March 10th is Mario Day (Mar. 10. Mario. Get it?). Although the concept of Mario Day has existed for quite a while, in more recent years Nintendo has embraced it as a day to celebrate their flagship series, Super Mario!
Mario has been around for over forty years from his humble beginnings as “Jumpman” from the original Donkey Kong arcade game. He became “Super Mario” in 1985 with the release of Super Mario Bros. on the Nintendo Entertainment System and changed the world of video games forever.
In that time, Super Mario has become the best-selling video game franchise of all time, and has produced more “best games ever” than any one series has any right to. It’s titular character has also become one of the most recognizable fictional characters in all the world. Mario has also appeared in other media such as movies, television, and comic books. Not bad for a character whose design came about due to graphical limitations.
The Super Mario series has come a long way the four-plus decades since the days of Jumpman, and with a hotly-anticipated animated film just around the corner and rumors of what Mario’s next big game might be, the famed plumber shows no signs of slowing down. Here’s to countless more Mario Days to come!
It’s time to feel old once again! Today, January 22nd 2023, marks the ten-year anniversary of when Ni no Kuni: Wrath of the White Witch was released on the PlayStation 3 in the US!
Developed by Level-5, Ni no Kuni was one of the most acclaimed games of 2013. Not only was Ni no Kuni my favorite game of that year, it was my favorite game on the PS3. The gameplay was like a cross between traditional RPGs like Final Fantasy or Dragon Quest and Pokemon. It was also a collaboration with Studio Ghibli, the world’s greatest animation studio, who designed the characters, creatures and backgrounds of the game. It wasn’t Studio Ghibli’s first involvement with a video game (they previously collaborated on titles such as Jade Cocoon), but it’s perhaps the most prominent example of the studio entering the world of gaming, to the point that the soundtrack was composed by none other than Joe Hisaishi, the maestro who has scored all of Hayao Miyazaki’s films from Nausicaa onward (and also composed Isao Takahata’s final film, The Tale of the Princess Kaguya). Suffice to say the soundtrack is sublime.
A remastered version of Ni no Kuni was released in 2019 on the Playstation 4 (as well as the original edition being released on the Switch), so thankfully it’s still readily available even after a decade. And it’s a game that definitely needs to be experienced by more people. Not only does the title boast one of gaming’s more touching stories, it also proved that not every game needs to be some big open-world in this day and age, and that old school, turn-based RPGs can still produce truly great titles.
An absolutely charming and sadly underrated game, Ni no Kuni should be more widely embraced as a classic. Its sequel, Revenant Kingdom, was also good but couldn’t recapture the magic. There was even a spinoff animated film (sadly not produced by Studio Ghibli, but still). I hope there will be a proper third entry at some point.
Now if you’ll excuse me, I’m well overdue for another playthrough…
Happy 10th Anniversary: Ni no Kuni!
“Let’s not forget that Ni no Kuni introduced us to Drippy, Lord High Lord of the Fairies. The single greatest Welsh video game character in history.”
I mean… Merry Christmas and Happy Holidays, everybody!
Today is the day in which we celebrate the special things in life: friends, family, peace on Earth, goodwill towards men, and jolly, overweight prowlers clad in red who deliver Playstations or coal underneath your decorative tree depending on whether you’ve been good or bad during the previous twelve months (Santa Clause is such a badass. He’s up there with Popeye in terms of badass-ery).
Christmas serves as a double celebration here at the Dojo, however, as it was on Christmas Day that I first launched Wizard Dojo! Well, technically I launched the site earlier in December of 2014, but I didn’t post any content on it until Christmas Day, to make it more special (and easier to remember). So Christmas is the “official” anniversary.
As is Wizard Dojo tradition, this most festive of days serves as an excuse to write some long-winded babbling, compile some lists, give out some awards, and bombard you with gifs!
Before we get started, I’d just like to be serious for a (brief) moment and wish you all happy holidays.
Merry Christmas!
Happy Hanukkah!
Happy Kwanzaa!
Happy Festivus!
Happy Rusev Day!
Happy Decemberween!
Happy everybody! Happy holidays to all, and here’s to a happy 2023! Hopefully in the next year this site will be more productive and not so reliant on movie and video game anniversaries for content.
Anyway, I’m rambling. Let’s move on to the Wizard Dojo Christmas festivities proper.
Chapter 1: The Best of Wizard Dojo in 2022
2022 may not have been Wizard Dojo’s most productive year (I hate how many years in a row I’ve had to say that), but I did write a few things that I think are worthwhile, if I say so myself.*
*it literally is only me who says so.
Here’s hoping that the Dojo’s 2023 will bear a little more fruit, but here’s the stuff I wrote in 2022 that I particularly liked.
Video Game Reviews
Video game reviews were once the bread and butter here at the Dojo, but sadly it seems I’ve slowed down considerably over the past few years in that regard. So I’ll make special note to rectify that in 2023. Including catching up on reviews for games released in 2022 and even 2021 (because how have I still not reviewed Metroid Dread?). At any rate, here are my video game review highlights of 2022.
I have a few mixed feelings about my movie review output this past year. On the plus side, I reviewed a decent amount of movies released during 2022, all things considered (though there are still a few I’ve been meaning to write on). On the downside, I only reviewed movies released in 2022. I usually have a couple of older movie reviews in the mix. Ah well, guess it’s just something else to prioritize in 2023.
“Other stuff” – the official, scientific terminology – suggests the majority of things I wrote that don’t fit squarely into the review territory. Mostly the aforementioned anniversary celebrations (I am a festive individual, after all), but some other nice things in there as well.
What, I have to explain to you what a list is? It’s like top 5s and top 10s and stuff of that nature. Unfortunately, I only wrote one such post this year, but it’s a good’n. After all, it’s about Kirby! So you can’t go wrong! Although I admit that my rankings of Kirby’s finest would be switched around slightly since I wrote it. Again, hopefully more lists next year.
