. But given that the emperor’s sudden appearance is unexplained in the movie, it comes across as a big middle finger to the plot. Yes, it’s eventually explained in Mortal Kombat Annihilation, but maybe the emperor’s emergence itself should have been saved for the sequel to give the first film a proper ending.

Mortal Kombat is a silly movie, but very much a Mortal Kombat movie. In a time when so many video game movies couldn’t even get that right, that was enough. And it’s still goofy fun.

“Unironically a magnificent final shot.”

Next up we have Street Fighter! Talk about a guilty pleasure! People use the term “so bad it’s good” a bit too liberally, but I think it’s a very apt description for the Street Fighter movie. It’s so bad, but so glorious.

Street Fighter is basically a cheesy military action movie combined with a cheesy martial arts movie, and it stars Jean-Claude Van Damme as Guile and the late Raul Julia as M. Bison.

The film has some notable deviations from the source material, such as Guile being the main character, while Ryu and Ken are bumbling comic relief. I don’t mind that too much, since they basically just swapped the generic guy wearing a gi as the main character in favor of the generic military character (personally, I always thought Chun-Li should have been the main character of the series since she stands out far more). There’s also the infamous change of Zangief being a bad guy (an idea that Wreck-It Ralph would unknowingly accept as fact), but he does go good by the end. But overall, it’s a decently faithful adaptation of Street Fighter II. Certainly a better adaptation than the anime movie, and more entertaining too.

Of course, you can’t talk about the Street Fighter movie without mentioning that it was one of Raul Julia’s last film roles. Sadly, Julia’s health had been in decline, and accepted the role of M. Bison because his kids were fans of Street Fighter and wanted to give them something to enjoy as one of his last roles (an incredibly classy act on his part). But his health rapidly declined after production began, which greatly affected the physical training for the actors (they often didn’t even get to practice for their fight scenes until right before they shot them), which probably explains why the fights are nothing special. Raul Julia would sadly pass away not long after the movie was complete, with the film dedicated to his memory.

Raul Julia really gave it his all though. He knew exactly what kind of movie he was in and made the absolute best of it, hamming M. Bisom up to high heaven and creating a gloriously cheesy villain.

The rest of the film is also cheesy fun, with Jean-Claude Van Damme being an ironic highlight (and Ming-Na Wen as Chun-Li being a more genuine one). Capcom themselves clearly thought the movie was entertaining, sneaking in sly references to the movie in some of their games (like Chun-Li being a news reporter in Mega Man 9). Hell, the film even gave Ken his last name, Masters.

Street Fighter was released in theaters less than two months after Double Dragon, so it must have been something like a palette cleanser to video game fans back in 1994. Today, if you want to indulge in some “so bad it’s good” fun, Street Fighter is one of the best options. As is my final movie of the month…

I ended the month with the video game movie that started it all, Super Mario Bros. from 1993. Like Street Fighter, I consider Super Mario Bros. to be one of my great guilty pleasures, and a movie that’s so bad it’s good. Although Street Fighter probably has more genuinely praise-worthy elements, I still put Super Mario Bros. in the same boat because it is such a weird, surreal movie that it really does have to be seen to be believed.

Again, the Super Mario Bros. movie is a bad movie, but it is fascinating to behold. You may honestly ask yourself “what the hell am I watching?” when viewing it.

The film’s first slip-up was, of course, the fact that it’s live-action. How anyone could look at the Super Mario Bros. games, and decide live-action made any kind of sense for the series, I will surely never know. It’s perhaps no surprise then, that the film’s second great mistake is that it has virtually nothing to do with the games other than some of the character names (the film uses the Super Mario Bros. theme music during the opening title in what may be the most cruel tease in cinema history).

Granted, I stand by my past claims that early video game movies have a pretty decent excuse for their less-than ideal quality in that the video games of the time were so different from movies that adapting them for the silver screen would be difficult. And Super Mario Bros. was the first theatrical video game movie adaptation (there was a straight-to-video Mario anime in Japan previously), so it’s understandable that sailing such uncharted waters would be a difficult task for the movie. Now, I’m not excusing the Super Mario Bros. movie of its faults, but at least given the circumstances of the time, they make sense.

Some people complain about casting the late, great British actor Bob Hoskins as Mario and the Colombian actor John Leguizamo as Luigi, since the Mario Brothers are, you know, Italian. But honestly, Mario is such a cartoony character that I hardly think it matters (I also don’t mind Chris Pratt voicing Mario in the upcoming animated film). I’m more offended by the fact that they didn’t give Luigi a mustache. Plus, I think both actors do a fine job despite the rest of the movie, with Bob Hoskins in particular doing a great job at portraying a more realistic take on Mario as a plumber from Brooklyn. Though the fact that the film focuses so intensely on Mario’s occupation – which is little more than a tidbit in the video games – is telling of how poorly the movie understood the material.

“Pictured: Bowser and some Goombas. No, seriously.”

Oh yeah, and the film’s version of Bowser is President Koopa, portrayed by Dennis Hopper. The Goombas are really tall guys with tiny lizard heads for some reason. The film also uses the name Daisy for the princess (Princess Daisy having only appeared in Super Mario Land at the time), I suppose because the name Peach (or Toadstool) wasn’t realistic enough in a movie as grounded in reality as this. By the way, did I mention that the premise of the film is that the meteorite that wiped out the dinosaurs actually created a parallel universe where the dinosaurs evolved into humanoid beings, and Koopa wants the missing piece of the meteorite to merge the dimensions? So that’s fine, but the name Princess Toadstool is going too far.