He wanted to be the very best, like no one ever was. To catch them was his real test, to train them was his cause…
It was recently announced that Ash Ketchum and (even more surprisingly) Pikachu would soon be retired as the main characters of the Pokemon TV series, with new protagonists set to take over after an epilogue series of episodes for good ol’ Ash and Pikachu.
Yes, the twenty-five year journey of a ten-year old boy finally comes to a close, and I’m not even going to lie, my heart sank when I heard the news. Pokemon has been an indelible part of not only my childhood and those of my generation, but of every generation since. And while Nintendo and Game Freak may release new editions of the Pokemon video games every few years, and the show has seen numerous character (and animation) changes over the years, the one thing that has always been constant within the series were that Ash and Pikachu were at the heart of it. The fact that the series is moving on without them (particularly Pikachu, who became the mascot of the series and one of the most recognizable video game characters of all time because of the TV show), well, it’s a hard pill to swallow.
I admit, I haven’t seen the show in a very long time, but the fact that I haven’t seen it in so long and yet the news of Ash and Pikachu’s departure still got to me the way it did speaks volumes to the impact these characters had on me (and so many others).
I can remember how every kid wanted to be Ash growing up; the excitement to see Ash and Pikachu on the big screen in Pokemon: The First Movie (as well as its admittedly better sequel and threequel), and how sad everyone in the audience was when Ash seemingly died when he turned to stone, and Pikachu tried desperately to wake him up. As a kid, I even wrote and drew a few of my own Pokemon comic books, which of course starred Ash and Pikachu.
A few Nintendo franchises have seen some pretty big shifts over the last few years, such as Breath of the Wild’s departure from the usual Legend of Zelda traditions. But Pokemon without Ash? Pokemon without Pikachu? Now that’s a seismic shift. Hopefully Ash’s journey ends with he and Pikachu coming face-to-face with the legendary Ho-Oh, to bring the series full circle after their encounter with the mythical bird in the very first episode.
I tip my metaphorical hat to you, Ash and Pikachu. Thank you for the countless memories you have given to countless people for over two and a half decades. Pokemon may endure, but it won’t be the same without the story of a boy and his Pikachu at its center.
Please keep Team Rocket around though.
Chapter 3: When Love is Found
Let me start this chapter by saying that The Muppets Christmas Carol is one of the best damn Christmas movies ever made! Charles Dickens’ A Christmas Carol is already one of the best stories ever, and with its seemingly countless cinematic revisions, it may seem like a bold statement to say that the version involving the Muppets may very well be the best version of A Christmas Carol put to film, but that may very likely be the case. It’s a fantastic interpretation of the classic tale in every sense of the word. From the surprising faithfulness to the source material to the good-natured humor that never gets in the way of serious moments, to Michael Caine being one of the best Ebeneezer Scrooge’s (playing the role straight against Muppets in a way that recalls Bob Hoskins interacting with cartoon characters in Who Framed Roger Rabbit), to that trademark charm of Jim Henson’s creations, The Muppets Christmas Carol has it all.
But for a long while, it didn’t.
That’s because one of the film’s most important moments was omitted from its original theatrical release, but left an impact on many a 90s child when it was included in the film’s original VHS release, only for it to be removed once again in all subsequent releases (to the befuddlement of that same generation of 90s kids).
I am, of course, referring to the musical number “When Love is Gone.” The song that takes place during Scrooge’s trip to his past, when he witnesses the moment he chose money over love. Sung by Scrooge’s one-time love, Belle (Meredith Braun), When Love is Gone is emphatically heart-breaking, especially once the elder/present day Scrooge breaks down into tears as he relives the pain of his past (and when Michael Caine cries, we all cry). It’s one of the most emotional moments in the movie, made all the more apparent as the film ends with a reprise dubbed “When Love is Found.” As a kid, it was one of the first moments I can recall in a movie that really touched me on a deeper emotional level.
“I’m right there with you, Rizzo.”
So why was it removed in the first place? Because Jeffrey Katzenberg – who was a prominent figure at the Walt Disney Company at the time – found it to be “too sad.” Brilliant deduction there, Sherlock! That’s kind of the whole point! Of course it should be noted that Jeffrey Katzenberg is the same dude who wanted to remove “Part of Your World” from The Little Mermaid (y’know, the song that explains the premise of the entire movie!) and once he moved over to Dreamworks, was responsible for all those obnoxious, cynical animated films in the 2000s. So yeah…
Well, thankfully, we can all rejoice. On December 9th of this year, When Love is Gone was integrated back into The Muppets Christmas Carol on Disney+ in honor of the film’s 30th anniversary (and just out of common sense, I suppose). You just have to go to the film’s “Extras” section and select the “Full Length Version” of the film. I would call it the “As God Intended Version,” but that’s just me.
Because the song plays such an important role in the film’s narrative, and because I have such a strong emotional attachment to it, I had refused to watch The Muppets Christmas Carol – despite its overall quality – on Disney+ until it was made whole. I’ve had Disney+ since it launched, and The Muppets Christmas Carol has been on the service for just as long, but only now do I feel the film can be viewed properly. And I couldn’t be happier.
Chapter 4: WWE Awards for 2022
It seems like forever since I’ve written about pro wrestling here on this site, and that’s probably because I stopped watching it for a little while. WWE had become so wrought with dumb storylines, start-and-stop pushes for wrestlers, utterly dumbfounding booking (especially where Bray Wyatt was concerned), and so many wrestlers being released, that I had to tune out. I know, mainstream North American wrestling now has an alternative with AEW, and New Japan Pro Wrestling is bigger than ever, which is all well and dandy, but I was too burned out for anything wrestling related for a while.