Perhaps the most hilarious changes from the games are the little things, like how the Mario Bros. wear special shoes to allow them to jump high (because that really needed an explanation) or how, instead of overalls, the brothers Mario wind up wearing jumpsuits with color patterns that approximate their famous attire. Like, why couldn’t they even get the overalls right?

Even if you can somehow ignore the absolute mishandling of the Mario franchise, this movie would still be a weird fever dream of cinema. And yet, I can’t look away…

Alright, I’ve rambled long enough. Let’s dish out the usual awards so I can move on to some proper reviews (and maybe watch Street Fighter again).

Best Movie I Watched All Month *And* Best Movie I Watched for the First Time This Month: Sonic the Hedgehog 2

Go ahead and hate me, but I love these Sonic movies. The first one was a delightful surprise, being a legitimately good family movie that happens to star Sonic the Hedgehog. But the sequel is a full-fledged Sonic the Hedgehog movie, and the best video game movie yet made.

Obviously, Sonic 2 had a more difficult time winning over critics (but the reception was mostly positive). The fact the film is based on a video game probably had a lot of ‘professional’ critics making up their mind right off the bat, unfortunately. But for people who enjoy a little thing called “fun,” Sonic the Hedgehog 2 delivers that in droves.

Sonic 2 is terrific fun. Doubly so if you’re a fan of the source material (probably something else that turned most critics away. Can’t have fans being happy). It’s truer to the classic games than the Sonic games themselves have been in a very long time (with the exception of Sonic Mania). Who would have thought that the movie adaptations would be the best thing to happen to Sega’s flagship franchise in years?

Plus, it’s just nice to have this type of movie that has a tone, sense of humor and action scenes that don’t just ape the same stuff Marvel has been doing for a decade and a half (although the finale may come a bit close). And yes, I gave it a more glowing review than Spider-Man: No Way Home. I don’t regret that one bit.

Go ahead and hate me for praising this kids’ movie based on a video game. But it’s honest to goodness some of the most fun I’ve had with a movie in a long time.

Worst Movie I Watched All Month: Double Dragon

Whereas Sonic the Hedgehog 2 took video game movies to new heights, Double Dragon was something of an early low. It lacks the bungling insanity of Super Mario Bros. and doesn’t begin to compare to the glorious cheesiness of Street Fighter. So while those movies are the good kind of bad, Double Dragon isn’t so lucky.

I’ve seen worse movies (this is hardly even the worst movie to “win” in this category in the handful of months I’ve done these), and video game movies themselves would get much worse during the 2000s. But it’s safe to say that Double Dragon is pretty bad, and has less of the guilty pleasure factor of its contemporary video game movies.

The Guilty Pleasure Award: Super Mario Bros. and/or Street Fighter

“This is actually a good movie poster.”

Super Mario Bros. is a hilarious disaster of a movie. As I said, being the first (Hollywood) movie to adapt a video game was already an uphill battle, but Super Mario Bros. also had a slew of other production problems besides that. It’s really no wonder it ended up a mess. The fact that it seemed to actively avoid any semblance of faithfulness to the games it was adapting only adds a slew of other issues.

And yet, the film is so bonkers I can’t help but get a kick out of it. There are so many bizarre details in this movie: Like when the cop in the dinosaur world is questioning the Mario brothers, there’s a woman rubbing her high heel on the cop’s shoulder the whole time. What the hell is that about? There’s also the running gag of Koopa waiting for a pizza he ordered, which ultimately has no payoff.

Some people try to claim that, if you removed the Super Mario name from the equation, that this wouldn’t be too bad of a movie. But I disagree. As a fan of the Super Mario series, I think the film’s utter ineptitude at capturing even the most basic elements of the games (again, the Mario brothers don’t even have overalls) gives the picture a kind of pitiable charm akin to The Room. It’s a bad movie, but you root for it nonetheless. Take away the “Mario” element and it’s simply a bad movie.

With that said, it is obvious why Nintendo was reluctant to let anyone make another movie based on their games for the longest time (though there was an Animal Crossing anime film in 2006 which has strangely never been released outside of Japan). Nintendo didn’t let Hollywood anywhere near their franchises until Detective Pikachu in 2019. And now we have a brand-new Super Mario Bros. movie finally on the way. Although the fact that it’s being made by Illumination has me skeptical (and I hate that Seth Rogen is Donkey Kong), I’m still excited for it. Here’s hoping it learns a thing or two from the Sonic movies (and that may be the only time Mario needs to learn anything from Sonic).

Finally, how can the Street Fighter movie not put a smile on someone’s face? It is the epitome of dumb fun.

The whole movie is one big, goofy ride. Littered with cheesy dialogue and cheesier action, not to mention Jean-Claude Van Damme struggling to deliver his lines. But it’s the efforts of Raul Julia that ascend Street Fighter to glorious ridiculousness.

Double Dragon may have been squeezed in the middle of them, but it really was fitting that Super Mario Bros. and Street Fighter were among the earliest video game movies. It’s just appropriate that two games of such iconic stature would be adapted before any others. You can complain about their execution all you want, but I wouldn’t have had it any other way than have Mario and Street Fighter be the first video game movie adaptations.

These movies really are two sides of the same coin. Take that as you will.


That’s all folks!

I’ve rambled quite long enough (again). So let’s put this one in the books and call it a day. I don’t know if I’ll write another “My Month in Movies” soon. But I said that before and I’ve done a few since then, so I guess we’ll see. As always, I hope you had a fun read.

Take care!