But this past July, the biggest wrestling news story in decades occurred, as WWE Chairman Vince McMahon – whom wrestling fans have always known to have been a pretty terrible guy – was forced out of the company amid controversy. I won’t go into the details here, but when the WWE’s shakeup occurred (especially former wrestler Triple H being promoted to Head of Creative), it got me back into it. And boy (Uncle) Howdy, the difference is night and day! There are still mistakes here and there, of course, but they’re reasonable creative mistakes. Not the failings of an out-of-touch, petty, senile narcissist like they were not so long ago.
Currently WWE’s programming is still the only wrestling I regularly keep track of (no offense to any other wrestling promotions, there are just only so many hours in a day), so I refrain from calling these “Pro Wrestling Awards” and instead I’m just focusing on the WWE side of things.
Anyway, with my renewed interest in this most bizarre and interesting of entertainment industries, let’s get on with the awards.
Best Tag Team: The Usos
No surprise here, seeing as the Usos still currently hold the tag team titles of both the RAW and Smackdown brands, similar to how the “Tribal Chief” of the Bloodline still holds both of WWE’s world titles as of this writing (talking of which, either unify the titles or separate them again, WWE). The Usos’ reign with the Smackdown belts has now even become the longest tag team championship reign in WWE’s entire history. The Usos have continued to be booked as strong, underhanded heel champions, and as part of the Bloodline, are among the best things WWE has going.
Runner-up: The Street Profits
Best Stable: The Bloodline
In other news, the sky is blue. But seriously, the Bloodline actually had some competition this year, with WWE bringing back the idea of wrestling stables in full force (Imperium, The Brawling Brutes, The Judgement Day, etc.). But with Roman Reigns holding both of WWE’s world titles (with his reign as Universal Champion stretching well past two years, which is unheard of in modern wrestling), and the Usos holding both tag belts, they’ve basically been at the forefront of all of WWE’s major storylines this year. And with the additions of Solo Sikoa and Sami Zayn (the latter of whom may be the most entertaining performer in WWE today), not to mention perennial bad guy manager Paul Heyman by their side, the group is more prominent than ever. That will probably end come Wrestlemania, but it’s been a thrilling ride while it’s lasted.
Runner-up: The Judgement Day
Wrestler of the Year: GUNTHER
Although I still question why WWE changed WALTER’s name to GUNTHER, it ultimately doesn’t matter what his name is, because GUNTHER is the best wrestler on the planet today no matter what you call him. No other wrestler puts on as consistently brilliant, more hard-hitting matches. GUNTHER somehow makes his matches feel like both a work of art, and a man being mauled by a bear (with GUNTHER being the bear, of course). His showdown with Sheamus at Clash of the Castle has already been entered into the discussion of Best WWE Matches of All-Time, and his ongoing reign as Intercontinental Champion has given that belt a prestige it hasn’t had in decades. It basically feels as important as the world titles now. It’s hard to imagine (yet easy to believe) that Vince McMahon “didn’t get” GUNTHER, and was ready to bury him before Triple H took the reigns. Bullet dodged.
Runner-up: Bianca Belair
Sports Entertainer of the Year: Sami Zayn
Wrestling purists might not like it, but the goofier “Sports Entertainment” side of wrestling is still an integral part of wrestling. As far as that entertainment goes, no one stood out quite like Sami Zayn in 2022. His constant efforts to win over the Bloodline and ultimately being accepted by them as the “Honorary Uce” is wrestling’s best storyline of the year. It’s been so entertaining, in fact, that when the Bloodline inevitably turns on Sami (or Sami betrays the Bloodline from within), many people think Zayn should be the one to go on to Wrestlemania and dethrone Roman Reigns. I myself am very much in that same camp. The honor will probably go to someone else (Cody Rhodes seems likely), but the storyline for Sami has already written itself. I’ll keep my fingers crossed WWE will capitalize on Sami’s momentum.
Runner-up: The New Day
Best Event: Clash at the Castle
Although it sounds more like the name of a Japanese wrestling event (or the title of an indie game), Clash at the Castle was actually WWE’s first major Premium Live Event to take place in the UK in 30 years (Premium Live Event being the new name WWE gives pay-per-views, because who the hell orders pay-per views anymore?). WWE didn’t half-ass the opportunity for their long-awaited UK comeback either, delivering one of their best “PLEs” in years. Only six matches on the card, all of them ranking from ‘good’ (Liv Morgan vs. Shayna Baszler) to ‘all-time classic’ (GUNTHER vs. Sheamus). No filler in between matches, good booking, a notable heel turn (Dominik Mysterio). Just an excellent show.
Runner-up: Survivor Series WarGames
Match of the Year: GUNTHER vs. Sheamus (Clash at the Castle)
As soon as Sheamus became number one contender for GUNTHER’s Intercontinental Championship for Clash of the Castle, I knew it was going to be a great match. However, the bout exceeded all expectations, delivering one of WWE’s best matches ever.
From before the opening bell rang with GUNTHER and Sheamus’ cohorts (Imperium and the Brawling Brutes, respectively) flying all over the place as the two proper combatants just stared each other down until the last moment when GUNTHER finally put Sheamus away with a simple (yet devastating) clothesline, this match was just an all-out war.
Perhaps this isn’t the same kind of match that usually gets called a “work of art” (no aerial maneuvers, neither wrestler stepping outside of their usual moveset), but it deserves the moniker as much as any of them. You can probably count the number of different moves both men used during the match (kicks, knees, elbows, bodyslams, GUNTHER’s patented chops, etc.), but both men used their movesets in such a way to tell a compelling story. Both GUNTHER and Sheamus walked into the match as heels, but Sheamus’ valiant effort turned him into a hero even in defeat. It’s easily the best match of Sheamus’ career, and it’s up there with GUNTHER’s as well. It kickstarted a career renaissance for Sheamus, who has never been more popular than he is now because of this match (which,I repeat, he lost). Also of note, the match occurred a little over a month after Triple H took over creative control in the company. This match never would have happened under Vince McMahon. I think, years from now, this match will be viewed as a turning point for the promotion.
An absolute five-star classic.
Runner-up: Seth Rollins vs. Cody Rhodes (Hell in a Cell)
Chapter 5: My Most Anticipated Video Games of 2023
2022 was a great year for video games, and 2023 looks to continue its momentum. A number of high profile games have already been revealed, and who knows what else will be announced during the new year?
The following are the five games I’m most looking forward to in 2023. But first, a special mention goes to A Frog’s Tale, an indie game inspired by the Mario RPGs with a rhythm-based battle system, which would have made it onto my list except it’s only tentatively slated for 2023. So until something is made official, it’s in the runner-up spot.
Now, onto the top 5!
5: Pizza Tower
I remember my brother telling me about Pizza Tower about two years ago (it’s apparently been in active development since 2018), but as promising as it sounded, it also seemed like one of those games that would never be finished. Recently, however, a release date for Pizza Tower was revealed, and it’s pretty soon. January 2023!
Pizza Tower is an indie title inspired by the Wario Land sequels (which, looking back, I feel I underrated with my reviews. Something to revisit down the line). You play as a pizza man named Peppino trying to save his pizzeria from getting blown up or something. Like his inspiration Wario, Peppino can’t die, instead gaining transformations from enemy attacks (he can, however, lose the pizza topping he collects along the way).
A return to Wario Land gameplay feels long overdue as it is, so Pizza Tower is already appetizing. But throw on hilariously exaggerated character animations based on 90s cartoons, and Pizza Tower looks like something special.
4: Mina the Hollower
More indie goodness!
Mina the Hollower is the newest title from Yacht Club Games, the creators of Shovel Knight. Yacht Club Games have stated that, if Shovel Knight is the studio’s Mario, then they hope Mina will be their Legend of Zelda.
To be specific, Mina the Hollower looks – both in gameplay and visuals – to be inspired by the Game Boy Zeldas of yesteryear. With Gameboy Color-inspired visuals that harken back to Oracle of Ages and Oracle of Seasons, to a gameplay setup that will intentionally use as few buttons as possible, Mina the Hollower is already looking like a brand new treat from the kings of indie games.
3: Crash Team Rumble
The Crash Bandicoot resurgence continues! After the first three games in the series were gloriously remade for the Playstation 4 in 2017 as Crash Bandicoot: The N. Sane Trilogy, the one-time Playstation mascot has never looked back. A stellar remake of Crash Team Racing followed. After that, a brand-new adventure with Crash Bandicoot 4: It’s About Time. Now, Crash looks to take things to the multiplayer stage once again with Crash Team Rumble!
Admittedly, not a whole lot of details have been revealed for Crash Team Rumble, except that it sounds kind of like a Rocket League-type of team-based multiplayer game, where players take control of different Crash Bandicoot characters (each with their own special abilities), try to collect as much Wumpa fruit as possible, and deliver said fruit to your goal, all while stopping the other team from doing the same. Interestingly, it looks to have the same platformer-style gameplay as the core Crash series, and multiplayer platformers don’t get the love they deserve. Here’s hoping that changes with Crash Team Rumble.
2: Pikmin 4
There’s even less information on Pikmin 4 than there is on Crash Team Rumble. Basically all we know is that Pikmin 4 exists, and that the three original Pikmin types return, and a brief glimpse at some new environments. It’s not exactly a lot to go by. But for me, it’s more than enough to be excited.
We only get a new Pikmin game about once every decade (in this case literally, as 2023 marks 10 years since Pikmin 3 released on the Wii U, which in tern was nine years after Pikmin 2). So it’s always something to savor.
I can’t wait to see what new Pikmin types may be in store, and what crazy creature designs Nintendo has come up with this time. One thing’s for sure, Mario, Zelda and Donkey Kong’s younger sibling series is definitely one to look forward to.
1: The Legend of Zelda: Tears of the Kingdom
An easy choice for the top spot? Yes. But as I’ve said in the past, oftentimes the obvious choices are obvious for a reason.
It’s a new Legend of Zelda! That right there is reason enough to be excited! More specifically, it’s a rare direct sequel for the series, serving as a follow-up to The Legend of Zelda: Breath of the Wild, one of the most acclaimed video games of all time. While I may not want every Zelda game going forward to use Breath of the Wild’s rulebook, I’d be a flat-out liar if I said I don’t want to see more of it.
It seems the big hook to Tears is that now Link can traverse the land above the sky of Hyrule itself, in addition to, well, Hyrule itself. That already makes the game massive, and one of the things I loved about Breath of the Wild is how it made that massive world feel alive with all the things you could do.
Granted, there are some Breath of the Wild quirks I hope get smoothed out (breakable weapons, horses not being worth the trouble, inclusion of proper dungeons), but if Nintendo can make one of the best games of all time even better, that right there is reason to celebrate.
Unless a Super Mario Odyssey 2 or an Elden Ring 2 or a new Donkey Kong Country is announced and released within the next twelve months, I don’t see anything else dethroning The Legend of Zelda: Tears of the Kingdom as my most anticipated game of 2023.
Chapter 6: The Last One
Once again, my friends, we reach the end of our annual Christmas Special. I know, once upon a time these Christmas Specials had more chapters, plus an epilogue! I promise those days will return, hopefully next year. But in my defense, the newer Christmas Specials have a greater word count, and I’m (relatively) better at writing. So it’s a fair enough trade, I suppose. Plus, with all the stuff I currently have going on, I’m kind of surprised this Christmas Special managed to be as wordy and varied as it did.
So as we wrap up these Christmas festivities here at the Dojo, I’d just like to once again wish you all a Merry Christmas and Happy Holidays! Whatever day you celebrate, I hope it’s as awesome as GUNTHER vs. Sheamus. And have an awesome New Year while you’re at it!
Here’s to a happy and awesome 2023 to the Dojo, and to you!
Merry Christmas and Happy Holidays from Wizard Dojo!
It’s time to feel old! Today, December 13th 2022, marks the twentieth anniversary of the original release of The Legend of Zelda: The Wind Waker on the Nintendo GameCube in Japan.
Like many of Nintendo’s franchises, The Legend of Zelda made the transition to 3D on the Nintendo 64. The Legend of Zelda: Ocarina of Time was released in 1998 and became one of the most acclaimed games of all time. It was followed two years later by The Legend of Zelda: Majora’s Mask, which was similarly heralded. Zelda’s presence on the Nintendo 64 created one of the most impactful one-two punches in gaming history. As such, many fans were clamoring for what the third 3D installment of The Legend of Zelda would be like, especially since it was to be released on the (then upcoming) Nintendo GameCube.
Fans were taken aback when The Legend of Zelda: The Wind Waker was revealed, with a heavily stylized, cartoony art style. Many gamers hated the look of the game, decrying it as being “kiddy” and referring to it as “Celda” in mockery of its cel-shaded art. Even Shigeru Miyamoto, the original creator of The Legend of Zelda, reportedly cringed when he first saw footage of the game (of course, Shigeru Miyamoto also thought removing the RPG elements in Paper Mario was a good idea. He may be the world’s greatest game designer, but he’s also been wrong a number of times).
Well, the joke was on them, because that same art direction has ensured that The Wind Waker has remained the most timeless of 3D Zelda titles. One of the most timeless games of all time really, which is saying something since 2002 was still relatively early in gaming’s rough 3D pioneering period.
Everything that made Ocarina of Time and Majora’s Mask memorable was still present in The Wind Waker. If anything, Wind Waker improved on its predecessors by making the combat more fluid and intuitive than ever, and added new elements such as stealth and sailing to the equation. Hell, the “Great Sea” of Wind Waker introduced an open-world to Zelda more than a decade before Breath of the Wild. And I’m just going to say it: Wind Waker has the best overall soundtrack in the series.
It’s true that, because of the GameCube’s less-than ideal sales numbers, Wind Waker was somewhat rushed in order to get another blockbuster game on the console. As such, a few ideas for the game had to be scrapped, including an entire dungeon or two. And Nintendo decided to add that Triforce fetch quest in there to pad things out a bit. So okay, Wind Waker isn’t perfect, but I would argue that it may very well be, on the whole, the best 3D Zelda.
Again, Wind Waker basically perfected the gameplay established by its N64 predecessors. Its massive open-world gave way to a sense of discovery and sidequests that are second to none in the series. It probably has the best story in the series (with the best versions of Zelda and Ganon to boot). The aforementioned soundtrack is sublime. And that cel-shaded art style – once so heavily derided by your typical gamer ignorance – have proven to be the best thing to ever happen to video game visuals.
“Let’s not forget that the same people who criticized Wind Waker’s visuals thought THIS demo looked good. It looks like total butt!”
The Legend of Zelda: The Wind Waker was made even better with the release of an HD remake on the Wii U in 2013 (yes, the remake alone is nearly ten-years old). Although you could argue that Wind Waker was the Zelda in the least need of an overhaul, The Wind Waker HD did make some notable improvements, like the inclusion of a special sail that allowed Link to traverse the Great Sea faster, and that Triforce quest was trimmed down considerably. Not to mention the Wii U Gamepad actually managed to smoothen out the classic Zelda gameplay (no more constant pausing to swap items). The HD re-release made an all-time great all the greater. And now that a whole decade has nearly passed, I think another re-release of The Wind Waker is due.
The Legend of Zelda: The Wind Waker may have had a rougher road to pave and a steeper hill to climb than most games that bear the Zelda name, but it – quite beautifully – proved the naysayers wrong as it continues to be hailed as one of the best entries in the revered series.
It may have taken a little longer to get there, but in the end, the game once ridiculed as “Celda” proved itself to be a legend indeed.
Fifteen years ago today, on November 12th 2007, Super Mario Galaxy was released on the Nintendo Wii in North America!
Of course, Super Mario Galaxy was first released in Japan, and in that case, its fifteenth anniversary was on November 1st. But since I only kind of mentioned that on a post the day after the fact, and because I’m American so the US release is more personal to me, let’s celebrate Super Mario Galaxy now!
Goodness gracious, where does the time go? I remember the buildup to Super Mario Galaxy more than most games: that 2006 demo that looked pretty different from the final game, checking the Japanese website for updates, hearing the Gusty Garden Galaxy theme for the first time from a making of video showing an orchestral recording session… I even remember when the game was at Wii kiosks at GameStop, I’d actually take a few minutes to nab a star or two (though the same star or two every time. Didn’t want to spoil too much of the game ahead of time).
Super Mario Galaxy was the third 3D Mario game, but it felt more like the proper successor to Super Mario 64 than Sunshine ever did. Like 64, Galaxy felt like the next evolution of the Mario series, combining elements of its 3D predecessors as well as elements from the 2D Super Mario titles, and using the idea of outer space to add its own bag of tricks into the proceedings, like spherical planetoids and gravity (it seems odd in retrospect that it took Nintendo that long to combine a series that so heavily features jumping with gravity).
Galaxy even expanded on Mario norms in fun and meaningful ways. After being toned down in 64 and entirely absent in Sunshine, Galaxy marked the proper return for power-ups in the Mario series. Not only did the Fire Flower make a long-overdue comeback (and for the first time in 3D!), but new power-ups such as the Bee Suit, Boo Suit and comical Spring Suit left an impression (I’m still wondering why the original version of Ice Mario seen in Galaxy hasn’t returned, being replaced by the less creative New Super Mario Bros. version thereafter). Super Mario Galaxy even brought back Luigi, after years of being sidelined from the main Mario series post-SNES. We even got a new addition to the Mario canon in the form of Rosalina, who has become a Mario mainstay ever since.
“Super Mario Galaxy even had a (relatively) stronger emphasis on story than other Mario games, including a genuinely touching sub-plot about the character Rosalina’s backstory.”
Combine all of these elements together with some absolutely stellar level design, pitch perfect gameplay, and one of gaming’s greatest soundtracks, and Galaxy proved to be one hell of a Mario game.
And what a game it was! Super Mario Galaxy not only succeeded where Sunshine fell short, it set the bar for the Wii, and was something of a new benchmark for not only the Mario series, but for Nintendo itself. It was one of the most fun and imaginative games of its day, and fifteen years later, age hasn’t effected it at all.
I also feel like Galaxy started something of a renaissance for the Mario series. Although the Paper Mario and Mario & Luigi games were great, for the most part, the Mario series hadn’t really seen the same critical heights as it once did after Super Mario 64 (though again, the Mario RPGs really deserved a bigger spotlight). Sure, the Mario Karts, sports games and Mario Parties were fun, but not exactly the defining gaming experiences Mario was once synonymous with. Super Mario Galaxy brought back the pedigree of the Mario series. Galaxy earned a critical reputation that very few games could hope to claim, and rightfully so! And since then, the Super Mario series has seldom looked back, being on perhaps a longer winning streak now than it ever had before. Games like Super Mario Galaxy 2 and Odyssey have continued Mario’s winning ways, and titles such as Super Mario Maker and Mario Kart 8 raised the bar for the spinoffs (it’s just a shame the RPGs seem to be the only aspect of the series that haven’t shared in this renaissance). Even the music of the series remains elevated post-Galaxy (Mario games always had great music, but I feel like now it has the most consistently great soundtracks in gaming).
Okay, so things may have looked like they peaked with Galaxy 2 there for a minute, seeing as 2011 and 2012 were extra safe years for the series, but then Super Mario 3D World was released in 2013 and the world was happy again. So those two off years were just little blips.
In short, Super Mario Galaxy was a special game that took the Mario series to new heights (literally! He was in space!). And even now, fifteen years later, this Wii classic is still one of Mario’s finest hours!
Happy Fifteenth (US) Anniversary, Super Mario Galaxy!
Yep, another anniversary post at the Dojo. This time for something that’s only kind of/sort of related to Super Mario. We’re talking about the Disney animated film Wreck-It Ralph, which is somehow ten years old today!
Yes, another thing to make me feel so old. Wreck-It Ralph was released on November 2nd 2012. It’s become something of a semi-classic in the Disney canon, but it still probably ranks in my top 10 favorite Disney animated films, to add some personal perspective.
Wreck-It Ralph tells the story of an old arcade video game villain (the titular Ralph), as he grows tired of the stigma that comes with his job as a gaming baddie, and sets off to prove himself a hero. Admittedly, the premise does seem to echo previous animated films such as Shrek, Despicable Me and Mega Mind, but Ralph is the best film of that lot (sorry, Shrek fans). And it has more than enough charm and visual inventiveness to stand on its own.
Ralph was one of the earlier entries in Disney Animation’s ongoing resurgence, which began with either The Princess and the Frog or Tangled (or Bolt, depending on who you ask). And while Disney Animation is still going strong, the early 2010s were particularly great thanks to the likes of Wreck-It Ralph and Frozen the next year. Interestingly, both films were also accompanied by fantastic short films (Paperman in the case of Ralph, and the best Mickey Mouse short, “Get a Horse” ahead of Frozen). Disney was really at the top of their game at that point!
Wreck-It Ralph is definitely worth a look for fans of Disney, animation and video games, and people who simply like a charming story. It’s 2018 sequel, Ralph Breaks the Internet, is almost just as good. I honestly wouldn’t mind a third entry.
Happy Tenth Anniversary, Wreck-It Ralph and Paperman!
Also, as a bonus, yesterday marked the 15th anniversary of Super Mario Galaxy’s release in Japan (you had to know we’d get back to Mario). Since I missed out on writing a proper post for the occasion (I also missed out on my Halloween post, sadly), I will be sure to write something on the fifteenth anniversary of Super Mario Galaxy’s US release a little later this month. As well as some actual reviews and such.
Yeah, it’s another anniversary celebration blog at the Dojo! And it’s another one involving Mario. It seems the Super Mario series has had a lot of milestone anniversaries this year. Today, we’re celebrating Super Mario Odyssey, which was released five years ago, on October 27th 2017!
That’s right, somehow it’s been half a decade since Super Mario Odyssey was released on the Nintendo Switch. On one hand, that makes me feel old. But on the other hand, Super Mario Odyssey is amazing, so let’s celebrate!
The Nintendo Switch really did have an unprecedented first year (the best of any console in history, if I say so myself). Not only did the system launch with the long-anticipated The Legend of Zelda: Breath of the Wild, but within months you also had games like Splatoon 2, ARMS and Mario + Rabbids: Kingdom Battle (a crossover that shouldn’t have worked but somehow did), to name just a few. But the Switch capped off its first calendar year with the newest release of gaming’s most venerable series, Super Mario Odyssey.
And damn, what a game it was! Super Mario Odyssey is a game of constant invention, bountiful imagination, and non-stop fun!
What set Odyssey apart from other Mario games is that it abandoned Mario’s usual power-ups in favor of focusing on a singular, ever-changing ability: Cappy!
Cappy is a sentient hat who’s also a ghost (it’s Mario, don’t worry about it), with which Mario can “capture” enemies, objects and friendly NPCs, taking control of them and the abilities that come with them. This leads to so many creative ideas, with most of them being enough to carry most other games in their entirety.
Super Mario Odyssey also brought back the more open-level game design of Super Mario 64 and Super Mario Sunshine, after the series had taken an extended hiatus from the format. Though you could also claim that Odyssey’s structure was even closer to Banjo-Kazooie than its own predecessors (making it the closest thing we’ve got to an actual Banjo-Kazooie 3. Sorry Yooka-Laylee. Not so sorry, Nuts & Bolts). Odyssey features some of the best open 3D stages in gaming, while also housing many classic 3D platforming gauntlets in the vein of Super Mario Galaxy and 3D World. Odyssey is a master of all trades.
Interestingly, Odyssey is still the most recent “mainline” Mario game five years on (unless you count Bowser’s Fury. Though seeing as that was a bonus game released alongside a re-release of 3D World, and re-uses 3D World’s assets, I don’t think it does count as a mainline Mario game, even if it was a new game). So unless you do count Bowser’s Fury, this is the longest drought between mainline 3D Mario games since the gap between Sunshine and Galaxy!
Granted, Odyssey was always going to be a tough act to follow, and maybe Nintendo knows that, and is taking their time to figure out where the series goes next. Suffice to say, the hype is real!
It’s hard to believe it’s been five years since Super Mario Odyssey was released. In that time it’s proven itself to be one of gaming’s all-time greats. It’s still the best game on Switch (Sorry, Breath of the Wild). And as much as I absolutely love Elden Ring, it can only claim to be my second favorite game of the past number of years, because Super Mario Odyssey exists.
Super Mario Odyssey has built up quite the reputation in these past five years. It’s one of Mario’s finest adventures, one of Nintendo’s greatest triumphs, and one of the best video games ever made. A modern classic!
Yeah, it’s another celebratory anniversary post here at the Dojo. I will get back to reviewing movies and games as soon as possible. But I’m in the process of moving so I haven’t had the time to prepare and write something more substantial. Apologies.
Anyway…
Today, September 29th 2022, marks the twenty-sixth anniversary of the release of the Nintendo 64 in North America! And with it, the release of one of the most influential, innovative and revolutionary video games of all time, Super Mario 64!
The Nintendo 64 was Nintendo’s first console capable of polygonal, 3D graphics. And was the first console built around such concepts (the Playstation and Sega Saturn were originally designed as 2D consoles). While on the downside, that did mean many designers had to start over from square one, meaning that a number of N64 titles felt experimental and thus have succumbed to age over time, on the plus side, it opened the door to many kinds of games that just weren’t capable before.
Super Mario 64, despite being a launch title for the N64, is one of the console’s few truly timeless games. For the first time ever, Mario could roam around a 3D environment, had a new set of acrobatic moves, and levels now had a mission-based structure, as opposed to simply getting to the end of a stage. While I’m in the camp that believes some of Mario’s later 3D efforts bettered 64, there is no denying that Super Mario 64 has earned its place as one of history’s best games by being so forward-thinking in its day, that developers are still using its design for inspiration even today. And those opening words of “It’s-a me, Mario” are surely the most famous in gaming history. It’s a true classic.
As an added bonus, today is also (somehow) the fifth anniversary of the Super NES Classic Edition, the “mini retro console” built in the image of the N64’s predecessor that came with twenty-one SNES games built in (though sadly, Donkey Kong Country 2, Chrono Trigger and Kirby’s Dreamland 3 somehow weren’t among them). Though the mini-console craze has died down somewhat in the half-decade since, the SNES Classic Edition can still boast to be the best example of the mini-console trend of the past few years thanks to the classics it had bundled inside. I wouldn’t be mad if Nintendo announced an updated version of it or a mini-N64 or Wii down the road…
Happy 26th (US) anniversary, Nintendo 64 and Super Mario 64 And happy 5th anniversary SNES Classic Edition!
First thing’s first, I must apologize that the Dojo has slowed to a crawl as of late. I have a lot going on at the moment, and I haven’t had the time to write. Hopefully within the next few days and weeks I can get back to posting content more regularly.
Anyway, the world of video games has a lot to celebrate, as today marks the thirty-seventh anniversary of Super Mario Bros., and this month marks the fiftieth anniversary of the Magnavox Odyssey, the world’s first commercially released video game console.
Unfortunately, I can’t seem to find an exact date for the Magnavox Odyssey’s release, and I’m not old enough to have experienced it firsthand. Still, the fact that video game consoles are now officially five decades old seems like the kind of thing to celebrate, even if I may not know the exact day in September 1972 that the Odyssey was released. But seeing as today is also the anniversary of Super Mario Bros’ release in Japan, now felt like a good time to write about it.
To say the games on the Magnavox Odyssey were primitive is an understatement. They were so rudimentary, so bare bones, that they consisted of little more than controlling lights on the screen. And since graphics and animation hadn’t been created for video games yet, each game came with an overlay to put on the TV screen to differentiate them from each other (seriously). And though the games had gameplay rules written in their manuals, there wasn’t really anything stopping the players from moving their respective lights wherever they wanted on the screen to just goof off. Again, it was primitive, but video games had to start somewhere. And you could say the system lived up to its name, as it began the odyssey of gaming itself. Oof, that was cheesy. But I meant it.
So here’s to the big five-oh of the Magnavox Odyssey and, by extension, video game consoles themselves! Thanks Ralph Baer!
Fittingly, the same month we celebrate the first commercial video game console, we also celebrate what is most likely history’s most impactful video game: Super Mario Bros.
Released in Japan on September 13th 1985, Super Mario Bros. revolutionized video games, lifted the medium out of a dark age, paved the way for Nintendo’s many franchises (and Mario’s many sequels and spinoffs), and continues to influence game design to this day. Simply put, the world of video games would be a whole lot less enjoyable had Mario (and Luigi! Can’t forget Luigi) not adventured through the Mushroom Kingdom to save Princess Peach from the villainous Bowser. It’s still a true classic.
September is apparently a very influential month for video games, and has given players many reasons to celebrate. Hell, just today Nintendo officially announced Pikmin 4 will be coming to the Switch next year! So throw that on the pile of video game things to celebrate today!
Happy Video Games, everyone!
As an added bonus, tomorrow, September 14th 2022, will mark the twentieth anniversary of when Kirby: Right Back at Ya debuted on the FoxBox block on Fox! And that means it’s been twenty years since the world was introduced to this little beauty…
Mario Strikers: Battle League is the third installment in the soccer-like Mario Strikers series, and the first entry to be released in fifteen years! Suffice to say that fans of the series had their patience tested, with a follow-up to Mario Strikers Charged being one of the more requested Mario spinoffs of the past decade and a half. While fans’ pleas for a new entry may have been answered, it comes at the expense of depth, as Mario Strikers: Battle League – while fun – lacks the substance to make a more lasting impression.
The idea of the game is simple enough: like soccer, each round of Battle League sees two teams try to get a ball in their opponent’s goal while defending their own. The team that scores the most goals within the time limit wins the match. Each team consists of four characters, plus an NPC goalie. You can kick the ball, pass it to team members, tackle opponents, dodge, pick up and use items, and perform a ‘hyper strike’ once you’ve grabbed a special orb.
It’s a simple enough setup that makes the game easy to understand, though there are a few cumbersome elements present. Notably, it often gets difficult to keep track of which character you’re currently controlling amid all the chaos of a match. You have the option of automatically switching to whichever character has the ball (you still control whoever had it last if the enemy takes the ball) or being able to manually switch character at your own pace. Although the latter option sounds more ideal on paper, I find that I can’t get used to either option, as they both end up feeling awkward. For a game that otherwise is pretty simple to pick up and play, the clunky switching between characters is a huge drawback.
On the plus side, the gameplay is otherwise entertaining. True to the Mario sports titles of yesteryear, the “Mario-ness” adds a fun and chaotic twist to the sport of soccer. Not only can you perform the aforementioned tackle (which would be an illegal move in any real soccer match) but doing so gives the other team an item box, and vice versa. The items include your usual Mario fare like mushrooms that give you a speed boost, banana peels to trip opponents, green and red shells to knock opponents down (with red shells tracking the nearest target), Bob-bombs that send players flying, and power stars to make your current character invincible for a short time. And should you grab the special orb, each character has their own hyper strike that can be charged up with timed button presses (the more accurate the timing, the more likely it is to score a goal). Goals gained with hyper strikes are worth two points, but if the enemy tackles you while you’re trying to time your shot, you lose the opportunity for the special move altogether.
Elements like this are what make Mario Strikers: Battle League fun to play. Unfortunately, the game is so lacking in other areas that it makes Battle League a game that’s best played in quick bursts, as it quickly becomes repetitive.
An interesting addition to the game is that each team chooses their half of the stadium, choosing from a handful of different themed stadium inspired by the Mario series and its offshoots such as Bowser’s Castle, Luigi’s Mansion, and a jungle out of Donkey Kong Country. It’s an interesting idea, but one that doesn’t amount to much because not only are there only a small handful of choices, but they also have no effect on gameplay. It would be nice if the different stadiums had their own gimmicks and quirks to keep players on their toes. Instead, the only differenced I noticed is that a stadium with two different halves has original music, but if both teams choose the same stadium theme you get a remix of music from the game that inspired the stadium (as a big fan of video game music, it’s a nice touch. But it doesn’t really seem like enough to justify the setup).
You’ll also find that the playable roster seems a bit thin, with ten characters in the base game: Mario, Luigi, Peach, Toad, Yoshi, Bowser, Donkey Kong, Rosalina, Wario and Waluigi. Developer Next Level Games is slowly adding additional characters in free updates, which is fine, but it is difficult to get very excited for an addition like Princess Daisy. It’s also kind of a shame that the ‘sidekick characters’ from the previous Mario Strikers games are no longer present, which takes out a whole element from the series’ gameplay. Battle League also seems to be a victim of Nintendo’s bizarre trend of recent years of not allowing characters from the broader Mario universe (other than Donkey Kong himself) to show up. For example, the goalies in the past Strikers games were Kremlings from Donkey Kong Country. Now they’re Boom Boom from Super Mario Bros. 3. It’s not as egregious as the limitations being forced onto games like Paper Mario, but it is unfortunate to see the Mario sports titles are also falling victim to this questionable trend.
Each character has their own stats, with Mario of course being well-rounded, Bowser is your go-to powerhouse, Toad is quick on his feet, etc. This time around, you can customize the characters further. By playing the game you unlock coins, which can be used to purchase new uniform pieces for each character, which increase different attributes (at the expense of others). It’s another fun little idea that may add a little bit of replay value to the package, but it can also feel like certain uniform combinations give players too much of an advantage. That’s doubly a shame considering that this game emphasizes multiplayer (maybe to a fault), so the players with all the uniforms are given a sometimes unfair advantage. Perhaps this is an instance where the uniforms should have just been cosmetic?
Where Battle League really seems to drop the ball is in its lack of variety when it comes to game modes, particularly single player options. Granted, the online is considerably smoother than most other Switch titles are, but basic matches and tournaments are pretty much your only options. And when it comes to single player, you have basic matches against the computer AI, or a small series of cups. Though both tournaments and cups ultimately just amount to a series of the same standard matches. One reason why Mario Kart endures is because – despite being a racer – it also includes its famous battle modes, which uses the same mechanics as the racing to create a very different experience. It would be nice if Mario Strikers could do something similar and provide some greater gameplay variety with a different mode or two. With the stadiums already providing nothing different between them in regard to gameplay, the lack of variety in play styles is all the more apparent.
On face value, Mario Strikers: Battle League is a lot of fun. It brings the same chaotic energy and fast-paced action that Mario and company often bring to their sport outings, but it’s also a game that’s sorely begging to be more. Perhaps with updates, Battle League will get the depth it so desperately needs. But it’s becoming a concern trend with Mario’s sports titles on the Switch how they keep needing multiple updates just to feel like a complete game. And with how long fans had to wait for Mario Strikers: Battle League to become a reality, it’s all the more a shame that it couldn’t buck that trend and become the new MVP of Mario sports.